/** * @file pickAvatarV.glsl * * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. * $License$ */ mat4 getSkinnedTransform(); void main() { vec4 pos; mat4 trans = getSkinnedTransform(); pos.x = dot(trans[0], gl_Vertex); pos.y = dot(trans[1], gl_Vertex); pos.z = dot(trans[2], gl_Vertex); pos.w = 1.0; gl_FrontColor = gl_Color; gl_TexCoord[0] = gl_MultiTexCoord0; gl_Position = gl_ProjectionMatrix * pos; }