/** * @file SMAAEdgeDetectV.glsl * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2024, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /*[EXTRA_CODE_HERE]*/ uniform mat4 modelview_projection_matrix; in vec3 position; out vec2 vary_texcoord0; out vec4 vary_offset[3]; #define float4 vec4 #define float2 vec2 void SMAAEdgeDetectionVS(float2 texcoord, out float4 offset[3]); void main() { gl_Position = vec4(position.xyz, 1.0); vary_texcoord0 = (gl_Position.xy*0.5+0.5); SMAAEdgeDetectionVS(vary_texcoord0, vary_offset); }