/** * @file postDeferredGammaCorrect.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /*[EXTRA_CODE_HERE]*/ out vec4 frag_color; uniform sampler2D diffuseRect; uniform float gamma = 2.2; uniform float mpHDRBoost; in vec2 vary_fragcoord; vec3 clampHDRRange(vec3 color); vec3 HDRDisplayGamma(vec3 linearRGB) { bvec3 cutoff = lessThan(linearRGB, vec3(0.0031308)); vec3 higher = vec3(1.055)*pow(linearRGB, vec3(1.0/gamma)) - vec3(0.055); vec3 lower = linearRGB * vec3(12.92); return mix(higher, lower, cutoff); } void main() { vec4 diff = texture(diffuseRect, vary_fragcoord); diff.rgb = mpHDRBoost * HDRDisplayGamma(diff.rgb); diff.rgb = clampHDRRange(diff.rgb); frag_color = diff; }