/** * @file impostorF.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ uniform sampler2D diffuseMap; uniform sampler2D normalMap; uniform sampler2D specularMap; void main() { gl_FragData[0] = texture2D(diffuseMap, gl_TexCoord[0].xy); gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); }