/** * @file llscriptresourceconsumer.h * @brief An interface for a script resource consumer. * * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLSCRIPTRESOURCECONSUMER_H #define LL_LLSCRIPTRESOURCECONSUMER_H #include "linden_common.h" class LLScriptResourcePool; // Entities that use limited script resources // should implement this interface class LLScriptResourceConsumer { public: LLScriptResourceConsumer(); virtual ~LLScriptResourceConsumer() { } // Get the number of public urls used by this consumer. virtual S32 getUsedPublicURLs() const = 0; // Get the resource pool this consumer is currently using. LLScriptResourcePool& getScriptResourcePool(); const LLScriptResourcePool& getScriptResourcePool() const; bool switchScriptResourcePools(LLScriptResourcePool& new_pool); bool canUseScriptResourcePool(const LLScriptResourcePool& resource_pool); bool isInPool(const LLScriptResourcePool& resource_pool); protected: virtual void setScriptResourcePool(LLScriptResourcePool& pool); LLScriptResourcePool* mScriptResourcePool; }; #endif // LL_LLSCRIPTRESOURCECONSUMER_H