/** * @file class1/deferred/gbufferUtil.glsl * * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform sampler2D diffuseRect; uniform sampler2D specularRect; #if defined(HAS_EMISSIVE) uniform sampler2D emissiveRect; #endif vec4 getNormRaw(vec2 screenpos); vec4 decodeNormal(vec4 norm); GBufferInfo getGBuffer(vec2 screenpos) { GBufferInfo ret; vec4 diffInfo = vec4(0); vec4 specInfo = vec4(0); vec4 emissInfo = vec4(0); diffInfo = texture(diffuseRect, screenpos.xy); specInfo = texture(specularRect, screenpos.xy); vec4 normInfo = getNormRaw(screenpos); #if defined(HAS_EMISSIVE) emissInfo = texture(emissiveRect, screenpos.xy); #endif ret.albedo = diffInfo; ret.normal = decodeNormal(normInfo).xyz; ret.specular = specInfo; ret.envIntensity = normInfo.b; ret.gbufferFlag = normInfo.w; ret.emissive = emissInfo; return ret; }