/** * @file avatarF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ #version 120 uniform sampler2D diffuseMap; varying vec3 vary_normal; void main() { vec4 diff = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); if (diff.a < 0.2) { discard; } gl_FragData[0] = vec4(diff.rgb, 0.0); gl_FragData[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); }