# -*- cmake -*- project(media_plugin_example) include(00-Common) include(LLCommon) include(LLImage) include(LLPlugin) include(LLMath) include(LLRender) include(LLWindow) include(Linking) include(PluginAPI) include(MediaPluginBase) include(FindOpenGL) include(ExamplePlugin) include_directories( ${LLPLUGIN_INCLUDE_DIRS} ${MEDIA_PLUGIN_BASE_INCLUDE_DIRS} ${LLCOMMON_INCLUDE_DIRS} ${LLMATH_INCLUDE_DIRS} ${LLIMAGE_INCLUDE_DIRS} ${LLRENDER_INCLUDE_DIRS} ${LLWINDOW_INCLUDE_DIRS} ) ### media_plugin_example set(media_plugin_example_SOURCE_FILES media_plugin_example.cpp ) add_library(media_plugin_example SHARED ${media_plugin_example_SOURCE_FILES} ) target_link_libraries(media_plugin_example ${LLPLUGIN_LIBRARIES} ${MEDIA_PLUGIN_BASE_LIBRARIES} ${LLCOMMON_LIBRARIES} ${EXAMPLE_PLUGIN_LIBRARIES} ${PLUGIN_API_WINDOWS_LIBRARIES} ) add_dependencies(media_plugin_example ${LLPLUGIN_LIBRARIES} ${MEDIA_PLUGIN_BASE_LIBRARIES} ${LLCOMMON_LIBRARIES} ) if (WINDOWS) set_target_properties( media_plugin_example PROPERTIES LINK_FLAGS "/MANIFEST:NO" ) endif (WINDOWS) if (DARWIN) # Don't prepend 'lib' to the executable name, and don't embed a full path in the library's install name set_target_properties( media_plugin_example PROPERTIES PREFIX "" BUILD_WITH_INSTALL_RPATH 1 INSTALL_NAME_DIR "@executable_path" LINK_FLAGS "-exported_symbols_list ${CMAKE_CURRENT_SOURCE_DIR}/../base/media_plugin_base.exp" ) endif (DARWIN)