/** * @file llcontrol.h * @brief A mechanism for storing "control state" for a program * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLCONTROL_H #define LL_LLCONTROL_H #include "llevent.h" #include "llnametable.h" #include "llmap.h" #include "llstring.h" #include "llrect.h" #include // *NOTE: boost::visit_each<> generates warning 4675 on .net 2003 // Disable the warning for the boost includes. #if LL_WINDOWS # if (_MSC_VER >= 1300 && _MSC_VER < 1400) # pragma warning(push) # pragma warning( disable : 4675 ) # endif #endif #include #include #if LL_WINDOWS # if (_MSC_VER >= 1300 && _MSC_VER < 1400) # pragma warning(pop) # endif #endif class LLVector3; class LLVector3d; class LLColor4; class LLColor3; class LLColor4U; const BOOL NO_PERSIST = FALSE; typedef enum e_control_type { TYPE_U32 = 0, TYPE_S32, TYPE_F32, TYPE_BOOLEAN, TYPE_STRING, TYPE_VEC3, TYPE_VEC3D, TYPE_RECT, TYPE_COL4, TYPE_COL3, TYPE_COL4U, TYPE_LLSD, TYPE_COUNT } eControlType; class LLControlVariable : public LLRefCount { friend class LLControlGroup; typedef boost::signal signal_t; private: std::string mName; std::string mComment; eControlType mType; bool mPersist; std::vector mValues; signal_t mSignal; public: LLControlVariable(const std::string& name, eControlType type, LLSD initial, const std::string& comment, bool persist = true); virtual ~LLControlVariable(); const std::string& getName() const { return mName; } const std::string& getComment() const { return mComment; } eControlType type() { return mType; } bool isType(eControlType tp) { return tp == mType; } void resetToDefault(bool fire_signal = false); signal_t* getSignal() { return &mSignal; } bool isDefault() { return (mValues.size() == 1); } bool isSaveValueDefault(); bool isPersisted() { return mPersist; } LLSD get() const { return getValue(); } LLSD getValue() const { return mValues.back(); } LLSD getDefault() const { return mValues.front(); } LLSD getSaveValue() const; void set(const LLSD& val) { setValue(val); } void setValue(const LLSD& value, bool saved_value = TRUE); void setDefaultValue(const LLSD& value); void setPersist(bool state); void setComment(const std::string& comment); void firePropertyChanged() { mSignal(mValues.back()); } private: LLSD getComparableValue(const LLSD& value); bool llsd_compare(const LLSD& a, const LLSD & b); }; //const U32 STRING_CACHE_SIZE = 10000; class LLControlGroup { protected: typedef std::map > ctrl_name_table_t; ctrl_name_table_t mNameTable; std::set mWarnings; std::string mTypeString[TYPE_COUNT]; eControlType typeStringToEnum(const std::string& typestr); std::string typeEnumToString(eControlType typeenum); public: LLControlGroup(); ~LLControlGroup(); void cleanup(); LLPointer getControl(const std::string& name); struct ApplyFunctor { virtual ~ApplyFunctor() {}; virtual void apply(const std::string& name, LLControlVariable* control) = 0; }; void applyToAll(ApplyFunctor* func); BOOL declareControl(const std::string& name, eControlType type, const LLSD initial_val, const std::string& comment, BOOL persist); BOOL declareU32(const std::string& name, U32 initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareS32(const std::string& name, S32 initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareF32(const std::string& name, F32 initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareBOOL(const std::string& name, BOOL initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareString(const std::string& name, const std::string &initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareVec3(const std::string& name, const LLVector3 &initial_val,const std::string& comment, BOOL persist = TRUE); BOOL declareVec3d(const std::string& name, const LLVector3d &initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareRect(const std::string& name, const LLRect &initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareColor4U(const std::string& name, const LLColor4U &initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareColor4(const std::string& name, const LLColor4 &initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareColor3(const std::string& name, const LLColor3 &initial_val, const std::string& comment, BOOL persist = TRUE); BOOL declareLLSD(const std::string& name, const LLSD &initial_val, const std::string& comment, BOOL persist = TRUE); std::string findString(const std::string& name); std::string getString(const std::string& name); LLWString getWString(const std::string& name); std::string getText(const std::string& name); LLVector3 getVector3(const std::string& name); LLVector3d getVector3d(const std::string& name); LLRect getRect(const std::string& name); BOOL getBOOL(const std::string& name); S32 getS32(const std::string& name); F32 getF32(const std::string& name); U32 getU32(const std::string& name); LLSD getLLSD(const std::string& name); // Note: If an LLColor4U control exists, it will cast it to the correct // LLColor4 for you. LLColor4 getColor(const std::string& name); LLColor4U getColor4U(const std::string& name); LLColor4 getColor4(const std::string& name); LLColor3 getColor3(const std::string& name); void setBOOL(const std::string& name, BOOL val); void setS32(const std::string& name, S32 val); void setF32(const std::string& name, F32 val); void setU32(const std::string& name, U32 val); void setString(const std::string& name, const std::string& val); void setVector3(const std::string& name, const LLVector3 &val); void setVector3d(const std::string& name, const LLVector3d &val); void setRect(const std::string& name, const LLRect &val); void setColor4U(const std::string& name, const LLColor4U &val); void setColor4(const std::string& name, const LLColor4 &val); void setColor3(const std::string& name, const LLColor3 &val); void setLLSD(const std::string& name, const LLSD& val); void setValue(const std::string& name, const LLSD& val); BOOL controlExists(const std::string& name); // Returns number of controls loaded, 0 if failed // If require_declaration is false, will auto-declare controls it finds // as the given type. U32 loadFromFileLegacy(const std::string& filename, BOOL require_declaration = TRUE, eControlType declare_as = TYPE_STRING); U32 saveToFile(const std::string& filename, BOOL nondefault_only); U32 loadFromFile(const std::string& filename, bool default_values = false); void resetToDefaults(); // Ignorable Warnings // Add a config variable to be reset on resetWarnings() void addWarning(const std::string& name); BOOL getWarning(const std::string& name); void setWarning(const std::string& name, BOOL val); // Resets all ignorables void resetWarnings(); }; #endif