/** * @file llscriptresource.h * @brief LLScriptResource class definition * * $LicenseInfo:firstyear=2008&license=internal$ * * Copyright (c) 2008, Linden Research, Inc. * * The following source code is PROPRIETARY AND CONFIDENTIAL. Use of * this source code is governed by the Linden Lab Source Code Disclosure * Agreement ("Agreement") previously entered between you and Linden * Lab. By accessing, using, copying, modifying or distributing this * software, you acknowledge that you have been informed of your * obligations under the Agreement and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLSCRIPTRESOURCE_H #define LL_LLSCRIPTRESOURCE_H #include "stdtypes.h" // An LLScriptResource is a limited resource per ID. class LLScriptResource { public: LLScriptResource(); // If amount resources are available will mark amount resouces // used and returns true // Otherwise returns false and doesn't mark any resources used. bool request(S32 amount = 1); // Release amount resources from use if at least amount resources are used and return true // If amount is more than currently used no resources are released and return false bool release(S32 amount = 1); // Returns how many resources are available S32 getAvailable() const; // Sets the total amount of available resources // It is possible to set the amount to less than currently used // Most likely to happen on parcel ownership change void setTotal(S32 amount); // Get the total amount of available resources S32 getTotal() const; // Get the number of resources used S32 getUsed() const; // true if more resources used than total available bool isOverLimit() const; private: S32 mTotal; // How many resources have been set aside S32 mUsed; // How many resources are currently in use }; #endif // LL_LLSCRIPTRESOURCE_H