/** * @file llwindowwin32.h * @brief Windows implementation of LLWindow class * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLWINDOWWIN32_H #define LL_LLWINDOWWIN32_H // Limit Windows API to small and manageable set. #define WIN32_LEAN_AND_MEAN #include #include #include "llwindow.h" // Hack for async host by name #define LL_WM_HOST_RESOLVED (WM_APP + 1) typedef void (*LLW32MsgCallback)(const MSG &msg); class LLWindowWin32 : public LLWindow { public: /*virtual*/ void show(); /*virtual*/ void hide(); /*virtual*/ void close(); /*virtual*/ BOOL getVisible(); /*virtual*/ BOOL getMinimized(); /*virtual*/ BOOL getMaximized(); /*virtual*/ BOOL maximize(); /*virtual*/ BOOL getFullscreen(); /*virtual*/ BOOL getPosition(LLCoordScreen *position); /*virtual*/ BOOL getSize(LLCoordScreen *size); /*virtual*/ BOOL getSize(LLCoordWindow *size); /*virtual*/ BOOL setPosition(LLCoordScreen position); /*virtual*/ BOOL setSize(LLCoordScreen size); /*virtual*/ BOOL switchContext(BOOL fullscreen, LLCoordScreen size, BOOL disable_vsync); /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); /*virtual*/ void showCursor(); /*virtual*/ void hideCursor(); /*virtual*/ void showCursorFromMouseMove(); /*virtual*/ void hideCursorUntilMouseMove(); /*virtual*/ BOOL isCursorHidden(); /*virtual*/ void setCursor(ECursorType cursor); /*virtual*/ ECursorType getCursor() const; /*virtual*/ void captureMouse(); /*virtual*/ void releaseMouse(); /*virtual*/ void setMouseClipping( BOOL b ); /*virtual*/ BOOL isClipboardTextAvailable(); /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst); /*virtual*/ BOOL copyTextToClipboard(const LLWString &src); /*virtual*/ void flashIcon(F32 seconds); /*virtual*/ F32 getGamma(); /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma) /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; } /*virtual*/ void gatherInput(); /*virtual*/ void delayInputProcessing(); /*virtual*/ void swapBuffers(); /*virtual*/ LLString getTempFileName(); /*virtual*/ void deleteFile( const char* file_name ); /*virtual*/ S32 stat( const char* file_name, struct stat* stat_info ); /*virtual*/ BOOL sendEmail(const char* address,const char* subject,const char* body_text,const char* attachment=NULL, const char* attachment_displayed_name=NULL); // handy coordinate space conversion routines /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to); /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to); /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to); /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to); /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to); /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to); /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions); /*virtual*/ F32 getNativeAspectRatio(); /*virtual*/ F32 getPixelAspectRatio(); /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } /*virtual*/ BOOL dialog_color_picker (F32 *r, F32 *g, F32 *b ); /*virtual*/ void *getPlatformWindow(); /*virtual*/ void bringToFront(); /*virtual*/ void focusClient(); /*virtual*/ void allowLanguageTextInput(BOOL b); protected: LLWindowWin32( char *title, char *name, int x, int y, int width, int height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth); ~LLWindowWin32(); void initCursors(); HCURSOR loadColorCursor(LPCTSTR name); BOOL isValid(); void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size); // Changes display resolution. Returns true if successful BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh); // Go back to last fullscreen display resolution. BOOL setFullscreenResolution(); // Restore the display resolution to its value before we ran the app. BOOL resetDisplayResolution(); void minimize(); void restore(); BOOL shouldPostQuit() { return mPostQuit; } protected: // // Platform specific methods // BOOL getClientRectInScreenSpace(RECT* rectp); void updateJoystick( ); static LRESULT CALLBACK mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param); static BOOL CALLBACK enumChildWindows(HWND h_wnd, LPARAM l_param); // // Platform specific variables // WCHAR *mWindowTitle; WCHAR *mWindowClassName; HWND mWindowHandle; // window handle HGLRC mhRC; // OpenGL rendering context HDC mhDC; // Windows Device context handle HINSTANCE mhInstance; // handle to application instance WNDPROC mWndProc; // user-installable window proc RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() WPARAM mLastSizeWParam; F32 mOverrideAspectRatio; F32 mNativeAspectRatio; HCURSOR mCursor[ UI_CURSOR_COUNT ]; // Array of all mouse cursors static BOOL sIsClassRegistered; // has the window class been registered? F32 mCurrentGamma; WORD mPrevGammaRamp[256*3]; WORD mCurrentGammaRamp[256*3]; LPWSTR mIconResource; BOOL mMousePositionModified; BOOL mInputProcessingPaused; // The following five variables are for Language Text Input control. // They are all static, since one context is shared by all LLWindowWin32 // instances. static BOOL sLanguageTextInputAllowed; static BOOL sWinIMEOpened; static HKL sWinInputLocale; static DWORD sWinIMEConversionMode; static DWORD sWinIMESentenceMode; friend class LLWindowManager; }; class LLSplashScreenWin32 : public LLSplashScreen { public: LLSplashScreenWin32(); virtual ~LLSplashScreenWin32(); /*virtual*/ void showImpl(); /*virtual*/ void updateImpl(const char* mesg); /*virtual*/ void hideImpl(); #if LL_WINDOWS static LRESULT CALLBACK windowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param); #endif private: #if LL_WINDOWS HWND mWindow; #endif }; extern LLW32MsgCallback gAsyncMsgCallback; extern LPWSTR gIconResource; static void handleMessage( const MSG& msg ); S32 OSMessageBoxWin32(const char* text, const char* caption, U32 type); #endif //LL_LLWINDOWWIN32_H