/** * @file pickAvatarV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; mat4 getSkinnedTransform(); void main() { vec4 pos; vec4 pos_in = vec4(position, 1.0); mat4 trans = getSkinnedTransform(); pos.x = dot(trans[0], pos_in); pos.y = dot(trans[1], pos_in); pos.z = dot(trans[2], pos_in); pos.w = 1.0; gl_FrontColor = diffuse_color; gl_TexCoord[0] = vec4(texcoord0,0,1); gl_Position = gl_ProjectionMatrix * pos; }