llkeywords version 2 # sections [word .5, .1, .3] default Name of default state that all scripts must have state Keyword to indicate state block or state transition # data types [word .1, .3, .1] integer Integer type float Floating-point type string String type key Key type. Use NULL_KEY to test for empty keys vector Vector type of 3 floats. Used to represent 3D motion, Euler angles, and color.:Access components by .x, .y. or .z rotation Rotation type of 4 floats. Used to represent rotation.:Access components by .x, .y., .z, or .w list List of various data types # events [word 0, .3, .5] state_entry state_entry():Triggered on any state transition and startup state_exit state_exit():Triggered on any state transition touch_start touch_start(integer num_detected):Triggered by the start of agent clicking on task touch touch(integer num_detected):Triggered while agent is clicking on task touch_end touch_end(integer num_detected):Triggered when agent stops clicking on task collision_start collision_start(integer num_detected):Triggered when task starts colliding with another task collision collision(integer num_detected):Triggered while task is colliding with another task collision_end collision_end(integer num_detected):Triggered when task stops colliding with another task land_collision_start land_collision_start(vector pos):Triggered when task starts colliding with land land_collision land_collision(vector pos):Triggered when task is colliding with land land_collision_end land_collision_end(vector pos):Triggered when task stops colliding with land timer timer():Result of the llSetTimerEvent library function call listen listen(integer channel, string name, key id, string message):Result of the llListen library function call sensor sensor(integer num_detected):Result of the llSensor library function call no_sensor no_sensor():Result of the llSensor library function call control control(key id, integer level, integer edge):Result of llTakeControls library function call at_target at_target(integer tnum, vector targetpos, vector ourpos):Result of llTarget library function call not_at_target not_at_target():Result of llTarget library function call at_rot_target at_rot_target(integer tnum, rotation targetrot, rotation ourrot):Result of LLRotTarget library function call not_at_rot_target not_at_rot_target():Result of LLRotTarget library function call money money(key id, integer amount):Triggered when L$ is given to task email email(string time, string address, string subj, string message, integer num_left):Triggered when task receives email run_time_permissions run_time_permissions(integer perm):Triggered when an agent grants run time permissions to task attach attach(key id):Triggered when task attaches or detaches from agent dataserver dataserver(key queryid, string data):Triggered when task receives asynchronous data moving_start moving_start():Triggered when task begins moving moving_end moving_end():Triggered when task stops moving on_rez on_rez(integer start_param):Triggered when task is rezzed in from inventory or another task object_rez object_rez(key id):Triggered when task rezzes in another task link_message link_message(integer sender_num, integer num, string str, key id):Triggered when task receives a link message via LLMessageLinked library function call changed changed( integer change ):Triggered various event change the task:(test change with CHANGED_INVENTORY, CHANGED_COLOR, CHANGED_SHAPE, CHANGED_SCALE, CHANGED_TEXTURE, CHANGED_LINK, CHANGED_ALLOWED_DROP, CHANGED_OWNER, CHANGED_REGION, CHANGED_TELEPORT, CHANGED_REGION_START, CHANGED_MEDIA) remote_data remote_data(integer event_type, key channel, key message_id, string sender,integer idata, string sdata):Triggered by various XML-RPC calls (event_type will be one of REMOTE_DATA_CHANNEL, REMOTE_DATA_REQUEST, REMOTE_DATA_REPLY) http_response http_response(key request_id, integer status, list metadata, string body):Triggered when task receives a response to one of its llHTTPRequests http_request http_request(key id, string method, string body):Triggered when task receives an http request against a public URL # integer constants [word .1, .1, .5] TRUE Integer constant for Boolean operations FALSE Integer constant for Boolean operations STATUS_PHYSICS Passed in the llSetStatus library function. If TRUE, object moves physically STATUS_PHANTOM Passed in the llSetStatus library function. If TRUE, object doesn't collide with other objects STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local X axis STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, root prim of linkset (or unlinked prim) can't be grabbed and physically dragged STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects STATUS_BLOCK_GRAB_OBJECT Passed in the llSetStatus library function. If TRUE, no prims in linkset can be grabbed or physically dragged AGENT Passed in llSensor library function to look for other Agents ACTIVE Passed in llSensor library function to look for moving objects PASSIVE Passed in llSensor library function to look for objects that aren't moving SCRIPTED Passed in llSensor library function to look for scripted objects CONTROL_FWD Passed to llTakeControls library function and used control event handler to test for agent forward control CONTROL_BACK Passed to llTakeControls library function and used control event handler to test for agent back control CONTROL_LEFT Passed to llTakeControls library function and used control event handler to test for agent left control CONTROL_RIGHT Passed to llTakeControls library function and used control event handler to test for agent right control CONTROL_ROT_LEFT Passed to llTakeControls library function and used control event handler to test for agent rotate left control CONTROL_ROT_RIGHT Passed to llTakeControls library function and used control event handler to test for agent rotate right control CONTROL_UP Passed to llTakeControls library function and used control event handler to test for agent up control CONTROL_DOWN Passed to llTakeControls library function and used control event handler to test for agent down control CONTROL_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control CONTROL_ML_LBUTTON Passed to llTakeControls library function and used control event handler to test for agent left button control with the agent in mouse look PERMISSION_DEBIT Passed to llRequestPermissions library function to request permission to take L$ from agent's account PERMISSION_TAKE_CONTROLS Passed to llRequestPermissions library function to request permission to take agent's controls # PERMISSION_REMAP_CONTROLS Passed to llRequestPermissions library function to request permission to remap agent's controls (not implemented yet) PERMISSION_TRIGGER_ANIMATION Passed to llRequestPermissions library function to request permission to trigger animation on agent PERMISSION_ATTACH Passed to llRequestPermissions library function to request permission to attach/detach from agent # PERMISSION_RELEASE_OWNERSHIP Passed to llRequestPermissions library function to request permission to release ownership (not implemented) PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to request permission to change links # PERMISSION_CHANGE_JOINTS Passed to llRequestPermissions library function to request permission to change joints (not implemented) # PERMISSION_CHANGE_PERMISSIONS Passed to llRequestPermissions library function to request permission to change permissions PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera PERMISSION_TELEPORT Passed to llRequestPermissions library function to request permission to teleport agent PERMISSION_SILENT_ESTATE_MANAGEMENT Passed to llRequestPermissions library function to request permission to silently modify estate access lists PERMISSION_OVERRIDE_ANIMATIONS Passed to llRequestPermissions library function to request permission to override animations on agent PERMISSION_RETURN_OBJECTS Passed to llRequestPermissions library function to request permission to return objects DEBUG_CHANNEL Chat channel reserved for debug and error messages from scripts PUBLIC_CHANNEL Chat channel that broadcasts to all nearby users AGENT_FLYING Returned by llGetAgentInfo if the Agent is flying AGENT_ATTACHMENTS Returned by llGetAgentInfo if the Agent has attachments AGENT_SCRIPTED Returned by llGetAgentInfo if the Agent has scripted attachments AGENT_SITTING Returned by llGetAgentInfo if the Agent is sitting AGENT_ON_OBJECT Returned by llGetAgentInfo if the Agent is sitting on an object AGENT_MOUSELOOK Returned by llGetAgentInfo if the Agent is in mouselook AGENT_AWAY Returned by llGetAgentInfo if the Agent is in away mode AGENT_WALKING Returned by llGetAgentInfo if the Agent is walking AGENT_IN_AIR Returned by llGetAgentInfo if the Agent is in the air AGENT_TYPING Returned by llGetAgentInfo if the Agent is typing AGENT_CROUCHING Returned by llGetAgentInfo if the Agent is crouching AGENT_BUSY Returned by llGetAgentInfo if the Agent is busy AGENT_ALWAYS_RUN Returned by llGetAgentInfo if the Agent has 'Always Run' enabled AGENT_AUTOPILOT Returned by llGetAgentInfo if the Agent is under autopilot control PSYS_PART_FLAGS PSYS_PART_START_COLOR PSYS_PART_START_ALPHA PSYS_PART_START_SCALE PSYS_PART_END_COLOR PSYS_PART_END_ALPHA PSYS_PART_END_SCALE PSYS_PART_MAX_AGE PSYS_PART_BOUNCE_MASK PSYS_PART_WIND_MASK PSYS_PART_INTERP_COLOR_MASK PSYS_PART_INTERP_SCALE_MASK PSYS_PART_FOLLOW_SRC_MASK PSYS_PART_FOLLOW_VELOCITY_MASK PSYS_PART_TARGET_POS_MASK PSYS_PART_EMISSIVE_MASK PSYS_PART_TARGET_LINEAR_MASK PSYS_PART_RIBBON_MASK PSYS_SRC_PATTERN PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN PSYS_SRC_OUTERANGLE Deprecated -- Use PSYS_SRC_ANGLE_END PSYS_SRC_ANGLE_BEGIN PSYS_SRC_ANGLE_END PSYS_SRC_BURST_RATE PSYS_SRC_BURST_PART_COUNT PSYS_SRC_BURST_RADIUS PSYS_SRC_BURST_SPEED_MIN PSYS_SRC_BURST_SPEED_MAX PSYS_SRC_MAX_AGE PSYS_SRC_ACCEL PSYS_SRC_TEXTURE PSYS_SRC_TARGET_KEY PSYS_SRC_OMEGA PSYS_PART_BLEND_FUNC_SOURCE PSYS_PART_BLEND_FUNC_DEST PSYS_PART_START_GLOW PSYS_PART_END_GLOW PSYS_SRC_PATTERN_DROP PSYS_SRC_PATTERN_EXPLODE PSYS_SRC_PATTERN_ANGLE PSYS_SRC_PATTERN_ANGLE_CONE PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY PSYS_PART_BF_ONE PSYS_PART_BF_ZERO PSYS_PART_BF_DEST_COLOR PSYS_PART_BF_SOURCE_COLOR PSYS_PART_BF_ONE_MINUS_DEST_COLOR PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR PSYS_PART_BF_SOURCE_ALPHA PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA OBJECT_UNKNOWN_DETAIL Returned by llGetObjectDetails when passed an invalid object parameter type OBJECT_NAME Used with llGetObjectDetails to get an object's name OBJECT_DESC Used with llGetObjectDetails to get an object's description OBJECT_POS Used with llGetObjectDetails to get an object's position OBJECT_ROT Used with llGetObjectDetails to get an object's rotation OBJECT_VELOCITY Used with llGetObjectDetails to get an object's velocity OBJECT_OWNER Used with llGetObjectDetails to get an object's owner's key. Will be NULL_KEY if group owned OBJECT_GROUP Used with llGetObjectDetails to get an object's group's key OBJECT_CREATOR Used with llGetObjectDetails to get an object's creator's key OBJECT_RUNNING_SCRIPT_COUNT Used with llGetObjectDetails to get the number of running scripts in an object OBJECT_TOTAL_SCRIPT_COUNT Used with llGetObjectDetails to get the total number of scripts in an object OBJECT_SCRIPT_MEMORY Used with llGetObjectDetails to get the total amount of script memory in an object OBJECT_SCRIPT_TIME Used with llGetObjectDetails to get the average script time used by an object OBJECT_PRIM_EQUIVALENCE Used with llGetObjectDetails to get the prim equivalence of an object OBJECT_SERVER_COST Used with llGetObjectDetails to get the server cost of an object OBJECT_STREAMING_COST Used with llGetObjectDetails to get the streaming (download) cost of an object OBJECT_PHYSICS_COST Used with llGetObjectDetails to get the physics cost of an object OBJECT_CHARACTER_TIME Used with llGetObjectDetails to get the pathfinding time (seconds) for an object OBJECT_ROOT Used with llGetObjectDetails to get root ID of an object OBJECT_ATTACHED_POINT Used with llGetObjectDetails to get attachent point where an object is attached OBJECT_PATHFINDING_TYPE Used with llGetObjectDetails to get the pathfinding setting of an object OBJECT_PHYSICS Used with llGetObjectDetails to determine if the object is physical or not OBJECT_PHANTOM Used with llGetObjectDetails to determine if the object is phantom or not OBJECT_TEMP_ON_REZ Used with llGetObjectDetails to determine if the object is temporary or not OBJECT_RENDER_WEIGHT Used with llGetObjectDetails to return an avatar's rendering weight # some vehicle params VEHICLE_TYPE_NONE VEHICLE_TYPE_SLED VEHICLE_TYPE_CAR VEHICLE_TYPE_BOAT VEHICLE_TYPE_AIRPLANE VEHICLE_TYPE_BALLOON VEHICLE_REFERENCE_FRAME Rotation of vehicle axes relative to local frame VEHICLE_LINEAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of linear velocity along the three vehicle axes VEHICLE_ANGULAR_FRICTION_TIMESCALE A vector of timescales for exponential decay of angular velocity about the three vehicle axes VEHICLE_LINEAR_MOTOR_DIRECTION The linear velocity that the vehicle will try to achieve VEHICLE_LINEAR_MOTOR_OFFSET An offset from the center of mass of the vehicle where the linear motor is applied VEHICLE_ANGULAR_MOTOR_DIRECTION The angular velocity that the vehicle will try to achieve VEHICLE_HOVER_HEIGHT The height the vehicle will try to hover VEHICLE_HOVER_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) hover behavior VEHICLE_HOVER_TIMESCALE The period of time for the vehicle to achieve its hover height VEHICLE_BUOYANCY A slider between 0 (no anti-gravity) and 1 (full anti-gravity) VEHICLE_LINEAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) VEHICLE_LINEAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to redirect its velocity to be along its x-axis VEHICLE_LINEAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full linear motor velocity VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the linear motor's effectiveness to decay toward zero VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY A slider between 0 (no deflection) and 1 (maximum strength) VEHICLE_ANGULAR_DEFLECTION_TIMESCALE The exponential timescale for the vehicle to achieve full angular deflection VEHICLE_ANGULAR_MOTOR_TIMESCALE The exponential timescale for the vehicle to achive its full angular motor velocity VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE The exponential timescale for the angular motor's effectiveness to decay toward zero VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY A slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical) VEHICLE_VERTICAL_ATTRACTION_TIMESCALE The exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical) VEHICLE_BANKING_EFFICIENCY A slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns) VEHICLE_BANKING_MIX A slider between 0 (static banking) and 1 (dynamic banking) VEHICLE_BANKING_TIMESCALE The exponential timescale for the banking behavior to take full effect VEHICLE_FLAG_NO_DEFLECTION_UP Prevents linear deflection along world-z axis VEHICLE_FLAG_LIMIT_ROLL_ONLY Removes vertical attraction for changes in vehicle pitch VEHICLE_FLAG_HOVER_WATER_ONLY Hover only pays attention to water level VEHICLE_FLAG_HOVER_TERRAIN_ONLY Hover only pays attention to terrain height VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT Hover only pays attention to global height VEHICLE_FLAG_HOVER_UP_ONLY Hover only pushes up VEHICLE_FLAG_LIMIT_MOTOR_UP Prevents ground vehicles from motoring into the sky VEHICLE_FLAG_MOUSELOOK_STEER Makes vehicle try to turn toward mouselook direction VEHICLE_FLAG_MOUSELOOK_BANK Makes vehicle try to turn toward mouselook direction assuming banking is enabled VEHICLE_FLAG_CAMERA_DECOUPLED Causes the camera look-at axis to NOT move when the vehicle rotates CAMERA_PITCH (-45 to 80) (Adjusts the angular amount that the camera aims straight ahead vs. straight down, maintaining the same distance. Analogous to 'incidence'.") CAMERA_FOCUS_OFFSET (-10 to 10) A vector that adjusts the position of the camera focus position relative to the subject CAMERA_POSITION_LAG (0.0 to 3.0) How much the camera lags as it tries to move towards its 'ideal' position CAMERA_FOCUS_LAG (0.0 to 3.0) How much the camera lags as it tries to aim towards the subject CAMERA_DISTANCE (0.5 to 10) Sets how far away the camera wants to be from its subject CAMERA_BEHINDNESS_ANGLE (0 to 180) Sets the angle in degrees within which the camera is not constrained by changes in subject rotation CAMERA_BEHINDNESS_LAG (0.0 to 3.0) Sets how strongly the camera is forced to stay behind the target if outside of behindness angle CAMERA_POSITION_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's ideal position within which it is not affected by subject motion CAMERA_FOCUS_THRESHOLD (0.0 to 4.0) Sets the radius of a sphere around the camera's subject position within which its focus is not affected by subject motion CAMERA_ACTIVE (0 or 1) Turns on or off scripted control of the camera CAMERA_POSITION Sets the position of the camera CAMERA_FOCUS Sets the focus (target position) of the camera CAMERA_POSITION_LOCKED (0 or 1) Locks the camera position so it will not move CAMERA_FOCUS_LOCKED (0 or 1) Locks the camera focus so it will not move INVENTORY_TEXTURE Passed to task inventory library functions to reference textures INVENTORY_SOUND Passed to task inventory library functions to reference sounds INVENTORY_OBJECT Passed to task inventory library functions to reference objects INVENTORY_SCRIPT Passed to task inventory library functions to reference scripts INVENTORY_LANDMARK Passed to task inventory library functions to reference landmarks INVENTORY_CLOTHING Passed to task inventory library functions to reference clothing INVENTORY_NOTECARD Passed to task inventory library functions to reference notecards INVENTORY_BODYPART Passed to task inventory library functions to reference body parts INVENTORY_ANIMATION Passed to task inventory library functions to reference animations INVENTORY_GESTURE Passed to task inventory library functions to reference gestures INVENTORY_ALL Passed to task inventory library functions to reference all inventory items INVENTORY_NONE Returned by llGetInventoryType when no item is found ATTACH_CHEST Passed to llAttachToAvatar to attach task to chest ATTACH_HEAD Passed to llAttachToAvatar to attach task to head ATTACH_LSHOULDER Passed to llAttachToAvatar to attach task to left shoulder ATTACH_RSHOULDER Passed to llAttachToAvatar to attach task to right shoulder ATTACH_LHAND Passed to llAttachToAvatar to attach task to left hand ATTACH_RHAND Passed to llAttachToAvatar to attach task to right hand ATTACH_LFOOT Passed to llAttachToAvatar to attach task to left foot ATTACH_RFOOT Passed to llAttachToAvatar to attach task to right foot ATTACH_BACK Passed to llAttachToAvatar to attach task to back ATTACH_PELVIS Passed to llAttachToAvatar to attach task to pelvis ATTACH_MOUTH Passed to llAttachToAvatar to attach task to mouth ATTACH_CHIN Passed to llAttachToAvatar to attach task to chin ATTACH_LEAR Passed to llAttachToAvatar to attach task to left ear ATTACH_REAR Passed to llAttachToAvatar to attach task to right ear ATTACH_LEYE Passed to llAttachToAvatar to attach task to left eye ATTACH_REYE Passed to llAttachToAvatar to attach task to right eye ATTACH_NOSE Passed to llAttachToAvatar to attach task to nose ATTACH_RUARM Passed to llAttachToAvatar to attach task to right upper arm ATTACH_RLARM Passed to llAttachToAvatar to attach task to right lower arm ATTACH_LUARM Passed to llAttachToAvatar to attach task to left upper arm ATTACH_LLARM Passed to llAttachToAvatar to attach task to left lower arm ATTACH_RHIP Passed to llAttachToAvatar to attach task to right hip ATTACH_RULEG Passed to llAttachToAvatar to attach task to right upper leg ATTACH_RLLEG Passed to llAttachToAvatar to attach task to right lower leg ATTACH_LHIP Passed to llAttachToAvatar to attach task to left hip ATTACH_LULEG Passed to llAttachToAvatar to attach task to left upper leg ATTACH_LLLEG Passed to llAttachToAvatar to attach task to left lower leg ATTACH_BELLY Passed to llAttachToAvatar to attach task to belly ATTACH_LEFT_PEC Passed to llAttachToAvatar to attach task to left pectoral ATTACH_RIGHT_PEC Passed to llAttachToAvatar to attach task to right pectoral ATTACH_NECK Passed to llAttachToAvatar to attach task to neck ATTACH_AVATAR_CENTER Passed to llAttachToAvatar to attach task to avatar center LAND_LEVEL Passed to llModifyLand to level terrain LAND_RAISE Passed to llModifyLand to raise terrain LAND_LOWER Passed to llModifyLand to lower terrain LAND_SMOOTH Passed to llModifyLand to smooth terrain LAND_NOISE Passed to llModifyLand to randomize terrain LAND_REVERT Passed to llModifyLand to revert terrain toward original state LAND_SMALL_BRUSH Passed to llModifyLand to modify small land areas LAND_MEDIUM_BRUSH Passed to llModifyLand to modify medium land areas LAND_LARGE_BRUSH Passed to llModifyLand to modify large land areas DATA_PAYINFO Passed to llRequestAgentData to get payment status of an agent DATA_ONLINE Passed to llRequestAgentData to determine if agent is online DATA_NAME Passed to llRequestAgentData to get full agent name DATA_BORN Passed to llRequestAgentData to get born on date as a string DATA_RATING Passed to llRequestAgentData to get a comma separated sting of integer ratings DATA_SIM_POS Passed to llRequestSimulatorData to get a string (cast to vector) of a simulator's global position DATA_SIM_STATUS Passed to llRequestSimulatorData to get the status of a simulator DATA_SIM_RATING Passed to llRequestSimulatorData to get the rating of a simulator PAYMENT_INFO_ON_FILE Used with llRequestAgentData to tell if Agent is of "Payment Info On File" status PAYMENT_INFO_USED Used with llRequestAgentData to tell if Agent is of "Payment Info Used" status ANIM_ON Enable texture animation LOOP Loop when animating textures REVERSE Animate in the reverse direction PING_PONG Animate forward, then reverse SMOOTH Textures slides, instead of stepping ROTATE Rotates the texture, instead of using frames SCALE Scales the texture, instead of using frames ALL_SIDES Passed to various texture and color library functions to modify all sides LINK_SET Passed to various link functions to modify all blocks in the object LINK_ROOT Passed to various link functions to modify only the root block (no effect on single block objects) LINK_ALL_OTHERS Passed to various link functions to modify all other blocks in the object LINK_ALL_CHILDREN Passed to various link functions to modify all child blocks in the object LINK_THIS Passed to various link functions to modify only the calling block CHANGED_INVENTORY Parameter of changed event handler used to indicate change to task's inventory CHANGED_COLOR Parameter of changed event handler used to indicate change to task's color CHANGED_SHAPE Parameter of changed event handler used to indicate change to task's shape parameters CHANGED_SCALE Parameter of changed event handler used to indicate change to task's scale CHANGED_TEXTURE Parameter of changed event handler used to indicate change to task's texture CHANGED_LINK Parameter of changed event handler used to indicate change to task's link status CHANGED_ALLOWED_DROP Parameter of changed event handler used to indicate a user dropped an inventory item:onto task that was allowed only by llAllowInventoryDrop function call CHANGED_OWNER Parameter of changed event handler used to indicate change to task's owner ONLY when an object is sold as original or deeded to group CHANGED_REGION Parameter of changed event handler used to indicate the region has changed CHANGED_TELEPORT Parameter of changed event handler used to indicate teleport has completed CHANGED_REGION_START Parameter of changed event handler used to indicate the region has been restarted CHANGED_MEDIA Parameter of changed event handler used to indicate that media has changed on a face of the task TYPE_INTEGER Indicates that the list entry is holding an integer TYPE_FLOAT Indicates that the list entry is holding an float TYPE_STRING Indicates that the list entry is holding an string TYPE_KEY Indicates that the list entry is holding an key TYPE_VECTOR Indicates that the list entry is holding an vector TYPE_ROTATION Indicates that the list entry is holding an rotation TYPE_INVALID Indicates that this wasn't a valid list entry REMOTE_DATA_CHANNEL Value of event_type in remote_event after successful llOpenRemoteDataChannel REMOTE_DATA_REQUEST Value of event_type in remote_event if XML-RPC request is received REMOTE_DATA_REPLY Value of event_type in remote_event if XML-RPC reply is received PRIM_TYPE Followed by PRIM_TYPE_BOX, PRIM_TYPE_CYLINDER, PRIM_TYPE_PRISM, PRIM_TYPE_SPHERE, PRIM_TYPE_TORUS, PRIM_TYPE_TUBE, or PRIM_TYPE_SCULPT and their arguments PRIM_MATERIAL Followed by PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERIAL_GLASS, PRIM_MATERIAL_WOOD, PRIM_MATERIAL_FLESH, PRIM_MATERIAL_PLASTIC, or PRIM_MATERIAL_RUBBER PRIM_PHYSICS Sets physics to TRUE or FALSE PRIM_FLEXIBLE Followed by TRUE or FALSE, integer softness, float gravity, float friction, float wind, float tension, and vector force PRIM_POINT_LIGHT Followed by TRUE or FALSE, vector color, float intensity, float radius, float falloff PRIM_TEMP_ON_REZ Sets temporary on rez to TRUE or FALSE PRIM_PHANTOM Sets phantom to TRUE or FALSE PRIM_CAST_SHADOWS DEPRECATED. Takes 1 parameter, an integer, but has no effect when set and always returns 0 if used in llGetPrimitiveParams PRIM_POSITION Sets primitive position to a vector position PRIM_SIZE Sets primitive size to a vector size PRIM_ROTATION Sets primitive rotation PRIM_TEXTURE Followed by an integer face, key id, vector repeats, vector offsets,:and float rotation in radians PRIM_COLOR Followed by an integer face, vector color, and float alpha PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY_LOW,:PRIM_SHINY_MEDIUM, or PRIM_SHINY_HIGH,:and one of PRIM_BUMP_NONE, PRIM_BUMP_BRIGHT, PRIM_BUMP_DARK, etc PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR PRIM_GLOW Followed by an integer face, and a float from 0.0 to 1.0 specifying glow amount PRIM_TEXT Followed by string text, vector color, and float alpha PRIM_NAME Followed by string name PRIM_DESC Followed by string description PRIM_ROT_LOCAL Followed by rotation rot PRIM_PHYSICS_SHAPE_TYPE Followed by PRIM_PHYSICS_SHAPE_PRIM, PRIM_PHYSICS_SHAPE_NONE, or PRIM_PHYSICS_SHAPE_CONVEX PRIM_OMEGA Followed by vector axis, float spinrate, and float gain PRIM_POS_LOCAL Followed by vector position PRIM_LINK_TARGET Followed by integer link_target, then additional prim parameter flags PRIM_SLICE Followed by vector slice PRIM_PHYSICS_SHAPE_PRIM Use the default physics shape PRIM_PHYSICS_SHAPE_CONVEX Use the convex hull of the prim shape for physics PRIM_PHYSICS_SHAPE_NONE Ignore this prim in the physics shape PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear PRIM_TYPE_PRISM Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear PRIM_TYPE_SPHERE Followed by integer hole shape, vector cut, float hollow, vector twist,:and vector dimple PRIM_TYPE_TORUS Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew PRIM_TYPE_TUBE Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew PRIM_TYPE_RING Followed by integer hole shape, vector cut, float hollow, vector twist,:vector hole size, vector top shear, vector advanced cut, vector taper,:float revolutions, float radius offset, and float skew PRIM_TYPE_SCULPT Followed by a key/string texture uuid, and one of PRIM_SCULPT_TYPE_SPHERE, PRIM_SCULPT_TYPE_TORUS, PRIM_SCULPT_TYPE_PLANE, or PRIM_SCULPT_TYPE_CYLINDER PRIM_HOLE_DEFAULT Sets hole type to match the prim type PRIM_HOLE_SQUARE Sets hole type to square PRIM_HOLE_CIRCLE Sets hole type to circle PRIM_HOLE_TRIANGLE Sets hole type to triangle PRIM_MATERIAL_STONE Sets material to stone PRIM_MATERIAL_METAL Sets material to metal PRIM_MATERIAL_GLASS Sets material to glass PRIM_MATERIAL_WOOD Sets material to wood PRIM_MATERIAL_FLESH Sets material to flesh PRIM_MATERIAL_PLASTIC Sets material to plastic PRIM_MATERIAL_RUBBER Sets material to rubber PRIM_MATERIAL_LIGHT Sets material to light PRIM_SHINY_NONE No shininess PRIM_SHINY_LOW Low shininess PRIM_SHINY_MEDIUM Medium shininess PRIM_SHINY_HIGH High shininess PRIM_BUMP_NONE No bump map PRIM_BUMP_BRIGHT Generate bump map from highlights PRIM_BUMP_DARK Generate bump map from lowlights PRIM_BUMP_WOOD Wood bump map PRIM_BUMP_BARK Bark bump map PRIM_BUMP_BRICKS Brick bump map PRIM_BUMP_CHECKER Checker bump map PRIM_BUMP_CONCRETE Concrete bump map PRIM_BUMP_TILE Tile bump map PRIM_BUMP_STONE Stone bump map PRIM_BUMP_DISKS Disk bump map PRIM_BUMP_GRAVEL Gravel bump map PRIM_BUMP_BLOBS Blob bump map PRIM_BUMP_SIDING Siding bump map PRIM_BUMP_LARGETILE Large tile bump map PRIM_BUMP_STUCCO Stucco bump map PRIM_BUMP_SUCTION Suction cup bump map PRIM_BUMP_WEAVE Weave bump map PRIM_TEXGEN_DEFAULT Default texture mapping PRIM_TEXGEN_PLANAR Planar texture mapping PRIM_SCULPT_TYPE_SPHERE Stitch edges in a sphere-like way PRIM_SCULPT_TYPE_TORUS Stitch edges in a torus-like way PRIM_SCULPT_TYPE_PLANE Do not stitch edges PRIM_SCULPT_TYPE_CYLINDER Stitch edges in a cylinder-like way PRIM_SCULPT_TYPE_MASK Mask used to determine stitching type PRIM_SCULPT_FLAG_INVERT Flag to specify that the surface normals should be inverted PRIM_SCULPT_FLAG_MIRROR Flag to specify that the prim should be reflected along X axis MASK_BASE Base permissions MASK_OWNER Owner permissions MASK_GROUP Group permissions MASK_EVERYONE Everyone permissions MASK_NEXT Next owner permissions PERM_TRANSFER Transfer permission PERM_MODIFY Modify permission PERM_COPY Copy permission PERM_MOVE Move permission PERM_ALL Move/Modify/Copy/Transfer permissions PARCEL_MEDIA_COMMAND_STOP Stop media stream PARCEL_MEDIA_COMMAND_PAUSE Pause media stream PARCEL_MEDIA_COMMAND_PLAY Play media stream PARCEL_MEDIA_COMMAND_LOOP Loop media stream PARCEL_MEDIA_COMMAND_TEXTURE Get or set the parcel's media texture PARCEL_MEDIA_COMMAND_URL Get or set the parcel's media url PARCEL_MEDIA_COMMAND_TYPE Get or set the parcel's media mimetype PARCEL_MEDIA_COMMAND_DESC Get or set the parcel's media description PARCEL_MEDIA_COMMAND_TIME Set media stream to specific time PARCEL_MEDIA_COMMAND_SIZE Get or set the parcel's media pixel resolution PARCEL_MEDIA_COMMAND_AGENT Allows media stream commands to apply to only one agent PARCEL_MEDIA_COMMAND_UNLOAD Unloads the media stream PARCEL_MEDIA_COMMAND_AUTO_ALIGN Auto aligns the media stream to the texture size. May cause a performance hit and loss of some visual quality PAY_HIDE Used with llSetPayPrice to hide a button PAY_DEFAULT Used with llSetPayPrice to use the default price for a button LIST_STAT_MAX Used with llListStatistics to find the largest number in a list LIST_STAT_MIN Used with llListStatistics to find the smallest number in a list LIST_STAT_MEAN Used with llListStatistics to find the mean of the numbers in a list LIST_STAT_MEDIAN Used with llListStatistics to find the median of the numbers in a list LIST_STAT_STD_DEV Used with llListStatistics to find the standard deviation of the numbers in a list LIST_STAT_SUM Used with llListStatistics to find the sum of the numbers in a list LIST_STAT_SUM_SQUARES Used with llListStatistics to find the sum of the squares of the numbers in a list LIST_STAT_NUM_COUNT Used with llListStatistics to find how many numbers are in a list LIST_STAT_GEOMETRIC_MEAN Used with llListStatistics to find the geometric mean of the numbers in a list (all numbers must be > 0) LIST_STAT_RANGE Used with llListStatistics to find the range of the numbers in a list PARCEL_FLAG_ALLOW_FLY Used with llGetParcelFlags to find if a parcel allows flying PARCEL_FLAG_ALLOW_GROUP_SCRIPTS Used with llGetParcelFlags to find if a parcel allows group scripts PARCEL_FLAG_ALLOW_SCRIPTS Used with llGetParcelFlags to find if a parcel allows outside scripts PARCEL_FLAG_ALLOW_LANDMARK Used with llGetParcelFlags to find if a parcel allows landmarks to be created PARCEL_FLAG_ALLOW_TERRAFORM Used with llGetParcelFlags to find if a parcel allows anyone to terraform the land PARCEL_FLAG_ALLOW_DAMAGE Used with llGetParcelFlags to find if a parcel allows damage PARCEL_FLAG_ALLOW_CREATE_OBJECTS Used with llGetParcelFlags to find if a parcel allows anyone to create objects PARCEL_FLAG_ALLOW_CREATE_GROUP_OBJECTS Used with llGetParcelFlags to find if a parcel allows group members or objects to create objects PARCEL_FLAG_USE_ACCESS_GROUP Used with llGetParcelFlags to find if a parcel limits access to a group PARCEL_FLAG_USE_ACCESS_LIST Used with llGetParcelFlags to find if a parcel limits access to a list of residents PARCEL_FLAG_USE_BAN_LIST Used with llGetParcelFlags to find if a parcel uses a ban list PARCEL_FLAG_USE_LAND_PASS_LIST Used with llGetParcelFlags to find if a parcel allows passes to be purchased PARCEL_FLAG_LOCAL_SOUND_ONLY Used with llGetParcelFlags to find if a parcel restricts spacialized sound to the parcel PARCEL_FLAG_RESTRICT_PUSHOBJECT Used with llGetParcelFlags to find if a parcel restricts llPushObject() calls PARCEL_FLAG_ALLOW_ALL_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel allows all objects to enter PARCEL_FLAG_ALLOW_GROUP_OBJECT_ENTRY Used with llGetParcelFlags to find if a parcel only allows group (and owner) objects to enter REGION_FLAG_ALLOW_DAMAGE Used with llGetRegionFlags to find if a region is entirely damage enabled REGION_FLAG_FIXED_SUN Used with llGetRegionFlags to find if a region has a fixed sun position REGION_FLAG_BLOCK_TERRAFORM Used with llGetRegionFlags to find if a region terraforming disabled REGION_FLAG_SANDBOX Used with llGetRegionFlags to find if a region is a sandbox REGION_FLAG_DISABLE_COLLISIONS Used with llGetRegionFlags to find if a region has disabled collisions REGION_FLAG_DISABLE_PHYSICS Used with llGetRegionFlags to find if a region has disabled physics REGION_FLAG_BLOCK_FLY Used with llGetRegionFlags to find if a region blocks flying REGION_FLAG_BLOCK_FLYOVER Used with llGetRegionFlags to find if a region enforces higher altitude parcel access rules REGION_FLAG_ALLOW_DIRECT_TELEPORT Used with llGetRegionFlags to find if a region allows direct teleports REGION_FLAG_RESTRICT_PUSHOBJECT Used with llGetRegionFlags to find if a region restricts llPushObject() calls HTTP_METHOD Used with llHTTPRequest to specify the method, such as "GET" or "POST" HTTP_MIMETYPE Used with llHTTPRequest to specify the MIME type, defaults to "text/plain" HTTP_BODY_MAXLENGTH Used with llHTTPRequest to specify the maximum response body to return HTTP_VERIFY_CERT Used with llHTTPRequest to specify SSL certificate verification HTTP_BODY_TRUNCATED Used with http_response to indicate truncation point in bytes PARCEL_COUNT_TOTAL Used with llGetParcelPrimCount to get the total number of prims on the parcel PARCEL_COUNT_OWNER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the owner PARCEL_COUNT_GROUP Used with llGetParcelPrimCount to get the number of prims on the parcel owned by the group PARCEL_COUNT_OTHER Used with llGetParcelPrimCount to get the number of prims on the parcel owned by others PARCEL_COUNT_SELECTED Used with llGetParcelPrimCount to get the number of prims on the parcel currently selected or sat upon PARCEL_COUNT_TEMP Used with llGetParcelPrimCount to get the number of prims on the parcel that are temp on rez PARCEL_DETAILS_NAME Used with llGetParcelDetails to get the parcel name PARCEL_DETAILS_DESC Used with llGetParcelDetails to get the parcel description PARCEL_DETAILS_OWNER Used with llGetParcelDetails to get the parcel owner id PARCEL_DETAILS_GROUP Used with llGetParcelDetails to get the parcel group id PARCEL_DETAILS_AREA Used with llGetParcelDetails to get the parcel area in square meters PARCEL_DETAILS_ID Used with llGetParcelDetails to get the parcel id PARCEL_DETAILS_SEE_AVATARS Used with llGetParcelDetails to get the avatars visibility setting STRING_TRIM_HEAD Used with llStringTrim to trim leading spaces from a string STRING_TRIM_TAIL Used with llStringTrim to trim trailing spaces from a string STRING_TRIM Used with llStringTrim to trim both leading and trailing spaces from a string CLICK_ACTION_NONE Used with llSetClickAction to disable the click action CLICK_ACTION_TOUCH Used with llSetClickAction to set touch as the default action when object is clicked CLICK_ACTION_SIT Used with llSetClickAction to set sit as the default action when object is clicked CLICK_ACTION_BUY Used with llSetClickAction to set buy as the default action when object is clicked CLICK_ACTION_PAY Used with llSetClickAction to set pay as the default action when object is clicked CLICK_ACTION_OPEN Used with llSetClickAction to set open as the default action when object is clicked CLICK_ACTION_PLAY Used with llSetClickAction to set play as the default action when object is clicked CLICK_ACTION_OPEN_MEDIA Used with llSetClickAction to set open-media as the default action when object is clicked CLICK_ACTION_ZOOM Used with llSetClickAction to set zoom in as the default action when object is clicked TOUCH_INVALID_TEXCOORD Value returned by llDetectedTouchUV() and llDetectedTouchST() when the touch position is not valid TOUCH_INVALID_VECTOR Value returned by llDetectedTouchPos(), llDetectedTouchNormal(), and llDetectedTouchBinormal() when the touch position is not valid TOUCH_INVALID_FACE Value returned by llDetectedTouchFace() when the touch position is not valid PRIM_MEDIA_ALT_IMAGE_ENABLE Used with ll{Get,Set}PrimMediaParams to enable the default alt image for media PRIM_MEDIA_CONTROLS Used with ll{Get,Set}PrimMediaParams to determine the controls shown for media PRIM_MEDIA_CURRENT_URL Used with ll{Get,Set}PrimMediaParams to navigate/access the current URL PRIM_MEDIA_HOME_URL Used with ll{Get,Set}PrimMediaParams to access the home URL PRIM_MEDIA_AUTO_LOOP Used with ll{Get,Set}PrimMediaParams to determine if media should auto-loop (if applicable) PRIM_MEDIA_AUTO_PLAY Used with ll{Get,Set}PrimMediaParams to determine if media should start playing as soon as it is created PRIM_MEDIA_AUTO_SCALE Used with ll{Get,Set}PrimMediaParams to determine if media should scale to fit the face it is on PRIM_MEDIA_AUTO_ZOOM Used with ll{Get,Set}PrimMediaParams to determine if the user would zoom in when viewing media PRIM_MEDIA_FIRST_CLICK_INTERACT Used with ll{Get,Set}PrimMediaParams to determine whether the user interacts with media or not when she first clicks it (versus selection) PRIM_MEDIA_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's width in pixels PRIM_MEDIA_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams to access the media's height in pixels PRIM_MEDIA_WHITELIST_ENABLE Used with ll{Get,Set}PrimMediaParams to determine if the domain whitelist is enabled PRIM_MEDIA_WHITELIST Used with ll{Get,Set}PrimMediaParams to access the media's list of allowable URL prefixes to navigate to PRIM_MEDIA_PERMS_INTERACT Used with ll{Get,Set}PrimMediaParams to determine the permissions for who can interact with the media PRIM_MEDIA_PERMS_CONTROL Used with ll{Get,Set}PrimMediaParams to determine the permissions for who has controls PRIM_MEDIA_PARAM_MAX The value of the largest media param PRIM_MEDIA_CONTROLS_STANDARD Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "standard controls" PRIM_MEDIA_CONTROLS_MINI Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_CONTROLS value meaning "mini controls" PRIM_MEDIA_PERM_NONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, no permissions PRIM_MEDIA_PERM_OWNER Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, owner permissions PRIM_MEDIA_PERM_GROUP Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, group permissions PRIM_MEDIA_PERM_ANYONE Used with ll{Get,Set}PrimMediaParams, a PRIM_MEDIA_PERMS_INTERACT or PRIM_MEDIA_PERMS_CONTROL bit, anyone has permissions PRIM_MEDIA_MAX_URL_LENGTH Used with ll{Get,Set}PrimMediaParams, the maximum length of PRIM_MEDIA_CURRENT_URL or PRIM_MEDIA_HOME_URL PRIM_MEDIA_MAX_WHITELIST_SIZE Used with ll{Get,Set}PrimMediaParams, the maximum length, in bytes, of PRIM_MEDIA_WHITELIST PRIM_MEDIA_MAX_WHITELIST_COUNT Used with ll{Get,Set}PrimMediaParams, the maximum number of items allowed in PRIM_MEDIA_WHITELIST PRIM_MEDIA_MAX_WIDTH_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_WIDTH_PIXELS PRIM_MEDIA_MAX_HEIGHT_PIXELS Used with ll{Get,Set}PrimMediaParams, the maximum width allowed in PRIM_MEDIA_HEIGHT_PIXELS STATUS_OK Result of function call was success STATUS_MALFORMED_PARAMS Function was called with malformed params STATUS_TYPE_MISMATCH Argument(s) passed to function had a type mismatch STATUS_BOUNDS_ERROR Argument(s) passed to function had a bounds error STATUS_NOT_FOUND Object or other item was not found STATUS_NOT_SUPPORTED Feature not supported STATUS_INTERNAL_ERROR An internal error occurred STATUS_WHITELIST_FAILED URL failed to pass whitelist PROFILE_NONE Disables profiling PROFILE_SCRIPT_MEMORY Enables memory profiling RC_DATA_FLAGS TODO: add documentation RC_DETECT_PHANTOM TODO: add documentation RC_GET_LINK_NUM TODO: add documentation RC_GET_NORMAL TODO: add documentation RC_GET_ROOT_KEY TODO: add documentation RC_MAX_HITS TODO: add documentation RC_REJECT_TYPES Optional parameter set in llCastRay() to reject hit against certain object types. RC_REJECT_AGENTS Bit mask for RC_REJECT_TYPES, rejects hits against avatars. RC_REJECT_PHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against moving objects. RC_REJECT_NONPHYSICAL Bit mask for RC_REJECT_TYPES, rejects hits against non-moving objects. RC_REJECT_LAND Bit mask for RC_REJECT_TYPES, rejects hits against the terrian. RCERR_CAST_TIME_EXCEEDED TODO: add documentation RCERR_SIM_PERF_LOW TODO: add documentation RCERR_UNKNOWN TODO: add documentation ESTATE_ACCESS_ALLOWED_AGENT_ADD Passed to llManageEstateAccess to add the agent to this estate's Allowed Residents list ESTATE_ACCESS_ALLOWED_AGENT_REMOVE Passed to llManageEstateAccess to remove the agent from this estate's Allowed Residents list ESTATE_ACCESS_ALLOWED_GROUP_ADD Passed to llManageEstateAccess to add the group to this estate's Allowed groups list ESTATE_ACCESS_ALLOWED_GROUP_REMOVE Passed to llManageEstateAccess to remove the group from this estate's Allowed groups list ESTATE_ACCESS_BANNED_AGENT_ADD Passed to llManageEstateAccess to add the agent to this estate's Banned residents list ESTATE_ACCESS_BANNED_AGENT_REMOVE Passed to llManageEstateAccess to remove the agent from this estate's Banned residents list DENSITY TODO: add documentation FRICTION TODO: add documentation RESTITUTION TODO: add documentation GRAVITY_MULTIPLIER TODO: add documentation KFM_COMMAND Command used in the options parameter of llSetKeyframedMotion, followed by one of: KFM_CMD_STOP, KFM_CMD_PLAY, KFM_CMD_PAUSE to play, stop or pause the motion KFM_CMD_PLAY Command used in the options parameter llSetKeyframedMotion. Resumes the animation previously stopped by KFM_CMD_STOP or KFM_CMD_PAUSE KFM_CMD_STOP Command used in the options parameter llSetKeyframedMotion. Stops the animation and resets it at the start of motion KFM_CMD_PAUSE Command used in the options parameter llSetKeyframedMotion. Stops the animation but doesn t reset it at the start of motion. KFM_CMD_SET_MODE TODO: add documentation KFM_MODE TODO: add documentation KFM_FORWARD TODO: add documentation KFM_LOOP TODO: add documentation KFM_PING_PONG TODO: add documentation KFM_REVERSE TODO: add documentation KFM_DATA TODO: add documentation KFM_ROTATION TODO: add documentation KFM_TRANSLATION TODO: add documentation CHARACTER_CMD_STOP TODO: add documentation CHARACTER_CMD_JUMP TODO: add documentation CHARACTER_DESIRED_SPEED Constant used to indicate that the following argument is the desired speed for a Pathfinding character. CHARACTER_RADIUS Constant used to indicate that the following argument is the radius of the capsule for a Pathfinding character. CHARACTER_LENGTH Constant used to indicate that the following argument is the length of the capsule for a Pathfinding character. CHARACTER_ORIENTATION Constant used to indicate that the following argument is the orientation of the capsule for a Pathfinding character. CHARACTER_AVOIDANCE_MODE Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles, or both. Is combined with a mask bit flags PURSUIT_OFFSET TODO: add documentation REQUIRE_LINE_OF_SIGHT TODO: add documentation PURSUIT_FUZZ_FACTOR TODO: add documentation PURSUIT_INTERCEPT TODO: add documentation FORCE_DIRECT_PATH TODO: add documentation VERTICAL Constant to indicate that the orientation of the capsule for a Pathfinding character is vertical. HORIZONTAL Constant to indicate that the orientation of the capsule for a Pathfinding character is horizontal. AVOID_CHARACTERS TODO: add documentation AVOID_DYNAMIC_OBSTACLES TODO: add documentation PU_EVADE_HIDDEN Triggered when an llEvade character thinks it has hidden from its pursuer. PU_EVADE_SPOTTED Triggered when an llEvade character switches from hiding to running PU_FAILURE_INVALID_GOAL Goal is not on the navigation-mesh and cannot be reached. PU_FAILURE_INVALID_START Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it. PU_FAILURE_NO_VALID_DESTINATION There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable. PU_FAILURE_OTHER Unknown failure PU_FAILURE_TARGET_GONE Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region. PU_FAILURE_UNREACHABLE Goal is no longer reachable for some reason - e.g., an obstacle blocks the path. PU_GOAL_REACHED Character has reached the goal and will stop or choose a new goal (if wandering). PU_SLOWDOWN_DISTANCE_REACHED Character is near current goal. CHARACTER_TYPE Specifies which walkability coefficient will be used by this character. Used in combination with one of the character type flags. CHARACTER_TYPE_A Used for character types that you prefer move in a way consistent with humanoids. CHARACTER_TYPE_B Used for character types that you prefer move in a way consistent with wild animals or off road vehicles. CHARACTER_TYPE_C Used for mechanical character types or road going vehicles. CHARACTER_TYPE_D Used for character types that are not consistent with the A, B, or C type. CHARACTER_TYPE_NONE Used to set no specific character type. TRAVERSAL_TYPE TODO: add documentation TRAVERSAL_TYPE_SLOW TODO: add documentation TRAVERSAL_TYPE_FAST TODO: add documentation TRAVERSAL_TYPE_NONE TODO: add documentation CHARACTER_MAX_ACCEL TODO: add documentation CHARACTER_MAX_DECEL TODO: add documentation CHARACTER_MAX_ANGULAR_SPEED TODO: add documentation CHARACTER_MAX_ANGULAR_ACCEL TODO: add documentation CHARACTER_TURN_SPEED_MULTIPLIER TODO: add documentation # string constants [word .1, .3, .5] NULL_KEY Indicates an empty key EOF Indicates the last line of a notecard was read TEXTURE_BLANK UUID for the "Blank" texture TEXTURE_DEFAULT Alias for TEXTURE_PLYWOOD TEXTURE_MEDIA UUID for the "Default Media" texture TEXTURE_PLYWOOD UUID for the default "Plywood" texture TEXTURE_TRANSPARENT UUID for the "White - Transparent" texture URL_REQUEST_GRANTED Used with http_request when a public URL is successfully granted URL_REQUEST_DENIED Used with http_request when a public URL is not available XP_ERROR_NONE No error was detected XP_ERROR_THROTTLED The call failed due to too many recent calls. XP_ERROR_EXPERIENCES_DISABLED The region currently has experiences disabled. XP_ERROR_INVALID_PARAMETERS One of the string arguments was too big to fit in the key-value store. XP_ERROR_NOT_PERMITTED This experience is not allowed to run on the current region. XP_ERROR_NO_EXPERIENCE This script is not associated with an experience. XP_ERROR_NOT_FOUND The sim was unable to verify the validity of the experience. Retrying after a short wait is advised. XP_ERROR_INVALID_EXPERIENCE The script is associated with an experience that no longer exists. XP_ERROR_EXPERIENCE_DISABLED The experience owner has temporarily disabled the experience. XP_ERROR_EXPERIENCE_SUSPENDED The experience has been suspended by Linden Customer Support. XP_ERROR_QUOTA_EXCEEDED An attempted write data to the key-value store failed due to the data quota being met. XP_ERROR_STORE_DISABLED The key-value store is currently disabled on this region. XP_ERROR_STORAGE_EXCEPTION Unable to communicate with the key-value store. XP_ERROR_KEY_NOT_FOUND The requested key does not exist. XP_ERROR_RETRY_UPDATE A checked update failed due to an out of date request. XP_ERROR_MATURITY_EXCEEDED The request failed due to agent content preferences. XP_ERROR_UNKNOWN_ERROR Other unknown error. # float constants [word .3, .1, .5] PI 3.1415926535897932384626433832795 TWO_PI 6.283185307179586476925286766559 PI_BY_TWO 1.5707963267948966192313216916398 DEG_TO_RAD To convert from degrees to radians RAD_TO_DEG To convert from radians to degrees SQRT2 1.4142135623730950488016887242097 # compound constants [word .4, .2, .4] ZERO_VECTOR <0.0, 0.0, 0.0> ZERO_ROTATION <0.0, 0.0, 0.0, 1.0> # flow control keywords [word 0, 0, .8] for for loop:for (initializer; test; iteration):{: statements:} do do loop:do:{: statements:} while (test); while while loop:while (test):{ statements:} if if statement:if (test):{ statements:} else else clause:if (test):{ statements:}:else:{ statements:} jump jump statement:jump label;: return Leave current function or event handler # flow control label [line 0, 0, .8] @ Label:Target for jump statement # Comment [one_sided_delimiter .8, .3, .15] // Comment:Non-functional commentary or disabled code [two_sided_delimiter .8, .3, .15] /* */ Comment:Non-functional commentary or disabled code # String literals [double_quotation_marks 0, .2, 0] " String literal #functions are supplied by the program now