/** * @file impostorV.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ varying vec4 vary_position; void main() { //transform vertex gl_Position = ftransform(); gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; vary_position = gl_ModelViewMatrix * gl_Vertex; gl_FrontColor = gl_Color; }