/** * @file avatarEyesV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ attribute vec3 position; attribute vec3 normal; attribute vec4 diffuse_color; attribute vec2 texcoord0; varying vec3 vary_normal; void main() { //transform vertex gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); vary_normal = normalize(gl_NormalMatrix * normal); gl_FrontColor = diffuse_color; }