/** * @file diffuseIndexedF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_data[3]; #else #define frag_data gl_FragData #endif VARYING vec3 vary_normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; vec2 encode_normal(vec3 n) { float f = sqrt(8 * n.z + 8); return n.xy / f + 0.5; } vec3 srgb_to_linear(vec3 cs) { /* { cs / 12.92, cs <= 0.04045 cl = { { ((cs + 0.055)/1.055)^2.4, cs > 0.04045*/ return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); } vec3 linear_to_srgb(vec3 cl) { /*{ 0.0, 0 <= cl { 12.92 * c, 0 < cl < 0.0031308 cs = { 1.055 * cl^0.41666 - 0.055, 0.0031308 <= cl < 1 { 1.0, cl >= 1*/ return 1.055 * pow(cl, vec3(0.41666)) - 0.055; } void main() { vec3 col = vertex_color.rgb * srgb_to_linear(diffuseLookup(vary_texcoord0.xy).rgb); vec3 spec; spec.rgb = vec3(vertex_color.a); frag_data[0] = vec4(linear_to_srgb(col), 0.0); frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0); }