/** * @file impostorF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ #version 120 uniform sampler2D diffuseMap; uniform sampler2D normalMap; uniform sampler2D specularMap; void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragData[0] = vec4(col.rgb, col.a * 0.005); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); gl_FragData[2] = texture2D(normalMap, gl_TexCoord[0].xy); }