/** * @file class1/deferred/globalF.glsl * * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2024, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Global helper functions included in every fragment shader // DO NOT declare sampler uniforms here as OS X doesn't compile // them out uniform float mirror_flag; uniform vec4 clipPlane; uniform float clipSign; void mirrorClip(vec3 pos) { if (mirror_flag > 0) { if ((dot(pos.xyz, clipPlane.xyz) + clipPlane.w) < 0.0) { discard; } } } vec4 encodeNormal(vec3 norm, float gbuffer_flag) { return vec4(norm * 0.5 + 0.5, gbuffer_flag); } vec4 decodeNormal(vec4 norm) { norm.xyz = norm.xyz * 2.0 - 1.0; return norm; }