<?xml version="1.0" ?> <llsd> <map> <key>AFKTimeout</key> <map> <key>Comment</key> <string>Time before automatically setting AFK (away from keyboard) mode (seconds)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>300.0</real> </map> <key>AdvanceSnapshot</key> <map> <key>Comment</key> <string>Display advanced parameter settings in snaphot interface</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AgentPause</key> <map> <key>Comment</key> <string>Ask the simulator to stop updating the agent while enabled</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AlertedUnsupportedHardware</key> <map> <key>Comment</key> <string>Set if there's unsupported hardware and we've already done a notification.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AllowIdleAFK</key> <map> <key>Comment</key> <string>Automatically set AFK (away from keyboard) mode when idle</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>AllowMultipleViewers</key> <map> <key>Comment</key> <string>Allow multiple viewers.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AllowTapTapHoldRun</key> <map> <key>Comment</key> <string>Tapping a direction key twice and holding it down makes avatar run</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>AnimateTextures</key> <map> <key>Comment</key> <string>Enable texture animation (debug)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>AnimationDebug</key> <map> <key>Comment</key> <string>Show active animations in a bubble above avatars head</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AppearanceCameraMovement</key> <map> <key>Comment</key> <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ApplyColorImmediately</key> <map> <key>Comment</key> <string>Preview selections in color picker immediately</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ApplyTextureImmediately</key> <map> <key>Comment</key> <string>Preview selections in texture picker immediately</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ArrowKeysAlwaysMove</key> <map> <key>Comment</key> <string>While cursor is in chat entry box, arrow keys still control your avatar</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AskedAboutCrashReports</key> <map> <key>Comment</key> <string>Turns off dialog asking if you want to enable crash reporting</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AuctionShowFence</key> <map> <key>Comment</key> <string>When auctioning land, include parcel boundary marker in snapshot</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>AudioLevelAmbient</key> <map> <key>Comment</key> <string>Audio level of environment sounds</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>AudioLevelDoppler</key> <map> <key>Comment</key> <string>Scale of doppler effect on moving audio sources (1.0 = normal, <1.0 = diminished doppler effect, >1.0 = enhanced doppler effect)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AudioLevelMaster</key> <map> <key>Comment</key> <string>Master audio level, or overall volume</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AudioLevelMedia</key> <map> <key>Comment</key> <string>Audio level of Quicktime movies</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AudioLevelMic</key> <map> <key>Comment</key> <string>Audio level of microphone input</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AudioLevelMusic</key> <map> <key>Comment</key> <string>Audio level of streaming music</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AudioLevelRolloff</key> <map> <key>Comment</key> <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AudioLevelSFX</key> <map> <key>Comment</key> <string>Audio level of in-world sound effects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AudioLevelUI</key> <map> <key>Comment</key> <string>Audio level of UI sound effects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>AudioLevelVoice</key> <map> <key>Comment</key> <string>Audio level of voice chat</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>AudioSteamingMedia</key> <map> <key>Comment</key> <string>Enable streaming</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AudioStreamingMusic</key> <map> <key>Comment</key> <string>Enable streaming audio</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AudioStreamingVideo</key> <map> <key>Comment</key> <string>Enable streaming video</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AuditTexture</key> <map> <key>Comment</key> <string>Enable texture auditting.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AutoAcceptNewInventory</key> <map> <key>Comment</key> <string>Automatically accept new notecards/textures/landmarks</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AutoLeveling</key> <map> <key>Comment</key> <string>Keep Flycam level.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>AutoLoadWebProfiles</key> <map> <key>Comment</key> <string>Automatically load ALL profile webpages without asking first.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AutoLogin</key> <map> <key>Comment</key> <string>Login automatically using last username/password combination</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AutoMimeDiscovery</key> <map> <key>Comment</key> <string>Enable viewer mime type discovery of media URLs</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AutoPilotLocksCamera</key> <map> <key>Comment</key> <string>Keep camera position locked when avatar walks to selected position</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AutoPlayMedia</key> <map> <key>Comment</key> <string>Allow media objects to automatically play or navigate?</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>AutoSnapshot</key> <map> <key>Comment</key> <string>Update snapshot when camera stops moving, or any parameter changes</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AutomaticFly</key> <map> <key>Comment</key> <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>AvatarAxisDeadZone0</key> <map> <key>Comment</key> <string>Avatar axis 0 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>AvatarAxisDeadZone1</key> <map> <key>Comment</key> <string>Avatar axis 1 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>AvatarAxisDeadZone2</key> <map> <key>Comment</key> <string>Avatar axis 2 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>AvatarAxisDeadZone3</key> <map> <key>Comment</key> <string>Avatar axis 3 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>AvatarAxisDeadZone4</key> <map> <key>Comment</key> <string>Avatar axis 4 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>AvatarAxisDeadZone5</key> <map> <key>Comment</key> <string>Avatar axis 5 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>AvatarAxisScale0</key> <map> <key>Comment</key> <string>Avatar axis 0 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AvatarAxisScale1</key> <map> <key>Comment</key> <string>Avatar axis 1 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AvatarAxisScale2</key> <map> <key>Comment</key> <string>Avatar axis 2 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AvatarAxisScale3</key> <map> <key>Comment</key> <string>Avatar axis 3 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AvatarAxisScale4</key> <map> <key>Comment</key> <string>Avatar axis 4 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AvatarAxisScale5</key> <map> <key>Comment</key> <string>Avatar axis 5 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>AvatarBacklight</key> <map> <key>Comment</key> <string>Add rim lighting to avatar rendering to approximate shininess of skin</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>AvatarFeathering</key> <map> <key>Comment</key> <string>Avatar feathering (less is softer)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>16.0</real> </map> <key>AvatarPickerSortOrder</key> <map> <key>Comment</key> <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>2</integer> </map> <key>AvatarSex</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>0</integer> </map> <key>BackgroundYieldTime</key> <map> <key>Comment</key> <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>40</integer> </map> <key>BottomPanelNew</key> <map> <key>Comment</key> <string>Enable the new bottom panel</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>BrowserHomePage</key> <map> <key>Comment</key> <string>[NOT USED]</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>http://www.secondlife.com</string> </map> <key>BlockAvatarAppearanceMessages</key> <map> <key>Comment</key> <string>Ignore's appearance messages (for simulating Ruth)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>BrowserProxyAddress</key> <map> <key>Comment</key> <string>Address for the Web Proxy]</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>BrowserProxyEnabled</key> <map> <key>Comment</key> <string>Use Web Proxy</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>BrowserProxyExclusions</key> <map> <key>Comment</key> <string>[NOT USED]</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>BrowserProxyPort</key> <map> <key>Comment</key> <string>Port for Web Proxy</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>3128</integer> </map> <key>BrowserProxySocks45</key> <map> <key>Comment</key> <string>[NOT USED]</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>5</integer> </map> <key>BuildAxisDeadZone0</key> <map> <key>Comment</key> <string>Build axis 0 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>BuildAxisDeadZone1</key> <map> <key>Comment</key> <string>Build axis 1 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>BuildAxisDeadZone2</key> <map> <key>Comment</key> <string>Build axis 2 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>BuildAxisDeadZone3</key> <map> <key>Comment</key> <string>Build axis 3 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>BuildAxisDeadZone4</key> <map> <key>Comment</key> <string>Build axis 4 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>BuildAxisDeadZone5</key> <map> <key>Comment</key> <string>Build axis 5 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>BuildAxisScale0</key> <map> <key>Comment</key> <string>Build axis 0 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>BuildAxisScale1</key> <map> <key>Comment</key> <string>Build axis 1 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>BuildAxisScale2</key> <map> <key>Comment</key> <string>Build axis 2 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>BuildAxisScale3</key> <map> <key>Comment</key> <string>Build axis 3 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>BuildAxisScale4</key> <map> <key>Comment</key> <string>Build axis 4 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>BuildAxisScale5</key> <map> <key>Comment</key> <string>Build axis 5 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>BuildFeathering</key> <map> <key>Comment</key> <string>Build feathering (less is softer)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>16.0</real> </map> <key>BulkChangeIncludeAnimations</key> <map> <key>Comment</key> <string>Bulk permission changes affect animations</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeAnimations</key> <map> <key>Comment</key> <string>Bulk permission changes affect animations</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeAnimations</key> <map> <key>Comment</key> <string>Bulk permission changes affect animations</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeAnimations</key> <map> <key>Comment</key> <string>Bulk permission changes affect animations</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeBodyParts</key> <map> <key>Comment</key> <string>Bulk permission changes affect body parts</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeClothing</key> <map> <key>Comment</key> <string>Bulk permission changes affect clothing</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeGestures</key> <map> <key>Comment</key> <string>Bulk permission changes affect gestures</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeNotecards</key> <map> <key>Comment</key> <string>Bulk permission changes affect notecards</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeObjects</key> <map> <key>Comment</key> <string>Bulk permission changes affect objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeScripts</key> <map> <key>Comment</key> <string>Bulk permission changes affect scripts</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeSounds</key> <map> <key>Comment</key> <string>Bulk permission changes affect sounds</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeIncludeTextures</key> <map> <key>Comment</key> <string>Bulk permission changes affect textures</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>BulkChangeEveryoneCopy</key> <map> <key>Comment</key> <string>Bulk changed objects can be copied by everyone</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>BulkChangeNextOwnerCopy</key> <map> <key>Comment</key> <string>Bulk changed objects can be copied by next owner</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>BulkChangeNextOwnerModify</key> <map> <key>Comment</key> <string>Bulk changed objects can be modified by next owner</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>BulkChangeNextOwnerTransfer</key> <map> <key>Comment</key> <string>Bulk changed objects can be resold or given away by next owner</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>BulkChangeShareWithGroup</key> <map> <key>Comment</key> <string>Bulk changed objects are shared with the currently active group</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ButtonFlashCount</key> <map> <key>Comment</key> <string>Number of flashes after which flashing buttons stay lit up</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>8</integer> </map> <key>ButtonFlashRate</key> <map> <key>Comment</key> <string>Frequency at which buttons flash (hz)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.25</real> </map> <key>ButtonHPad</key> <map> <key>Comment</key> <string>Default horizontal spacing between buttons (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>10</integer> </map> <key>ButtonHeight</key> <map> <key>Comment</key> <string>Default height for normal buttons (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>20</integer> </map> <key>ButtonHeightSmall</key> <map> <key>Comment</key> <string>Default height for small buttons (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>16</integer> </map> <key>ButtonVPad</key> <map> <key>Comment</key> <string>Default vertical spacing between buttons (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1</integer> </map> <key>CacheLocation</key> <map> <key>Comment</key> <string>Controls the location of the local disk cache</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>CacheLocationTopFolder</key> <map> <key>Comment</key> <string>Controls the top folder location of the local disk cache</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>CacheLocationTopFolder</key> <map> <key>Comment</key> <string>Controls the location of the local disk cache</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>CacheSize</key> <map> <key>Comment</key> <string>Controls amount of hard drive space reserved for local file caching in MB</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>500</integer> </map> <key>CacheValidateCounter</key> <map> <key>Comment</key> <string>Used to distribute cache validation</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>0</integer> </map> <key>CameraMouseWheelZoom</key> <map> <key>Comment</key> <string>Camera zooms in and out with mousewheel</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>CameraAngle</key> <map> <key>Comment</key> <string>Camera field of view angle (Radians)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.047197551</real> </map> <key>CameraOffset</key> <map> <key>Comment</key> <string>Render with camera offset from view frustum (rendering debug)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>CameraOffsetBuild</key> <map> <key>Comment</key> <string>Default camera position relative to focus point when entering build mode</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>-6.0</real> <real>0.0</real> <real>6.0</real> </array> </map> <key>CameraOffsetRearView</key> <map> <key>Comment</key> <string>Initial camera offset from avatar in Rear View</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>-3.0</real> <real>0.0</real> <real>0.75</real> </array> </map> <key>CameraOffsetFrontView</key> <map> <key>Comment</key> <string>Initial camera offset from avatar in Front View</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>2.2</real> <real>0.0</real> <real>0.0</real> </array> </map> <key>CameraOffsetGroupView</key> <map> <key>Comment</key> <string>Initial camera offset from avatar in Group View</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>-1.0</real> <real>0.7</real> <real>0.5</real> </array> </map> <key>CameraOffsetScale</key> <map> <key>Comment</key> <string>Scales the default offset</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>CameraPosOnLogout</key> <map> <key>Comment</key> <string>Camera position when last logged out (global coordinates)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3D</string> <key>Value</key> <array> <real>0.0</real> <real>0.0</real> <real>0.0</real> </array> </map> <key>CameraPositionSmoothing</key> <map> <key>Comment</key> <string>Smooths camera position over time</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>CameraPreset</key> <map> <key>Comment</key> <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>0</integer> </map> <key>ChatBarStealsFocus</key> <map> <key>Comment</key> <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ChatBubbleOpacity</key> <map> <key>Comment</key> <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>ChatFontSize</key> <map> <key>Comment</key> <string>Size of chat text in chat console (0 = small, 1 = big)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1</integer> </map> <key>ChatFullWidth</key> <map> <key>Comment</key> <string>Chat console takes up full width of SL window</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ChatHistoryTornOff</key> <map> <key>Comment</key> <string>Show chat history window separately from Communicate window.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ChatOnlineNotification</key> <map> <key>Comment</key> <string>Provide notifications for when friend log on and off of SL</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ChatPersistTime</key> <map> <key>Comment</key> <string>Time for which chat stays visible in console (seconds)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>20.0</real> </map> <key>ChatShowTimestamps</key> <map> <key>Comment</key> <string>Show timestamps in chat</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ChatVisible</key> <map> <key>Comment</key> <string>Chat bar is visible</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>CheesyBeacon</key> <map> <key>Comment</key> <string>Enable cheesy beacon effects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ClientSettingsFile</key> <map> <key>Comment</key> <string>Client settings file name (per install).</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>CloseChatOnReturn</key> <map> <key>Comment</key> <string>Close chat after hitting return</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>CloseSnapshotOnKeep</key> <map> <key>Comment</key> <string>Close snapshot window after saving snapshot</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>CmdLineDisableVoice</key> <map> <key>Comment</key> <string>Disable Voice.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>CmdLineGridChoice</key> <map> <key>Comment</key> <string>The user's grid choice or ip address.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>CmdLineHelperURI</key> <map> <key>Comment</key> <string>Command line specified helper web CGI prefix to use.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>CmdLineLoginURI</key> <map> <key>Comment</key> <string>Command line specified login server and CGI prefix to use.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>LLSD</string> <key>Value</key> <array> <string /> </array> </map> <key>CompressSnapshotsToDisk</key> <map> <key>Comment</key> <string>Compress snapshots saved to disk (Using JPEG 2000)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ConnectAsGod</key> <map> <key>Comment</key> <string>Log in a god if you have god access.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ConnectionPort</key> <map> <key>Comment</key> <string>Custom connection port number</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>13000</integer> </map> <key>ConnectionPortEnabled</key> <map> <key>Comment</key> <string>Use the custom connection port?</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ConsoleBackgroundOpacity</key> <map> <key>Comment</key> <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.700</real> </map> <key>ConsoleBufferSize</key> <map> <key>Comment</key> <string>Size of chat console history (lines of chat)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>40</integer> </map> <key>ConsoleMaxLines</key> <map> <key>Comment</key> <string>Max number of lines of chat text visible in console.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>40</integer> </map> <key>ContactsTornOff</key> <map> <key>Comment</key> <string>Show contacts window separately from Communicate window.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>CookiesEnabled</key> <map> <key>Comment</key> <string>Accept cookies from Web sites?</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>CreateToolCopyCenters</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>CreateToolCopyRotates</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>CreateToolCopySelection</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>CreateToolKeepSelected</key> <map> <key>Comment</key> <string>After using create tool, keep the create tool active</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>Cursor3D</key> <map> <key>Comment</key> <string>Treat Joystick values as absolute positions (not deltas).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>CustomServer</key> <map> <key>Comment</key> <string>Specifies IP address or hostname of grid to which you connect</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>DebugBeaconLineWidth</key> <map> <key>Comment</key> <string>Size of lines for Debug Beacons</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1</integer> </map> <key>DebugInventoryFilters</key> <map> <key>Comment</key> <string>Turn on debugging display for inventory filtering</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DebugPermissions</key> <map> <key>Comment</key> <string>Log permissions for selected inventory items</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DebugPluginDisableTimeout</key> <map> <key>Comment</key> <string>Disable the code which watches for plugins that are crashed or hung</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DebugShowColor</key> <map> <key>Comment</key> <string>Show color under cursor</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DebugShowRenderInfo</key> <map> <key>Comment</key> <string>Show depth buffer contents</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DebugShowRenderMatrices</key> <map> <key>Comment</key> <string>Display values of current view and projection matrices.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DebugShowTime</key> <map> <key>Comment</key> <string>Show depth buffer contents</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DebugShowXUINames</key> <map> <key>Comment</key> <string>Show tooltips with XUI path to widget</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DebugStatModeFPS</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeBandwidth</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModePacketLoss</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatMode</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeKTrisDrawnFr</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeKTrisDrawnSec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeTotalObjs</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeNewObjs</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeTextureCount</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeRawCount</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeGLMem</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeFormattedMem</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeRawMem</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeBoundMem</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModePacketsIn</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModePacketsOut</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeObjects</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeTexture</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeAsset</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeLayers</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeActualIn</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeActualOut</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeVFSPendingOps</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeTimeDialation</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimFPS</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModePhysicsFPS</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModePinnedObjects</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeLowLODObjects</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeMemoryAllocated</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeAgentUpdatesSec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeMainAgents</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeChildAgents</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimObjects</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimActiveObjects</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimActiveScripts</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimScriptEvents</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimInPPS</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimOutPPS</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimPendingDownloads</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>SimPendingUploads</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimTotalUnackedBytes</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimFrameMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimNetMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimSimPhysicsMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimSimOtherMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimAgentMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimImagesMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimScriptMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimSpareMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimSimPhysicsStepMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimSimPhysicsOtherMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimSleepMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugStatModeSimPumpIOMsec</key> <map> <key>Comment</key> <string>Mode of stat in Statistics floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>DebugViews</key> <map> <key>Comment</key> <string>Display debugging info for views.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DebugWindowProc</key> <map> <key>Comment</key> <string>Log windows messages</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DefaultObjectTexture</key> <map> <key>Comment</key> <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>89556747-24cb-43ed-920b-47caed15465f</string> </map> <key>DisableCameraConstraints</key> <map> <key>Comment</key> <string>Disable the normal bounds put on the camera by avatar position</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DisableRendering</key> <map> <key>Comment</key> <string>Disable GL rendering and GUI (load testing)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DisableVerticalSync</key> <map> <key>Comment</key> <string>Update frames as fast as possible (FALSE = update frames between display scans)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>DisplayAvatarAgentTarget</key> <map> <key>Comment</key> <string>Show avatar positioning locators (animation debug)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DisplayChat</key> <map> <key>Comment</key> <string>Display Latest Chat message on LCD</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>DisplayDebug</key> <map> <key>Comment</key> <string>Display Network Information on LCD</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>DisplayDebugConsole</key> <map> <key>Comment</key> <string>Display Console Debug Information on LCD</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>DisplayIM</key> <map> <key>Comment</key> <string>Display Latest IM message on LCD</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>DisplayLinden</key> <map> <key>Comment</key> <string>Display Account Information on LCD</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>DisplayRegion</key> <map> <key>Comment</key> <string>Display Location information on LCD</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>DisplayTimecode</key> <map> <key>Comment</key> <string>Display timecode on screen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>Disregard128DefaultDrawDistance</key> <map> <key>Comment</key> <string>Whether to use the auto default to 128 draw distance</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>Disregard96DefaultDrawDistance</key> <map> <key>Comment</key> <string>Whether to use the auto default to 96 draw distance</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>DoubleClickAutoPilot</key> <map> <key>Comment</key> <string>Enable double-click auto pilot</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>DragAndDropToolTipDelay</key> <map> <key>Comment</key> <string>Seconds before displaying tooltip when performing drag and drop operation</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.10000000149</real> </map> <key>DropShadowButton</key> <map> <key>Comment</key> <string>Drop shadow width for buttons (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>2</integer> </map> <key>DropShadowFloater</key> <map> <key>Comment</key> <string>Drop shadow width for floaters (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>5</integer> </map> <key>DropShadowSlider</key> <map> <key>Comment</key> <string>Drop shadow width for sliders (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>3</integer> </map> <key>DropShadowTooltip</key> <map> <key>Comment</key> <string>Drop shadow width for tooltips (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>4</integer> </map> <key>DynamicCameraStrength</key> <map> <key>Comment</key> <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>2.0</real> </map> <key>EditCameraMovement</key> <map> <key>Comment</key> <string>When entering build mode, camera moves up above avatar</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>EditLinkedParts</key> <map> <key>Comment</key> <string>Select individual parts of linked objects</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>EnableRippleWater</key> <map> <key>Comment</key> <string>Whether to use ripple water shader or not</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>EnableTextureAtlas</key> <map> <key>Comment</key> <string>Whether to use texture atlas or not</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>EnableVoiceChat</key> <map> <key>Comment</key> <string>Enable talking to other residents with a microphone</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>EnergyFromTop</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>20</integer> </map> <key>EnergyHeight</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>40</integer> </map> <key>EnergyWidth</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>175</integer> </map> <key>EveryoneCopy</key> <map> <key>Comment</key> <string>Everyone can copy the newly created objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FPSLogFrequency</key> <map> <key>Comment</key> <string>Seconds between display of FPS in log (0 for never)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>60.0</real> </map> <key>FPSLogFrequency</key> <map> <key>Comment</key> <string>Seconds between display of FPS in log (0 for never)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>10.0</real> </map> <key>FilterItemsPerFrame</key> <map> <key>Comment</key> <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>500</integer> </map> <key>FindLandArea</key> <map> <key>Comment</key> <string>Enables filtering of land search results by area</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FindLandPrice</key> <map> <key>Comment</key> <string>Enables filtering of land search results by price</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>FindLandType</key> <map> <key>Comment</key> <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>All</string> </map> <key>FindPeopleOnline</key> <map> <key>Comment</key> <string>Limits people search to only users who are logged on</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>FindPlacesPictures</key> <map> <key>Comment</key> <string>Display only results of find places that have pictures</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>FirstLoginThisInstall</key> <map> <key>Comment</key> <string>Specifies that you have not successfully logged in since you installed the latest update</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>FirstName</key> <map> <key>Comment</key> <string>Login first name</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>FirstPersonAvatarVisible</key> <map> <key>Comment</key> <string>Display avatar and attachments below neck while in mouselook</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FirstRunThisInstall</key> <map> <key>Comment</key> <string>Specifies that you have not run the viewer since you installed the latest update</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>FirstSelectedDisabledPopups</key> <map> <key>Comment</key> <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FirstSelectedEnabledPopups</key> <map> <key>Comment</key> <string>Return false if there is not enable popup selected in the list of floater preferences popups</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FixedWeather</key> <map> <key>Comment</key> <string>Weather effects do not change over time</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FloaterActiveSpeakersSortAscending</key> <map> <key>Comment</key> <string>Whether to sort up or down</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>FloaterActiveSpeakersSortColumn</key> <map> <key>Comment</key> <string>Column name to sort on</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>speaking_status</string> </map> <key>FloaterMapNorth</key> <map> <key>Comment</key> <string>Floater Map North Label</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>N</string> </map> <key>FloaterMapNorthEast</key> <map> <key>Comment</key> <string>Floater Map North-East Label</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>NE</string> </map> <key>FloaterMapNorthWest</key> <map> <key>Comment</key> <string>Floater Map North-West Label</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>NW</string> </map> <key>FloaterMapEast</key> <map> <key>Comment</key> <string>Floater Map East Label</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>E</string> </map> <key>FloaterMapWest</key> <map> <key>Comment</key> <string>Floater Map West Label</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>W</string> </map> <key>FloaterMapSouth</key> <map> <key>Comment</key> <string>Floater Map South Label</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>S</string> </map> <key>FloaterMapSouthEast</key> <map> <key>Comment</key> <string>Floater Map South-East Label</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>SE</string> </map> <key>FloaterMapSouthWest</key> <map> <key>Comment</key> <string>Floater Map South-West Label</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>SW</string> </map> <key>FloaterStatisticsRect</key> <map> <key>Comment</key> <string>Rectangle for chat history</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Rect</string> <key>Value</key> <array> <integer>0</integer> <integer>400</integer> <integer>250</integer> <integer>0</integer> </array> </map> <key>FlycamAbsolute</key> <map> <key>Comment</key> <string>Treat Flycam values as absolute positions (not deltas).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FlycamAxisDeadZone0</key> <map> <key>Comment</key> <string>Flycam axis 0 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>FlycamAxisDeadZone1</key> <map> <key>Comment</key> <string>Flycam axis 1 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>FlycamAxisDeadZone2</key> <map> <key>Comment</key> <string>Flycam axis 2 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>FlycamAxisDeadZone3</key> <map> <key>Comment</key> <string>Flycam axis 3 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>FlycamAxisDeadZone4</key> <map> <key>Comment</key> <string>Flycam axis 4 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>FlycamAxisDeadZone5</key> <map> <key>Comment</key> <string>Flycam axis 5 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>FlycamAxisDeadZone6</key> <map> <key>Comment</key> <string>Flycam axis 6 dead zone.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>FlycamAxisScale0</key> <map> <key>Comment</key> <string>Flycam axis 0 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>FlycamAxisScale1</key> <map> <key>Comment</key> <string>Flycam axis 1 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>FlycamAxisScale2</key> <map> <key>Comment</key> <string>Flycam axis 2 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>FlycamAxisScale3</key> <map> <key>Comment</key> <string>Flycam axis 3 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>FlycamAxisScale4</key> <map> <key>Comment</key> <string>Flycam axis 4 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>FlycamAxisScale5</key> <map> <key>Comment</key> <string>Flycam axis 5 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>FlycamAxisScale6</key> <map> <key>Comment</key> <string>Flycam axis 6 scaler.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>FlycamFeathering</key> <map> <key>Comment</key> <string>Flycam feathering (less is softer)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>16.0</real> </map> <key>FlycamZoomDirect</key> <map> <key>Comment</key> <string>Map flycam zoom axis directly to camera zoom.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FlyingAtExit</key> <map> <key>Comment</key> <string>Was flying when last logged out, so fly when logging in</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FocusOffsetRearView</key> <map> <key>Comment</key> <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3D</string> <key>Value</key> <array> <real>1.0</real> <real>0.0</real> <real>1.0</real> </array> </map> <key>FocusOffsetFrontView</key> <map> <key>Comment</key> <string>Initial focus point offset relative to avatar for the camera preset Front View</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3D</string> <key>Value</key> <array> <real>0.0</real> <real>0.0</real> <real>0.0</real> </array> </map> <key>FocusOffsetGroupView</key> <map> <key>Comment</key> <string>Initial focus point offset relative to avatar for the camera preset Group View</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3D</string> <key>Value</key> <array> <real>1.5</real> <real>0.7</real> <real>1.0</real> </array> </map> <key>FocusPosOnLogout</key> <map> <key>Comment</key> <string>Camera focus point when last logged out (global coordinates)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3D</string> <key>Value</key> <array> <real>0.0</real> <real>0.0</real> <real>0.0</real> </array> </map> <key>FolderAutoOpenDelay</key> <map> <key>Comment</key> <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.75</real> </map> <key>FolderLoadingMessageWaitTime</key> <map> <key>Comment</key> <string>Seconds to wait before showing the LOADING... text in folder views</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>FontMonospace</key> <map> <key>Comment</key> <string>Name of monospace font that definitely exists (Truetype file name)</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>DejaVuSansMono.ttf</string> </map> <key>FontSansSerif</key> <map> <key>Comment</key> <string>Name of primary sans-serif font that definitely exists (Truetype file name)</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>MtBkLfRg.ttf</string> </map> <key>FontSansSerifBundledFallback</key> <map> <key>Comment</key> <string>Name of secondary sans-serif font that definitely exists (Truetype file name)</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>DejaVuSansCondensed.ttf</string> </map> <key>FontSansSerifBold</key> <map> <key>Comment</key> <string>Name of bold font (Truetype file name)</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>MtBdLfRg.ttf</string> </map> <key>FontSansSerifFallback</key> <map> <key>Comment</key> <string>Name of sans-serif font (Truetype file name)</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>FontSansSerifFallbackScale</key> <map> <key>Comment</key> <string>Scale of fallback font relative to huge font (fraction of huge font size)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>FontScreenDPI</key> <map> <key>Comment</key> <string>Font resolution, higher is bigger (pixels per inch)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>96.0</real> </map> <key>FontSizeHuge</key> <map> <key>Comment</key> <string>Size of huge font (points, or 1/72 of an inch)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>16.0</real> </map> <key>FontSizeLarge</key> <map> <key>Comment</key> <string>Size of large font (points, or 1/72 of an inch)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>12.0</real> </map> <key>FontSizeMedium</key> <map> <key>Comment</key> <string>Size of medium font (points, or 1/72 of an inch)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>10.0</real> </map> <key>FontSizeMonospace</key> <map> <key>Comment</key> <string>Size of monospaced font (points, or 1/72 of an inch)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>8.1</real> </map> <key>FontSizeSmall</key> <map> <key>Comment</key> <string>Size of small font (points, or 1/72 of an inch)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>9.0</real> </map> <key>ForceShowGrid</key> <map> <key>Comment</key> <string>Always show grid dropdown on login screen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ForceMandatoryUpdate</key> <map> <key>Comment</key> <string>For QA: On next startup, forces the auto-updater to run</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FreezeTime</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>FullScreenAspectRatio</key> <map> <key>Comment</key> <string>Aspect ratio of fullscreen display (width / height)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.33329999447</real> </map> <key>FullScreenAutoDetectAspectRatio</key> <map> <key>Comment</key> <string>Automatically detect proper aspect ratio for fullscreen display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>FullScreenHeight</key> <map> <key>Comment</key> <string>Fullscreen resolution in height</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>768</integer> </map> <key>FullScreenWidth</key> <map> <key>Comment</key> <string>Fullscreen resolution in width</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1024</integer> </map> <key>GridCrossSections</key> <map> <key>Comment</key> <string>Highlight cross sections of prims with grid manipulation plane.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>GridDrawSize</key> <map> <key>Comment</key> <string>Visible extent of 2D snap grid (meters)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>12.0</real> </map> <key>GridMode</key> <map> <key>Comment</key> <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>GridOpacity</key> <map> <key>Comment</key> <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.699999988079</real> </map> <key>GridResolution</key> <map> <key>Comment</key> <string>Size of single grid step (meters)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>GridSubUnit</key> <map> <key>Comment</key> <string>Display fractional grid steps, relative to grid size</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>GridSubdivision</key> <map> <key>Comment</key> <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>32</integer> </map> <key>GroupNotifyBoxHeight</key> <map> <key>Comment</key> <string>Height of group notice messages</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>260</integer> </map> <key>GroupNotifyBoxWidth</key> <map> <key>Comment</key> <string>Width of group notice messages</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>400</integer> </map> <key>HelpUseLocal</key> <map> <key>Comment</key> <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>HelpURLFormat</key> <map> <key>Comment</key> <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>http://docs.lindenlab.com/help/helpfloater.php?topic=[TOPIC]&channel=[CHANNEL]&version=[VERSION]&os=[OS]&language=[LANGUAGE]&version_major=[VERSION_MAJOR]&version_minor=[VERSION_MINOR]&version_patch=[VERSION_PATCH]&version_build=[VERSION_BUILD]</string> </map> <key>HighResSnapshot</key> <map> <key>Comment</key> <string>Double resolution of snapshot from current window resolution</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>HtmlHelpLastPage</key> <map> <key>Comment</key> <string>Last URL visited via help system</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>IMInChatConsole</key> <map> <key>Comment</key> <string>Copy IM into chat console</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>IMInChatHistory</key> <map> <key>Comment</key> <string>Copy IM into chat history</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>IMShowTimestamps</key> <map> <key>Comment</key> <string>Show timestamps in IM</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>IMShowControlPanel</key> <map> <key>Comment</key> <string>Show IM Control Panel</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>IgnoreAllNotifications</key> <map> <key>Comment</key> <string>Ignore all notifications so we never need user input on them.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>IgnorePixelDepth</key> <map> <key>Comment</key> <string>Ignore pixel depth settings.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ImagePipelineUseHTTP</key> <map> <key>Comment</key> <string>If TRUE use HTTP GET to fetch textures from the server</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>InBandwidth</key> <map> <key>Comment</key> <string>Incoming bandwidth throttle (bps)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>InspectorFadeTime</key> <map> <key>Comment</key> <string>Fade out timing for inspectors</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.15</real> </map> <key>InstallLanguage</key> <map> <key>Comment</key> <string>Language passed from installer (for UI)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>default</string> </map> <key>InventoryAutoOpenDelay</key> <map> <key>Comment</key> <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>InventorySortOrder</key> <map> <key>Comment</key> <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>7</integer> </map> <key>InvertMouse</key> <map> <key>Comment</key> <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>JoystickAvatarEnabled</key> <map> <key>Comment</key> <string>Enables the Joystick to control Avatar movement.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>JoystickAxis0</key> <map> <key>Comment</key> <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1</integer> </map> <key>JoystickAxis1</key> <map> <key>Comment</key> <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>JoystickAxis2</key> <map> <key>Comment</key> <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>2</integer> </map> <key>JoystickAxis3</key> <map> <key>Comment</key> <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>4</integer> </map> <key>JoystickAxis4</key> <map> <key>Comment</key> <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>3</integer> </map> <key>JoystickAxis5</key> <map> <key>Comment</key> <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>5</integer> </map> <key>JoystickAxis6</key> <map> <key>Comment</key> <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>JoystickBuildEnabled</key> <map> <key>Comment</key> <string>Enables the Joystick to move edited objects.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>JoystickEnabled</key> <map> <key>Comment</key> <string>Enables Joystick Input.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>JoystickFlycamEnabled</key> <map> <key>Comment</key> <string>Enables the Joystick to control the flycam.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>JoystickInitialized</key> <map> <key>Comment</key> <string>Whether or not a joystick has been detected and initiailized.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>JoystickMouselookYaw</key> <map> <key>Comment</key> <string>Pass joystick yaw to scripts in Mouselook.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>JoystickRunThreshold</key> <map> <key>Comment</key> <string>Input threshold to initiate running</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.25</real> </map> <key>KeepAspectForSnapshot</key> <map> <key>Comment</key> <string>Use full window when taking snapshot, regardless of requested image size</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>LandBrushSize</key> <map> <key>Comment</key> <string>Size of affected region when using teraform tool</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>2.0</real> </map> <key>LCDDestination</key> <map> <key>Comment</key> <string>Which LCD to use</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>LSLFindCaseInsensitivity</key> <map> <key>Comment</key> <string>Use case insensitivity when searching in LSL editor</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>LSLHelpURL</key> <map> <key>Comment</key> <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string> </map> <key>LagMeterShrunk</key> <map> <key>Comment</key> <string>Last large/small state for lag meter</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>Language</key> <map> <key>Comment</key> <string>Language specifier (for UI)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>default</string> </map> <key>LanguageIsPublic</key> <map> <key>Comment</key> <string>Let other residents see our language information</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>LastFeatureVersion</key> <map> <key>Comment</key> <string>[DO NOT MODIFY] Version number for tracking hardware changes</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>LastFindPanel</key> <map> <key>Comment</key> <string>Controls which find operation appears by default when clicking "Find" button </string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>find_all_panel</string> </map> <key>LastName</key> <map> <key>Comment</key> <string>Login last name</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>LastPrefTab</key> <map> <key>Comment</key> <string>Last selected tab in preferences window</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>LastMediaSettingsTab</key> <map> <key>Comment</key> <string>Last selected tab in media settings window</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>LastRunVersion</key> <map> <key>Comment</key> <string>Version number of last instance of the viewer that you ran</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>0.0.0</string> </map> <key>LastSnapshotToEmailHeight</key> <map> <key>Comment</key> <string>The height of the last email snapshot, in px</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>768</integer> </map> <key>LastSnapshotToEmailWidth</key> <map> <key>Comment</key> <string>The width of the last email snapshot, in px</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1024</integer> </map> <key>LastSnapshotToDiskHeight</key> <map> <key>Comment</key> <string>The height of the last disk snapshot, in px</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>768</integer> </map> <key>LastSnapshotToDiskWidth</key> <map> <key>Comment</key> <string>The width of the last disk snapshot, in px</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1024</integer> </map> <key>LastSnapshotToInventoryHeight</key> <map> <key>Comment</key> <string>The height of the last texture snapshot, in px</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>512</integer> </map> <key>LastSnapshotToInventoryWidth</key> <map> <key>Comment</key> <string>The width of the last texture snapshot, in px</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>512</integer> </map> <key>LastSnapshotType</key> <map> <key>Comment</key> <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>LeftClickShowMenu</key> <map> <key>Comment</key> <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>LimitDragDistance</key> <map> <key>Comment</key> <string>Limit translation of object via translate tool</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>LimitSelectDistance</key> <map> <key>Comment</key> <string>Disallow selection of objects beyond max select distance</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>LipSyncAah</key> <map> <key>Comment</key> <string>Aah (jaw opening) babble loop</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>257998776531013446642343</string> </map> <key>LipSyncAahPowerTransfer</key> <map> <key>Comment</key> <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>0000123456789</string> </map> <key>LipSyncEnabled</key> <map> <key>Comment</key> <string>0 disable lip-sync, 1 enable babble loop</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>LipSyncOoh</key> <map> <key>Comment</key> <string>Ooh (mouth width) babble loop</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>1247898743223344444443200000</string> </map> <key>LipSyncOohAahRate</key> <map> <key>Comment</key> <string>Rate to babble Ooh and Aah (/sec)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>24.0</real> </map> <key>LipSyncOohPowerTransfer</key> <map> <key>Comment</key> <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>0012345566778899</string> </map> <key>LocalCacheVersion</key> <map> <key>Comment</key> <string>Version number of cache</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>LogMessages</key> <map> <key>Comment</key> <string>Log network traffic</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>LoginAsGod</key> <map> <key>Comment</key> <string>Attempt to login with god powers (Linden accounts only)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>LoginLocation</key> <map> <key>Comment</key> <string>Login at same location you last logged out</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>last</string> </map> <key>LoginPage</key> <map> <key>Comment</key> <string>Login authentication page.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>LosslessJ2CUpload</key> <map> <key>Comment</key> <string>Use lossless compression for small image uploads</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MainloopTimeoutDefault</key> <map> <key>Comment</key> <string>Timeout duration for mainloop lock detection, in seconds.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>20.0</real> </map> <key>MapOverlayIndex</key> <map> <key>Comment</key> <string>Currently selected world map type</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>MapScale</key> <map> <key>Comment</key> <string>World map zoom level (pixels per region)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>128.0</real> </map> <key>MapShowEvents</key> <map> <key>Comment</key> <string>Show events on world map</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>MapShowInfohubs</key> <map> <key>Comment</key> <string>Show infohubs on the world map</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>MapShowLandForSale</key> <map> <key>Comment</key> <string>Show land for sale on world map</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MapShowPeople</key> <map> <key>Comment</key> <string>Show other users on world map</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>MapShowTelehubs</key> <map> <key>Comment</key> <string>Show telehubs on world map</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>Marker</key> <map> <key>Comment</key> <string>[NOT USED]</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>MaxDragDistance</key> <map> <key>Comment</key> <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>48.0</real> </map> <key>MaxSelectDistance</key> <map> <key>Comment</key> <string>Maximum allowed selection distance (meters from avatar)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>64.0</real> </map> <key>MeanCollisionBump</key> <map> <key>Comment</key> <string>You have experienced an abuse of being bumped by an object or avatar</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MeanCollisionPhysical</key> <map> <key>Comment</key> <string>You have experienced an abuse from a physical object</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MeanCollisionPushObject</key> <map> <key>Comment</key> <string>You have experienced an abuse of being pushed by a scripted object</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MeanCollisionScripted</key> <map> <key>Comment</key> <string>You have experienced an abuse from a scripted object</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MeanCollisionSelected</key> <map> <key>Comment</key> <string>You have experienced an abuse of being pushed via a selected object</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MediaControlFadeTime</key> <map> <key>Comment</key> <string>Amount of time (in seconds) that the media control fades</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.5</real> </map> <key>MediaControlTimeout</key> <map> <key>Comment</key> <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>3.0</real> </map> <key>MediaOnAPrimUI</key> <map> <key>Comment</key> <string>Whether or not to show the "link sharing" UI</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>MemoryLogFrequency</key> <map> <key>Comment</key> <string>Seconds between display of Memory in log (0 for never)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>600.0</real> </map> <key>MemProfiling</key> <map> <key>Comment</key> <string>You want to use tcmalloc's memory profiling options.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MenuAccessKeyTime</key> <map> <key>Comment</key> <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.25</real> </map> <key>MenuBarHeight</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>18</integer> </map> <key>MenuBarWidth</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>410</integer> </map> <key>MigrateCacheDirectory</key> <map> <key>Comment</key> <string>Check for old version of disk cache to migrate to current location</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>MiniMapPrimMaxRadius</key> <map> <key>Comment</key> <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>256.0</real> </map> <key>MiniMapRotate</key> <map> <key>Comment</key> <string>Rotate miniature world map to avatar direction</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>MiniMapScale</key> <map> <key>Comment</key> <string>Miniature world map zoom level (pixels per region)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>128.0</real> </map> <key>MouseSensitivity</key> <map> <key>Comment</key> <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>3.0</real> </map> <key>MouseSmooth</key> <map> <key>Comment</key> <string>Smooths out motion of mouse when in mouselook mode.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MouseSun</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MuteAmbient</key> <map> <key>Comment</key> <string>Ambient sound effects, such as wind noise, play at 0 volume</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MuteAudio</key> <map> <key>Comment</key> <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MuteMedia</key> <map> <key>Comment</key> <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MuteMusic</key> <map> <key>Comment</key> <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MuteSounds</key> <map> <key>Comment</key> <string>Sound effects play at 0 volume</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MuteUI</key> <map> <key>Comment</key> <string>UI sound effects play at 0 volume</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MuteVoice</key> <map> <key>Comment</key> <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>MuteWhenMinimized</key> <map> <key>Comment</key> <string>Mute audio when SL window is minimized</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>NearMeRange</key> <map> <key>Comment</key> <string>Search radius for nearby avatars</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <integer>130</integer> </map> <key>NextOwnerCopy</key> <map> <key>Comment</key> <string>Newly created objects can be copied by next owner</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>NextOwnerModify</key> <map> <key>Comment</key> <string>Newly created objects can be modified by next owner</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>NextOwnerTransfer</key> <map> <key>Comment</key> <string>Newly created objects can be resold or given away by next owner</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>NewCacheLocation</key> <map> <key>Comment</key> <string>Change the location of the local disk cache to this</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>NewCacheLocationTopFolder</key> <map> <key>Comment</key> <string>Change the top folder location of the local disk cache to this</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>NextLoginLocation</key> <map> <key>Comment</key> <string>Location to log into by default.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>NoAudio</key> <map> <key>Comment</key> <string>Disable audio playback.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>NoHardwareProbe</key> <map> <key>Comment</key> <string>Disable hardware probe.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>NoInventoryLibrary</key> <map> <key>Comment</key> <string>Do not request inventory library.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>NoPreload</key> <map> <key>Comment</key> <string>Disable sound and image preload.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>NoVerifySSLCert</key> <map> <key>Comment</key> <string>Do not verify SSL peers.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>NotifyBoxHeight</key> <map> <key>Comment</key> <string>Height of notification messages</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>200</integer> </map> <key>NotifyBoxWidth</key> <map> <key>Comment</key> <string>Width of notification messages</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>350</integer> </map> <key>NotificationToastLifeTime</key> <map> <key>Comment</key> <string>Number of seconds while a notification toast exists</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>5</integer> </map> <key>NotificationTipToastLifeTime</key> <map> <key>Comment</key> <string>Number of seconds while a notification tip toast exist</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>10</integer> </map> <key>ToastFadingTime</key> <map> <key>Comment</key> <string>Number of seconds while a toast is fading </string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1</integer> </map> <key>StartUpToastLifeTime</key> <key>NearbyToastFadingTime</key> <map> <key>Comment</key> <string>Number of seconds while a nearby chat toast is fading </string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>3</integer> </map> <key>NearbyToastLifeTime</key> <map> <key>Comment</key> <string>Number of seconds while a nearby chat toast exists</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>23</integer> </map> <key>StartUpToastLifeTime</key> <map> <key>Comment</key> <string>Number of seconds while a StartUp toast exist</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>5</integer> </map> <key>ToastGap</key> <map> <key>Comment</key> <string>Gap between toasts on a screen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>5</integer> </map> <key>ChannelBottomPanelMargin</key> <map> <key>Comment</key> <string>Space from a lower toast to the Bottom Tray</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>35</integer> </map> <key>NotificationChannelRightMargin</key> <map> <key>Comment</key> <string>Space between toasts and a right border of an area where they can appear</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>35</integer> </map> <key>OverflowToastHeight</key> <map> <key>Comment</key> <string>Height of an overflow toast</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>72</integer> </map> <key>NotifyMoneyChange</key> <map> <key>Comment</key> <string>Pop up notifications for all L$ transactions</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>NotifyTipDuration</key> <map> <key>Comment</key> <string>Length of time that notification tips stay on screen (seconds)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>4.0</real> </map> <key>NumSessions</key> <map> <key>Comment</key> <string>Number of successful logins to Second Life</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>NumpadControl</key> <map> <key>Comment</key> <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>OpenDebugStatAdvanced</key> <map> <key>Comment</key> <string>Expand advanced performance stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>OpenDebugStatBasic</key> <map> <key>Comment</key> <string>Expand basic performance stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>OpenDebugStatNet</key> <map> <key>Comment</key> <string>Expand network stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>OpenDebugStatRender</key> <map> <key>Comment</key> <string>Expand render stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>OpenDebugStatSim</key> <map> <key>Comment</key> <string>Expand simulator performance stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>OpenDebugStatTexture</key> <map> <key>Comment</key> <string>Expand Texture performance stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>OpenDebugStatPhysicsDetails</key> <map> <key>Comment</key> <string>Expand Physics Details performance stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>OpenDebugStatSimTime</key> <map> <key>Comment</key> <string>Expand Simulator Time performance stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>OpenDebugStatSimTimeDetails</key> <map> <key>Comment</key> <string>Expand Simulator Time Details performance stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>OutBandwidth</key> <map> <key>Comment</key> <string>Expand render stats display</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>OutBandwidth</key> <map> <key>Comment</key> <string>Outgoing bandwidth throttle (bps)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>OverlayTitle</key> <map> <key>Comment</key> <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>Set_via_OverlayTitle_in_settings.xml</string> </map> <key>PTTCurrentlyEnabled</key> <map> <key>Comment</key> <string>Use Push to Talk mode</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>PacketDropPercentage</key> <map> <key>Comment</key> <string>Percentage of packets dropped by the client.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>ParcelMediaAutoPlayEnable</key> <map> <key>Comment</key> <string>Auto play parcel media when available</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>PerAccountSettingsFile</key> <map> <key>Comment</key> <string>Persisted client settings file name (per user).</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>PermissionsCautionEnabled</key> <map> <key>Comment</key> <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>PermissionsCautionNotifyBoxHeight</key> <map> <key>Comment</key> <string>Height of caution-style notification messages</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>344</integer> </map> <key>PickerContextOpacity</key> <map> <key>Comment</key> <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.34999999404</real> </map> <key>PicksPerSecondMouseMoving</key> <map> <key>Comment</key> <string>How often to perform hover picks while the mouse is moving (picks per second)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>5.0</real> </map> <key>PicksPerSecondMouseStationary</key> <map> <key>Comment</key> <string>How often to perform hover picks while the mouse is stationary (picks per second)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>PieMenuLineWidth</key> <map> <key>Comment</key> <string>Width of lines in pie menu display (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>2.5</real> </map> <key>PingInterpolate</key> <map> <key>Comment</key> <string>Extrapolate object position along velocity vector based on ping delay</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>PitchFromMousePosition</key> <map> <key>Comment</key> <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>90.0</real> </map> <key>PlayTypingAnim</key> <map> <key>Comment</key> <string>Your avatar plays the typing animation whenever you type in the chat bar</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>PluginInstancesCPULimit</key> <map> <key>Comment</key> <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority. Set to 0 to disable this check.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>PluginInstancesLow</key> <map> <key>Comment</key> <string>Limit on the number of inworld media plugins that will run at "low" priority</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>4</integer> </map> <key>PluginInstancesNormal</key> <map> <key>Comment</key> <string>Limit on the number of inworld media plugins that will run at "normal" priority</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>4</integer> </map> <key>PluginInstancesTotal</key> <map> <key>Comment</key> <string>Hard limit on the number of plugins that will be instantiated at once</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>16</integer> </map> <key>PrecachingDelay</key> <map> <key>Comment</key> <string>Delay when logging in to load world before showing it (seconds)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>6.0</real> </map> <key>PreferredMaturity</key> <map> <key>Comment</key> <string>Setting for the user's preferred maturity level.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>13</integer> </map> <key>PrimMediaControlsUseHoverControlSet</key> <map> <key>Comment</key> <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>PrimMediaMaxRetries</key> <map> <key>Comment</key> <string>Maximum number of retries for media queries.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>4</integer> </map> <key>PrimMediaRequestQueueDelay</key> <map> <key>Comment</key> <string>Timer delay for fetching media from the queue (in seconds).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>PrimMediaRetryTimerDelay</key> <map> <key>Comment</key> <string>Timer delay for retrying on media queries (in seconds).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>5.0</real> </map> <key>ProbeHardwareOnStartup</key> <map> <key>Comment</key> <string>Query current hardware configuration on application startup</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>PurgeCacheOnNextStartup</key> <map> <key>Comment</key> <string>Clear local file cache next time viewer is run</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>PurgeCacheOnStartup</key> <map> <key>Comment</key> <string>Clear local file cache every time viewer is run</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>PushToTalkButton</key> <map> <key>Comment</key> <string>Which button or keyboard key is used for push-to-talk</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>MiddleMouse</string> </map> <key>PushToTalkToggle</key> <map> <key>Comment</key> <string>Should the push-to-talk button behave as a toggle</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>QAMode</key> <map> <key>Comment</key> <string>Enable Testing Features.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>QAModeEventHostPort</key> <map> <key>Comment</key> <string>Port on which lleventhost should listen</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>QAModeTermCode</key> <map> <key>Comment</key> <string>On LL_ERRS, terminate with this code instead of OS message box</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>QuietSnapshotsToDisk</key> <map> <key>Comment</key> <string>Take snapshots to disk without playing animation or sound</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>QuitAfterSeconds</key> <map> <key>Comment</key> <string>The duration allowed before quitting.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>RadioLandBrushAction</key> <map> <key>Comment</key> <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>RadioLandBrushSize</key> <map> <key>Comment</key> <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>LandBrushForce</key> <map> <key>Comment</key> <string>Multiplier for land modification brush force.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RecentItemsSortOrder</key> <map> <key>Comment</key> <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>1</integer> </map> <key>RectangleSelectInclusive</key> <map> <key>Comment</key> <string>Select objects that have at least one vertex inside selection rectangle</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RegInClient</key> <map> <key>Comment</key> <string>Experimental: Embed registration in login screen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RegionTextureSize</key> <map> <key>Comment</key> <string>Terrain texture dimensions (power of 2)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>256</integer> </map> <key>RememberPassword</key> <map> <key>Comment</key> <string>Keep password (in encrypted form) for next login</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderAnisotropic</key> <map> <key>Comment</key> <string>Render textures using anisotropic filtering</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderAppleUseMultGL</key> <map> <key>Comment</key> <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderAttachedLights</key> <map> <key>Comment</key> <string>Render lighted prims that are attached to avatars</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderAttachedParticles</key> <map> <key>Comment</key> <string>Render particle systems that are attached to avatars</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderAvatar</key> <map> <key>Comment</key> <string>Render Avatars</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderAvatarCloth</key> <map> <key>Comment</key> <string>Controls if avatars use wavy cloth</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderAvatarLODFactor</key> <map> <key>Comment</key> <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>RenderAvatarMaxVisible</key> <map> <key>Comment</key> <string>Maximum number of avatars to display at any one time</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>35</integer> </map> <key>RenderAvatarInvisible</key> <map> <key>Comment</key> <string>Set your avatar as Invisible</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderAvatarVP</key> <map> <key>Comment</key> <string>Use vertex programs to perform hardware skinning of avatar</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderShadowNearDist</key> <map> <key>Comment</key> <string>Near clip plane of shadow camera (affects precision of depth shadows).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>256</real> <real>256</real> <real>256</real> </array> </map> <key>RenderShadowClipPlanes</key> <map> <key>Comment</key> <string>Near clip plane split distances for shadow map frusta.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>1.0</real> <real>12.0</real> <real>32.0</real> </array> </map> <key>RenderShadowSplitExponent</key> <map> <key>Comment</key> <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>3.0</real> <real>3.0</real> <real>2.0</real> </array> </map> <key>RenderShadowOrthoClipPlanes</key> <map> <key>Comment</key> <string>Near clip plane split distances for orthographic shadow map frusta.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>4.0</real> <real>8.0</real> <real>24.0</real> </array> </map> <key>RenderShadowProjOffset</key> <map> <key>Comment</key> <string>Amount to scale distance to virtual origin of shadow perspective projection.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>2.0</real> </map> <key>RenderShadowSlopeThreshold</key> <map> <key>Comment</key> <string>Cutoff slope value for points to affect perspective shadow generation</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>RenderShadowProjExponent</key> <map> <key>Comment</key> <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>RenderSSAOScale</key> <map> <key>Comment</key> <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>500.0</real> </map> <key>RenderSSAOMaxScale</key> <map> <key>Comment</key> <string>Maximum screen radius for sampling (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>60</integer> </map> <key>RenderSSAOFactor</key> <map> <key>Comment</key> <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.30</real> </map> <key>RenderSSAOEffect</key> <map> <key>Comment</key> <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded. Blends with original color for partly-occluded areas. (Third component is unused.)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>0.40</real> <real>1.00</real> <real>0.00</real> </array> </map> <key>RenderBumpmapMinDistanceSquared</key> <map> <key>Comment</key> <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>100.0</real> </map> <key>RenderNormalMapScale</key> <map> <key>Comment</key> <string>Scaler applied to height map when generating normal maps</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>64</real> </map> <key>RenderCubeMap</key> <map> <key>Comment</key> <string>Whether we can render the cube map or not</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderDebugAlphaMask</key> <map> <key>Comment</key> <string>Test Alpha Masking Cutoffs.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>RenderDebugGL</key> <map> <key>Comment</key> <string>Enable strict GL debugging.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderDebugPipeline</key> <map> <key>Comment</key> <string>Enable strict pipeline debugging.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderDebugTextureBind</key> <map> <key>Comment</key> <string>Enable texture bind performance test.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderDelayCreation</key> <map> <key>Comment</key> <string>Throttle creation of drawables.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderAnimateRes</key> <map> <key>Comment</key> <string>Animate rezing prims.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderAnimateTrees</key> <map> <key>Comment</key> <string>Use GL matrix ops to animate tree branches.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderGIRange</key> <map> <key>Comment</key> <string>Distance to cut off GI effect.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>96</real> </map> <key>RenderGILuminance</key> <map> <key>Comment</key> <string>Luminance factor of global illumination contribution.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.075</real> </map> <key>RenderGIBrightness</key> <map> <key>Comment</key> <string>Brightness factor of global illumination contribution.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.3</real> </map> <key>RenderGINoise</key> <map> <key>Comment</key> <string>Noise of position sampling for GI photon mapping.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.7</real> </map> <key>RenderGIAttenuation</key> <map> <key>Comment</key> <string>Distance attenuation factor for indirect lighting.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>RenderGIBlurBrightness</key> <map> <key>Comment</key> <string>Brightness factor of global illumination blur effect.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.025</real> </map> <key>RenderGIBlurEdgeWeight</key> <map> <key>Comment</key> <string>Edge weight for GI soften filter (sharpness).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.8</real> </map> <key>RenderGIBlurIncrement</key> <map> <key>Comment</key> <string>Increment of scale for each pass of global illumination blur effect.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.8</real> </map> <key>RenderLuminanceScale</key> <map> <key>Comment</key> <string>Luminance value scalar for darkening effect.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderSunLuminanceScale</key> <map> <key>Comment</key> <string>Sun Luminance value scalar for darkening effect.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderSunLuminanceOffset</key> <map> <key>Comment</key> <string>Sun Luminance value offset for darkening effect.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0</real> </map> <key>RenderLuminanceDetail</key> <map> <key>Comment</key> <string>Mipmap level to use for luminance</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>16.0</real> </map> <key>RenderEdgeDepthCutoff</key> <map> <key>Comment</key> <string>Cutoff for depth difference that amounts to an edge.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.01</real> </map> <key>RenderEdgeNormCutoff</key> <map> <key>Comment</key> <string>Cutoff for normal difference that amounts to an edge.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.25</real> </map> <key>RenderDeferredAlphaSoften</key> <map> <key>Comment</key> <string>Scalar for softening alpha surfaces (for soft particles).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.75</real> </map> <key>RenderDeferredNoise</key> <map> <key>Comment</key> <string>Noise scalar to hide banding in deferred render.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>4</real> </map> <key>RenderDeferredSpotShadowBias</key> <map> <key>Comment</key> <string>Bias value for spot shadows (prevent shadow acne).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>-64.0</real> </map> <key>RenderDeferredSpotShadowOffset</key> <map> <key>Comment</key> <string>Offset value for spot shadows (prevent shadow acne).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.8</real> </map> <key>RenderShadowBias</key> <map> <key>Comment</key> <string>Bias value for shadows (prevent shadow acne).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>-0.008</real> </map> <key>RenderShadowOffset</key> <map> <key>Comment</key> <string>Offset value for shadows (prevent shadow acne).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.01</real> </map> <key>RenderShadowResolutionScale</key> <map> <key>Comment</key> <string>Scale of shadow map resolution vs. screen resolution</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderDeferredTreeShadowBias</key> <map> <key>Comment</key> <string>Bias value for tree shadows (prevent shadow acne).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderDeferredTreeShadowOffset</key> <map> <key>Comment</key> <string>Offset value for tree shadows (prevent shadow acne).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderHighlightEnable</key> <map> <key>Comment</key> <string>Show glow effect when hovering on interactive objects.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderHighlightFadeTime</key> <map> <key>Comment</key> <string>Transition time for mouseover highlights.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>RenderHighlightBrightness</key> <map> <key>Comment</key> <string>Brightness of mouseover highlights.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>4.0</real> </map> <key>RenderHighlightThickness</key> <map> <key>Comment</key> <string>Thickness of mouseover highlights.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.6</real> </map> <key>RenderHighlightColor</key> <map> <key>Comment</key> <string>Brightness of mouseover highlights.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Color4</string> <key>Value</key> <array> <real>0.4</real> <real>0.98</real> <real>0.93</real> <real>1.0</real> </array> </map> <key>RenderSpecularResX</key> <map> <key>Comment</key> <string>Spec map resolution.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <real>128</real> </map> <key>RenderSpecularResY</key> <map> <key>Comment</key> <string>Spec map resolution.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <real>128</real> </map> <key>RenderSpecularExponent</key> <map> <key>Comment</key> <string>Specular exponent for generating spec map</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1</real> </map> <key>RenderDeferred</key> <map> <key>Comment</key> <string>Use deferred rendering pipeline.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderDeferredShadow</key> <map> <key>Comment</key> <string>Enable shadows in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderDeferredGI</key> <map> <key>Comment</key> <string>Enable GI in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderDeferredSunShadow</key> <map> <key>Comment</key> <string>Generate shadows from the sun.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderDeferredSun</key> <map> <key>Comment</key> <string>Execute sunlight shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderDeferredAtmospheric</key> <map> <key>Comment</key> <string>Execute atmospheric shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderDeferredBlurLight</key> <map> <key>Comment</key> <string>Execute shadow softening shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderDeferredLocalLights</key> <map> <key>Comment</key> <string>Execute local lighting shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderDeferredFullscreenLights</key> <map> <key>Comment</key> <string>Execute local lighting shader in deferred renderer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderDeferredSunWash</key> <map> <key>Comment</key> <string>Amount local lights are washed out by sun.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>RenderShadowNoise</key> <map> <key>Comment</key> <string>Magnitude of noise on shadow samples.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>-0.0001</real> </map> <key>RenderShadowErrorCutoff</key> <map> <key>Comment</key> <string>Cutoff error value to use ortho instead of perspective projection.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>5.0</real> </map> <key>RenderShadowFOVCutoff</key> <map> <key>Comment</key> <string>Cutoff FOV to use ortho instead of perspective projection.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.1</real> </map> <key>RenderShadowGaussian</key> <map> <key>Comment</key> <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>3.0</real> <real>2.0</real> <real>0.0</real> </array> </map> <key>RenderShadowBlurSize</key> <map> <key>Comment</key> <string>Scale of shadow softening kernel.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.4</real> </map> <key>RenderShadowBlurSamples</key> <map> <key>Comment</key> <string>Number of samples to take for each pass of shadow blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <real>4</real> </map> <key>RenderShadowBlurDistFactor</key> <map> <key>Comment</key> <string>Distance scaler for shadow blur.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>RenderGIAmbiance</key> <map> <key>Comment</key> <string>Ambiance factor of global illumination contribution.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>RenderGIMinRenderSize</key> <map> <key>Comment</key> <string>Minimum size of objects to put into GI source map.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>RenderGIBlurColorCurve</key> <map> <key>Comment</key> <string>Color curve for GI softening kernel</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>1.0</real> <real>0.6</real> <real>0.02</real> </array> </map> <key>RenderGIBlurPasses</key> <map> <key>Comment</key> <string>Scale of GI softening kernel.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <real>4</real> </map> <key>RenderGIBlurSize</key> <map> <key>Comment</key> <string>Scale of GI softening kernel.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>4.0</real> </map> <key>RenderGIBlurSamples</key> <map> <key>Comment</key> <string>Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <real>16</real> </map> <key>RenderGIBlurDistFactor</key> <map> <key>Comment</key> <string>Distance scaler for GI blur.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>RenderDynamicLOD</key> <map> <key>Comment</key> <string>Dynamically adjust level of detail.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderFSAASamples</key> <map> <key>Comment</key> <string>Number of samples to use for FSAA (0 = no AA).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>0</integer> </map> <key>RenderFarClip</key> <map> <key>Comment</key> <string>Distance of far clip plane from camera (meters)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>256.0</real> </map> <key>RenderFastAlpha</key> <map> <key>Comment</key> <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderFastUI</key> <map> <key>Comment</key> <string>[NOT USED]</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderFlexTimeFactor</key> <map> <key>Comment</key> <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderFogRatio</key> <map> <key>Comment</key> <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>4.0</real> </map> <key>RenderGamma</key> <map> <key>Comment</key> <string>Sets gamma exponent for renderer</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>RenderGammaFull</key> <map> <key>Comment</key> <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <real>1.0</real> </map> <key>RenderGlow</key> <map> <key>Comment</key> <string>Render bloom post effect.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderGlowIterations</key> <map> <key>Comment</key> <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>2</integer> </map> <key>RenderGlowLumWeights</key> <map> <key>Comment</key> <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>0.299</real> <real>0.587</real> <real>0.114</real> </array> </map> <key>RenderGlowMaxExtractAlpha</key> <map> <key>Comment</key> <string>Max glow alpha value for brightness extraction to auto-glow.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.065</real> </map> <key>RenderGlowMinLuminance</key> <map> <key>Comment</key> <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>2.5</real> </map> <key>RenderGlowResolutionPow</key> <map> <key>Comment</key> <string>Glow map resolution power of two.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>9</integer> </map> <key>RenderGlowStrength</key> <map> <key>Comment</key> <string>Additive strength of glow.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.35</real> </map> <key>RenderGlowWarmthAmount</key> <map> <key>Comment</key> <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>RenderGlowWarmthWeights</key> <map> <key>Comment</key> <string>Weight of each color channel used before finding the max warmth</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>1.0</real> <real>0.5</real> <real>0.7</real> </array> </map> <key>RenderGlowWidth</key> <map> <key>Comment</key> <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.3</real> </map> <key>RenderGround</key> <map> <key>Comment</key> <string>Determines whether we can render the ground pool or not</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderHUDInSnapshot</key> <map> <key>Comment</key> <string>Display HUD attachments in snapshot</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderHUDParticles</key> <map> <key>Comment</key> <string>Display particle systems in HUD attachments (experimental)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderHiddenSelections</key> <map> <key>Comment</key> <string>Show selection lines on objects that are behind other objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderHideGroupTitle</key> <map> <key>Comment</key> <string>Don't show my group title in my name label</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderShowGroupTitleAll</key> <map> <key>Comment</key> <string>Show group titles in name labels</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderInitError</key> <map> <key>Comment</key> <string>Error occured while initializing GL</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderLightRadius</key> <map> <key>Comment</key> <string>Render the radius of selected lights</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderLightingDetail</key> <map> <key>Comment</key> <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1</integer> </map> <key>RenderMaxPartCount</key> <map> <key>Comment</key> <string>Maximum number of particles to display on screen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>4096</integer> </map> <key>RenderMaxNodeSize</key> <map> <key>Comment</key> <string>Maximum size of a single node's vertex data (in KB).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>8192</integer> </map> <key>RenderMaxVBOSize</key> <map> <key>Comment</key> <string>Maximum size of a vertex buffer (in KB).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>512</integer> </map> <key>RenderNameFadeDuration</key> <map> <key>Comment</key> <string>Time interval over which to fade avatar names (seconds)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderNameShowSelf</key> <map> <key>Comment</key> <string>Display own name above avatar</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderNameShowTime</key> <map> <key>Comment</key> <string>Fade avatar names after specified time (seconds)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>10.0</real> </map> <key>RenderObjectBump</key> <map> <key>Comment</key> <string>Show bumpmapping on primitives</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderQualityPerformance</key> <map> <key>Comment</key> <string>Which graphics settings you've chosen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>1</integer> </map> <key>RenderReflectionDetail</key> <map> <key>Comment</key> <string>Detail of reflection render pass.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>2</integer> </map> <key>RenderReflectionRes</key> <map> <key>Comment</key> <string>Reflection map resolution.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>64</integer> </map> <key>RenderResolutionDivisor</key> <map> <key>Comment</key> <string>Divisor for rendering 3D scene at reduced resolution.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>1</integer> </map> <key>RenderShaderLightingMaxLevel</key> <map> <key>Comment</key> <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only. Works around shader compiler bugs on certain platforms.)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>3</integer> </map> <key>RenderShaderLODThreshold</key> <map> <key>Comment</key> <string>Fraction of draw distance defining the switch to a different shader LOD</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderShaderParticleThreshold</key> <map> <key>Comment</key> <string>Fraction of draw distance to not use shader on particles</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.25</real> </map> <key>RenderSunDynamicRange</key> <map> <key>Comment</key> <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderTerrainDetail</key> <map> <key>Comment</key> <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>2</integer> </map> <key>RenderTerrainLODFactor</key> <map> <key>Comment</key> <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderTerrainScale</key> <map> <key>Comment</key> <string>Terrain detail texture scale</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>12.0</real> </map> <key>RenderTextureMemoryMultiple</key> <map> <key>Comment</key> <string>Multiple of texture memory value to use (should fit: 0 < value <= 1.0)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderTreeLODFactor</key> <map> <key>Comment</key> <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>RenderUIInSnapshot</key> <map> <key>Comment</key> <string>Display user interface in snapshot</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderUIBuffer</key> <map> <key>Comment</key> <string>Cache ui render in a screen aligned buffer.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderUnloadedAvatar</key> <map> <key>Comment</key> <string>Show avatars which haven't finished loading</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderUseFBO</key> <map> <key>Comment</key> <string>Whether we want to use GL_EXT_framebuffer_objects.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderUseFarClip</key> <map> <key>Comment</key> <string>If false, frustum culling will ignore far clip plane.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderUseImpostors</key> <map> <key>Comment</key> <string>Whether we want to use impostors for far away avatars.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderUseShaderLOD</key> <map> <key>Comment</key> <string>Whether we want to have different shaders for LOD</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderUseShaderNearParticles</key> <map> <key>Comment</key> <string>Whether we want to use shaders on near particles</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RenderVBOEnable</key> <map> <key>Comment</key> <string>Use GL Vertex Buffer Objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderVolumeLODFactor</key> <map> <key>Comment</key> <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RenderWater</key> <map> <key>Comment</key> <string>Display water</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderWaterMipNormal</key> <map> <key>Comment</key> <string>Use mip maps for water normal map.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderWaterRefResolution</key> <map> <key>Comment</key> <string>Water planar reflection resolution.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>512</integer> </map> <key>RenderWaterReflections</key> <map> <key>Comment</key> <string>Reflect the environment in the water.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RotateRight</key> <map> <key>Comment</key> <string>Make the agent rotate to its right.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>RotationStep</key> <map> <key>Comment</key> <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>RunMultipleThreads</key> <map> <key>Comment</key> <string>If TRUE keep background threads active during render</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>SafeMode</key> <map> <key>Comment</key> <string>Reset preferences, run in safe mode.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>SaveMinidump</key> <map> <key>Comment</key> <string>Save minidump for developer debugging on crash</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ScaleShowAxes</key> <map> <key>Comment</key> <string>Show indicator of selected scale axis when scaling</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ScaleStretchTextures</key> <map> <key>Comment</key> <string>Stretch textures along with object when scaling</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ScaleUniform</key> <map> <key>Comment</key> <string>Scale selected objects evenly about center of selection</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ScriptHelpFollowsCursor</key> <map> <key>Comment</key> <string>Scripting help window updates contents based on script editor contents under text cursor</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>SearchURLDefault</key> <map> <key>Comment</key> <string>URL to load for empty searches</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>http://search.secondlife.com/client_search.php?</string> </map> <key>SearchURLQuery</key> <map> <key>Comment</key> <string>URL to use for searches</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>http://search.secondlife.com/client_search.php?q=[QUERY]&s=[COLLECTION]&</string> </map> <key>SearchURLSuffix2</key> <map> <key>Comment</key> <string>Parameters added to end of search queries</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>lang=[LANG]&mat=[MATURITY]&t=[TEEN]&region=[REGION]&x=[X]&y=[Y]&z=[Z]&session=[SESSION]</string> </map> <key>SelectMovableOnly</key> <map> <key>Comment</key> <string>Select only objects you can move</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>SelectOwnedOnly</key> <map> <key>Comment</key> <string>Select only objects you own</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>SelectionHighlightAlpha</key> <map> <key>Comment</key> <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.40000000596</real> </map> <key>SelectionHighlightAlphaTest</key> <map> <key>Comment</key> <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>SelectionHighlightThickness</key> <map> <key>Comment</key> <string>Thickness of selection highlight line (fraction of view distance)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.00999999977648</real> </map> <key>SelectionHighlightUAnim</key> <map> <key>Comment</key> <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.0</real> </map> <key>SelectionHighlightUScale</key> <map> <key>Comment</key> <string>Scale of texture display on selection highlight line (fraction of texture size)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.1</real> </map> <key>SelectionHighlightVAnim</key> <map> <key>Comment</key> <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.5</real> </map> <key>SelectionHighlightVScale</key> <map> <key>Comment</key> <string>Scale of texture display on selection highlight line (fraction of texture size)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>ServerChoice</key> <map> <key>Comment</key> <string>[DO NOT MODIFY] Controls which grid you connect to</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>ShareWithGroup</key> <map> <key>Comment</key> <string>Newly created objects are shared with the currently active group</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowAdvancedGraphicsSettings</key> <map> <key>Comment</key> <string>Show advanced graphics settings</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowAllObjectHoverTip</key> <map> <key>Comment</key> <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AvatarNameTagMode</key> <map> <key>Comment</key> <string>Select Avatar Name Tag Mode</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1</integer> </map> <key>ShowAxes</key> <map> <key>Comment</key> <string>Render coordinate frame at your position</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowBanLines</key> <map> <key>Comment</key> <string>Show in-world ban/access borders</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowConsoleWindow</key> <map> <key>Comment</key> <string>Show log in separate OS window</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowCoordinatesOption</key> <map> <key>Comment</key> <string>Show Coordinates in Location Input Field</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowCrosshairs</key> <map> <key>Comment</key> <string>Display crosshairs when in mouselook mode</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowDebugConsole</key> <map> <key>Comment</key> <string>Show log in SL window</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowEmptyFoldersWhenSearching</key> <map> <key>Comment</key> <string>Shows folders that do not have any visible contents when applying a filter to inventory</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowHoverTips</key> <map> <key>Comment</key> <string>Show descriptive tooltip when mouse hovers over items in world</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowLandHoverTip</key> <map> <key>Comment</key> <string>Show descriptive tooltip when mouse hovers over land</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowCameraButton</key> <map> <key>Comment</key> <string>Show/Hide Camera button in the bottom tray</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowScriptErrors</key> <map> <key>Comment</key> <string>Show script errors</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowScriptErrorsLocation</key> <map> <key>Comment</key> <string>Show script error in chat or window</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>ShowSnapshotButton</key> <map> <key>Comment</key> <string>Show/Hide Snapshot button button in the bottom tray</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowMoveButton</key> <map> <key>Comment</key> <string>Show/Hide Move button in the bottom tray</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowGestureButton</key> <map> <key>Comment</key> <string>Show/Hide Gesture button in the bottom tray</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowNavbarFavoritesPanel</key> <map> <key>Comment</key> <string>Show/Hide Navigation Bar Favorites Panel</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowNavbarNavigationPanel</key> <map> <key>Comment</key> <string>Show/Hide Navigation Bar Navigation Panel</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>GroupListShowIcons</key> <map> <key>Comment</key> <string>Show/hide group icons in the group list</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>FriendsListShowIcons</key> <map> <key>Comment</key> <string>Show/hide online and all friends icons in the friend list</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>NearbyListShowIcons</key> <map> <key>Comment</key> <string>Show/hide people icons in nearby list</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RecentListShowIcons</key> <map> <key>Comment</key> <string>Show/hide people icons in recent list</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>FriendsSortOrder</key> <map> <key>Comment</key> <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>0</integer> </map> <key>NearbyPeopleSortOrder</key> <map> <key>Comment</key> <string>Specifies sort order for nearby people (0 = by name, 2 = by most recent)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>2</integer> </map> <key>RecentPeopleSortOrder</key> <map> <key>Comment</key> <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>2</integer> </map> <key>ShowPGSearchAll</key> <map> <key>Comment</key> <string>Display results of search All that are flagged as PG</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowMatureSearchAll</key> <map> <key>Comment</key> <string>Display results of search All that are flagged as mature</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowAdultSearchAll</key> <map> <key>Comment</key> <string>Display results of search All that are flagged as adult</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowPGGroups</key> <map> <key>Comment</key> <string>Display results of find groups that are flagged as PG</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowMatureGroups</key> <map> <key>Comment</key> <string>Display results of find groups that are flagged as mature</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowAdultGroups</key> <map> <key>Comment</key> <string>Display results of find groups that are flagged as adult</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowPGClassifieds</key> <map> <key>Comment</key> <string>Display results of find classifieds that are flagged as PG</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowMatureClassifieds</key> <map> <key>Comment</key> <string>Display results of find classifieds that are flagged as mature</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowAdultClassifieds</key> <map> <key>Comment</key> <string>Display results of find classifieds that are flagged as adult</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowPGEvents</key> <map> <key>Comment</key> <string>Display results of find events that are flagged as PG</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowMatureEvents</key> <map> <key>Comment</key> <string>Display results of find events that are flagged as mature</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowAdultEvents</key> <map> <key>Comment</key> <string>Display results of find events that are flagged as adult</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowPGLand</key> <map> <key>Comment</key> <string>Display results of find land sales that are flagged as PG</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowMatureLand</key> <map> <key>Comment</key> <string>Display results of find land sales that are flagged as mature</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowAdultLand</key> <map> <key>Comment</key> <string>Display results of find land sales that are flagged as adult</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowPGSims</key> <map> <key>Comment</key> <string>Display results of find places or find popular that are in PG sims</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowMatureSims</key> <map> <key>Comment</key> <string>Display results of find places or find popular that are in mature sims</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowAdultSims</key> <map> <key>Comment</key> <string>Display results of find places or find popular that are in adult sims</string> <key>Persist</key> <integer>1</integer> <key>HideFromEditor</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowNearClip</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowNewInventory</key> <map> <key>Comment</key> <string>Automatically views new notecards/textures/landmarks</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowInInventory</key> <map> <key>Comment</key> <string>Automatically opens inventory to show accepted objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowObjectUpdates</key> <map> <key>Comment</key> <string>Show when update messages are received for individual objects</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowOverlayTitle</key> <map> <key>Comment</key> <string>Prints watermark text message on screen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowParcelOwners</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowPermissions</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowPropertyLines</key> <map> <key>Comment</key> <string>Show line overlay demarking property boundaries</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowNetStats</key> <map> <key>Comment</key> <string>Show the Search Bar in the Status Overlay</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowSelectionBeam</key> <map> <key>Comment</key> <string>Show selection particle beam when selecting or interacting with objects.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowStartLocation</key> <map> <key>Comment</key> <string>Display starting location menu on login screen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowTangentBasis</key> <map> <key>Comment</key> <string>Render normal and binormal (debugging bump mapping)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowToolBar</key> <map> <key>Comment</key> <string>Show toolbar at bottom of screen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowTutorial</key> <map> <key>Comment</key> <string>Show tutorial window on login</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowVoiceChannelPopup</key> <map> <key>Comment</key> <string>Controls visibility of the current voice channel popup above the voice tab</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ShowVolumeSettingsPopup</key> <map> <key>Comment</key> <string>Show individual volume slider for voice, sound effects, etc</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>SkinCurrent</key> <map> <key>Comment</key> <string>The currently selected skin.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>default</string> </map> <key>SkinningSettingsFile</key> <map> <key>Comment</key> <string>Client skin color setting file name (per install).</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>SkyAmbientScale</key> <map> <key>Comment</key> <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.300000011921</real> </map> <key>SkyEditPresets</key> <map> <key>Comment</key> <string>Whether to be able to edit the sky defaults or not</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>SkyNightColorShift</key> <map> <key>Comment</key> <string>Controls moonlight color (base color applied to moon as light source)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Color3</string> <key>Value</key> <array> <real>0.67</real> <real>0.67</real> <real>1.0</real> </array> </map> <key>SkyOverrideSimSunPosition</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>SkySunDefaultPosition</key> <map> <key>Comment</key> <string>Default position of sun in sky (direction in world coordinates)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Vector3</string> <key>Value</key> <array> <real>1.0</real> <real>0.0</real> <real>0.1</real> </array> </map> <key>SkyUseClassicClouds</key> <map> <key>Comment</key> <string>Whether to use the old Second Life particle clouds or not</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>SmallAvatarNames</key> <map> <key>Comment</key> <string>Display avatar name text in smaller font</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>SnapEnabled</key> <map> <key>Comment</key> <string>Enable snapping to grid</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>SnapMargin</key> <map> <key>Comment</key> <string>Controls maximum distance between windows before they auto-snap together (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>10</integer> </map> <key>SnapToMouseCursor</key> <map> <key>Comment</key> <string>When snapping to grid, center object on nearest grid point to mouse cursor</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>SnapshotFormat</key> <map> <key>Comment</key> <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>SnapshotLocalLastResolution</key> <map> <key>Comment</key> <string>Take next local snapshot at this resolution</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>SnapshotPostcardLastResolution</key> <map> <key>Comment</key> <string>Take next postcard snapshot at this resolution</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>SnapshotQuality</key> <map> <key>Comment</key> <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>75</integer> </map> <key>SnapshotTextureLastResolution</key> <map> <key>Comment</key> <string>Take next texture snapshot at this resolution</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>SpeedTest</key> <map> <key>Comment</key> <string>Performance testing mode, no network</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>StatsAutoRun</key> <map> <key>Comment</key> <string>Play back autopilot</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>StatsFile</key> <map> <key>Comment</key> <string>Filename for stats logging output</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>fs.txt</string> </map> <key>StatsNumRuns</key> <map> <key>Comment</key> <string>Loop autopilot playback this number of times</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>StatsPilotFile</key> <map> <key>Comment</key> <string>Filename for stats logging autopilot path</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>pilot.txt</string> </map> <key>StatsQuitAfterRuns</key> <map> <key>Comment</key> <string>Quit application after this number of autopilot playback runs</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>StatsSessionTrackFrameStats</key> <map> <key>Comment</key> <string>Track rendering and network statistics</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>StatsSummaryFile</key> <map> <key>Comment</key> <string>Filename for stats logging summary</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>fss.txt</string> </map> <key>SystemLanguage</key> <map> <key>Comment</key> <string>Language indicated by system settings (for UI)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>en</string> </map> <key>TabToTextFieldsOnly</key> <map> <key>Comment</key> <string>TAB key takes you to next text entry field, instead of next widget</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>TerrainColorHeightRange</key> <map> <key>Comment</key> <string>Altitude range over which a given terrain texture has effect (meters)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>60.0</real> </map> <key>TerrainColorStartHeight</key> <map> <key>Comment</key> <string>Starting altitude for terrain texturing (meters)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>20.0</real> </map> <key>TextureDisable</key> <map> <key>Comment</key> <string>If TRUE, do not load textures for in-world content</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>TextureLoadFullRes</key> <map> <key>Comment</key> <string>If TRUE, always load textures at full resolution (discard = 0)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>TextureMemory</key> <map> <key>Comment</key> <string>Amount of memory to use for textures in MB (0 = autodetect)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>TexturePickerShowFolders</key> <map> <key>Comment</key> <string>Show folders with no texures in texture picker</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>TexturePickerSortOrder</key> <map> <key>Comment</key> <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>2</integer> </map> <key>ThrottleBandwidthKBPS</key> <map> <key>Comment</key> <string>Maximum allowable downstream bandwidth (kilo bits per second)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>500.0</real> </map> <key>ToolTipDelay</key> <map> <key>Comment</key> <string>Seconds before displaying tooltip when mouse stops over UI element</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.699999988079</real> </map> <key>ToolTipFadeTime</key> <map> <key>Comment</key> <string>Seconds over which tooltip fades away</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.2</real> </map> <key>ToolTipVisibleTimeFar</key> <map> <key>Comment</key> <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>ToolTipVisibleTimeNear</key> <map> <key>Comment</key> <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>10.0</real> </map> <key>ToolTipVisibleTimeOver</key> <map> <key>Comment</key> <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1000.0</real> </map> <key>ToolboxAutoMove</key> <map> <key>Comment</key> <string>[NOT USED]</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>TrackFocusObject</key> <map> <key>Comment</key> <string>Camera tracks last object zoomed on</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>TutorialURL</key> <map> <key>Comment</key> <string>URL for tutorial menu item, set automatically during login</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>TypeAheadTimeout</key> <map> <key>Comment</key> <string>Time delay before clearing type-ahead buffer in lists (seconds)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.5</real> </map> <key>UIAutoScale</key> <map> <key>Comment</key> <string>Keep UI scale consistent across different resolutions</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>UIAvatariconctrlSymbolHPad</key> <map> <key>Comment</key> <string>UI Avatar Icon Control Symbol Horizontal Pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>2</real> </map> <key>UIAvatariconctrlSymbolVPad</key> <map> <key>Comment</key> <string>UI Avatar Icon Control Symbol Vertical Pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>2</real> </map> <key>UIAvatariconctrlSymbolSize</key> <map> <key>Comment</key> <string>UI Avatar Icon Control Symbol Size</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>5</real> </map> <key>UIAvatariconctrlSymbolPosition</key> <map> <key>Comment</key> <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>BottomRight</string> </map> <key>UIButtonOrigHPad</key> <map> <key>Comment</key> <string>UI Button Original Horizontal Pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>6</real> </map> <key>UICheckboxctrlBtnSize</key> <map> <key>Comment</key> <string>UI Checkbox Control Button Size</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>13</real> </map> <key>UICheckboxctrlHeight</key> <map> <key>Comment</key> <string>UI Checkbox Control Height</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>16</real> </map> <key>UICheckboxctrlHPad</key> <map> <key>Comment</key> <string>UI Checkbox Control Horizontal Pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>2</real> </map> <key>UICheckboxctrlSpacing</key> <map> <key>Comment</key> <string>UI Checkbox Control Spacing</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>5</real> </map> <key>UICheckboxctrlVPad</key> <map> <key>Comment</key> <string>UI Checkbox Control Vertical Pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>2</real> </map> <key>UICloseBoxFromTop</key> <map> <key>Comment</key> <string>Distance from top of floater to top of close box icon, pixels</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>5</real> </map> <key>UIExtraTriangleHeight</key> <map> <key>Comment</key> <string>UI extra triangle height</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>-2</real> </map> <key>UIExtraTriangleWidth</key> <map> <key>Comment</key> <string>UI extra triangle width</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>2</real> </map> <key>UIFloaterCloseBoxSize</key> <map> <key>Comment</key> <string>Size of UI floater close box size</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>16</real> </map> <key>UIFloaterHPad</key> <map> <key>Comment</key> <string>Size of UI floater horizontal pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>6</real> </map> <key>UIFloaterTestBool</key> <map> <key>Comment</key> <string>Example saved setting for the test floater</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UIFloaterTitleVPad</key> <map> <key>Comment</key> <string>Distance from top of floater to top of title string, pixels</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>7</real> </map> <key>UIImgDefaultEyesUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string> </map> <key>UIImgDefaultGlovesUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>UIImgDefaultHairUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string> </map> <key>UIImgDefaultJacketUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>UIImgDefaultPantsUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>UIImgDefaultShirtUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>UIImgDefaultShoesUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>UIImgDefaultSkirtUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>UIImgDefaultSocksUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>UIImgDefaultAlphaUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>UIImgDefaultUnderwearUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>StartUpChannelUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string> </map> <key>NearByChatChannelUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string> </map> <key>NotificationChannelUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>AEED3193-8709-4693-8558-7452CCA97AE5</string> </map> <key>AlertChannelUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string> </map> <key>UIImgWhiteUUID</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5748decc-f629-461c-9a36-a35a221fe21f</string> </map> <key>UILineEditorCursorThickness</key> <map> <key>Comment</key> <string>UI Line Editor Cursor Thickness</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>2</integer> </map> <key>UILineEditorHPad</key> <map> <key>Comment</key> <string>UI Line Editor Horizontal Pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>2</integer> </map> <key>UILineEditorVPad</key> <map> <key>Comment</key> <string>UI Line Editor Vertical Pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>3</integer> </map> <key>UIMaxComboWidth</key> <map> <key>Comment</key> <string>Maximum width of combo box</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>500</real> </map> <key>UIMinimizedWidth</key> <map> <key>Comment</key> <string>Size of UI floater minimized width</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>160</real> </map> <key>UIMultiSliderctrlSpacing</key> <map> <key>Comment</key> <string>UI multi slider ctrl spacing</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>4</real> </map> <key>UIMultiTrackHeight</key> <map> <key>Comment</key> <string>UI multi track height</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>6</real> </map> <key>UIPreeditMarkerBrightness</key> <map> <key>Comment</key> <string>UI Preedit Marker Brightness</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.4</real> </map> <key>UIPreeditMarkerGap</key> <map> <key>Comment</key> <string>UI Preedit Marker Gap</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>1</real> </map> <key>UIPreeditMarkerPosition</key> <map> <key>Comment</key> <string>UI Preedit Marker Position</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>4</integer> </map> <key>UIPreeditMarkerThickness</key> <map> <key>Comment</key> <string>UI Preedit Marker Thickness</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>1</real> </map> <key>UIPreeditStandoutBrightness</key> <map> <key>Comment</key> <string>UI Preedit Standout Brightness</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.6</real> </map> <key>UIPreeditStandoutGap</key> <map> <key>Comment</key> <string>UI Preedit Standout Gap</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>1</real> </map> <key>UIPreeditStandoutPosition</key> <map> <key>Comment</key> <string>UI Preedit Standout Position</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>4</integer> </map> <key>UIPreeditStandoutThickness</key> <map> <key>Comment</key> <string>UI Preedit Standout Thickness</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>2</integer> </map> <key>UIResizeBarHeight</key> <map> <key>Comment</key> <string>Size of UI resize bar height</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>3</real> </map> <key>UIResizeBarOverlap</key> <map> <key>Comment</key> <string>Size of UI resize bar overlap</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>1</real> </map> <key>UIScaleFactor</key> <map> <key>Comment</key> <string>Size of UI relative to default layout on 1024x768 screen</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>1.0</real> </map> <key>UIScrollbarSize</key> <map> <key>Comment</key> <string>UI scrollbar size</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>15</real> </map> <key>UISliderctrlHeight</key> <map> <key>Comment</key> <string>UI slider ctrl height</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>16</real> </map> <key>UISliderctrlSpacing</key> <map> <key>Comment</key> <string>UI slider ctrl spacing</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <real>4</real> </map> <key>UISndAlert</key> <map> <key>Comment</key> <string>Sound file for alerts (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>ed124764-705d-d497-167a-182cd9fa2e6c</string> </map> <key>UISndBadKeystroke</key> <map> <key>Comment</key> <string>Sound file for invalid keystroke (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string> </map> <key>UISndClick</key> <map> <key>Comment</key> <string>Sound file for mouse click (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> </map> <key>UISndClickRelease</key> <map> <key>Comment</key> <string>Sound file for mouse button release (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string> </map> <key>UISndDebugSpamToggle</key> <map> <key>Comment</key> <string>Log UI sound effects as they are played</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UISndHealthReductionF</key> <map> <key>Comment</key> <string>Sound file for female pain (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string> </map> <key>UISndHealthReductionM</key> <map> <key>Comment</key> <string>Sound file for male pain (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>e057c244-5768-1056-c37e-1537454eeb62</string> </map> <key>UISndHealthReductionThreshold</key> <map> <key>Comment</key> <string>Amount of health reduction required to trigger "pain" sound</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>10.0</real> </map> <key>UISndInvalidOp</key> <map> <key>Comment</key> <string>Sound file for invalid operations (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>4174f859-0d3d-c517-c424-72923dc21f65</string> </map> <key>UISndMoneyChangeDown</key> <map> <key>Comment</key> <string>Sound file for L$ balance increase (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string> </map> <key>UISndMoneyChangeThreshold</key> <map> <key>Comment</key> <string>Amount of change in L$ balance required to trigger "money" sound</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>50.0</real> </map> <key>UISndMoneyChangeUp</key> <map> <key>Comment</key> <string>Sound file for L$ balance decrease(uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>77a018af-098e-c037-51a6-178f05877c6f</string> </map> <key>UISndNewIncomingIMSession</key> <map> <key>Comment</key> <string>Sound file for new instant message session(uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string> </map> <key>UISndObjectCreate</key> <map> <key>Comment</key> <string>Sound file for object creation (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>f4a0660f-5446-dea2-80b7-6482a082803c</string> </map> <key>UISndObjectDelete</key> <map> <key>Comment</key> <string>Sound file for object deletion (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string> </map> <key>UISndObjectRezIn</key> <map> <key>Comment</key> <string>Sound file for rezzing objects (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string> </map> <key>UISndObjectRezOut</key> <map> <key>Comment</key> <string>Sound file for derezzing objects (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>00000000-0000-0000-0000-000000000000</string> </map> <key>UISndPieMenuAppear</key> <map> <key>Comment</key> <string>Sound file for opening pie menu (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>8eaed61f-92ff-6485-de83-4dcc938a478e</string> </map> <key>UISndPieMenuHide</key> <map> <key>Comment</key> <string>Sound file for closing pie menu (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>00000000-0000-0000-0000-000000000000</string> </map> <key>UISndPieMenuSliceHighlight0</key> <map> <key>Comment</key> <string>Sound file for selecting pie menu item 0 (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>d9f73cf8-17b4-6f7a-1565-7951226c305d</string> </map> <key>UISndPieMenuSliceHighlight1</key> <map> <key>Comment</key> <string>Sound file for selecting pie menu item 1 (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>f6ba9816-dcaf-f755-7b67-51b31b6233e5</string> </map> <key>UISndPieMenuSliceHighlight2</key> <map> <key>Comment</key> <string>Sound file for selecting pie menu item 2 (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>7aff2265-d05b-8b72-63c7-dbf96dc2f21f</string> </map> <key>UISndPieMenuSliceHighlight3</key> <map> <key>Comment</key> <string>Sound file for selecting pie menu item 3 (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>09b2184e-8601-44e2-afbb-ce37434b8ba1</string> </map> <key>UISndPieMenuSliceHighlight4</key> <map> <key>Comment</key> <string>Sound file for selecting pie menu item 4 (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>bbe4c7fc-7044-b05e-7b89-36924a67593c</string> </map> <key>UISndPieMenuSliceHighlight5</key> <map> <key>Comment</key> <string>Sound file for selecting pie menu item 5 (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>d166039b-b4f5-c2ec-4911-c85c727b016c</string> </map> <key>UISndPieMenuSliceHighlight6</key> <map> <key>Comment</key> <string>Sound file for selecting pie menu item 6 (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>242af82b-43c2-9a3b-e108-3b0c7e384981</string> </map> <key>UISndPieMenuSliceHighlight7</key> <map> <key>Comment</key> <string>Sound file for selecting pie menu item 7 (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>c1f334fb-a5be-8fe7-22b3-29631c21cf0b</string> </map> <key>UISndSnapshot</key> <map> <key>Comment</key> <string>Sound file for taking a snapshot (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string> </map> <key>UISndStartIM</key> <map> <key>Comment</key> <string>Sound file for starting a new IM session (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>c825dfbc-9827-7e02-6507-3713d18916c1</string> </map> <key>UISndTeleportOut</key> <map> <key>Comment</key> <string>Sound file for teleporting (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>d7a9a565-a013-2a69-797d-5332baa1a947</string> </map> <key>UISndTyping</key> <map> <key>Comment</key> <string>Sound file for starting to type a chat message (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string> </map> <key>UISndWindowClose</key> <map> <key>Comment</key> <string>Sound file for closing a window (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>2c346eda-b60c-ab33-1119-b8941916a499</string> </map> <key>UISndWindowOpen</key> <map> <key>Comment</key> <string>Sound file for opening a window (uuid for sound asset)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string> </map> <key>UISpinctrlBtnHeight</key> <map> <key>Comment</key> <string>UI spin control button height</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>8</integer> </map> <key>UISpinctrlBtnWidth</key> <map> <key>Comment</key> <string>UI spin control button width</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>16</integer> </map> <key>UISpinctrlDefaultLabelWidth</key> <map> <key>Comment</key> <string>UI spin control default label width</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>10</integer> </map> <key>UISpinctrlSpacing</key> <map> <key>Comment</key> <string>UI spin control spacing</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>2</integer> </map> <key>UITabCntrArrowBtnSize</key> <map> <key>Comment</key> <string>UI Tab Container Arrow Button Size</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>16</integer> </map> <key>UITabCntrvArrowBtnSize</key> <map> <key>Comment</key> <string>UI Tab Container V Arrow Button Size</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>16</integer> </map> <key>UITabCntrvPad</key> <map> <key>Comment</key> <string>UI Tab Container V Pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>UITabCntrButtonPanelOverlap</key> <map> <key>Comment</key> <string>UI Tab Container Button Panel Overlap</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1</integer> </map> <key>UITabCntrCloseBtnSize</key> <map> <key>Comment</key> <string>UI Tab Container Close Button Size</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>16</integer> </map> <key>UITabCntrTabHPad</key> <map> <key>Comment</key> <string>UI Tab Container Tab Horizontal Pad</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>4</integer> </map> <key>UITabCntrTabPartialWidth</key> <map> <key>Comment</key> <string>UI Tab Container Tab Partial Width</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>12</integer> </map> <key>UITabCntrVertTabMinWidth</key> <map> <key>Comment</key> <string>UI Tab Container Vertical Tab Minimum Width</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>100</integer> </map> <key>UITabPadding</key> <map> <key>Comment</key> <string>UI Tab Padding</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>15</integer> </map> <key>UploadBakedTexOld</key> <map> <key>Comment</key> <string>Forces the baked texture pipeline to upload using the old method.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UseAltKeyForMenus</key> <map> <key>Comment</key> <string>Access menus via keyboard by tapping Alt</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UseChatBubbles</key> <map> <key>Comment</key> <string>Show chat above avatars head in chat bubbles</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UseDebugLogin</key> <map> <key>Comment</key> <string>Provides extra control over which grid to connect to</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UseDebugMenus</key> <map> <key>Comment</key> <string>Turns on "Debug" menu</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UseDefaultColorPicker</key> <map> <key>Comment</key> <string>Use color picker supplied by operating system</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UseEnergy</key> <map> <key>Comment</key> <string /> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>UseExternalBrowser</key> <map> <key>Comment</key> <string>Use default browser when opening web pages instead of in-world browser.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UseFreezeFrame</key> <map> <key>Comment</key> <string>Freeze time when taking snapshots.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UseOcclusion</key> <map> <key>Comment</key> <string>Enable object culling based on occlusion (coverage) by other objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>RenderDelayVBUpdate</key> <map> <key>Comment</key> <string>Delay vertex buffer updates until just before rendering</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>UseStartScreen</key> <map> <key>Comment</key> <string>Whether to load a start screen image or not.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>UseWebPagesOnPrims</key> <map> <key>Comment</key> <string>[NOT USED]</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>UserConnectionPort</key> <map> <key>Comment</key> <string>Port that this client transmits on.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>0</integer> </map> <key>UserLogFile</key> <map> <key>Comment</key> <string>User specified log file name.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string /> </map> <key>UserLoginInfo</key> <map> <key>Comment</key> <string>Users loging data.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>LLSD</string> <key>Value</key> <map> </map> </map> <key>VFSOldSize</key> <map> <key>Comment</key> <string>[DO NOT MODIFY] Controls resizing of local file cache</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>0</integer> </map> <key>VFSSalt</key> <map> <key>Comment</key> <string>[DO NOT MODIFY] Controls local file caching behavior</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>1</integer> </map> <key>VectorizeEnable</key> <map> <key>Comment</key> <string>Enable general vector operations and data alignment.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>VectorizePerfTest</key> <map> <key>Comment</key> <string>Test SSE/vectorization performance and choose fastest version.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>VectorizeProcessor</key> <map> <key>Comment</key> <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>0</integer> </map> <key>VectorizeSkin</key> <map> <key>Comment</key> <string>Enable vector operations for avatar skinning.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>VelocityInterpolate</key> <map> <key>Comment</key> <string>Extrapolate object motion from last packet based on received velocity</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>VerboseLogs</key> <map> <key>Comment</key> <string>Display source file and line number for each log item for debugging purposes</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>VersionChannelName</key> <map> <key>Comment</key> <string>Versioning Channel Name.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>Second Life Release</string> </map> <key>VertexShaderEnable</key> <map> <key>Comment</key> <string>Enable/disable all GLSL shaders (debug)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>VivoxAutoPostCrashDumps</key> <map> <key>Comment</key> <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>VivoxDebugLevel</key> <map> <key>Comment</key> <string>Logging level to use when launching the vivox daemon</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>-1</string> </map> <key>VivoxDebugSIPURIHostName</key> <map> <key>Comment</key> <string>Hostname portion of vivox SIP URIs (empty string for the default).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string></string> </map> <key>VivoxDebugVoiceAccountServerURI</key> <map> <key>Comment</key> <string>URI to the vivox account management server (empty string for the default).</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string></string> </map> <key>VoiceCallsFriendsOnly</key> <map> <key>Comment</key> <string>Only accept voice calls from residents on your friends list</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>AutoDisengageMic</key> <map> <key>Comment</key> <string>Automatically turn off the microphone when ending IM calls.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>VoiceEarLocation</key> <map> <key>Comment</key> <string>Location of the virtual ear for voice</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>0</integer> </map> <key>VoiceHost</key> <map> <key>Comment</key> <string>Client SLVoice host to connect to</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>127.0.0.1</string> </map> <key>VoiceImageLevel0</key> <map> <key>Comment</key> <string>Texture UUID for voice image level 0</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string> </map> <key>VoiceImageLevel1</key> <map> <key>Comment</key> <string>Texture UUID for voice image level 1</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> </map> <key>VoiceImageLevel2</key> <map> <key>Comment</key> <string>Texture UUID for voice image level 2</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> </map> <key>VoiceImageLevel3</key> <map> <key>Comment</key> <string>Texture UUID for voice image level 3</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> </map> <key>VoiceImageLevel4</key> <map> <key>Comment</key> <string>Texture UUID for voice image level 4</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> </map> <key>VoiceImageLevel5</key> <map> <key>Comment</key> <string>Texture UUID for voice image level 5</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> </map> <key>VoiceImageLevel6</key> <map> <key>Comment</key> <string>Texture UUID for voice image level 6</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>29de489d-0491-fb00-7dab-f9e686d31e83</string> </map> <key>VoiceInputAudioDevice</key> <map> <key>Comment</key> <string>Audio input device to use for voice</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>Default</string> </map> <key>VoiceOutputAudioDevice</key> <map> <key>Comment</key> <string>Audio output device to use for voice</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <string>Default</string> </map> <key>VoicePort</key> <map> <key>Comment</key> <string>Client SLVoice port to connect to</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>44125</integer> </map> <key>WarningsAsChat</key> <map> <key>Comment</key> <string>Display warning messages in chat history</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>WLSkyDetail</key> <map> <key>Comment</key> <string>Controls vertex detail on the WindLight sky. Lower numbers will give better performance and uglier skies.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>64</integer> </map> <key>WatchdogEnabled</key> <map> <key>Comment</key> <string>Controls whether the thread watchdog timer is activated.</string> <key>Persist</key> <integer>0</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>WaterEditPresets</key> <map> <key>Comment</key> <string>Whether to be able to edit the water defaults or not</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>WaterGLFogDensityScale</key> <map> <key>Comment</key> <string>Maps shader water fog density to gl fog density</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.02</real> </map> <key>WaterGLFogDepthFloor</key> <map> <key>Comment</key> <string>Controls how dark water gl fog can get</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.25</real> </map> <key>WaterGLFogDepthScale</key> <map> <key>Comment</key> <string>Controls how quickly gl fog gets dark under water</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>50.0</real> </map> <key>WindLightUseAtmosShaders</key> <map> <key>Comment</key> <string>Whether to enable or disable WindLight atmospheric shaders.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>WindowFullScreen</key> <map> <key>Comment</key> <string>Run SL in fullscreen mode</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>WindowHeight</key> <map> <key>Comment</key> <string>SL viewer window height</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>700</integer> </map> <key>WindowMaximized</key> <map> <key>Comment</key> <string>SL viewer window maximized on login</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>WindowWidth</key> <map> <key>Comment</key> <string>SL viewer window width</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>1000</integer> </map> <key>WindowX</key> <map> <key>Comment</key> <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>10</integer> </map> <key>WindowY</key> <map> <key>Comment</key> <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>10</integer> </map> <key>XferThrottle</key> <map> <key>Comment</key> <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>150000.0</real> </map> <key>XUIEditor</key> <map> <key>Comment</key> <string>Path to program used to edit XUI files</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>String</string> <key>Value</key> <real>150000.0</real> </map> <key>YawFromMousePosition</key> <map> <key>Comment</key> <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>90.0</real> </map> <key>YouAreHereDistance</key> <map> <key>Comment</key> <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>10.0</real> </map> <key>YieldTime</key> <map> <key>Comment</key> <string>Yield some time to the local host.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>S32</string> <key>Value</key> <integer>-1</integer> </map> <key>ZoomDirect</key> <map> <key>Comment</key> <string>Map Joystick zoom axis directly to camera zoom.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>ZoomTime</key> <map> <key>Comment</key> <string>Time of transition between different camera modes (seconds)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>0.40000000596</real> </map> <key>particlesbeacon</key> <map> <key>Comment</key> <string>Beacon / Highlight particle generators</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>physicalbeacon</key> <map> <key>Comment</key> <string>Beacon / Highlight physical objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>renderbeacons</key> <map> <key>Comment</key> <string>Beacon / Highlight particle generators</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>renderhighlights</key> <map> <key>Comment</key> <string>Beacon / Highlight scripted objects with touch function</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>scriptsbeacon</key> <map> <key>Comment</key> <string>Beacon / Highlight scripted objects</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>scripttouchbeacon</key> <map> <key>Comment</key> <string>Beacon / Highlight scripted objects with touch function</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>1</integer> </map> <key>ShowDeviceSettings</key> <map> <key>Comment</key> <string>Show device settings</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>soundsbeacon</key> <map> <key>Comment</key> <string>Beacon / Highlight sound generators</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>LogTextureDownloadsToViewerLog</key> <map> <key>Comment</key> <string>Send texture download details to the viewer log</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>LogTextureDownloadsToSimulator</key> <map> <key>Comment</key> <string>Send a digest of texture info to the sim</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> <integer>0</integer> </map> <key>TextureLoggingThreshold</key> <map> <key>Comment</key> <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>U32</string> <key>Value</key> <integer>1</integer> </map> </map> </llsd>