/** * @file llwindowsdl.h * @brief SDL implementation of LLWindow class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWINDOWSDL_H #define LL_LLWINDOWSDL_H // Simple Directmedia Layer (http://libsdl.org/) implementation of LLWindow class #include "llwindow.h" #include "lltimer.h" #include "SDL/SDL.h" #include "SDL/SDL_endian.h" #if LL_X11 // get X11-specific headers for use in low-level stuff like copy-and-paste support #include "SDL/SDL_syswm.h" #endif // AssertMacros.h does bad things. #undef verify #undef check #undef require class LLWindowSDL : public LLWindow { public: /*virtual*/ void show(); /*virtual*/ void hide(); /*virtual*/ void close(); /*virtual*/ BOOL getVisible(); /*virtual*/ BOOL getMinimized(); /*virtual*/ BOOL getMaximized(); /*virtual*/ BOOL maximize(); /*virtual*/ void minimize(); /*virtual*/ void restore(); /*virtual*/ BOOL getFullscreen(); /*virtual*/ BOOL getPosition(LLCoordScreen *position); /*virtual*/ BOOL getSize(LLCoordScreen *size); /*virtual*/ BOOL getSize(LLCoordWindow *size); /*virtual*/ BOOL setPosition(LLCoordScreen position); /*virtual*/ BOOL setSizeImpl(LLCoordScreen size); /*virtual*/ BOOL setSizeImpl(LLCoordWindow size); /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); /*virtual*/ void showCursor(); /*virtual*/ void hideCursor(); /*virtual*/ void showCursorFromMouseMove(); /*virtual*/ void hideCursorUntilMouseMove(); /*virtual*/ BOOL isCursorHidden(); /*virtual*/ void updateCursor(); /*virtual*/ void captureMouse(); /*virtual*/ void releaseMouse(); /*virtual*/ void setMouseClipping( BOOL b ); /*virtual*/ void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true); /*virtual*/ BOOL isClipboardTextAvailable(); /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst); /*virtual*/ BOOL copyTextToClipboard(const LLWString & src); /*virtual*/ BOOL isPrimaryTextAvailable(); /*virtual*/ BOOL pasteTextFromPrimary(LLWString &dst); /*virtual*/ BOOL copyTextToPrimary(const LLWString & src); /*virtual*/ void flashIcon(F32 seconds); /*virtual*/ F32 getGamma(); /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma /*virtual*/ U32 getFSAASamples(); /*virtual*/ void setFSAASamples(const U32 samples); /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma) /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; } /*virtual*/ void processMiscNativeEvents(); /*virtual*/ void gatherInput(); /*virtual*/ void swapBuffers(); /*virtual*/ void delayInputProcessing() { }; // handy coordinate space conversion routines /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to); /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to); /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to); /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to); /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to); /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to); /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions); /*virtual*/ F32 getNativeAspectRatio(); /*virtual*/ F32 getPixelAspectRatio(); /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } /*virtual*/ void beforeDialog(); /*virtual*/ void afterDialog(); /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b); /*virtual*/ void *getPlatformWindow(); /*virtual*/ void bringToFront(); /*virtual*/ void spawnWebBrowser(const std::string& escaped_url, bool async); static std::vector getDynamicFallbackFontList(); // Not great that these are public, but they have to be accessible // by non-class code and it's better than making them global. #if LL_X11 Window mSDL_XWindowID; Display *mSDL_Display; #endif void (*Lock_Display)(void); void (*Unlock_Display)(void); #if LL_GTK // Lazily initialize and check the runtime GTK version for goodness. static bool ll_try_gtk_init(void); #endif // LL_GTK #if LL_X11 static Window get_SDL_XWindowID(void); static Display* get_SDL_Display(void); #endif // LL_X11 protected: LLWindowSDL(LLWindowCallbacks* callbacks, const std::string& title, int x, int y, int width, int height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowSDL(); /*virtual*/ BOOL isValid(); /*virtual*/ LLSD getNativeKeyData(); void initCursors(); void quitCursors(); void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size); // Changes display resolution. Returns true if successful BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh); // Go back to last fullscreen display resolution. BOOL setFullscreenResolution(); BOOL shouldPostQuit() { return mPostQuit; } protected: // // Platform specific methods // // create or re-create the GL context/window. Called from the constructor and switchContext(). BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync); void destroyContext(); void setupFailure(const std::string& text, const std::string& caption, U32 type); void fixWindowSize(void); U32 SDLCheckGrabbyKeys(SDLKey keysym, BOOL gain); BOOL SDLReallyCaptureInput(BOOL capture); // // Platform specific variables // U32 mGrabbyKeyFlags; int mReallyCapturedCount; SDL_Surface * mWindow; std::string mWindowTitle; double mOriginalAspectRatio; BOOL mNeedsResize; // Constructor figured out the window is too big, it needs a resize. LLCoordScreen mNeedsResizeSize; F32 mOverrideAspectRatio; F32 mGamma; U32 mFSAASamples; int mSDLFlags; SDL_Cursor* mSDLCursors[UI_CURSOR_COUNT]; int mHaveInputFocus; /* 0=no, 1=yes, else unknown */ int mIsMinimized; /* 0=no, 1=yes, else unknown */ friend class LLWindowManager; private: #if LL_X11 void x11_set_urgent(BOOL urgent); BOOL mFlashing; LLTimer mFlashTimer; #endif //LL_X11 U32 mKeyScanCode; U32 mKeyVirtualKey; SDLMod mKeyModifiers; }; class LLSplashScreenSDL : public LLSplashScreen { public: LLSplashScreenSDL(); virtual ~LLSplashScreenSDL(); /*virtual*/ void showImpl(); /*virtual*/ void updateImpl(const std::string& mesg); /*virtual*/ void hideImpl(); }; S32 OSMessageBoxSDL(const std::string& text, const std::string& caption, U32 type); #endif //LL_LLWINDOWSDL_H