/** * @file llwindowwin32.h * @brief Windows implementation of LLWindow class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWINDOWWIN32_H #define LL_LLWINDOWWIN32_H // Limit Windows API to small and manageable set. #include "llwin32headerslean.h" #include "llwindow.h" #include "llwindowcallbacks.h" #include "lldragdropwin32.h" #include "llthread.h" #include "llthreadsafequeue.h" #include "llmutex.h" // Hack for async host by name #define LL_WM_HOST_RESOLVED (WM_APP + 1) typedef void (*LLW32MsgCallback)(const MSG &msg); class LLWindowWin32; // Thread that owns the Window Handle class LLWindowWin32Thread : public LLThread { public: class Message { public: LRESULT mMsg; }; static const int MAX_QUEUE_SIZE = 2048; LLThreadSafeQueue mMessageQueue; LLThreadSafeQueue> mFunctionQueue; bool mFinished = false; LLWindowWin32Thread(LLWindowWin32* window); void run() override; void post(const std::function& func); private: // call PeekMessage and pull enqueue messages for later processing void gatherInput(); LLWindowWin32* mWindow = nullptr; }; class LLWindowWin32 : public LLWindow { public: /*virtual*/ void show(); /*virtual*/ void hide(); /*virtual*/ void close(); /*virtual*/ BOOL getVisible(); /*virtual*/ BOOL getMinimized(); /*virtual*/ BOOL getMaximized(); /*virtual*/ BOOL maximize(); /*virtual*/ void minimize(); /*virtual*/ void restore(); /*virtual*/ BOOL getFullscreen(); /*virtual*/ BOOL getPosition(LLCoordScreen *position); /*virtual*/ BOOL getSize(LLCoordScreen *size); /*virtual*/ BOOL getSize(LLCoordWindow *size); /*virtual*/ BOOL setPosition(LLCoordScreen position); /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); void* createSharedContext() override; void makeContextCurrent(void* context) override; void destroySharedContext(void* context) override; /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta); /*virtual*/ void showCursor(); /*virtual*/ void hideCursor(); /*virtual*/ void showCursorFromMouseMove(); /*virtual*/ void hideCursorUntilMouseMove(); /*virtual*/ BOOL isCursorHidden(); /*virtual*/ void updateCursor(); /*virtual*/ ECursorType getCursor() const; /*virtual*/ void captureMouse(); /*virtual*/ void releaseMouse(); /*virtual*/ void setMouseClipping( BOOL b ); /*virtual*/ BOOL isClipboardTextAvailable(); /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst); /*virtual*/ BOOL copyTextToClipboard(const LLWString &src); /*virtual*/ void flashIcon(F32 seconds); /*virtual*/ F32 getGamma(); /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma /*virtual*/ void setFSAASamples(const U32 fsaa_samples); /*virtual*/ U32 getFSAASamples(); /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma) /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; } /*virtual*/ void gatherInput(); /*virtual*/ void delayInputProcessing(); /*virtual*/ void swapBuffers(); /*virtual*/ void restoreGLContext() {}; // handy coordinate space conversion routines /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to); /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to); /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to); /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to); /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to); /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to); /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions); /*virtual*/ F32 getNativeAspectRatio(); /*virtual*/ F32 getPixelAspectRatio(); /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b ); /*virtual*/ void *getPlatformWindow(); /*virtual*/ void bringToFront(); /*virtual*/ void focusClient(); /*virtual*/ void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b); /*virtual*/ void setLanguageTextInput( const LLCoordGL & pos ); /*virtual*/ void updateLanguageTextInputArea(); /*virtual*/ void interruptLanguageTextInput(); /*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async); /*virtual*/ F32 getSystemUISize(); LLWindowCallbacks::DragNDropResult completeDragNDropRequest( const LLCoordGL gl_coord, const MASK mask, LLWindowCallbacks::DragNDropAction action, const std::string url ); static std::vector getDisplaysResolutionList(); static std::vector getDynamicFallbackFontList(); static void setDPIAwareness(); /*virtual*/ void* getDirectInput8(); /*virtual*/ bool getInputDevices(U32 device_type_filter, void * di8_devices_callback, void* userdata); protected: LLWindowWin32(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowWin32(); void initCursors(); void initInputDevices(); HCURSOR loadColorCursor(LPCTSTR name); BOOL isValid(); void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size); virtual LLSD getNativeKeyData(); // Changes display resolution. Returns true if successful BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh); // Go back to last fullscreen display resolution. BOOL setFullscreenResolution(); // Restore the display resolution to its value before we ran the app. BOOL resetDisplayResolution(); BOOL shouldPostQuit() { return mPostQuit; } void fillCompositionForm(const LLRect& bounds, COMPOSITIONFORM *form); void fillCandidateForm(const LLCoordGL& caret, const LLRect& bounds, CANDIDATEFORM *form); void fillCharPosition(const LLCoordGL& caret, const LLRect& bounds, const LLRect& control, IMECHARPOSITION *char_position); void fillCompositionLogfont(LOGFONT *logfont); U32 fillReconvertString(const LLWString &text, S32 focus, S32 focus_length, RECONVERTSTRING *reconvert_string); void handleStartCompositionMessage(); void handleCompositionMessage(U32 indexes); BOOL handleImeRequests(WPARAM request, LPARAM param, LRESULT *result); protected: // // Platform specific methods // BOOL getClientRectInScreenSpace(RECT* rectp); void updateJoystick( ); static LRESULT CALLBACK mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param); static BOOL CALLBACK enumChildWindows(HWND h_wnd, LPARAM l_param); // // Platform specific variables // WCHAR *mWindowTitle; WCHAR *mWindowClassName; HWND mWindowHandle = 0; // window handle HGLRC mhRC = 0; // OpenGL rendering context HDC mhDC = 0; // Windows Device context handle HINSTANCE mhInstance; // handle to application instance WNDPROC mWndProc; // user-installable window proc RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() WPARAM mLastSizeWParam; F32 mOverrideAspectRatio; F32 mNativeAspectRatio; HCURSOR mCursor[ UI_CURSOR_COUNT ]; // Array of all mouse cursors LLCoordWindow mCursorPosition; // mouse cursor position, should only be mutated on main thread LLMutex mRawMouseMutex; RAWINPUTDEVICE mRawMouse; LLCoordWindow mLastCursorPosition; // mouse cursor position from previous frame LLCoordCommon mRawMouseDelta; // raw mouse delta according to window thread LLCoordCommon mMouseFrameDelta; // how much the mouse moved between the last two calls to gatherInput MASK mMouseMask; static BOOL sIsClassRegistered; // has the window class been registered? F32 mCurrentGamma; U32 mFSAASamples; WORD mPrevGammaRamp[3][256]; WORD mCurrentGammaRamp[3][256]; BOOL mCustomGammaSet; LPWSTR mIconResource; BOOL mInputProcessingPaused; // The following variables are for Language Text Input control. // They are all static, since one context is shared by all LLWindowWin32 // instances. static BOOL sLanguageTextInputAllowed; static BOOL sWinIMEOpened; static HKL sWinInputLocale; static DWORD sWinIMEConversionMode; static DWORD sWinIMESentenceMode; static LLCoordWindow sWinIMEWindowPosition; LLCoordGL mLanguageTextInputPointGL; LLRect mLanguageTextInputAreaGL; LLPreeditor *mPreeditor; LLDragDropWin32* mDragDrop; U32 mKeyCharCode; U32 mKeyScanCode; U32 mKeyVirtualKey; U32 mRawMsg; U32 mRawWParam; U32 mRawLParam; BOOL mMouseVanish; LLWindowWin32Thread* mWindowThread = nullptr; LLThreadSafeQueue> mFunctionQueue; LLThreadSafeQueue> mMouseQueue; void post(const std::function& func); void postMouseButtonEvent(const std::function& func); friend class LLWindowManager; friend class LLWindowWin32Thread; }; class LLSplashScreenWin32 : public LLSplashScreen { public: LLSplashScreenWin32(); virtual ~LLSplashScreenWin32(); /*virtual*/ void showImpl(); /*virtual*/ void updateImpl(const std::string& mesg); /*virtual*/ void hideImpl(); #if LL_WINDOWS static LRESULT CALLBACK windowProc(HWND h_wnd, UINT u_msg, WPARAM w_param, LPARAM l_param); #endif private: #if LL_WINDOWS HWND mWindow; #endif }; extern LLW32MsgCallback gAsyncMsgCallback; extern LPWSTR gIconResource; static void handleMessage( const MSG& msg ); S32 OSMessageBoxWin32(const std::string& text, const std::string& caption, U32 type); #endif //LL_LLWINDOWWIN32_H