/** * @file volume_catcher.h * @brief Interface to a class with platform-specific implementations that allows control of the audio volume of all sources in the current process. * * @cond * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ * @endcond */ #ifndef VOLUME_CATCHER_H #define VOLUME_CATCHER_H #include "linden_common.h" class VolumeCatcherImpl { public: virtual void setVolume(F32 volume) = 0; // 0.0 - 1.0 // Set the left-right pan of audio sources // where -1.0 = left, 0 = center, and 1.0 = right virtual void setPan(F32 pan) = 0; virtual void pump() = 0; // call this at least a few times a second if you can - it affects how quickly we can 'catch' a new audio source and adjust its volume }; class VolumeCatcher : public virtual VolumeCatcherImpl { public: VolumeCatcher(); ~VolumeCatcher(); void setVolume(F32 volume); void setPan(F32 pan); void pump(); void onEnablePipeWireVolumeCatcher(bool enable); private: VolumeCatcherImpl *pimpl; }; #endif // VOLUME_CATCHER_H