/** * @file diffuseIndexedF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /*[EXTRA_CODE_HERE]*/ out vec4 frag_data[4]; in vec3 vary_normal; in vec4 vertex_color; in vec2 vary_texcoord0; in vec3 vary_position; void mirrorClip(vec3 pos); vec4 encodeNormal(vec3 norm, float gbuffer_flag); vec3 linear_to_srgb(vec3 c); void main() { mirrorClip(vary_position); vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; vec3 spec; spec.rgb = vec3(vertex_color.a); frag_data[0] = vec4(col, 0.0); frag_data[1] = vec4(spec, vertex_color.a); // spec vec3 nvn = normalize(vary_normal); frag_data[2] = encodeNormal(nvn.xyz, GBUFFER_FLAG_HAS_ATMOS); frag_data[3] = vec4(vertex_color.a, 0, 0, 0); }