/** * @file volume_catcher.h * @brief Interface to a class with platform-specific implementations that allows control of the audio volume of all sources in the current process. * * @cond * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ * @endcond */ #ifndef VOLUME_CATCHER_H #define VOLUME_CATCHER_H #include "linden_common.h" class VolumeCatcherImpl; class VolumeCatcher { public: VolumeCatcher(); ~VolumeCatcher(); void setVolume(F32 volume); // 0.0 - 1.0 // Set the left-right pan of audio sources // where -1.0 = left, 0 = center, and 1.0 = right void setPan(F32 pan); void pump(); // call this at least a few times a second if you can - it affects how quickly we can 'catch' a new audio source and adjust its volume private: VolumeCatcherImpl *pimpl; }; #endif // VOLUME_CATCHER_H