<?xml version="1.0" ?>
<llsd>
<map>
    <key>AFKTimeout</key>
    <map>
      <key>Comment</key>
      <string>Time before automatically setting AFK (away from keyboard) mode (seconds, 0=never). 
        Valid values are: 0, 120, 300, 600, 1800</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>300</real>
    </map>
    <key>AdvanceSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Display advanced parameter settings in snaphot interface</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AgentPause</key>
    <map>
      <key>Comment</key>
      <string>Ask the simulator to stop updating the agent while enabled</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AlertedUnsupportedHardware</key>
    <map>
      <key>Comment</key>
      <string>Set if there's unsupported hardware and we've already done a notification.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AllowMultipleViewers</key>
    <map>
      <key>Comment</key>
      <string>Allow multiple viewers.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AllowTapTapHoldRun</key>
    <map>
      <key>Comment</key>
      <string>Tapping a direction key twice and holding it down makes avatar run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AnimateTextures</key>
    <map>
      <key>Comment</key>
      <string>Enable texture animation (debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AnimationDebug</key>
    <map>
      <key>Comment</key>
      <string>Show active animations in a bubble above avatars head</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AppearanceCameraMovement</key>
    <map>
      <key>Comment</key>
      <string>When entering appearance editing mode, camera zooms in on currently selected portion of avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ApplyColorImmediately</key>
    <map>
      <key>Comment</key>
      <string>Preview selections in color picker immediately</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ApplyTextureImmediately</key>
    <map>
      <key>Comment</key>
      <string>Preview selections in texture picker immediately</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ArrowKeysAlwaysMove</key>
    <map>
      <key>Comment</key>
      <string>While cursor is in chat entry box, arrow keys still control your avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AskedAboutCrashReports</key>
    <map>
      <key>Comment</key>
      <string>Turns off dialog asking if you want to enable crash reporting</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AuctionShowFence</key>
    <map>
      <key>Comment</key>
      <string>When auctioning land, include parcel boundary marker in snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AudioLevelAmbient</key>
    <map>
      <key>Comment</key>
      <string>Audio level of environment sounds</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelDoppler</key>
    <map>
      <key>Comment</key>
      <string>Scale of doppler effect on moving audio sources (1.0 = normal, &lt;1.0 = diminished doppler effect, &gt;1.0 = enhanced doppler effect)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMaster</key>
    <map>
      <key>Comment</key>
      <string>Master audio level, or overall volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMedia</key>
    <map>
      <key>Comment</key>
      <string>Audio level of Quicktime movies</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelMic</key>
    <map>
      <key>Comment</key>
      <string>Audio level of microphone input</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelMusic</key>
    <map>
      <key>Comment</key>
      <string>Audio level of streaming music</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelRolloff</key>
    <map>
      <key>Comment</key>
      <string>Controls the distance-based dropoff of audio volume (fraction or multiple of default audio rolloff)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AudioLevelSFX</key>
    <map>
      <key>Comment</key>
      <string>Audio level of in-world sound effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelUI</key>
    <map>
      <key>Comment</key>
      <string>Audio level of UI sound effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelVoice</key>
    <map>
      <key>Comment</key>
      <string>Audio level of voice chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>AudioLevelWind</key>
    <map>
      <key>Comment</key>
      <string>Audio level of wind noise when standing still</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
	<key>AudioStreamingMedia</key>
    <map>
      <key>Comment</key>
      <string>Enable streaming</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AudioStreamingMusic</key>
    <map>
      <key>Comment</key>
      <string>Enable streaming audio</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>AuditTexture</key>
  <map>
    <key>Comment</key>
    <string>Enable texture auditting.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>AutoAcceptNewInventory</key>
    <map>
      <key>Comment</key>
      <string>Automatically accept new notecards/textures/landmarks</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoLeveling</key>
    <map>
      <key>Comment</key>
      <string>Keep Flycam level.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AutoLoadWebProfiles</key>
    <map>
      <key>Comment</key>
      <string>Automatically load ALL profile webpages without asking first.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoLogin</key>
    <map>
      <key>Comment</key>
      <string>Login automatically using last username/password combination</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoMimeDiscovery</key>
    <map>
      <key>Comment</key>
      <string>Enable viewer mime type discovery of media URLs</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoPilotLocksCamera</key>
    <map>
      <key>Comment</key>
      <string>Keep camera position locked when avatar walks to selected position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutoSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Update snapshot when camera stops moving, or any parameter changes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AutomaticFly</key>
    <map>
      <key>Comment</key>
      <string>Fly by holding jump key or using "Fly" command (FALSE = fly by using "Fly" command only)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AvalinePhoneSeparator</key>
    <map>
      <key>Comment</key>
      <string>Separator of phone parts to have Avaline numbers human readable in Voice Control Panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>-</string>
    </map>
    <key>AvatarAxisDeadZone0</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 0 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone1</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 1 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone2</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 2 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone3</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 3 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone4</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 4 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisDeadZone5</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 5 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>AvatarAxisScale0</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 0 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale1</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 1 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale2</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 2 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale3</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 3 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale4</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 4 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarAxisScale5</key>
    <map>
      <key>Comment</key>
      <string>Avatar axis 5 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>AvatarBacklight</key>
    <map>
      <key>Comment</key>
      <string>Add rim lighting to avatar rendering to approximate shininess of skin</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AvatarFeathering</key>
    <map>
      <key>Comment</key>
      <string>Avatar feathering (less is softer)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>AvatarPickerSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for textures in avatar picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>AvatarBakedTextureTimeout</key>
    <map>
      <key>Comment</key>
      <string>Specifes the maximum time in seconds to wait before sending your baked textures for avatar appearance.  Set to 0 to disable and wait until all baked textures are at highest resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>AvatarSex</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BackgroundYieldTime</key>
    <map>
      <key>Comment</key>
      <string>Amount of time to yield every frame to other applications when SL is not the foreground window (milliseconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>BottomPanelNew</key>
    <map>
      <key>Comment</key>
      <string>Enable the new bottom panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BrowserHomePage</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://www.secondlife.com</string>
    </map>
    <key>BlockAvatarAppearanceMessages</key>
        <map>
        <key>Comment</key>
            <string>Ignores appearance messages (for simulating Ruth)</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>BlockSomeAvatarAppearanceVisualParams</key>
        <map>
        <key>Comment</key>
            <string>Drop around 50% of VisualParam occurances in appearance messages (for simulating Ruth)</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>BrowserProxyAddress</key>
    <map>
      <key>Comment</key>
      <string>Address for the Web Proxy]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>BrowserProxyEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use Web Proxy</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BrowserProxyExclusions</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>BrowserProxyPort</key>
    <map>
      <key>Comment</key>
      <string>Port for Web Proxy</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3128</integer>
    </map>
    <key>BrowserProxySocks45</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>BuildAxisDeadZone0</key>
    <map>
      <key>Comment</key>
      <string>Build axis 0 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone1</key>
    <map>
      <key>Comment</key>
      <string>Build axis 1 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone2</key>
    <map>
      <key>Comment</key>
      <string>Build axis 2 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone3</key>
    <map>
      <key>Comment</key>
      <string>Build axis 3 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone4</key>
    <map>
      <key>Comment</key>
      <string>Build axis 4 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisDeadZone5</key>
    <map>
      <key>Comment</key>
      <string>Build axis 5 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>BuildAxisScale0</key>
    <map>
      <key>Comment</key>
      <string>Build axis 0 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale1</key>
    <map>
      <key>Comment</key>
      <string>Build axis 1 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale2</key>
    <map>
      <key>Comment</key>
      <string>Build axis 2 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale3</key>
    <map>
      <key>Comment</key>
      <string>Build axis 3 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale4</key>
    <map>
      <key>Comment</key>
      <string>Build axis 4 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildAxisScale5</key>
    <map>
      <key>Comment</key>
      <string>Build axis 5 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>BuildFeathering</key>
    <map>
      <key>Comment</key>
      <string>Build feathering (less is softer)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>BulkChangeIncludeAnimations</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeAnimations</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeAnimations</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeAnimations</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect animations</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeBodyParts</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect body parts</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeClothing</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect clothing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeGestures</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect gestures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeNotecards</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect notecards</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeObjects</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeScripts</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect scripts</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeSounds</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect sounds</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeIncludeTextures</key>
    <map>
      <key>Comment</key>
      <string>Bulk permission changes affect textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BulkChangeEveryoneCopy</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be copied by everyone</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeNextOwnerCopy</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be copied by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeNextOwnerModify</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be modified by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeNextOwnerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects can be resold or given away by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>BulkChangeShareWithGroup</key>
    <map>
      <key>Comment</key>
      <string>Bulk changed objects are shared with the currently active group</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ButtonFlashCount</key>
    <map>
      <key>Comment</key>
      <string>Number of flashes after which flashing buttons stay lit up</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>8</integer>
    </map>
    <key>ButtonFlashRate</key>
    <map>
      <key>Comment</key>
      <string>Frequency at which buttons flash (hz)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.25</real>
    </map>
    <key>ButtonHPad</key>
    <map>
      <key>Comment</key>
      <string>Default horizontal spacing between buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>ButtonHeight</key>
    <map>
      <key>Comment</key>
      <string>Default height for normal buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>23</integer>
    </map>
    <key>ButtonHeightSmall</key>
    <map>
      <key>Comment</key>
      <string>Default height for small buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>23</integer>
    </map>
    <key>CacheLocation</key>
    <map>
      <key>Comment</key>
      <string>Controls the location of the local disk cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>CacheLocationTopFolder</key>
    <map>
      <key>Comment</key>
      <string>Controls the top folder location of the local disk cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>	
    <key>CacheLocationTopFolder</key>
    <map>
      <key>Comment</key>
      <string>Controls the location of the local disk cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>	
    <key>CacheSize</key>
    <map>
      <key>Comment</key>
      <string>Controls amount of hard drive space reserved for local file caching in MB</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>CacheValidateCounter</key>
    <map>
      <key>Comment</key>
      <string>Used to distribute cache validation</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CameraMouseWheelZoom</key>
    <map>
      <key>Comment</key>
      <string>Camera zooms in and out with mousewheel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>CameraAngle</key>
    <map>
      <key>Comment</key>
      <string>Camera field of view angle (Radians)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.047197551</real>
    </map>
    <key>CameraOffset</key>
    <map>
      <key>Comment</key>
      <string>Render with camera offset from view frustum (rendering debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CameraOffsetBuild</key>
    <map>
      <key>Comment</key>
      <string>Default camera position relative to focus point when entering build mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>-6.0</real>
        <real>0.0</real>
        <real>6.0</real>
      </array>
    </map>
    <key>CameraOffsetRearView</key>
    <map>
      <key>Comment</key>
      <string>Initial camera offset from avatar in Rear View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>-3.0</real>
        <real>0.0</real>
        <real>0.75</real>
      </array>
    </map>
    <key>CameraOffsetFrontView</key>
    <map>
      <key>Comment</key>
      <string>Initial camera offset from avatar in Front View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>2.2</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>CameraOffsetGroupView</key>
    <map>
      <key>Comment</key>
      <string>Initial camera offset from avatar in Group View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>-1.0</real>
        <real>0.7</real>
        <real>0.5</real>
      </array>
    </map>
    <key>CameraOffsetScale</key>
    <map>
      <key>Comment</key>
      <string>Scales the default offset</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>CameraPosOnLogout</key>
    <map>
      <key>Comment</key>
      <string>Camera position when last logged out (global coordinates)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>CameraPositionSmoothing</key>
    <map>
      <key>Comment</key>
      <string>Smooths camera position over time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>CameraPreset</key>
    <map>
      <key>Comment</key>
      <string>Preset camera position - view (0 - rear, 1 - front, 2 - group)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CertStore</key>
    <map>
      <key>Comment</key>
      <string>Specifies the Certificate Store for certificate trust verification</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>ChatBarStealsFocus</key>
    <map>
      <key>Comment</key>
      <string>Whenever keyboard focus is removed from the UI, and the chat bar is visible, the chat bar takes focus</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatBubbleOpacity</key>
    <map>
      <key>Comment</key>
      <string>Opacity of chat bubble background (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>ChatFontSize</key>
    <map>
      <key>Comment</key>
      <string>Size of chat text in chat console (0 = small, 1 = big)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatFullWidth</key>
    <map>
      <key>Comment</key>
      <string>Chat console takes up full width of SL window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatHistoryTornOff</key>
    <map>
      <key>Comment</key>
      <string>Show chat history window separately from Communicate window.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ChatOnlineNotification</key>
    <map>
      <key>Comment</key>
      <string>Provide notifications for when friend log on and off of SL</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatPersistTime</key>
    <map>
      <key>Comment</key>
      <string>Time for which chat stays visible in console (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>20.0</real>
    </map>
    <key>ChatShowTimestamps</key>
    <map>
      <key>Comment</key>
      <string>Show timestamps in chat</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatVisible</key>
    <map>
      <key>Comment</key>
      <string>Chat bar is visible</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatWindow</key>
    <map>
      <key>Comment</key>
      <string>Show chat in multiple windows(by default) or in one multi-tabbed window(requires restart)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CheesyBeacon</key>
    <map>
      <key>Comment</key>
      <string>Enable cheesy beacon effects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ClientSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>Client settings file name (per install).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>CloseChatOnReturn</key>
    <map>
      <key>Comment</key>
      <string>Close chat after hitting return</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CloseSnapshotOnKeep</key>
    <map>
      <key>Comment</key>
      <string>Close snapshot window after saving snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CmdLineDisableVoice</key>
    <map>
      <key>Comment</key>
      <string>Disable Voice.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CmdLineGridChoice</key>
    <map>
      <key>Comment</key>
      <string>The user's grid choice or ip address.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>CmdLineHelperURI</key>
    <map>
      <key>Comment</key>
      <string>Command line specified helper web CGI prefix to use.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>CmdLineLoginURI</key>
    <map>
      <key>Comment</key>
      <string>Command line specified login server and CGI prefix to use.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
      <array>
        <string />
      </array>
    </map>
    <key>CompressSnapshotsToDisk</key>
    <map>
      <key>Comment</key>
      <string>Compress snapshots saved to disk (Using JPEG 2000)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>    
    <key>ConnectAsGod</key>
    <map>
      <key>Comment</key>
      <string>Log in a god if you have god access.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ConnectionPort</key>
    <map>
      <key>Comment</key>
      <string>Custom connection port number</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>13000</integer>
    </map>
    <key>ConnectionPortEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use the custom connection port?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ConsoleBackgroundOpacity</key>
    <map>
      <key>Comment</key>
      <string>Opacity of chat console (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.700</real>
    </map>
    <key>ConsoleBufferSize</key>
    <map>
      <key>Comment</key>
      <string>Size of chat console history (lines of chat)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>ConsoleMaxLines</key>
    <map>
      <key>Comment</key>
      <string>Max number of lines of chat text visible in console.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>ContactsTornOff</key>
    <map>
      <key>Comment</key>
      <string>Show contacts window separately from Communicate window.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CookiesEnabled</key>
    <map>
      <key>Comment</key>
      <string>Accept cookies from Web sites?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BrowserJavascriptEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable Javascript in the built-in Web browser?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>BrowserPluginsEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable Web plugins in the built-in Web browser?</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ChatBarCustomWidth</key>
    <map>
      <key>Comment</key>
      <string>Stores customized width of chat bar.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CreateToolCopyCenters</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CreateToolCopyRotates</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CreateToolCopySelection</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>CreateToolKeepSelected</key>
    <map>
      <key>Comment</key>
      <string>After using create tool, keep the create tool active</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>Cursor3D</key>
    <map>
      <key>Comment</key>
      <string>Treat Joystick values as absolute positions (not deltas).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>CurrentGrid</key>
    <map>
      <key>Comment</key>
      <string>Currently Selected Grid</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>CustomServer</key>
    <map>
      <key>Comment</key>
      <string>Specifies IP address or hostname of grid to which you connect</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
	<key>DebugAvatarRezTime</key>
	<map>
		<key>Comment</key>
		<string>Display times for avatars to resolve.</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
    <key>DebugBeaconLineWidth</key>
    <map>
      <key>Comment</key>
      <string>Size of lines for Debug Beacons</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DebugInventoryFilters</key>
    <map>
      <key>Comment</key>
      <string>Turn on debugging display for inventory filtering</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugPermissions</key>
    <map>
      <key>Comment</key>
      <string>Log permissions for selected inventory items</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugPluginDisableTimeout</key>
    <map>
      <key>Comment</key>
      <string>Disable the code which watches for plugins that are crashed or hung</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugShowColor</key>
    <map>
      <key>Comment</key>
      <string>Show color under cursor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugShowRenderInfo</key>
    <map>
      <key>Comment</key>
      <string>Show depth buffer contents</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>DebugShowRenderMatrices</key>
  <map>
    <key>Comment</key>
    <string>Display values of current view and projection matrices.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>DebugShowTime</key>
    <map>
      <key>Comment</key>
      <string>Show depth buffer contents</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>DebugShowXUINames</key>
    <map>
      <key>Comment</key>
      <string>Show tooltips with XUI path to widget</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>DebugStatModeFPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePacketLoss</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatMode</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeKTrisDrawnFr</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeKTrisDrawnSec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTotalObjs</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeNewObjs</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTextureCount</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeRawCount</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeGLMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeFormattedMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeRawMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeBoundMem</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePacketsIn</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePacketsOut</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTexture</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeAsset</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeLayers</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeActualIn</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeActualOut</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeVFSPendingOps</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeTimeDialation</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimFPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePhysicsFPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModePinnedObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeLowLODObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeMemoryAllocated</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeAgentUpdatesSec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeMainAgents</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeChildAgents</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimActiveObjects</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimActiveScripts</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimScriptEvents</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimInPPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimOutPPS</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimPendingDownloads</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>SimPendingUploads</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimTotalUnackedBytes</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimFrameMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimNetMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimOtherMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimAgentMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimImagesMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimScriptMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSpareMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsStepMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsShapeUpdateMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSimPhysicsOtherMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimSleepMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugStatModeSimPumpIOMsec</key>
    <map>
      <key>Comment</key>
      <string>Mode of stat in Statistics floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>DebugViews</key>
    <map>
      <key>Comment</key>
      <string>Display debugging info for views.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DebugWindowProc</key>
    <map>
      <key>Comment</key>
      <string>Log windows messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>DefaultFemaleAvatar</key>
	<map>
	  <key>Comment</key>
	  <string>Default Female Avatar</string>
	  <key>Persist</key>
	  <integer>1</integer>
	  <key>Type</key>
	  <string>String</string>
	  <key>Value</key>
	  <string>Female Shape &amp; Outfit</string>
	</map>
	<key>DefaultMaleAvatar</key>
	<map>
	  <key>Comment</key>
	  <string>Default Male Avatar</string>
	  <key>Persist</key>
	  <integer>1</integer>
	  <key>Type</key>
	  <string>String</string>
	  <key>Value</key>
	  <string>Male Shape &amp; Outfit</string>
	</map>

    <key>DefaultObjectTexture</key>
    <map>
      <key>Comment</key>
      <string>Texture used as 'Default' in texture picker. (UUID texture reference)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>89556747-24cb-43ed-920b-47caed15465f</string>
    </map>
    <key>DefaultUploadCost</key>
    <map>
      <key>Comment</key>
      <string>Default sound/image/file upload cost(in case economy data is not available).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>DisableCameraConstraints</key>
    <map>
      <key>Comment</key>
      <string>Disable the normal bounds put on the camera by avatar position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableMouseWarp</key>
    <map>
      <key>Comment</key>
      <string>Disable warping of the mouse to the center of the screen during alt-zoom and mouse look. Useful with certain input devices, mouse sharing programs like Synergy, or running under Parallels.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableRendering</key>
    <map>
      <key>Comment</key>
      <string>Disable GL rendering and GUI (load testing)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisableVerticalSync</key>
    <map>
      <key>Comment</key>
      <string>Update frames as fast as possible (FALSE = update frames between display scans)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayAvatarAgentTarget</key>
    <map>
      <key>Comment</key>
      <string>Show avatar positioning locators (animation debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DisplayChat</key>
    <map>
      <key>Comment</key>
      <string>Display Latest Chat message on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayDebug</key>
    <map>
      <key>Comment</key>
      <string>Display Network Information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Display Console Debug Information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayIM</key>
    <map>
      <key>Comment</key>
      <string>Display Latest IM message on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayLinden</key>
    <map>
      <key>Comment</key>
      <string>Display Account Information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayRegion</key>
    <map>
      <key>Comment</key>
      <string>Display Location information on LCD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DisplayTimecode</key>
    <map>
      <key>Comment</key>
      <string>Display timecode on screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>Disregard128DefaultDrawDistance</key>
    <map>
      <key>Comment</key>
      <string>Whether to use the auto default to 128 draw distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>Disregard96DefaultDrawDistance</key>
    <map>
      <key>Comment</key>
      <string>Whether to use the auto default to 96 draw distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>DoubleClickAutoPilot</key>
    <map>
      <key>Comment</key>
      <string>Enable double-click auto pilot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DragAndDropToolTipDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before displaying tooltip when performing drag and drop operation</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.10000000149</real>
    </map>
    <key>DragAndDropDistanceThreshold</key>
    <map>
      <key>Comment</key>
      <string>Number of pixels that mouse should move before triggering drag and drop mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>DropShadowButton</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for buttons (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>DropShadowFloater</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for floaters (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>DropShadowSlider</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for sliders (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>DropShadowTooltip</key>
    <map>
      <key>Comment</key>
      <string>Drop shadow width for tooltips (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>DumpVFSCaches</key>
    <map>
      <key>Comment</key>
      <string>Dump VFS caches on startup.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>DynamicCameraStrength</key>
    <map>
      <key>Comment</key>
      <string>Amount camera lags behind avatar motion (0 = none, 30 = avatar velocity)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2.0</real>
    </map>
    <key>EditCameraMovement</key>
    <map>
      <key>Comment</key>
      <string>When entering build mode, camera moves up above avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EditLinkedParts</key>
    <map>
      <key>Comment</key>
      <string>Select individual parts of linked objects</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EnableRippleWater</key>
    <map>
      <key>Comment</key>
      <string>Whether to use ripple water shader or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnableTextureAtlas</key>
    <map>
      <key>Comment</key>
      <string>Whether to use texture atlas or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>EnableVoiceChat</key>
    <map>
      <key>Comment</key>
      <string>Enable talking to other residents with a microphone</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>EnergyFromTop</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>20</integer>
    </map>
    <key>EnergyHeight</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>40</integer>
    </map>
    <key>EnergyWidth</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>175</integer>
    </map>
    <key>EveryoneCopy</key>
      <map>
        <key>Comment</key>
        <string>Everyone can copy the newly created objects</string>
        <key>Persist</key>
        <integer>1</integer>
        <key>Type</key>
        <string>Boolean</string>
        <key>Value</key>
        <integer>0</integer>
    </map>
    <key>FPSLogFrequency</key>
    <map>
      <key>Comment</key>
      <string>Seconds between display of FPS in log (0 for never)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>60.0</real>
    </map>
    <key>FPSLogFrequency</key>
        <map>
        <key>Comment</key>
            <string>Seconds between display of FPS in log (0 for never)</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>10.0</real>
        </map>
    <key>FilterItemsPerFrame</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of inventory items to match against search filter every frame (lower to increase framerate while searching, higher to improve search speed)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>500</integer>
    </map>
    <key>FindLandArea</key>
    <map>
      <key>Comment</key>
      <string>Enables filtering of land search results by area</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FindLandPrice</key>
    <map>
      <key>Comment</key>
      <string>Enables filtering of land search results by price</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FindLandType</key>
    <map>
      <key>Comment</key>
      <string>Controls which type of land you are searching for in Find Land interface ("All", "Auction", "For Sale")</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>All</string>
    </map>
    <key>FindPeopleOnline</key>
    <map>
      <key>Comment</key>
      <string>Limits people search to only users who are logged on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FindPlacesPictures</key>
    <map>
      <key>Comment</key>
      <string>Display only results of find places that have pictures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FirstLoginThisInstall</key>
    <map>
      <key>Comment</key>
      <string>Specifies that you have not successfully logged in since you installed the latest update</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FirstName</key>
    <map>
      <key>Comment</key>
      <string>Login first name</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>FirstPersonAvatarVisible</key>
    <map>
      <key>Comment</key>
      <string>Display avatar and attachments below neck while in mouselook</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FirstRunThisInstall</key>
    <map>
      <key>Comment</key>
      <string>Specifies that you have not run the viewer since you installed the latest update</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FirstSelectedDisabledPopups</key>
    <map>
      <key>Comment</key>
      <string>Return false if there is not disabled popup selected in the list of floater preferences popups</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>	
	<key>FirstSelectedEnabledPopups</key>
    <map>
      <key>Comment</key>
      <string>Return false if there is not enable popup selected in the list of floater preferences popups</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>		
    <key>FixedWeather</key>
    <map>
      <key>Comment</key>
      <string>Weather effects do not change over time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FloaterActiveSpeakersSortAscending</key>
    <map>
      <key>Comment</key>
      <string>Whether to sort up or down</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FloaterActiveSpeakersSortColumn</key>
    <map>
      <key>Comment</key>
      <string>Column name to sort on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>speaking_status</string>
    </map>
    <key>FloaterMapNorth</key>
    <map>
      <key>Comment</key>
      <string>Floater Map North Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>N</string>
    </map>
    <key>FloaterMapNorthEast</key>
    <map>
      <key>Comment</key>
      <string>Floater Map North-East Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>NE</string>
    </map>
    <key>FloaterMapNorthWest</key>
    <map>
      <key>Comment</key>
      <string>Floater Map North-West Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>NW</string>
    </map>
    <key>FloaterMapEast</key>
    <map>
      <key>Comment</key>
      <string>Floater Map East Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>E</string>
    </map>
    <key>FloaterMapWest</key>
    <map>
      <key>Comment</key>
      <string>Floater Map West Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>W</string>
    </map>
    <key>FloaterMapSouth</key>
    <map>
      <key>Comment</key>
      <string>Floater Map South Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>S</string>
    </map>
    <key>FloaterMapSouthEast</key>
    <map>
      <key>Comment</key>
      <string>Floater Map South-East Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>SE</string>
    </map>
    <key>FloaterMapSouthWest</key>
    <map>
      <key>Comment</key>
      <string>Floater Map South-West Label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>SW</string>
    </map>
  
    <key>FloaterStatisticsRect</key>
    <map>
      <key>Comment</key>
      <string>Rectangle for chat history</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Rect</string>
      <key>Value</key>
      <array>
        <integer>0</integer>
        <integer>400</integer>
        <integer>250</integer>
        <integer>0</integer>
      </array>
    </map>
    <key>FlycamAbsolute</key>
    <map>
      <key>Comment</key>
      <string>Treat Flycam values as absolute positions (not deltas).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FlycamAxisDeadZone0</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 0 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone1</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 1 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone2</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 2 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone3</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 3 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone4</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 4 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone5</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 5 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisDeadZone6</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 6 dead zone.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>FlycamAxisScale0</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 0 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale1</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 1 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale2</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 2 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale3</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 3 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale4</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 4 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale5</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 5 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamAxisScale6</key>
    <map>
      <key>Comment</key>
      <string>Flycam axis 6 scaler.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FlycamFeathering</key>
    <map>
      <key>Comment</key>
      <string>Flycam feathering (less is softer)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>FlycamZoomDirect</key>
    <map>
      <key>Comment</key>
      <string>Map flycam zoom axis directly to camera zoom.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FlyingAtExit</key>
    <map>
      <key>Comment</key>
      <string>Was flying when last logged out, so fly when logging in</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FocusOffsetRearView</key>
    <map>
      <key>Comment</key>
      <string>Initial focus point offset relative to avatar for the camera preset Rear View (x-axis is forward)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>1.0</real>
      </array>
    </map>
    <key>FocusOffsetFrontView</key>
    <map>
      <key>Comment</key>
      <string>Initial focus point offset relative to avatar for the camera preset Front View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>FocusOffsetGroupView</key>
    <map>
      <key>Comment</key>
      <string>Initial focus point offset relative to avatar for the camera preset Group View</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>1.5</real>
        <real>0.7</real>
        <real>1.0</real>
      </array>
    </map>
    <key>FocusPosOnLogout</key>
    <map>
      <key>Comment</key>
      <string>Camera focus point when last logged out (global coordinates)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3D</string>
      <key>Value</key>
      <array>
        <real>0.0</real>
        <real>0.0</real>
        <real>0.0</real>
      </array>
    </map>
    <key>FolderAutoOpenDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before automatically expanding the folder under the mouse when performing inventory drag and drop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.75</real>
    </map>
    <key>FolderLoadingMessageWaitTime</key>
    <map>
      <key>Comment</key>
      <string>Seconds to wait before showing the LOADING... text in folder views</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>FontMonospace</key>
    <map>
      <key>Comment</key>
      <string>Name of monospace font that definitely exists (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>DejaVuSansMono.ttf</string>
    </map>
    <key>FontSansSerif</key>
    <map>
      <key>Comment</key>
      <string>Name of primary sans-serif font that definitely exists (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>MtBkLfRg.ttf</string>
    </map>
    <key>FontSansSerifBundledFallback</key>
    <map>
      <key>Comment</key>
      <string>Name of secondary sans-serif font that definitely exists (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>DejaVuSansCondensed.ttf</string>
    </map>
    <key>FontSansSerifBold</key>
    <map>
      <key>Comment</key>
      <string>Name of bold font (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>MtBdLfRg.ttf</string>
    </map>
    <key>FontSansSerifFallback</key>
    <map>
      <key>Comment</key>
      <string>Name of sans-serif font (Truetype file name)</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>FontSansSerifFallbackScale</key>
    <map>
      <key>Comment</key>
      <string>Scale of fallback font relative to huge font (fraction of huge font size)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>FontScreenDPI</key>
    <map>
      <key>Comment</key>
      <string>Font resolution, higher is bigger (pixels per inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>96.0</real>
    </map>
    <key>FontSizeHuge</key>
    <map>
      <key>Comment</key>
      <string>Size of huge font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>16.0</real>
    </map>
    <key>FontSizeLarge</key>
    <map>
      <key>Comment</key>
      <string>Size of large font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>12.0</real>
    </map>
    <key>FontSizeMedium</key>
    <map>
      <key>Comment</key>
      <string>Size of medium font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>FontSizeMonospace</key>
    <map>
      <key>Comment</key>
      <string>Size of monospaced font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>8.1</real>
    </map>
    <key>FontSizeSmall</key>
    <map>
      <key>Comment</key>
      <string>Size of small font (points, or 1/72 of an inch)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>9.0</real>
    </map>
    <key>ForceShowGrid</key>
    <map>
      <key>Comment</key>
      <string>Always show grid dropdown on login screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ForceMandatoryUpdate</key>
    <map>
      <key>Comment</key>
      <string>For QA: On next startup, forces the auto-updater to run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FreezeTime</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FullScreen</key>
    <map>
      <key>Comment</key>
      <string>Run SL in fullscreen mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>FullScreenAspectRatio</key>
    <map>
      <key>Comment</key>
      <string>Aspect ratio of fullscreen display (width / height)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.33329999447</real>
    </map>
    <key>FullScreenAutoDetectAspectRatio</key>
    <map>
      <key>Comment</key>
      <string>Automatically detect proper aspect ratio for fullscreen display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FullScreenHeight</key>
    <map>
      <key>Comment</key>
      <string>Fullscreen resolution in height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>768</integer>
    </map>
    <key>FullScreenWidth</key>
    <map>
      <key>Comment</key>
      <string>Fullscreen resolution in width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>GesturesMarketplaceURL</key>
    <map>
      <key>Comment</key>
      <string>URL to the Gestures Marketplace</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://www.xstreetsl.com/modules.php?name=Marketplace&amp;CategoryID=233</string>
    </map>
    <key>GridCrossSections</key>
    <map>
      <key>Comment</key>
      <string>Highlight cross sections of prims with grid manipulation plane.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GridDrawSize</key>
    <map>
      <key>Comment</key>
      <string>Visible extent of 2D snap grid (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>12.0</real>
    </map>
    <key>GridMode</key>
    <map>
      <key>Comment</key>
      <string>Snap grid reference frame (0 = world, 1 = local, 2 = reference object)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GridOpacity</key>
    <map>
      <key>Comment</key>
      <string>Grid line opacity (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.699999988079</real>
    </map>
    <key>GridResolution</key>
    <map>
      <key>Comment</key>
      <string>Size of single grid step (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>GridSubUnit</key>
    <map>
      <key>Comment</key>
      <string>Display fractional grid steps, relative to grid size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>GridSubdivision</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of times to divide single snap grid unit when GridSubUnit is true</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>32</integer>
    </map>
    <key>GroupNotifyBoxHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of group notice messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>260</integer>
    </map>
    <key>GroupNotifyBoxWidth</key>
    <map>
      <key>Comment</key>
      <string>Width of group notice messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>305</integer>
    </map>
    <key>HelpUseLocal</key>
    <map>
      <key>Comment</key>
      <string>If set, always use this for help: skins/default/html/[LANGUAGE]/help-offline/index.html</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>HelpURLFormat</key>
    <map>
      <key>Comment</key>
      <string>URL pattern for help page; arguments will be encoded; see llviewerhelp.cpp:buildHelpURL for arguments</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://viewer-help.secondlife.com/[LANGUAGE]/[CHANNEL]/[VERSION]/[TOPIC][DEBUG_MODE]</string>
    </map>
    <key>HomeSidePanelURL</key>
    <map>
      <key>Comment</key>
      <string>URL for the web page to display in the Home side panel</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://viewer-sidebar.secondlife.com/sidebar.html?p=[AUTH_TOKEN]&amp;lang=[LANGUAGE]&amp;channel=[CHANNEL]&amp;version=[VERSION]&amp;major=[VERSION_MAJOR]&amp;minor=[VERSION_MINOR]&amp;patch=[VERSION_PATCH]&amp;build=[VERSION_BUILD]&amp;firstlogin=[FIRST_LOGIN]</string>
    </map>
    <key>SearchURL</key>
    <map>
      <key>Comment</key>
      <string>URL for Search website, displayed in the Find floater</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://search.secondlife.com/viewer/[CATEGORY]?q=[QUERY]&amp;p=[AUTH_TOKEN]&amp;r=[MATURITY]&amp;lang=[LANGUAGE]&amp;g=[GODLIKE]&amp;sid=[SESSION_ID]&amp;rid=[REGION_ID]&amp;pid=[PARCEL_ID]&amp;channel=[CHANNEL]&amp;version=[VERSION]&amp;major=[VERSION_MAJOR]&amp;minor=[VERSION_MINOR]&amp;patch=[VERSION_PATCH]&amp;build=[VERSION_BUILD]</string>
    </map>
    <key>HighResSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Double resolution of snapshot from current window resolution</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>HideSelectedObjects</key>
    <map>
      <key>Comment</key>
      <string>Hide Selected Objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>	
    <key>HtmlHelpLastPage</key>
    <map>
      <key>Comment</key>
      <string>Last URL visited via help system</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>IMShowTimestamps</key>
    <map>
      <key>Comment</key>
      <string>Show timestamps in IM</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>IMShowControlPanel</key>
    <map>
      <key>Comment</key>
      <string>Show IM Control Panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>IgnoreAllNotifications</key>
    <map>
      <key>Comment</key>
      <string>Ignore all notifications so we never need user input on them.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>  
    <key>IgnorePixelDepth</key>
    <map>
      <key>Comment</key>
      <string>Ignore pixel depth settings.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ImagePipelineUseHTTP</key>
    <map>
      <key>Comment</key>
      <string>If TRUE use HTTP GET to fetch textures from the server</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>InBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Incoming bandwidth throttle (bps)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
     <key>InspectorFadeTime</key>
    <map>
      <key>Comment</key>
      <string>Fade out timing for inspectors</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map> 
	<key>InspectorShowTime</key>
    <map>
      <key>Comment</key>
      <string>Stay timing for inspectors</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>3.0</real>
    </map> 
    <key>InstallLanguage</key>
    <map>
      <key>Comment</key>
      <string>Language passed from installer (for UI)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>InventoryAutoOpenDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before automatically opening inventory when mouse is over inventory button when performing inventory drag and drop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
	<key>InventoryLinking</key>
	<map>
		<key>Comment</key>
		<string>Enable ability to create links to folders and items via "Paste as link".</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
    <key>InventorySortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>7</integer>
    </map>
    <key>InvertMouse</key>
    <map>
      <key>Comment</key>
      <string>When in mouselook, moving mouse up looks down and vice verse (FALSE = moving up looks up)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickAvatarEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables the Joystick to control Avatar movement.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>JoystickAxis0</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 0 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>JoystickAxis1</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 1 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickAxis2</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 2 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>JoystickAxis3</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 3 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>JoystickAxis4</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 4 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>JoystickAxis5</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 5 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>JoystickAxis6</key>
    <map>
      <key>Comment</key>
      <string>Flycam hardware axis mapping for internal axis 6 ([0, 5]).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>JoystickBuildEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables the Joystick to move edited objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables Joystick Input.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>JoystickFlycamEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enables the Joystick to control the flycam.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>JoystickInitialized</key>
    <map>
      <key>Comment</key>
      <string>Whether or not a joystick has been detected and initiailized.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>JoystickMouselookYaw</key>
    <map>
      <key>Comment</key>
        <string>Pass joystick yaw to scripts in Mouselook.</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>Boolean</string>
      <key>Value</key>
         <integer>1</integer>
    </map>
    <key>JoystickRunThreshold</key>
    <map>
      <key>Comment</key>
        <string>Input threshold to initiate running</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>F32</string>
      <key>Value</key>
        <real>0.25</real>
      </map>
    <key>KeepAspectForSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Use full window when taking snapshot, regardless of requested image size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LandBrushSize</key>
    <map>
      <key>Comment</key>
        <string>Size of affected region when using teraform tool</string>
      <key>Persist</key>
        <integer>1</integer>
      <key>Type</key>
        <string>F32</string>
      <key>Value</key>
        <real>2.0</real>
    </map>
    <key>LCDDestination</key>
    <map>
      <key>Comment</key>
      <string>Which LCD to use</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LSLFindCaseInsensitivity</key>
        <map>
        <key>Comment</key>
            <string>Use case insensitivity when searching in LSL editor</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>0</integer>
        </map>
    <key>LSLHelpURL</key>
    <map>
      <key>Comment</key>
      <string>URL that points to LSL help files, with [LSL_STRING] corresponding to the referenced LSL function or keyword</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://wiki.secondlife.com/wiki/[LSL_STRING]</string>
    </map>
    <key>LagMeterShrunk</key>
    <map>
      <key>Comment</key>
      <string>Last large/small state for lag meter</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>Language</key>
    <map>
      <key>Comment</key>
      <string>Language specifier (for UI)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>LanguageIsPublic</key>
        <map>
        <key>Comment</key>
            <string>Let other residents see our language information</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>LastGPUClass</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] previous GPU class for tracking hardware changes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>LastFeatureVersion</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Version number for tracking hardware changes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LastFindPanel</key>
    <map>
      <key>Comment</key>
      <string>Controls which find operation appears by default when clicking "Find" button </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>find_all_panel</string>
    </map>
    <key>LastName</key>
    <map>
      <key>Comment</key>
      <string>Login last name</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>LastPrefTab</key>
    <map>
      <key>Comment</key>
      <string>Last selected tab in preferences window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LastMediaSettingsTab</key>
    <map>
      <key>Comment</key>
      <string>Last selected tab in media settings window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LastRunVersion</key>
    <map>
      <key>Comment</key>
      <string>Version number of last instance of the viewer that you ran</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0.0.0</string>
    </map>
  
    <key>LastSnapshotToEmailHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last email snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>768</integer>
    </map>
    <key>LastSnapshotToEmailWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last email snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>LastSnapshotToDiskHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last disk snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>768</integer>
    </map>
    <key>LastSnapshotToDiskWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last disk snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>LastSnapshotToInventoryHeight</key>
    <map>
      <key>Comment</key>
      <string>The height of the last texture snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>LastSnapshotToInventoryWidth</key>
    <map>
      <key>Comment</key>
      <string>The width of the last texture snapshot, in px</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>LastSnapshotType</key>
    <map>
      <key>Comment</key>
      <string>Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LeftClickShowMenu</key>
    <map>
      <key>Comment</key>
      <string>Left click opens pie menu (FALSE = left click touches or grabs object)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LimitDragDistance</key>
    <map>
      <key>Comment</key>
      <string>Limit translation of object via translate tool</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LimitSelectDistance</key>
    <map>
      <key>Comment</key>
      <string>Disallow selection of objects beyond max select distance</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LipSyncAah</key>
    <map>
      <key>Comment</key>
      <string>Aah (jaw opening) babble loop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>257998776531013446642343</string>
    </map>
    <key>LipSyncAahPowerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Transfer curve for Voice Interface power to aah lip sync amplitude</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0000123456789</string>
    </map>
    <key>LipSyncEnabled</key>
    <map>
      <key>Comment</key>
      <string>0 disable lip-sync, 1 enable babble loop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>LipSyncOoh</key>
    <map>
      <key>Comment</key>
      <string>Ooh (mouth width) babble loop</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>1247898743223344444443200000</string>
    </map>
    <key>LipSyncOohAahRate</key>
    <map>
      <key>Comment</key>
      <string>Rate to babble Ooh and Aah (/sec)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>24.0</real>
    </map>
    <key>LipSyncOohPowerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Transfer curve for Voice Interface power to ooh lip sync amplitude</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0012345566778899</string>
    </map>
    <key>LocalCacheVersion</key>
    <map>
      <key>Comment</key>
      <string>Version number of cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>LoginSRVTimeout</key>
  <map>
    <key>Comment</key>
    <string>Duration in seconds of the login SRV request timeout</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>10.0</real>
  </map>
  <key>LoginSRVPump</key>
  <map>
    <key>Comment</key>
    <string>Name of the message pump that handles SRV request</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>String</string>
    <key>Value</key>
    <string>LLAres</string>
  </map>
  <key>LogMessages</key>
    <map>
      <key>Comment</key>
      <string>Log network traffic</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LoginAsGod</key>
    <map>
      <key>Comment</key>
      <string>Attempt to login with god powers (Linden accounts only)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LoginLocation</key>
    <map>
      <key>Comment</key>
      <string>Login location ('last', 'home')</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>last</string>
    </map>
    <key>LoginPage</key>
    <map>
      <key>Comment</key>
      <string>Login authentication page.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>LosslessJ2CUpload</key>
    <map>
      <key>Comment</key>
      <string>Use lossless compression for small image uploads</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MainloopTimeoutDefault</key>
    <map>
      <key>Comment</key>
      <string>Timeout duration for mainloop lock detection, in seconds.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>20.0</real>
    </map>
    <key>MapOverlayIndex</key>
    <map>
      <key>Comment</key>
      <string>Currently selected world map type</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MapScale</key>
    <map>
      <key>Comment</key>
      <string>World map zoom level (pixels per region)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>128.0</real>
    </map>
    <key>MapServerURL</key>
    <map>
      <key>Comment</key>
      <string>World map URL template for locating map tiles</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>http://map.secondlife.com.s3.amazonaws.com/</string>
    </map>
    <key>MapShowEvents</key>
    <map>
      <key>Comment</key>
      <string>Show events on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowInfohubs</key>
    <map>
      <key>Comment</key>
      <string>Show infohubs on the world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowLandForSale</key>
    <map>
      <key>Comment</key>
      <string>Show land for sale on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MapShowPeople</key>
    <map>
      <key>Comment</key>
      <string>Show other users on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MapShowTelehubs</key>
    <map>
      <key>Comment</key>
      <string>Show telehubs on world map</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>Marker</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>MarketplaceURL</key>
    <map>
      <key>Comment</key>
      <string>URL to the Marketplace</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>https://www.xstreetsl.com/modules.php?name=Marketplace</string>
    </map>    
    <key>MaxDragDistance</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowed translation distance in a single operation of translate tool (meters from start point)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>48.0</real>
    </map>
    <key>MaxSelectDistance</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowed selection distance (meters from avatar)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>64.0</real>
    </map>
    <key>MeanCollisionBump</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse of being bumped by an object or avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MeanCollisionPhysical</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse from a physical object</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MeanCollisionPushObject</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse of being pushed by a scripted object</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MeanCollisionScripted</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse from a scripted object</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MeanCollisionSelected</key>
    <map>
      <key>Comment</key>
      <string>You have experienced an abuse of being pushed via a selected object</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>MediaControlFadeTime</key>
  <map>
    <key>Comment</key>
    <string>Amount of time (in seconds) that the media control fades</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.5</real>
  </map>
  <key>MediaControlTimeout</key>
  <map>
    <key>Comment</key>
    <string>Amount of time (in seconds) for media controls to fade with no mouse activity</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>3.0</real>
  </map>
  <key>MediaOnAPrimUI</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to show the "link sharing" UI</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>MediaPerformanceManagerDebug</key>
  <map>
    <key>Comment</key>
    <string>Whether to show debug data for the media performance manager in the nearby media list.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>MediaShowOnOthers</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to show media on other avatars</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>MediaShowOutsideParcel</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to show media from outside the current parcel</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>MediaShowWithinParcel</key>
  <map>
    <key>Comment</key>
    <string>Whether or not to show media within the current parcel</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>MediaTentativeAutoPlay</key>
  <map>
    <key>Comment</key>
    <string>This is a tentative flag that may be temporarily set off by the user, until she teleports</string>
    <key>Persist</key>
    <integer>0</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>
  <key>MemoryLogFrequency</key>
        <map>
        <key>Comment</key>
            <string>Seconds between display of Memory in log (0 for never)</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>600.0</real>
        </map>
    <key>MemProfiling</key>
    <map>
      <key>Comment</key>
      <string>You want to use tcmalloc's memory profiling options.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>  
    <key>MenuAccessKeyTime</key>
    <map>
      <key>Comment</key>
      <string>Time (seconds) in which the menu key must be tapped to move focus to the menu bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>MenuBarHeight</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>18</integer>
    </map>
    <key>MenuBarWidth</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>410</integer>
    </map>
    <key>MePanelOpened</key>
    <map>
      <key>Comment</key>
      <string>Indicates that Me Panel was opened at least once after Viewer was installed</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <real>0</real>
    </map>
    <key>MigrateCacheDirectory</key>
    <map>
      <key>Comment</key>
      <string>Check for old version of disk cache to migrate to current location</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MiniMapPrimMaxRadius</key>
    <map>
      <key>Comment</key>
      <string>Radius of the largest prim to show on the MiniMap. Increasing beyond 256 may cause client lag.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>256.0</real>
    </map>
    <key>MiniMapRotate</key>
    <map>
      <key>Comment</key>
      <string>Rotate miniature world map to avatar direction</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>MiniMapScale</key>
    <map>
      <key>Comment</key>
      <string>Miniature world map zoom level (pixels per region)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>128.0</real>
    </map>
    <key>MouseSensitivity</key>
    <map>
      <key>Comment</key>
      <string>Controls responsiveness of mouse when in mouselook mode (fraction or multiple of default mouse sensitivity)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>3.0</real>
    </map>
    <key>MouseSmooth</key>
    <map>
      <key>Comment</key>
      <string>Smooths out motion of mouse when in mouselook mode.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MouseSun</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteAmbient</key>
    <map>
      <key>Comment</key>
      <string>Ambient sound effects, such as wind noise, play at 0 volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteAudio</key>
    <map>
      <key>Comment</key>
      <string>All audio plays at 0 volume (streaming audio still takes up bandwidth, for example)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteMedia</key>
    <map>
      <key>Comment</key>
      <string>Media plays at 0 volume (streaming audio still takes up bandwidth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteMusic</key>
    <map>
      <key>Comment</key>
      <string>Music plays at 0 volume (streaming audio still takes up bandwidth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteSounds</key>
    <map>
      <key>Comment</key>
      <string>Sound effects play at 0 volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteUI</key>
    <map>
      <key>Comment</key>
      <string>UI sound effects play at 0 volume</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteVoice</key>
    <map>
      <key>Comment</key>
      <string>Voice plays at 0 volume (streaming audio still takes up bandwidth)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>MuteWhenMinimized</key>
    <map>
      <key>Comment</key>
      <string>Mute audio when SL window is minimized</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>MyOutfitsAutofill</key>
	<map>
		<key>Comment</key>
		<string>Always autofill My Outfits from library when empty (else happens just once).</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
    <key>NearMeRange</key>
    <map>
      <key>Comment</key>
      <string>Search radius for nearby avatars</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <integer>130</integer>
    </map>
    <key>NextOwnerCopy</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects can be copied by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NextOwnerModify</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects can be modified by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NextOwnerTransfer</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects can be resold or given away by next owner</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NewCacheLocation</key>
    <map>
      <key>Comment</key>
      <string>Change the location of the local disk cache to this</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>NewCacheLocationTopFolder</key>
    <map>
      <key>Comment</key>
      <string>Change the top folder location of the local disk cache to this</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>	
    <key>NextLoginLocation</key>
    <map>
      <key>Comment</key>
      <string>Location to log into by default.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>NoAudio</key>
    <map>
      <key>Comment</key>
      <string>Disable audio playback.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoHardwareProbe</key>
    <map>
      <key>Comment</key>
      <string>Disable hardware probe.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoInventoryLibrary</key>
    <map>
      <key>Comment</key>
      <string>Do not request inventory library.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoPreload</key>
    <map>
      <key>Comment</key>
      <string>Disable sound and image preload.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NoVerifySSLCert</key>
    <map>
      <key>Comment</key>
      <string>Do not verify SSL peers.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NotifyBoxHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of notification messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>200</integer>
    </map>
    <key>NotifyBoxWidth</key>
    <map>
      <key>Comment</key>
      <string>Width of notification messages</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>305</integer>
    </map>
    <key>NotificationToastLifeTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a notification toast exists</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>NotificationTipToastLifeTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a notification tip toast exist</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>ToastFadingTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a toast is fading </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NearbyToastFadingTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a nearby chat toast is fading </string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>NearbyToastLifeTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a nearby chat toast exists</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>23</integer>
    </map>
    <key>StartUpToastLifeTime</key>
    <map>
      <key>Comment</key>
      <string>Number of seconds while a StartUp toast exist</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>ToastGap</key>
    <map>
      <key>Comment</key>
      <string>Gap between toasts on a screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>ToastButtonWidth</key>
    <map>
      <key>Comment</key>
      <string>Default width of buttons in the toast. 
      Notes:
      If required width will be less then this one, a button will be reshaped to default size , otherwise to required
      Change of this parameter will affect the layout of buttons in notification toast.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>90</integer>
    </map>
    <key>ChannelBottomPanelMargin</key>
    <map>
      <key>Comment</key>
      <string>Space from a lower toast to the Bottom Tray</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>35</integer>
    </map>
    <key>NotificationChannelRightMargin</key>
    <map>
      <key>Comment</key>
      <string>Space between toasts and a right border of an area where they can appear</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>5</integer>
    </map>
    <key>NotificationChannelHeightRatio</key>
    <map>
      <key>Comment</key>
      <string>Notification channel and World View ratio(0.0 - always show 1 notification, 1.0 - max ratio).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>OverflowToastHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of an overflow toast</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>72</integer>
    </map>
    <key>NotifyMoneyChange</key>
    <map>
      <key>Comment</key>
      <string>Pop up notifications for all L$ transactions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NotifyTipDuration</key>
    <map>
      <key>Comment</key>
      <string>Length of time that notification tips stay on screen (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>4.0</real>
    </map>
    <key>NumSessions</key>
    <map>
      <key>Comment</key>
      <string>Number of successful logins to Second Life</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NumpadControl</key>
    <map>
      <key>Comment</key>
      <string>How numpad keys control your avatar. 0 = Like the normal arrow keys, 1 = Numpad moves avatar when numlock is off, 2 = Numpad moves avatar regardless of numlock (use this if you have no numlock)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatAdvanced</key>
    <map>
      <key>Comment</key>
      <string>Expand advanced performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatBasic</key>
    <map>
      <key>Comment</key>
      <string>Expand basic performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatNet</key>
    <map>
      <key>Comment</key>
      <string>Expand network stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatRender</key>
    <map>
      <key>Comment</key>
      <string>Expand render stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatSim</key>
    <map>
      <key>Comment</key>
      <string>Expand simulator performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OpenDebugStatTexture</key>
    <map>
      <key>Comment</key>
      <string>Expand Texture performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatPhysicsDetails</key>
    <map>
      <key>Comment</key>
      <string>Expand Physics Details performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatSimTime</key>
    <map>
      <key>Comment</key>
      <string>Expand Simulator Time performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OpenDebugStatSimTimeDetails</key>
    <map>
      <key>Comment</key>
      <string>Expand Simulator Time Details performance stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>OutBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Expand render stats display</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>OutBandwidth</key>
    <map>
      <key>Comment</key>
      <string>Outgoing bandwidth throttle (bps)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>OverlayTitle</key>
    <map>
      <key>Comment</key>
      <string>Controls watermark text message displayed on screen when "ShowOverlayTitle" is enabled (one word, underscores become spaces)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Set_via_OverlayTitle_in_settings.xml</string>
    </map>
    <key>PTTCurrentlyEnabled</key>
    <map>
      <key>Comment</key>
      <string>Use Push to Talk mode</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PacketDropPercentage</key>
    <map>
      <key>Comment</key>
      <string>Percentage of packets dropped by the client.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>ParcelMediaAutoPlayEnable</key>
    <map>
      <key>Comment</key>
      <string>Auto play parcel media when available</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ParticipantListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide people icons in participant list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PerAccountSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>Persisted client settings file name (per user).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>PermissionsCautionEnabled</key>
    <map>
      <key>Comment</key>
      <string>When enabled, changes the handling of script permission requests to help avoid accidental granting of certain permissions, such as the debit permission</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PermissionsCautionNotifyBoxHeight</key>
    <map>
      <key>Comment</key>
      <string>Height of caution-style notification messages</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>344</integer>
    </map>
    <key>PickerContextOpacity</key>
    <map>
      <key>Comment</key>
      <string>Controls overall opacity of context frustrum connecting color and texture pickers with their swatches</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.34999999404</real>
    </map>
    <key>PicksPerSecondMouseMoving</key>
    <map>
      <key>Comment</key>
      <string>How often to perform hover picks while the mouse is moving (picks per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>5.0</real>
    </map>
    <key>PicksPerSecondMouseStationary</key>
    <map>
      <key>Comment</key>
      <string>How often to perform hover picks while the mouse is stationary (picks per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>PieMenuLineWidth</key>
    <map>
      <key>Comment</key>
      <string>Width of lines in pie menu display (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2.5</real>
    </map>
    <key>PingInterpolate</key>
    <map>
      <key>Comment</key>
      <string>Extrapolate object position along velocity vector based on ping delay</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PitchFromMousePosition</key>
    <map>
      <key>Comment</key>
      <string>Vertical range over which avatar head tracks mouse position (degrees of head rotation from top of window to bottom)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>90.0</real>
    </map>
    <key>PlayTypingAnim</key>
    <map>
      <key>Comment</key>
      <string>Your avatar plays the typing animation whenever you type in the chat bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PluginAttachDebuggerToPlugins</key>
    <map>
      <key>Comment</key>
      <string>If true, attach a debugger session to each plugin process as it's launched.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PluginInstancesCPULimit</key>
    <map>
      <key>Comment</key>
      <string>Amount of total plugin CPU usage before inworld plugins start getting turned down to "slideshow" priority.  Set to 0 to disable this check.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.9</real>
    </map>
    
   <key>PlainTextChatHistory</key>
    <map>
      <key>Comment</key>
      <string>Enable/Disable plain text chat history style</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    
    <key>PluginInstancesLow</key>
    <map>
      <key>Comment</key>
      <string>Limit on the number of inworld media plugins that will run at "low" priority</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>PluginInstancesNormal</key>
    <map>
      <key>Comment</key>
      <string>Limit on the number of inworld media plugins that will run at "normal" or higher priority</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>PluginInstancesTotal</key>
    <map>
      <key>Comment</key>
      <string>Hard limit on the number of plugins that will be instantiated at once for inworld media</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>8</integer>
    </map>

   <key>PluginUseReadThread</key>
    <map>
      <key>Comment</key>
      <string>Use a separate thread to read incoming messages from plugins</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>

    <key>PrecachingDelay</key>
    <map>
      <key>Comment</key>
      <string>Delay when logging in to load world before showing it (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>6.0</real>
    </map>
	<key>PreferredMaturity</key>
    <map>
      <key>Comment</key>
      <string>Setting for the user's preferred maturity level (consts in indra_constants.h)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
	  <integer>13</integer>
    </map>
	<key>PrimMediaMasterEnabled</key>
	<map>
	  <key>Comment</key>
      <string>Whether or not Media on a Prim is enabled.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>PrimMediaControlsUseHoverControlSet</key>
	<map>
	  <key>Comment</key>
      <string>Whether or not hovering over prim media uses minimal "hover" controls or the authored control set.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>PrimMediaDragNDrop</key>
	<map>
		<key>Comment</key>
		<string>Enable drag and drop of URLs onto prim faces</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>1</integer>
	</map>
    <key>PrimMediaMaxRetries</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of retries for media queries.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>PrimMediaRequestQueueDelay</key>
    <map>
      <key>Comment</key>
      <string>Timer delay for fetching media from the queue (in seconds).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>PrimMediaRetryTimerDelay</key>
    <map>
      <key>Comment</key>
      <string>Timer delay for retrying on media queries (in seconds).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>5.0</real>
    </map>
	<key>PrimMediaMaxSortedQueueSize</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of objects the viewer will load media for initially</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>100000</integer>
    </map>
	<key>PrimMediaMaxRoundRobinQueueSize</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of objects the viewer will continuously update media for</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>100000</integer>
    </map>
    <key>ProbeHardwareOnStartup</key>
    <map>
      <key>Comment</key>
      <string>Query current hardware configuration on application startup</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>PurgeCacheOnNextStartup</key>
    <map>
      <key>Comment</key>
      <string>Clear local file cache next time viewer is run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PurgeCacheOnStartup</key>
    <map>
      <key>Comment</key>
      <string>Clear local file cache every time viewer is run</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>PushToTalkButton</key>
    <map>
      <key>Comment</key>
      <string>Which button or keyboard key is used for push-to-talk</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>MiddleMouse</string>
    </map>
    <key>PushToTalkToggle</key>
    <map>
      <key>Comment</key>
      <string>Should the push-to-talk button behave as a toggle</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>QAMode</key>
    <map>
      <key>Comment</key>
      <string>Enable Testing Features.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QAModeEventHostPort</key>
    <map>
      <key>Comment</key>
      <string>Port on which lleventhost should listen</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>QAModeTermCode</key>
    <map>
      <key>Comment</key>
      <string>On LL_ERRS, terminate with this code instead of OS message box</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>QuietSnapshotsToDisk</key>
    <map>
      <key>Comment</key>
      <string>Take snapshots to disk without playing animation or sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QuitAfterSeconds</key>
    <map>
      <key>Comment</key>
      <string>The duration allowed before quitting.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>RadioLandBrushAction</key>
    <map>
      <key>Comment</key>
      <string>Last selected land modification operation (0 = flatten, 1 = raise, 2 = lower, 3 = smooth, 4 = roughen, 5 = revert)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RadioLandBrushSize</key>
    <map>
      <key>Comment</key>
      <string>Size of land modification brush (0 = small, 1 = medium, 2 = large)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LandBrushForce</key>
        <map>
        <key>Comment</key>
            <string>Multiplier for land modification brush force.</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>F32</string>
        <key>Value</key>
            <real>1.0</real>
        </map>
  <key>MediaRollOffRate</key>
  <map>
    <key>Comment</key>
    <string>Multiplier to change rate of media attenuation</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.125</real>
  </map>
  <key>MediaRollOffMin</key>
  <map>
    <key>Comment</key>
    <string>Adjusts the distance at which media attentuation starts</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>5.0</real>
  </map>
  <key>MediaRollOffMax</key>
  <map>
    <key>Comment</key>
    <string>Distance at which media volume is set to 0</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>30.0</real>
  </map>
  <key>RecentItemsSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for recent inventory items (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RectangleSelectInclusive</key>
    <map>
      <key>Comment</key>
      <string>Select objects that have at least one vertex inside selection rectangle</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RegInClient</key>
    <map>
      <key>Comment</key>
      <string>Experimental: Embed registration in login screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>QuickBuyCurrency</key>
    <map>
      <key>Comment</key>
      <string>Toggle between HTML based currency purchase floater and legacy XUI version</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RegionTextureSize</key>
    <map>
      <key>Comment</key>
      <string>Terrain texture dimensions (power of 2)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>256</integer>
    </map>
    <key>RememberPassword</key>
    <map>
      <key>Comment</key>
      <string>Keep password (in encrypted form) for next login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderAnisotropic</key>
    <map>
      <key>Comment</key>
      <string>Render textures using anisotropic filtering</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderAppleUseMultGL</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use multi-threaded OpenGL on Apple hardware (requires restart of SL).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderAttachedLights</key>
        <map>
        <key>Comment</key>
            <string>Render lighted prims that are attached to avatars</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>RenderAttachedParticles</key>
        <map>
        <key>Comment</key>
            <string>Render particle systems that are attached to avatars</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
  <key>RenderAvatar</key>
    <map>
      <key>Comment</key>
      <string>Render Avatars</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  <key>RenderAvatarCloth</key>
    <map>
      <key>Comment</key>
      <string>Controls if avatars use wavy cloth</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderAvatarLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of avatars (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>RenderAvatarMaxVisible</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of avatars to display at any one time</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>35</integer>
    </map>
    <key>RenderAvatarVP</key>
    <map>
      <key>Comment</key>
      <string>Use vertex programs to perform hardware skinning of avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
  
  <key>RenderShadowNearDist</key>
  <map>
    <key>Comment</key>
    <string>Near clip plane of shadow camera (affects precision of depth shadows).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>256</real>
      <real>256</real>
      <real>256</real>
    </array>
  </map>
  <key>RenderShadowClipPlanes</key>
  <map>
    <key>Comment</key>
    <string>Near clip plane split distances for shadow map frusta.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>12.0</real>
      <real>32.0</real>
    </array>
  </map>
  <key>RenderShadowSplitExponent</key>
  <map>
    <key>Comment</key>
    <string>Near clip plane split distances for shadow map frusta (x=perspective, y=ortho, z=transition rate).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>3.0</real>
      <real>3.0</real>
      <real>2.0</real>
    </array>
  </map>
  <key>RenderShadowOrthoClipPlanes</key>
  <map>
    <key>Comment</key>
    <string>Near clip plane split distances for orthographic shadow map frusta.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>4.0</real>
      <real>8.0</real>
      <real>24.0</real>
    </array>
  </map>
  <key>RenderShadowProjOffset</key>
  <map>
    <key>Comment</key>
    <string>Amount to scale distance to virtual origin of shadow perspective projection.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>2.0</real>
  </map>
  <key>RenderShadowSlopeThreshold</key>
  <map>
    <key>Comment</key>
    <string>Cutoff slope value for points to affect perspective shadow generation</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.0</real>
  </map>
  <key>RenderShadowProjExponent</key>
  <map>
    <key>Comment</key>
    <string>Exponent applied to transition between ortho and perspective shadow projections based on viewing angle and light vector.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.5</real>
  </map>
  <key>RenderSSAOScale</key>
  <map>
    <key>Comment</key>
    <string>Scaling factor for the area to sample for occluders (pixels at 1 meter away, inversely varying with distance)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>500.0</real>
  </map>
  <key>RenderSSAOMaxScale</key>
  <map>
    <key>Comment</key>
    <string>Maximum screen radius for sampling (pixels)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <integer>60</integer>
  </map>
  <key>RenderSSAOFactor</key>
  <map>
    <key>Comment</key>
    <string>Occlusion sensitivity factor for ambient occlusion (larger is more)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.30</real>
  </map>
  <key>RenderSSAOEffect</key>
  <map>
    <key>Comment</key>
    <string>Multiplier for (1) value and (2) saturation (HSV definition), for areas which are totally occluded.  Blends with original color for partly-occluded areas.  (Third component is unused.)</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>0.40</real>
      <real>1.00</real>
      <real>0.00</real>
    </array>
  </map>
  <key>RenderBumpmapMinDistanceSquared</key>
    <map>
      <key>Comment</key>
      <string>Maximum distance at which to render bumpmapped primitives (distance in meters, squared)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>100.0</real>
    </map>
  <key>RenderNormalMapScale</key>
  <map>
    <key>Comment</key>
    <string>Scaler applied to height map when generating normal maps</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>64</real>
  </map>
    <key>RenderCubeMap</key>
    <map>
      <key>Comment</key>
      <string>Whether we can render the cube map or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderDebugAlphaMask</key>
    <map>
      <key>Comment</key>
      <string>Test Alpha Masking Cutoffs.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>RenderDebugGL</key>
    <map>
      <key>Comment</key>
      <string>Enable strict GL debugging.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDebugPipeline</key>
    <map>
      <key>Comment</key>
      <string>Enable strict pipeline debugging.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string> 
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderDebugTextureBind</key>
    <map>
      <key>Comment</key>
      <string>Enable texture bind performance test.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>RenderDelayCreation</key>
  <map>
    <key>Comment</key>
    <string>Throttle creation of drawables.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  <key>RenderAnimateRes</key>
  <map>
    <key>Comment</key>
    <string>Animate rezing prims.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
  
  <key>RenderAnimateTrees</key>
  <map>
    <key>Comment</key>
    <string>Use GL matrix ops to animate tree branches.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderGIRange</key>
  <map>
    <key>Comment</key>
    <string>Distance to cut off GI effect.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>96</real>
  </map>

  <key>RenderGILuminance</key>
  <map>
    <key>Comment</key>
    <string>Luminance factor of global illumination contribution.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.075</real>
  </map>
  
  <key>RenderGIBrightness</key>
  <map>
    <key>Comment</key>
    <string>Brightness factor of global illumination contribution.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.3</real>
  </map>

  <key>RenderGINoise</key>
  <map>
    <key>Comment</key>
    <string>Noise of position sampling for GI photon mapping.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.7</real>
  </map>

  <key>RenderGIAttenuation</key>
  <map>
    <key>Comment</key>
    <string>Distance attenuation factor for indirect lighting.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.1</real>
  </map>

  <key>RenderGIBlurBrightness</key>
  <map>
    <key>Comment</key>
    <string>Brightness factor of global illumination blur effect.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.025</real>
  </map>

  <key>RenderGIBlurEdgeWeight</key>
  <map>
    <key>Comment</key>
    <string>Edge weight for GI soften filter (sharpness).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.8</real>
  </map>

  <key>RenderGIBlurIncrement</key>
  <map>
    <key>Comment</key>
    <string>Increment of scale for each pass of global illumination blur effect.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.8</real>
  </map>

  <key>RenderLuminanceScale</key>
  <map>
    <key>Comment</key>
    <string>Luminance value scalar for darkening effect.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.0</real>
  </map>

  <key>RenderSunLuminanceScale</key>
  <map>
    <key>Comment</key>
    <string>Sun Luminance value scalar for darkening effect.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.0</real>
  </map>

  <key>RenderSunLuminanceOffset</key>
  <map>
    <key>Comment</key>
    <string>Sun Luminance value offset for darkening effect.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0</real>
  </map>

  <key>RenderLuminanceDetail</key>
  <map>
    <key>Comment</key>
    <string>Mipmap level to use for luminance</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>16.0</real>
   </map>

  <key>RenderEdgeDepthCutoff</key>
  <map>
    <key>Comment</key>
    <string>Cutoff for depth difference that amounts to an edge.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.01</real>
  </map>
  <key>RenderEdgeNormCutoff</key>
  <map>
    <key>Comment</key>
    <string>Cutoff for normal difference that amounts to an edge.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.25</real>
  </map>

  <key>RenderDeferredAlphaSoften</key>
  <map>
    <key>Comment</key>
    <string>Scalar for softening alpha surfaces (for soft particles).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.75</real>
  </map>
  <key>RenderDeferredNoise</key>
  <map>
    <key>Comment</key>
    <string>Noise scalar to hide banding in deferred render.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>4</real>
  </map>
  <key>RenderDeferredSpotShadowBias</key>
  <map>
    <key>Comment</key>
    <string>Bias value for spot shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>-64.0</real>
  </map>
  <key>RenderDeferredSpotShadowOffset</key>
  <map>
    <key>Comment</key>
    <string>Offset value for spot shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.8</real>
  </map>

  <key>RenderShadowBias</key>
  <map>
    <key>Comment</key>
    <string>Bias value for shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>-0.008</real>
  </map>
  <key>RenderShadowOffset</key>
  <map>
    <key>Comment</key>
    <string>Offset value for shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.01</real>
  </map>

  <key>RenderShadowResolutionScale</key>
  <map>
    <key>Comment</key>
    <string>Scale of shadow map resolution vs. screen resolution</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.0</real>
  </map>



  <key>RenderDeferredTreeShadowBias</key>
  <map>
    <key>Comment</key>
    <string>Bias value for tree shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.0</real>
  </map>
  <key>RenderDeferredTreeShadowOffset</key>
  <map>
    <key>Comment</key>
    <string>Offset value for tree shadows (prevent shadow acne).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.0</real>
  </map>

  <key>RenderHoverGlowEnable</key>
  <map>
    <key>Comment</key>
    <string>Show glow effect when hovering on interactive objects.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderHighlightFadeTime</key>
  <map>
    <key>Comment</key>
    <string>Transition time for mouseover highlights.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.1</real>
  </map>
  
  <key>RenderHighlightBrightness</key>
  <map>
    <key>Comment</key>
    <string>Brightness of mouseover highlights.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>4.0</real>
  </map>

  <key>RenderHighlightThickness</key>
  <map>
    <key>Comment</key>
    <string>Thickness of mouseover highlights.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.6</real>
  </map>
  
  <key>RenderHighlightColor</key>
  <map>
    <key>Comment</key>
    <string>Brightness of mouseover highlights.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Color4</string>
    <key>Value</key>
    <array>
      <real>0.4</real>
      <real>0.98</real>
      <real>0.93</real>
      <real>1.0</real>
    </array>
  </map>

  <key>RenderSpecularResX</key>
  <map>
    <key>Comment</key>
    <string>Spec map resolution.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>128</real>
  </map>

  <key>RenderSpecularResY</key>
  <map>
    <key>Comment</key>
    <string>Spec map resolution.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>128</real>
  </map>

  <key>RenderSpecularExponent</key>
  <map>
    <key>Comment</key>
    <string>Specular exponent for generating spec map</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1</real>
  </map>

  <key>RenderDeferred</key>
  <map>
    <key>Comment</key>
    <string>Use deferred rendering pipeline.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderDeferredShadow</key>
  <map>
    <key>Comment</key>
    <string>Enable shadows in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredGI</key>
  <map>
    <key>Comment</key>
    <string>Enable GI in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>

  <key>RenderDeferredSunShadow</key>
  <map>
    <key>Comment</key>
    <string>Generate shadows from the sun.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredSun</key>
  <map>
    <key>Comment</key>
    <string>Execute sunlight shader in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredAtmospheric</key>
  <map>
    <key>Comment</key>
    <string>Execute atmospheric shader in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredBlurLight</key>
  <map>
    <key>Comment</key>
    <string>Execute shadow softening shader in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredLocalLights</key>
  <map>
    <key>Comment</key>
    <string>Execute local lighting shader in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredFullscreenLights</key>
  <map>
    <key>Comment</key>
    <string>Execute local lighting shader in deferred renderer.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>1</integer>
  </map>

  <key>RenderDeferredSunWash</key>
  <map>
    <key>Comment</key>
    <string>Amount local lights are washed out by sun.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.5</real>
  </map>
  <key>RenderShadowNoise</key>
  <map>
    <key>Comment</key>
    <string>Magnitude of noise on shadow samples.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>-0.0001</real>
  </map>
  <key>RenderShadowErrorCutoff</key>
  <map>
    <key>Comment</key>
    <string>Cutoff error value to use ortho instead of perspective projection.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>5.0</real>
  </map>
  <key>RenderShadowFOVCutoff</key>
  <map>
    <key>Comment</key>
    <string>Cutoff FOV to use ortho instead of perspective projection.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.1</real>
  </map>

  <key>RenderShadowGaussian</key>
  <map>
    <key>Comment</key>
    <string>Gaussian coefficients for the two shadow/SSAO blurring passes (z component unused).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>3.0</real>
      <real>2.0</real>
      <real>0.0</real>
    </array>
  </map>

  <key>RenderShadowBlurSize</key>
  <map>
    <key>Comment</key>
    <string>Scale of shadow softening kernel.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>1.4</real>
  </map>
  <key>RenderShadowBlurSamples</key>
  <map>
    <key>Comment</key>
    <string>Number of samples to take for each pass of shadow blur (value range 1-16).  Actual number of samples is value * 2 - 1.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>4</real>
  </map>
  <key>RenderShadowBlurDistFactor</key>
  <map>
    <key>Comment</key>
    <string>Distance scaler for shadow blur.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.1</real>
  </map>

  <key>RenderGIAmbiance</key>
  <map>
    <key>Comment</key>
    <string>Ambiance factor of global illumination contribution.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.5</real>
  </map>

  <key>RenderGIMinRenderSize</key>
  <map>
    <key>Comment</key>
    <string>Minimum size of objects to put into GI source map.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.5</real>
  </map>

  <key>RenderGIBlurColorCurve</key>
  <map>
    <key>Comment</key>
    <string>Color curve for GI softening kernel</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Vector3</string>
    <key>Value</key>
    <array>
      <real>1.0</real>
      <real>0.6</real>
      <real>0.02</real>
    </array>
  </map>

  <key>RenderGIBlurPasses</key>
  <map>
    <key>Comment</key>
    <string>Scale of GI softening kernel.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>4</real>
  </map>

  <key>RenderGIBlurSize</key>
  <map>
    <key>Comment</key>
    <string>Scale of GI softening kernel.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>4.0</real>
  </map>
  <key>RenderGIBlurSamples</key>
  <map>
    <key>Comment</key>
    <string>Number of samples to take for each pass of GI blur (value range 1-16).  Actual number of samples is value * 2 - 1.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>U32</string>
    <key>Value</key>
    <real>16</real>
  </map>
  <key>RenderGIBlurDistFactor</key>
  <map>
    <key>Comment</key>
    <string>Distance scaler for GI blur.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>F32</string>
    <key>Value</key>
    <real>0.0</real>
  </map>

  <key>RenderDynamicLOD</key>
    <map>
      <key>Comment</key>
      <string>Dynamically adjust level of detail.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderFSAASamples</key>
    <map>
      <key>Comment</key>
      <string>Number of samples to use for FSAA (0 = no AA).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderFarClip</key>
    <map>
      <key>Comment</key>
      <string>Distance of far clip plane from camera (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>256.0</real>
    </map>
    <key>RenderFastAlpha</key>
    <map>
      <key>Comment</key>
      <string>Use lossy alpha rendering optimization (opaque/nonexistent small alpha faces).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderFastUI</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderFlexTimeFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of flexible objects (multiplier for amount of time spent processing flex objects)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderFogRatio</key>
    <map>
      <key>Comment</key>
      <string>Distance from camera where fog reaches maximum density (fraction or multiple of far clip distance)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>4.0</real>
    </map>
    <key>RenderGamma</key>
    <map>
      <key>Comment</key>
      <string>Sets gamma exponent for renderer</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>RenderGammaFull</key>
    <map>
      <key>Comment</key>
      <string>Use fully controllable gamma correction, instead of faster, hard-coded gamma correction of 2.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderGlow</key>
    <map>
      <key>Comment</key>
      <string>Render bloom post effect.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderGlowIterations</key>
    <map>
      <key>Comment</key>
      <string>Number of times to iterate the glow (higher = wider and smoother but slower)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderGlowLumWeights</key>
    <map>
      <key>Comment</key>
      <string>Weights for each color channel to be used in calculating luminance (should add up to 1.0)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>0.299</real>
        <real>0.587</real>
        <real>0.114</real>
      </array>
    </map>
    <key>RenderGlowMaxExtractAlpha</key>
    <map>
      <key>Comment</key>
      <string>Max glow alpha value for brightness extraction to auto-glow.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.065</real>
    </map>
    <key>RenderGlowMinLuminance</key>
    <map>
      <key>Comment</key>
      <string>Min luminance intensity necessary to consider an object bright enough to automatically glow.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>2.5</real>
    </map>
    <key>RenderGlowResolutionPow</key>
    <map>
      <key>Comment</key>
      <string>Glow map resolution power of two.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>9</integer>
    </map>
    <key>RenderGlowStrength</key>
    <map>
      <key>Comment</key>
      <string>Additive strength of glow.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.35</real>
    </map>
    <key>RenderGlowWarmthAmount</key>
    <map>
      <key>Comment</key>
      <string>Amount of warmth extraction to use (versus luminance extraction). 0 = lum, 1.0 = warmth</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>RenderGlowWarmthWeights</key>
    <map>
      <key>Comment</key>
      <string>Weight of each color channel used before finding the max warmth</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.5</real>
        <real>0.7</real>
      </array>
    </map>
    <key>RenderGlowWidth</key>
    <map>
      <key>Comment</key>
      <string>Glow sample size (higher = wider and softer but eventually more pixelated)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.3</real>
    </map>
    <key>RenderGround</key>
    <map>
      <key>Comment</key>
	  <string>Determines whether we can render the ground pool or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderHUDInSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Display HUD attachments in snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderHUDParticles</key>
    <map>
      <key>Comment</key>
      <string>Display particle systems in HUD attachments (experimental)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderHiddenSelections</key>
    <map>
      <key>Comment</key>
      <string>Show selection lines on objects that are behind other objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderHideGroupTitle</key>
    <map>
      <key>Comment</key>
      <string>Don't show my group title in my name label</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderShowGroupTitleAll</key>
    <map>
      <key>Comment</key>
      <string>Show group titles in name labels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderInitError</key>
    <map>
      <key>Comment</key>
      <string>Error occured while initializing GL</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderLightRadius</key>
    <map>
      <key>Comment</key>
      <string>Render the radius of selected lights</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderLightingDetail</key>
    <map>
      <key>Comment</key>
      <string>Amount of detail for lighting objects/avatars/terrain (0=sun/moon only, 1=enable local lights)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderMaxPartCount</key>
    <map>
      <key>Comment</key>
      <string>Maximum number of particles to display on screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4096</integer>
    </map>
  <key>RenderMaxNodeSize</key>
  <map>
    <key>Comment</key>
    <string>Maximum size of a single node's vertex data (in KB).</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>S32</string>
    <key>Value</key>
    <integer>8192</integer>
  </map>
    <key>RenderMaxVBOSize</key>
    <map>
      <key>Comment</key>
      <string>Maximum size of a vertex buffer (in KB).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>RenderNameFadeDuration</key>
    <map>
      <key>Comment</key>
      <string>Time interval over which to fade avatar names (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderNameShowSelf</key>
    <map>
      <key>Comment</key>
      <string>Display own name above avatar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderNameShowTime</key>
    <map>
      <key>Comment</key>
      <string>Fade avatar names after specified time (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>RenderObjectBump</key>
    <map>
      <key>Comment</key>
      <string>Show bumpmapping on primitives</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderQualityPerformance</key>
    <map>
      <key>Comment</key>
      <string>Which graphics settings you've chosen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderReflectionDetail</key>
    <map>
      <key>Comment</key>
      <string>Detail of reflection render pass.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderReflectionRes</key>
    <map>
      <key>Comment</key>
      <string>Reflection map resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>64</integer>
    </map>
    <key>RenderResolutionDivisor</key>
    <map>
      <key>Comment</key>
      <string>Divisor for rendering 3D scene at reduced resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderShaderLightingMaxLevel</key>
    <map>
      <key>Comment</key>
      <string>Max lighting level to use in the shader (class 3 is default, 2 is less lights, 1 is sun/moon only.  Works around shader compiler bugs on certain platforms.)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>RenderShaderLODThreshold</key>
    <map>
      <key>Comment</key>
      <string>Fraction of draw distance defining the switch to a different shader LOD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderShaderParticleThreshold</key>
    <map>
      <key>Comment</key>
      <string>Fraction of draw distance to not use shader on particles</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>RenderSunDynamicRange</key>
    <map>
      <key>Comment</key>
      <string>Defines what percent brighter the sun is than local point lights (1.0 = 100% brighter. Value should not be less than 0. ).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderTerrainDetail</key>
    <map>
      <key>Comment</key>
      <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>RenderTerrainLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of terrain (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderTerrainScale</key>
    <map>
      <key>Comment</key>
      <string>Terrain detail texture scale</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>12.0</real>
    </map>
    <key>RenderTextureMemoryMultiple</key>
    <map>
      <key>Comment</key>
      <string>Multiple of texture memory value to use (should fit: 0 &lt; value &lt;= 1.0)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderTreeLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of vegetation (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>RenderUIInSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Display user interface in snapshot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderUIBuffer</key>
    <map>
      <key>Comment</key>
      <string>Cache ui render in a screen aligned buffer.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderUnloadedAvatar</key>
    <map>
      <key>Comment</key>
      <string>Show avatars which haven't finished loading</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderUseFBO</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use GL_EXT_framebuffer_objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
  <key>RenderUseTriStrips</key>
  <map>
    <key>Comment</key>
    <string>Use triangle strips for rendering prims.</string>
    <key>Persist</key>
    <integer>1</integer>
    <key>Type</key>
    <string>Boolean</string>
    <key>Value</key>
    <integer>0</integer>
  </map>
    <key>RenderUseFarClip</key>
    <map>
      <key>Comment</key>
      <string>If false, frustum culling will ignore far clip plane.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderUseImpostors</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use impostors for far away avatars.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderUseShaderLOD</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to have different shaders for LOD</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderUseShaderNearParticles</key>
    <map>
      <key>Comment</key>
      <string>Whether we want to use shaders on near particles</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RenderVBOEnable</key>
    <map>
      <key>Comment</key>
      <string>Use GL Vertex Buffer Objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderVolumeLODFactor</key>
    <map>
      <key>Comment</key>
      <string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RenderWater</key>
    <map>
      <key>Comment</key>
      <string>Display water</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderWaterMipNormal</key>
    <map>
      <key>Comment</key>
      <string>Use mip maps for water normal map.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderWaterRefResolution</key>
    <map>
      <key>Comment</key>
      <string>Water planar reflection resolution.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>512</integer>
    </map>
    <key>RenderWaterReflections</key>
    <map>
      <key>Comment</key>
      <string>Reflect the environment in the water.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RotateRight</key>
    <map>
      <key>Comment</key>
      <string>Make the agent rotate to its right.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>RotationStep</key>
    <map>
      <key>Comment</key>
      <string>All rotations via rotation tool are constrained to multiples of this unit (degrees)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>RunMultipleThreads</key>
    <map>
      <key>Comment</key>
      <string>If TRUE keep background threads active during render</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SafeMode</key>
    <map>
      <key>Comment</key>
      <string>Reset preferences, run in safe mode.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SaveMinidump</key>
    <map>
      <key>Comment</key>
      <string>Save minidump for developer debugging on crash</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ScaleShowAxes</key>
    <map>
      <key>Comment</key>
      <string>Show indicator of selected scale axis when scaling</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ScaleStretchTextures</key>
    <map>
      <key>Comment</key>
      <string>Stretch textures along with object when scaling</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ScaleUniform</key>
    <map>
      <key>Comment</key>
      <string>Scale selected objects evenly about center of selection</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ScriptHelpFollowsCursor</key>
    <map>
      <key>Comment</key>
      <string>Scripting help window updates contents based on script editor contents under text cursor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SecondLifeEnterprise</key>
    <map>
      <key>Comment</key>
      <string>Enables Second Life Enterprise features</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>	
    <key>SelectMovableOnly</key>
    <map>
      <key>Comment</key>
      <string>Select only objects you can move</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SelectOwnedOnly</key>
    <map>
      <key>Comment</key>
      <string>Select only objects you own</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SelectionHighlightAlpha</key>
    <map>
      <key>Comment</key>
      <string>Opacity of selection highlight (0.0 = completely transparent, 1.0 = completely opaque)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.40000000596</real>
    </map>
    <key>SelectionHighlightAlphaTest</key>
    <map>
      <key>Comment</key>
      <string>Alpha value below which pixels are displayed on selection highlight line (0.0 = show all pixels, 1.0 = show now pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>SelectionHighlightThickness</key>
    <map>
      <key>Comment</key>
      <string>Thickness of selection highlight line (fraction of view distance)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.00999999977648</real>
    </map>
    <key>SelectionHighlightUAnim</key>
    <map>
      <key>Comment</key>
      <string>Rate at which texture animates along U direction in selection highlight line (fraction of texture per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.0</real>
    </map>
    <key>SelectionHighlightUScale</key>
    <map>
      <key>Comment</key>
      <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.1</real>
    </map>
    <key>SelectionHighlightVAnim</key>
    <map>
      <key>Comment</key>
      <string>Rate at which texture animates along V direction in selection highlight line (fraction of texture per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.5</real>
    </map>
    <key>SelectionHighlightVScale</key>
    <map>
      <key>Comment</key>
      <string>Scale of texture display on selection highlight line (fraction of texture size)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>ServerChoice</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls which grid you connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShareWithGroup</key>
    <map>
      <key>Comment</key>
      <string>Newly created objects are shared with the currently active group</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdvancedGraphicsSettings</key>
    <map>
      <key>Comment</key>
      <string>Show advanced graphics settings</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAllObjectHoverTip</key>
    <map>
      <key>Comment</key>
      <string>Show descriptive tooltip when mouse hovers over non-interactive and interactive objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>AvatarNameTagMode</key>
    <map>
      <key>Comment</key>
      <string>Select Avatar Name Tag Mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowAxes</key>
    <map>
      <key>Comment</key>
      <string>Render coordinate frame at your position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowBanLines</key>
    <map>
      <key>Comment</key>
      <string>Show in-world ban/access borders</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowBuildButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/Hides Build button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowCameraButton</key>
    <map>
      <key>Comment</key>
      <string>Show/Hide View button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowConsoleWindow</key>
    <map>
      <key>Comment</key>
      <string>Show log in separate OS window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NavBarShowCoordinates</key>
    <map>
      <key>Comment</key>
      <string>Show coordinates in navigation bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NavBarShowParcelProperties</key>
    <map>
      <key>Comment</key>
      <string>Show parcel property icons in navigation bar</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowBetaGrids</key>
    <map>
      <key>Comment</key>
      <string>Display the beta grids in the grid selection control.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>	
    <key>ShowCrosshairs</key>
    <map>
      <key>Comment</key>
      <string>Display crosshairs when in mouselook mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowDebugConsole</key>
    <map>
      <key>Comment</key>
      <string>Show log in SL window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowEmptyFoldersWhenSearching</key>
    <map>
      <key>Comment</key>
      <string>Shows folders that do not have any visible contents when applying a filter to inventory</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowGestureButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/Hides Gesture button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowHoverTips</key>
    <map>
      <key>Comment</key>
      <string>Show descriptive tooltip when mouse hovers over items in world</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowLandHoverTip</key>
    <map>
      <key>Comment</key>
      <string>Show descriptive tooltip when mouse hovers over land</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>    
    <key>ShowMiniMapButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/Hides Mini-Map button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowMoveButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/Hides Move button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>ShowScriptErrors</key>
    <map>
      <key>Comment</key>
      <string>Show script errors</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>ShowScriptErrorsLocation</key>
    <map>
      <key>Comment</key>
      <string>Show script error in chat or window</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowSearchButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/Hides Search button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowSnapshotButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/Hides Snapshot button button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowObjectRenderingCost</key>                
    <map>
      <key>Comment</key>
      <string>Show the object rendering cost  in  build tools</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>   
    </map>        
    <key>ShowNavbarFavoritesPanel</key>    
    <map>
      <key>Comment</key>
      <string>Show/Hide Navigation Bar Favorites Panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>   
    </map>
    <key>ShowNavbarNavigationPanel</key>        
    <map>
      <key>Comment</key>
      <string>Show/Hide Navigation Bar Navigation Panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>   
    </map>
    <key>ShowWorldMapButton</key>
    <map>
      <key>Comment</key>
      <string>Shows/Hides Map button in the bottom tray.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SidebarCameraMovement</key>
    <map>
      <key>Comment</key>
      <string>Reflects world rect changing while changing sidebar visibility.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>GroupListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide group icons in the group list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FriendsListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide online and all friends icons in the friend list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>NearbyListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide people icons in nearby list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RecentListShowIcons</key>
    <map>
      <key>Comment</key>
      <string>Show/hide people icons in recent list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>FriendsSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort order for friends (0 = by name, 1 = by online status)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>NearbyPeopleSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort order for nearby people (0 = by name, 3 = by distance, 4 = by most recent)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>RecentPeopleSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort order for recent people (0 = by name, 2 = by most recent)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>ShowPGSearchAll</key>    
    <map>
      <key>Comment</key>
      <string>Display results of search All that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureSearchAll</key>
    <map>
      <key>Comment</key>
      <string>Display results of search All that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultSearchAll</key>
    <map>
      <key>Comment</key>
      <string>Display results of search All that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGGroups</key>
    <map>
      <key>Comment</key>
      <string>Display results of find groups that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureGroups</key>
    <map>
      <key>Comment</key>
      <string>Display results of find groups that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultGroups</key>
    <map>
      <key>Comment</key>
      <string>Display results of find groups that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Display results of find classifieds that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Display results of find classifieds that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultClassifieds</key>
    <map>
      <key>Comment</key>
      <string>Display results of find classifieds that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGEvents</key>
    <map>
      <key>Comment</key>
      <string>Display results of find events that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureEvents</key>
    <map>
      <key>Comment</key>
      <string>Display results of find events that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultEvents</key>
    <map>
      <key>Comment</key>
      <string>Display results of find events that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGLand</key>
    <map>
      <key>Comment</key>
      <string>Display results of find land sales that are flagged as general</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureLand</key>
    <map>
      <key>Comment</key>
      <string>Display results of find land sales that are flagged as moderate</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultLand</key>
    <map>
      <key>Comment</key>
      <string>Display results of find land sales that are flagged as adult</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPGSims</key>
    <map>
      <key>Comment</key>
      <string>Display results of find places or find popular that are in general sims</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowMatureSims</key>
    <map>
      <key>Comment</key>
      <string>Display results of find places or find popular that are in moderate sims</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowAdultSims</key>
    <map>
      <key>Comment</key>
      <string>Display results of find places or find popular that are in adult sims</string>
      <key>Persist</key>
      <integer>1</integer>
	  <key>HideFromEditor</key>
	  <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowNearClip</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowNewInventory</key>
    <map>
      <key>Comment</key>
      <string>Automatically views new notecards/textures/landmarks</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowInInventory</key>
        <map>
        <key>Comment</key>
            <string>Automatically opens inventory to show accepted objects</string>
        <key>Persist</key>
            <integer>1</integer>
        <key>Type</key>
            <string>Boolean</string>
        <key>Value</key>
            <integer>1</integer>
        </map>
    <key>ShowObjectUpdates</key>
    <map>
      <key>Comment</key>
      <string>Show when update messages are received for individual objects</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowOverlayTitle</key>
    <map>
      <key>Comment</key>
      <string>Prints watermark text message on screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowParcelOwners</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPermissions</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowPropertyLines</key>
    <map>
      <key>Comment</key>
      <string>Show line overlay demarking property boundaries</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowNetStats</key>
    <map>
      <key>Comment</key>
      <string>Show the Search Bar in the Status Overlay</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowSelectionBeam</key>
    <map>
      <key>Comment</key>
      <string>Show selection particle beam when selecting or interacting with objects.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowStartLocation</key>
    <map>
      <key>Comment</key>
      <string>Display starting location menu on login screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowTangentBasis</key>
    <map>
      <key>Comment</key>
      <string>Render normal and binormal (debugging bump mapping)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowToolBar</key>
    <map>
      <key>Comment</key>
      <string>Show toolbar at bottom of screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
	<key>ShowTutorial</key>
	<map>
		<key>Comment</key>
		<string>Show tutorial window on login</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>0</integer>
	</map>
    <key>ShowVoiceVisualizersInCalls</key>
    <map>
      <key>Comment</key>
      <string>Enables in-world voice visualizers, voice gestures and lip-sync while in group or P2P calls.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SkinCurrent</key>
    <map>
      <key>Comment</key>
      <string>The currently selected skin.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>default</string>
    </map>
    <key>SkinningSettingsFile</key>
    <map>
      <key>Comment</key>
      <string>Client skin color setting file name (per install).</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>SkyAmbientScale</key>
    <map>
      <key>Comment</key>
      <string>Controls strength of ambient, or non-directional light from the sun and moon (fraction or multiple of default ambient level)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.300000011921</real>
    </map>
    <key>SkyEditPresets</key>
    <map>
      <key>Comment</key>
      <string>Whether to be able to edit the sky defaults or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SkyNightColorShift</key>
    <map>
      <key>Comment</key>
      <string>Controls moonlight color (base color applied to moon as light source)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Color3</string>
      <key>Value</key>
      <array>
        <real>0.67</real>
        <real>0.67</real>
        <real>1.0</real>
      </array>
    </map>
    <key>SkyOverrideSimSunPosition</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SkySunDefaultPosition</key>
    <map>
      <key>Comment</key>
      <string>Default position of sun in sky (direction in world coordinates)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Vector3</string>
      <key>Value</key>
      <array>
        <real>1.0</real>
        <real>0.0</real>
        <real>0.1</real>
      </array>
    </map>
    <key>SkyUseClassicClouds</key>
    <map>
      <key>Comment</key>
      <string>Whether to use the old Second Life particle clouds or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SnapEnabled</key>
    <map>
      <key>Comment</key>
      <string>Enable snapping to grid</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SnapMargin</key>
    <map>
      <key>Comment</key>
      <string>Controls maximum distance between windows before they auto-snap together (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>SnapToMouseCursor</key>
    <map>
      <key>Comment</key>
      <string>When snapping to grid, center object on nearest grid point to mouse cursor</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SnapshotFormat</key>
    <map>
      <key>Comment</key>
      <string>Save snapshots in this format (0 = PNG, 1 = JPEG, 2 = BMP)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>  
    <key>SnapshotLocalLastResolution</key>
    <map>
      <key>Comment</key>
      <string>Take next local snapshot at this resolution</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SnapshotPostcardLastResolution</key>
    <map>
      <key>Comment</key>
      <string>Take next postcard snapshot at this resolution</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SnapshotQuality</key>
    <map>
      <key>Comment</key>
      <string>Quality setting of postcard JPEGs (0 = worst, 100 = best)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>75</integer>
    </map>
    <key>SnapshotTextureLastResolution</key>
    <map>
      <key>Comment</key>
      <string>Take next texture snapshot at this resolution</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>SpeedTest</key>
    <map>
      <key>Comment</key>
      <string>Performance testing mode, no network</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsAutoRun</key>
    <map>
      <key>Comment</key>
      <string>Play back autopilot</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging output</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>fs.txt</string>
    </map>
    <key>StatsNumRuns</key>
    <map>
      <key>Comment</key>
      <string>Loop autopilot playback this number of times</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>StatsPilotFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging autopilot path</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>pilot.txt</string>
    </map>
    <key>StatsQuitAfterRuns</key>
    <map>
      <key>Comment</key>
      <string>Quit application after this number of autopilot playback runs</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsSessionTrackFrameStats</key>
    <map>
      <key>Comment</key>
      <string>Track rendering and network statistics</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>StatsSummaryFile</key>
    <map>
      <key>Comment</key>
      <string>Filename for stats logging summary</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>fss.txt</string>
    </map>
    <key>SystemLanguage</key>
    <map>
      <key>Comment</key>
      <string>Language indicated by system settings (for UI)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>en</string>
    </map>
    <key>TabToTextFieldsOnly</key>
    <map>
      <key>Comment</key>
      <string>TAB key takes you to next text entry field, instead of next widget</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TerrainColorHeightRange</key>
    <map>
      <key>Comment</key>
      <string>Altitude range over which a given terrain texture has effect (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>60.0</real>
    </map>
    <key>TerrainColorStartHeight</key>
    <map>
      <key>Comment</key>
      <string>Starting altitude for terrain texturing (meters)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>20.0</real>
    </map>
    <key>TextureDecodeDisabled</key>
    <map>
      <key>Comment</key>
      <string>If TRUE, do not fetch and decode any textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureDisable</key>
    <map>
      <key>Comment</key>
      <string>If TRUE, do not load textures for in-world content</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureDiscardLevel</key>
    <map>
      <key>Comment</key>
      <string>Specify texture resolution (0 = highest, 5 = lowest)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureLoadFullRes</key>
    <map>
      <key>Comment</key>
      <string>If TRUE, always load textures at full resolution (discard = 0)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureMemory</key>
    <map>
      <key>Comment</key>
      <string>Amount of memory to use for textures in MB (0 = autodetect)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TexturePickerShowFolders</key>
    <map>
      <key>Comment</key>
      <string>Show folders with no texures in texture picker</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TexturePickerSortOrder</key>
    <map>
      <key>Comment</key>
      <string>Specifies sort key for textures in texture picker (+0 = name, +1 = date, +2 = folders always by name, +4 = system folders to top)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>ThrottleBandwidthKBPS</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowable downstream bandwidth (kilo bits per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>500.0</real>
    </map>
    <key>ToolTipDelay</key>
    <map>
      <key>Comment</key>
      <string>Seconds before displaying tooltip when mouse stops over UI element</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.699999988079</real>
    </map>
    <key>ToolTipFadeTime</key>
    <map>
      <key>Comment</key>
      <string>Seconds over which tooltip fades away</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.2</real>
    </map>
    <key>ToolTipVisibleTimeFar</key>
    <map>
      <key>Comment</key>
      <string>Fade tooltip after after time passes (seconds) while mouse not near tooltip</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>ToolTipVisibleTimeNear</key>
    <map>
      <key>Comment</key>
      <string>Fade tooltip after after time passes (seconds) while mouse near tooltip or original position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>ToolTipVisibleTimeOver</key>
    <map>
      <key>Comment</key>
      <string>Fade tooltip after after time passes (seconds) while mouse over tooltip</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1000.0</real>
    </map>
    <key>ToolboxAutoMove</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TrackFocusObject</key>
    <map>
      <key>Comment</key>
      <string>Camera tracks last object zoomed on</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>TutorialURL</key>
    <map>
      <key>Comment</key>
      <string>URL for tutorial menu item, set automatically during login</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>TypeAheadTimeout</key>
    <map>
      <key>Comment</key>
      <string>Time delay before clearing type-ahead buffer in lists (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.5</real>
    </map>
    <key>UIAutoScale</key>
    <map>
      <key>Comment</key>
      <string>Keep UI scale consistent across different resolutions</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UIAvatariconctrlSymbolHPad</key>
    <map>
      <key>Comment</key>
      <string>UI Avatar Icon Control Symbol Horizontal Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>2</real>
    </map>    
    <key>UIAvatariconctrlSymbolVPad</key>
    <map>
      <key>Comment</key>
      <string>UI Avatar Icon Control Symbol Vertical Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>2</real>
    </map>    
    <key>UIAvatariconctrlSymbolSize</key>
    <map>
      <key>Comment</key>
      <string>UI Avatar Icon Control Symbol Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>5</real>
    </map>    
    <key>UIAvatariconctrlSymbolPosition</key>
    <map>
      <key>Comment</key>
      <string>UI Avatar Icon Control Symbol Position (TopLeft|TopRight|BottomLeft|BottomRight)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>BottomRight</string>
    </map>
    <key>UIButtonOrigHPad</key>
    <map>
      <key>Comment</key>
      <string>UI Button Original Horizontal Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>6</real>
    </map>
    <key>UICheckboxctrlBtnSize</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Button Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>13</real>
    </map>
    <key>UICheckboxctrlHeight</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>16</real>
    </map>
    <key>UICheckboxctrlHPad</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Horizontal Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>2</real>
    </map>
    <key>UICheckboxctrlSpacing</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Spacing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>5</real>
    </map>
    <key>UICheckboxctrlVPad</key>
    <map>
      <key>Comment</key>
      <string>UI Checkbox Control Vertical Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>2</real>
    </map>
    <key>UICloseBoxFromTop</key>
    <map>
      <key>Comment</key>
      <string>Distance from top of floater to top of close box icon, pixels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>5</real>
    </map>
    <key>UIExtraTriangleHeight</key>
    <map>
      <key>Comment</key>
      <string>UI extra triangle height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>-2</real>
    </map>
    <key>UIExtraTriangleWidth</key>
    <map>
      <key>Comment</key>
      <string>UI extra triangle width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>2</real>
    </map>
    <key>UIFloaterCloseBoxSize</key>
    <map>
      <key>Comment</key>
      <string>Size of UI floater close box size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>16</real>
    </map>
    <key>UIFloaterHPad</key>
    <map>
      <key>Comment</key>
      <string>Size of UI floater horizontal pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>6</real>
    </map>
    <key>UIFloaterTestBool</key>
    <map>
      <key>Comment</key>
      <string>Example saved setting for the test floater</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UIFloaterTitleVPad</key>
    <map>
      <key>Comment</key>
      <string>Distance from top of floater to top of title string, pixels</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>7</real>
    </map>
    <key>UIImgDefaultEyesUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>6522e74d-1660-4e7f-b601-6f48c1659a77</string>
    </map>
    <key>UIImgDefaultGlovesUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultHairUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>7ca39b4c-bd19-4699-aff7-f93fd03d3e7b</string>
    </map>
    <key>UIImgDefaultJacketUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultPantsUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultShirtUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultShoesUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultSkirtUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultSocksUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultAlphaUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UIImgDefaultUnderwearUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>StartUpChannelUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>B56AF90D-6684-48E4-B1E4-722D3DEB2CB6</string>
    </map>  
    <key>NearByChatChannelUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>E1158BD6-661C-4981-9DAD-4DCBFF062502</string>
    </map>  
    <key>NotificationChannelUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>AEED3193-8709-4693-8558-7452CCA97AE5</string>
    </map>  
    <key>AlertChannelUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>F3E07BC8-A973-476D-8C7F-F3B7293975D1</string>
    </map>  
    <key>UIImgWhiteUUID</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5748decc-f629-461c-9a36-a35a221fe21f</string>
    </map>
    <key>UILineEditorCursorThickness</key>
    <map>
      <key>Comment</key>
      <string>UI Line Editor Cursor Thickness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map> 
    <key>UIMaxComboWidth</key>
    <map>
      <key>Comment</key>
      <string>Maximum width of combo box</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>500</real>
    </map>
    <key>UIMinimizedWidth</key>
    <map>
      <key>Comment</key>
      <string>Size of UI floater minimized width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>160</real>
    </map>
    <key>UIMultiSliderctrlSpacing</key>
    <map>
      <key>Comment</key>
      <string>UI multi slider ctrl spacing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>4</real>
    </map>
    <key>UIMultiTrackHeight</key>
    <map>
      <key>Comment</key>
      <string>UI multi track height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>6</real>
    </map>
    <key>UIPreeditMarkerBrightness</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Marker Brightness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.4</real>
    </map>
    <key>UIPreeditMarkerGap</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Marker Gap</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>1</real>
    </map>
    <key>UIPreeditMarkerPosition</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Marker Position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>UIPreeditMarkerThickness</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Marker Thickness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>1</real>
    </map>
    <key>UIPreeditStandoutBrightness</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Standout Brightness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.6</real>
    </map>
    <key>UIPreeditStandoutGap</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Standout Gap</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>1</real>
    </map>
    <key>UIPreeditStandoutPosition</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Standout Position</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>UIPreeditStandoutThickness</key>
    <map>
      <key>Comment</key>
      <string>UI Preedit Standout Thickness</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>UIResizeBarHeight</key>
    <map>
      <key>Comment</key>
      <string>Size of UI resize bar height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>3</real>
    </map>
    <key>UIResizeBarOverlap</key>
    <map>
      <key>Comment</key>
      <string>Size of UI resize bar overlap</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>1</real>
    </map>
    <key>UIScaleFactor</key>
    <map>
      <key>Comment</key>
      <string>Size of UI relative to default layout on 1024x768 screen</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>1.0</real>
    </map>
    <key>UIScrollbarSize</key>
    <map>
      <key>Comment</key>
      <string>UI scrollbar size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>15</real>
    </map>
    <key>UISliderctrlHeight</key>
    <map>
      <key>Comment</key>
      <string>UI slider ctrl height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>16</real>
    </map>
    <key>UISliderctrlSpacing</key>
    <map>
      <key>Comment</key>
      <string>UI slider ctrl spacing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>4</real>
    </map>
    <key>UISndAlert</key>
    <map>
      <key>Comment</key>
      <string>Sound file for alerts (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>ed124764-705d-d497-167a-182cd9fa2e6c</string>
    </map>
    <key>UISndBadKeystroke</key>
    <map>
      <key>Comment</key>
      <string>Sound file for invalid keystroke (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>2ca849ba-2885-4bc3-90ef-d4987a5b983a</string>
    </map>
    <key>UISndClick</key>
    <map>
      <key>Comment</key>
      <string>Sound file for mouse click (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
    </map>
    <key>UISndClickRelease</key>
    <map>
      <key>Comment</key>
      <string>Sound file for mouse button release (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4c8c3c77-de8d-bde2-b9b8-32635e0fd4a6</string>
    </map>
    <key>UISndDebugSpamToggle</key>
    <map>
      <key>Comment</key>
      <string>Log UI sound effects as they are played</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UISndHealthReductionF</key>
    <map>
      <key>Comment</key>
      <string>Sound file for female pain (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>219c5d93-6c09-31c5-fb3f-c5fe7495c115</string>
    </map>
    <key>UISndHealthReductionM</key>
    <map>
      <key>Comment</key>
      <string>Sound file for male pain (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>e057c244-5768-1056-c37e-1537454eeb62</string>
    </map>
    <key>UISndHealthReductionThreshold</key>
    <map>
      <key>Comment</key>
      <string>Amount of health reduction required to trigger "pain" sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>UISndInvalidOp</key>
    <map>
      <key>Comment</key>
      <string>Sound file for invalid operations (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>4174f859-0d3d-c517-c424-72923dc21f65</string>
    </map>
    <key>UISndMoneyChangeDown</key>
    <map>
      <key>Comment</key>
      <string>Sound file for L$ balance increase (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>104974e3-dfda-428b-99ee-b0d4e748d3a3</string>
    </map>
    <key>UISndMoneyChangeThreshold</key>
    <map>
      <key>Comment</key>
      <string>Amount of change in L$ balance required to trigger "money" sound</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>50.0</real>
    </map>
    <key>UISndMoneyChangeUp</key>
    <map>
      <key>Comment</key>
      <string>Sound file for L$ balance decrease(uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>77a018af-098e-c037-51a6-178f05877c6f</string>
    </map>
    <key>UISndNewIncomingIMSession</key>
    <map>
      <key>Comment</key>
      <string>Sound file for new instant message session(uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>67cc2844-00f3-2b3c-b991-6418d01e1bb7</string>
    </map>
    <key>UISndObjectCreate</key>
    <map>
      <key>Comment</key>
      <string>Sound file for object creation (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>f4a0660f-5446-dea2-80b7-6482a082803c</string>
    </map>
    <key>UISndObjectDelete</key>
    <map>
      <key>Comment</key>
      <string>Sound file for object deletion (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>0cb7b00a-4c10-6948-84de-a93c09af2ba9</string>
    </map>
    <key>UISndObjectRezIn</key>
    <map>
      <key>Comment</key>
      <string>Sound file for rezzing objects (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>3c8fc726-1fd6-862d-fa01-16c5b2568db6</string>
    </map>
    <key>UISndObjectRezOut</key>
    <map>
      <key>Comment</key>
      <string>Sound file for derezzing objects (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>00000000-0000-0000-0000-000000000000</string>
    </map>
    <key>UISndSnapshot</key>
    <map>
      <key>Comment</key>
      <string>Sound file for taking a snapshot (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>3d09f582-3851-c0e0-f5ba-277ac5c73fb4</string>
    </map>
    <key>UISndStartIM</key>
    <map>
      <key>Comment</key>
      <string>Sound file for starting a new IM session (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c825dfbc-9827-7e02-6507-3713d18916c1</string>
    </map>
    <key>UISndTeleportOut</key>
    <map>
      <key>Comment</key>
      <string>Sound file for teleporting (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>d7a9a565-a013-2a69-797d-5332baa1a947</string>
    </map>
    <key>UISndTyping</key>
    <map>
      <key>Comment</key>
      <string>Sound file for starting to type a chat message (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>5e191c7b-8996-9ced-a177-b2ac32bfea06</string>
    </map>
    <key>UISndWindowClose</key>
    <map>
      <key>Comment</key>
      <string>Sound file for closing a window (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>2c346eda-b60c-ab33-1119-b8941916a499</string>
    </map>
    <key>UISndWindowOpen</key>
    <map>
      <key>Comment</key>
      <string>Sound file for opening a window (uuid for sound asset)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>c80260ba-41fd-8a46-768a-6bf236360e3a</string>
    </map>
    <key>UISpinctrlBtnHeight</key>
    <map>
      <key>Comment</key>
      <string>UI spin control button height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>11</integer>
    </map>
    <key>UISpinctrlBtnWidth</key>
    <map>
      <key>Comment</key>
      <string>UI spin control button width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>UISpinctrlDefaultLabelWidth</key>
    <map>
      <key>Comment</key>
      <string>UI spin control default label width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>UISpinctrlSpacing</key>
    <map>
      <key>Comment</key>
      <string>UI spin control spacing</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2</integer>
    </map>
    <key>UITabCntrArrowBtnSize</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Arrow Button Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>UITabCntrvArrowBtnSize</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container V Arrow Button Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>UITabCntrvPad</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container V Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UITabCntrButtonPanelOverlap</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Button Panel Overlap</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UITabCntrCloseBtnSize</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Close Button Size</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>16</integer>
    </map>
    <key>UITabCntrTabHPad</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Tab Horizontal Pad</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>4</integer>
    </map>
    <key>UITabCntrTabPartialWidth</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Tab Partial Width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>12</integer>
    </map>
    <key>UITabCntrVertTabMinWidth</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Container Vertical Tab Minimum Width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>100</integer>
    </map>
    <key>UITabPadding</key>
    <map>
      <key>Comment</key>
      <string>UI Tab Padding</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>15</integer>
    </map>
	<key>UploadBakedTexOld</key>
    <map>
      <key>Comment</key>
      <string>Forces the baked texture pipeline to upload using the old method.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseAltKeyForMenus</key>
    <map>
      <key>Comment</key>
      <string>Access menus via keyboard by tapping Alt</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseChatBubbles</key>
    <map>
      <key>Comment</key>
      <string>Show chat above avatars head in chat bubbles</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseCircuitCodeMaxRetries</key>
    <map>
      <key>Comment</key>
      <string>Max timeout count for the initial UseCircuitCode message</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <real>3</real>
    </map>
    <key>UseCircuitCodeTimeout</key>
    <map>
      <key>Comment</key>
      <string>Timeout duration in seconds for the initial UseCircuitCode message</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>5.0</real>
    </map>
    <key>UseDebugLogin</key>
    <map>
      <key>Comment</key>
      <string>Provides extra control over which grid to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseDebugMenus</key>
    <map>
      <key>Comment</key>
      <string>Turns on "Debug" menu</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseDefaultColorPicker</key>
    <map>
      <key>Comment</key>
      <string>Use color picker supplied by operating system</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseEnergy</key>
    <map>
      <key>Comment</key>
      <string />
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseExternalBrowser</key>
    <map>
      <key>Comment</key>
      <string>Use default browser when opening web pages instead of in-world browser.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseFreezeFrame</key>
    <map>
      <key>Comment</key>
      <string>Freeze time when taking snapshots.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseOcclusion</key>
    <map>
      <key>Comment</key>
      <string>Enable object culling based on occlusion (coverage) by other objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>RenderDelayVBUpdate</key>
    <map>
      <key>Comment</key>
      <string>Delay vertex buffer updates until just before rendering</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>SpeakerParticipantRemoveDelay</key>
    <map>
      <key>Comment</key>
      <string>Timeout to remove participants who is not in channel before removed from list of active speakers (text/voice chat)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>UseNewWalkRun</key>
    <map>
      <key>Comment</key>
      <string>Replace standard walk/run animations with new ones.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UseStartScreen</key>
    <map>
      <key>Comment</key>
      <string>Whether to load a start screen image or not.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>UseWebPagesOnPrims</key>
    <map>
      <key>Comment</key>
      <string>[NOT USED]</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UserConnectionPort</key>
    <map>
      <key>Comment</key>
      <string>Port that this client transmits on.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>UserLogFile</key>
    <map>
      <key>Comment</key>
      <string>User specified log file name.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>UserLoginInfo</key>
    <map>
      <key>Comment</key>
      <string>Users loging data.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
      <map>
      </map>
    </map>
    <key>VFSOldSize</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls resizing of local file cache</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VFSSalt</key>
    <map>
      <key>Comment</key>
      <string>[DO NOT MODIFY] Controls local file caching behavior</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VectorizeEnable</key>
    <map>
      <key>Comment</key>
      <string>Enable general vector operations and data alignment.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VectorizePerfTest</key>
    <map>
      <key>Comment</key>
      <string>Test SSE/vectorization performance and choose fastest version.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VectorizeProcessor</key>
    <map>
      <key>Comment</key>
      <string>0=Compiler Default, 1=SSE, 2=SSE2, autodetected</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VectorizeSkin</key>
    <map>
      <key>Comment</key>
      <string>Enable vector operations for avatar skinning.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VelocityInterpolate</key>
    <map>
      <key>Comment</key>
      <string>Extrapolate object motion from last packet based on received velocity</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VerboseLogs</key>
    <map>
      <key>Comment</key>
      <string>Display source file and line number for each log item for debugging purposes</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VersionChannelName</key>
    <map>
      <key>Comment</key>
      <string>Versioning Channel Name.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Second Life Release</string>
    </map>
    <key>VertexShaderEnable</key>
    <map>
      <key>Comment</key>
      <string>Enable/disable all GLSL shaders (debug)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VivoxAutoPostCrashDumps</key>
    <map>
      <key>Comment</key>
      <string>If true, SLVoice will automatically send crash dumps directly to Vivox.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VivoxDebugLevel</key>
    <map>
      <key>Comment</key>
      <string>Logging level to use when launching the vivox daemon</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>-1</string>
    </map>
    <key>VivoxDebugSIPURIHostName</key>
    <map>
      <key>Comment</key>
      <string>Hostname portion of vivox SIP URIs (empty string for the default).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>VivoxDebugSIPURIHostName</key>
    <map>
      <key>Comment</key>
      <string>Hostname portion of vivox SIP URIs (empty string for the default).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>VivoxDebugVoiceAccountServerURI</key>
    <map>
      <key>Comment</key>
      <string>URI to the vivox account management server (empty string for the default).</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>VivoxVoiceHost</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice host to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>127.0.0.1</string>
    </map>
    <key>VivoxVoicePort</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice port to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>44125</integer>
    </map>
    <key>VoiceCallsFriendsOnly</key>
    <map>
      <key>Comment</key>
      <string>Only accept voice calls from residents on your friends list</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceEffectExpiryWarningTime</key>
    <map>
      <key>Comment</key>
      <string>How much notice to give of Voice Morph subscriptions expiry, in seconds.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>259200</integer>
    </map>
    <key>VoiceMorphingEnabled</key>
    <map>
      <key>Comment</key>
      <string>Whether or not to enable Voice Morphs and show the UI.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>AutoDisengageMic</key>
    <map>
      <key>Comment</key>
      <string>Automatically turn off the microphone when ending IM calls.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>VoiceEarLocation</key>
    <map>
      <key>Comment</key>
      <string>Location of the virtual ear for voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceHost</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice host to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>127.0.0.1</string>
    </map>
    <key>VoiceImageLevel0</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 0</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>041ee5a0-cb6a-9ac5-6e49-41e9320507d5</string>
    </map>
    <key>VoiceImageLevel1</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 1</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel2</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 2</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel3</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 3</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel4</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 4</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel5</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 5</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceImageLevel6</key>
    <map>
      <key>Comment</key>
      <string>Texture UUID for voice image level 6</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>29de489d-0491-fb00-7dab-f9e686d31e83</string>
    </map>
    <key>VoiceInputAudioDevice</key>
    <map>
      <key>Comment</key>
      <string>Audio input device to use for voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default</string>
    </map>
    <key>VoiceLogFile</key>
    <map>
      <key>Comment</key>
      <string>Log file to use when launching the voice daemon</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string></string>
    </map>
    <key>VoiceOutputAudioDevice</key>
    <map>
      <key>Comment</key>
      <string>Audio output device to use for voice</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>Default</string>
    </map>
    <key>VoiceParticipantLeftRemoveDelay</key>
    <map>
      <key>Comment</key>
      <string>Timeout to remove participants who has left Voice chat from the list in Voice Controls Panel</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>VoicePort</key>
    <map>
      <key>Comment</key>
      <string>Client SLVoice port to connect to</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>44125</integer>
    </map>
    <key>WarningsAsChat</key>
    <map>
      <key>Comment</key>
      <string>Display warning messages in chat history</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>VoiceServerType</key>
    <map>
      <key>Comment</key>
      <string>The type of voice server to connect to.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string>vivox</string>
    </map>
    <key>WLSkyDetail</key>
    <map>
      <key>Comment</key>
      <string>Controls vertex detail on the WindLight sky.  Lower numbers will give better performance and uglier skies.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>64</integer>
    </map>
    <key>WatchdogEnabled</key>
    <map>
      <key>Comment</key>
      <string>Controls whether the thread watchdog timer is activated.</string>
      <key>Persist</key>
      <integer>0</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WaterEditPresets</key>
    <map>
      <key>Comment</key>
      <string>Whether to be able to edit the water defaults or not</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WaterGLFogDensityScale</key>
    <map>
      <key>Comment</key>
      <string>Maps shader water fog density to gl fog density</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.02</real>
    </map>
    <key>WaterGLFogDepthFloor</key>
    <map>
      <key>Comment</key>
      <string>Controls how dark water gl fog can get</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>WaterGLFogDepthScale</key>
    <map>
      <key>Comment</key>
      <string>Controls how quickly gl fog gets dark under water</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>50.0</real>
    </map>
    <key>WellIconFlashCount</key>
    <map>
      <key>Comment</key>
      <string>Number of flashes of IM Well and Notification Well icons after which flashing buttons stay lit up. Requires restart.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>3</integer>
    </map>
    <key>WellIconFlashPeriod</key>
    <map>
      <key>Comment</key>
      <string>Period at which IM Well and Notification Well icons flash (seconds). Requires restart.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.25</real>
    </map>
    <key>WindLightUseAtmosShaders</key>
    <map>
      <key>Comment</key>
      <string>Whether to enable or disable WindLight atmospheric shaders.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>WindowHeight</key>
    <map>
      <key>Comment</key>
      <string>SL viewer window height</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>738</integer>
    </map>
    <key>WindowMaximized</key>
    <map>
      <key>Comment</key>
      <string>SL viewer window maximized on login</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>WindowWidth</key>
    <map>
      <key>Comment</key>
      <string>SL viewer window width</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>1024</integer>
    </map>
    <key>WindowX</key>
    <map>
      <key>Comment</key>
      <string>X coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>WindowY</key>
    <map>
      <key>Comment</key>
      <string>Y coordinate of lower left corner of SL viewer window, relative to primary display (pixels)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>10</integer>
    </map>
    <key>XferThrottle</key>
    <map>
      <key>Comment</key>
      <string>Maximum allowable downstream bandwidth for asset transfers (bits per second)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>150000.0</real>
    </map>
    <key>XUIEditor</key>
    <map>
      <key>Comment</key>
      <string>Path to program used to edit XUI files</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>String</string>
      <key>Value</key>
      <string />
    </map>
    <key>YawFromMousePosition</key>
    <map>
      <key>Comment</key>
      <string>Horizontal range over which avatar head tracks mouse position (degrees of head rotation from left of window to right)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>90.0</real>
    </map>
    <key>YouAreHereDistance</key>
    <map>
      <key>Comment</key>
      <string>Radius of distance for banner that indicates if the resident is "on" the Place.(meters from avatar to requested place)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>10.0</real>
    </map>
    <key>YieldTime</key>
    <map>
      <key>Comment</key>
      <string>Yield some time to the local host.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>-1</integer>
    </map>
    <key>ZoomDirect</key>
    <map>
      <key>Comment</key>
      <string>Map Joystick zoom axis directly to camera zoom.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ZoomTime</key>
    <map>
      <key>Comment</key>
      <string>Time of transition between different camera modes (seconds)</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>F32</string>
      <key>Value</key>
      <real>0.40000000596</real>
    </map>
    <key>particlesbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight particle generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>physicalbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight physical objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>renderbeacons</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight particle generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>renderhighlights</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight scripted objects with touch function</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>scriptsbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight scripted objects</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>scripttouchbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight scripted objects with touch function</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
    <key>ShowDeviceSettings</key>
    <map>
      <key>Comment</key>
      <string>Show device settings</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
	<key>SLURLDragNDrop</key>
	<map>
		<key>Comment</key>
		<string>Enable drag and drop of SLURLs onto the viewer</string>
		<key>Persist</key>
		<integer>1</integer>
		<key>Type</key>
		<string>Boolean</string>
		<key>Value</key>
		<integer>1</integer>
	</map>
    <key>soundsbeacon</key>
    <map>
      <key>Comment</key>
      <string>Beacon / Highlight sound generators</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LogTextureDownloadsToViewerLog</key>
    <map>
      <key>Comment</key>
      <string>Send texture download details to the viewer log</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>LogTextureDownloadsToSimulator</key>
    <map>
      <key>Comment</key>
      <string>Send a digest of texture info to the sim</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>TextureLoggingThreshold</key>
    <map>
      <key>Comment</key>
      <string>Specifies the byte threshold at which texture download data should be sent to the sim.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>U32</string>
      <key>Value</key>
      <integer>1</integer>
    </map>

    <!-- Settings below are for back compatibility only.
    They are not used in current viewer anymore. But they can't be removed to avoid
    influence on previous versions of the viewer in case of settings are not used or default value
    should be changed. See also EXT-6661. -->
    <!-- 1.23 settings -->
    <key>ShowVoiceChannelPopup</key>
    <map>
      <key>Comment</key>
      <string>Controls visibility of the current voice channel popup above the voice tab</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>ShowVolumeSettingsPopup</key>
    <map>
      <key>Comment</key>
      <string>Show individual volume slider for voice, sound effects, etc</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>0</integer>
    </map>
    <key>max_texture_dimension_X</key>
    <map>
      <key>Comment</key>
      <string>Maximum texture width for user uploaded textures</string>
      <key>Persist</key>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2048</integer>
    </map>
    <key>max_texture_dimension_Y</key>
    <map>
      <key>Comment</key>
      <string>Maximum texture height for user uploaded textures</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>2048</integer>
    </map>
    <!-- End of back compatibility settings -->
    <key>teleport_offer_invitation_max_length</key>
    <map>
      <key>Comment</key>
      <string>Maximum length of teleport offer invitation line editor. 254 - max_location_url_length(76) = 178</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>S32</string>
      <key>Value</key>
      <integer>178</integer>
    </map>
    <key>always_showable_floaters</key>
    <map>
      <key>Comment</key>
      <string>Floaters that can be shown despite mouselook mode</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>LLSD</string>
      <key>Value</key>
      <array>
	      <string>snapshot</string>
	      <string>mini_map</string>
      </array>
    </map>
    <key>LandmarksSortedByDate</key>
    <map>
      <key>Comment</key>
      <string>Reflects landmarks panel sorting order.</string>
      <key>Persist</key>
      <integer>1</integer>
      <key>Type</key>
      <string>Boolean</string>
      <key>Value</key>
      <integer>1</integer>
    </map>
</map>
</llsd>