/** * @file dofCombineF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #extension GL_ARB_texture_rectangle : enable #ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif uniform sampler2DRect diffuseRect; uniform sampler2DRect lightMap; uniform mat4 inv_proj; uniform vec2 screen_res; uniform float max_cof; uniform float res_scale; VARYING vec2 vary_fragcoord; void main() { vec2 tc = vary_fragcoord.xy; vec4 dof = texture2DRect(diffuseRect, vary_fragcoord.xy*res_scale); vec4 diff = texture2DRect(lightMap, vary_fragcoord.xy); float a = min(diff.a * max_cof*res_scale*res_scale, 1.0); if (a > 0.25 && a < 0.75) { //help out the transition a bit float sc = a/res_scale; vec4 col; col = texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,sc)); col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,sc)); col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(sc,-sc)); col += texture2DRect(lightMap, vary_fragcoord.xy+vec2(-sc,-sc)); diff = mix(diff, col*0.25, a); } gl_FragColor = mix(diff, dof, a); }