/** * @file dummy_volume_catcher.cpp * @brief A Mac OS X specific hack to control the volume level of all audio channels opened by a process. * * @cond * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2010, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ * @endcond */ /************************************************************************************************************** This code works by using CaptureComponent to capture the "Default Output" audio component (kAudioUnitType_Output/kAudioUnitSubType_DefaultOutput) and delegating all calls to the original component. It does this just to keep track of all instances of the default output component, so that it can set the kHALOutputParam_Volume parameter on all of them to adjust the output volume. **************************************************************************************************************/ #include "volume_catcher.h" #include #include #include struct VolumeCatcherStorage; class VolumeCatcherImpl { public: void setVolume(F32 volume); void setPan(F32 pan); void pump(void); void setDelegateVolume(ComponentInstance delegate); std::list mComponentInstances; Component mOriginalDefaultOutput; Component mVolumeAdjuster; static VolumeCatcherImpl *getInstance(); private: VolumeCatcherImpl(); ~VolumeCatcherImpl(); // The component entry point needs to be able to find the instance. static VolumeCatcherImpl *sInstance; F32 mVolume; F32 mPan; }; VolumeCatcherImpl *VolumeCatcherImpl::sInstance = NULL;; struct VolumeCatcherStorage { ComponentInstance self; ComponentInstance delegate; }; static ComponentResult volume_catcher_component_entry(ComponentParameters *cp, Handle componentStorage); static ComponentResult volume_catcher_component_open(VolumeCatcherStorage *storage, ComponentInstance self); static ComponentResult volume_catcher_component_close(VolumeCatcherStorage *storage, ComponentInstance self); VolumeCatcherImpl *VolumeCatcherImpl::getInstance() { if(!sInstance) { // The constructor will set up the instance pointer. new VolumeCatcherImpl; } return sInstance; } VolumeCatcherImpl::VolumeCatcherImpl() { sInstance = this; mVolume = 1.0; // default to full volume mPan = 0.5; // and center pan // Register a component which can delegate // Capture the default audio output component. ComponentDescription desc; desc.componentType = kAudioUnitType_Output; desc.componentSubType = kAudioUnitSubType_DefaultOutput; desc.componentManufacturer = kAudioUnitManufacturer_Apple; desc.componentFlags = 0; desc.componentFlagsMask = 0; // Find the original default output component mOriginalDefaultOutput = FindNextComponent(NULL, &desc); // Register our own output component with the same parameters mVolumeAdjuster = RegisterComponent(&desc, NewComponentRoutineUPP(volume_catcher_component_entry), 0, NULL, NULL, NULL); // Capture the original component, so we always get found instead. CaptureComponent(mOriginalDefaultOutput, mVolumeAdjuster); } static ComponentResult volume_catcher_component_entry(ComponentParameters *cp, Handle componentStorage) { ComponentResult result = badComponentSelector; VolumeCatcherStorage *storage = (VolumeCatcherStorage*)componentStorage; switch(cp->what) { case kComponentOpenSelect: // std::cerr << "kComponentOpenSelect" << std::endl; result = CallComponentFunctionWithStorageProcInfo((Handle)storage, cp, (ProcPtr)volume_catcher_component_open, uppCallComponentOpenProcInfo); break; case kComponentCloseSelect: // std::cerr << "kComponentCloseSelect" << std::endl; result = CallComponentFunctionWithStorageProcInfo((Handle)storage, cp, (ProcPtr)volume_catcher_component_close, uppCallComponentCloseProcInfo); // CallComponentFunctionWithStorageProcInfo break; default: // std::cerr << "Delegating selector: " << cp->what << " to component instance " << storage->delegate << std::endl; result = DelegateComponentCall(cp, storage->delegate); break; } return result; } static ComponentResult volume_catcher_component_open(VolumeCatcherStorage *storage, ComponentInstance self) { ComponentResult result = noErr; storage = new VolumeCatcherStorage; SetComponentInstanceStorage(self, (Handle)storage); VolumeCatcherImpl *impl = VolumeCatcherImpl::getInstance(); impl->mComponentInstances.push_back(storage); storage->self = self; storage->delegate = NULL; result = OpenAComponent(impl->mOriginalDefaultOutput, &(storage->delegate)); // std::cerr << "OpenAComponent result = " << result << ", component ref = " << storage->delegate << std::endl; impl->setDelegateVolume(storage->delegate); return result; } static ComponentResult volume_catcher_component_close(VolumeCatcherStorage *storage, ComponentInstance self) { ComponentResult result = noErr; if(storage) { if(storage->delegate) { CloseComponent(storage->delegate); storage->delegate = NULL; } VolumeCatcherImpl *impl = VolumeCatcherImpl::getInstance(); impl->mComponentInstances.remove(storage); delete[] storage; } return result; } VolumeCatcherImpl::~VolumeCatcherImpl() { // We expect to persist until the process exits. This should never be called. abort(); } void VolumeCatcherImpl::setVolume(F32 volume) { VolumeCatcherImpl *impl = VolumeCatcherImpl::getInstance(); impl->mVolume = volume; std::list::iterator iter; for(iter = mComponentInstances.begin(); iter != mComponentInstances.end(); ++iter) { impl->setDelegateVolume((*iter)->delegate); } } void VolumeCatcherImpl::setPan(F32 pan) { VolumeCatcherImpl *impl = VolumeCatcherImpl::getInstance(); impl->mPan = pan; // TODO: implement this. // This will probably require adding a "panner" audio unit to the chain somehow. // There's also a "3d mixer" component that we might be able to use... } void VolumeCatcherImpl::pump(void) { } void VolumeCatcherImpl::setDelegateVolume(ComponentInstance delegate) { // std::cerr << "Setting volume on component instance: " << (delegate) << " to " << mVolume << std::endl; OSStatus err; err = AudioUnitSetParameter( delegate, kHALOutputParam_Volume, kAudioUnitScope_Global, 0, mVolume, 0); if(err) { // std::cerr << " AudioUnitSetParameter returned " << err << std::endl; } } ///////////////////////////////////////////////////// VolumeCatcher::VolumeCatcher() { pimpl = VolumeCatcherImpl::getInstance(); } VolumeCatcher::~VolumeCatcher() { // Let the instance persist until exit. } void VolumeCatcher::setVolume(F32 volume) { VolumeCatcherImpl::getInstance()->setVolume(volume); } void VolumeCatcher::setPan(F32 pan) { VolumeCatcherImpl::getInstance()->setPan(pan); } void VolumeCatcher::pump() { VolumeCatcherImpl::getInstance()->pump(); }