/** * @file llwindowmesaheadless.h * @brief Windows implementation of LLWindow class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWINDOWMESAHEADLESS_H #define LL_LLWINDOWMESAHEADLESS_H #if LL_MESA_HEADLESS #include "llwindow.h" #include "GL/glu.h" #include "GL/osmesa.h" class LLWindowMesaHeadless : public LLWindow { public: /*virtual*/ void show() {}; /*virtual*/ void hide() {}; /*virtual*/ void close() {}; /*virtual*/ bool getVisible() {return false;}; /*virtual*/ bool getMinimized() {return false;}; /*virtual*/ bool getMaximized() {return false;}; /*virtual*/ bool maximize() {return false;}; /*virtual*/ void minimize() {}; /*virtual*/ void restore() {}; /*virtual*/ bool getFullscreen() {return false;}; /*virtual*/ bool getPosition(LLCoordScreen *position) {return false;}; /*virtual*/ bool getSize(LLCoordScreen *size) {return false;}; /*virtual*/ bool getSize(LLCoordWindow *size) {return false;}; /*virtual*/ bool setPosition(LLCoordScreen position) {return false;}; /*virtual*/ bool setSizeImpl(LLCoordScreen size) {return false;}; /*virtual*/ bool switchContext(bool fullscreen, const LLCoordScreen &size, bool disable_vsync, const LLCoordScreen * const posp = NULL) {return false;}; /*virtual*/ bool setCursorPosition(LLCoordWindow position) {return false;}; /*virtual*/ bool getCursorPosition(LLCoordWindow *position) {return false;}; /*virtual*/ void showCursor() {}; /*virtual*/ void hideCursor() {}; /*virtual*/ void showCursorFromMouseMove() {}; /*virtual*/ void hideCursorUntilMouseMove() {}; /*virtual*/ bool isCursorHidden() {return false;}; /*virtual*/ void updateCursor() {}; //virtual ECursorType getCursor() { return mCurrentCursor; }; /*virtual*/ void captureMouse() {}; /*virtual*/ void releaseMouse() {}; /*virtual*/ void setMouseClipping( bool b ) {}; /*virtual*/ bool isClipboardTextAvailable() {return false; }; /*virtual*/ bool pasteTextFromClipboard(LLWString &dst) {return false; }; /*virtual*/ bool copyTextToClipboard(const LLWString &src) {return false; }; /*virtual*/ void flashIcon(F32 seconds) {}; /*virtual*/ F32 getGamma() {return 1.0f; }; /*virtual*/ bool setGamma(const F32 gamma) {return false; }; // Set the gamma /*virtual*/ bool restoreGamma() {return false; }; // Restore original gamma table (before updating gamma) /*virtual*/ void setFSAASamples(const U32 fsaa_samples) { /* FSAA not supported yet on Mesa headless.*/ } /*virtual*/ U32 getFSAASamples() { return 0; } //virtual ESwapMethod getSwapMethod() { return mSwapMethod; } /*virtual*/ void gatherInput() {}; /*virtual*/ void delayInputProcessing() {}; /*virtual*/ void swapBuffers(); /*virtual*/ void restoreGLContext() {}; // handy coordinate space conversion routines /*virtual*/ bool convertCoords(LLCoordScreen from, LLCoordWindow *to) { return false; }; /*virtual*/ bool convertCoords(LLCoordWindow from, LLCoordScreen *to) { return false; }; /*virtual*/ bool convertCoords(LLCoordWindow from, LLCoordGL *to) { return false; }; /*virtual*/ bool convertCoords(LLCoordGL from, LLCoordWindow *to) { return false; }; /*virtual*/ bool convertCoords(LLCoordScreen from, LLCoordGL *to) { return false; }; /*virtual*/ bool convertCoords(LLCoordGL from, LLCoordScreen *to) { return false; }; /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) { return NULL; }; /*virtual*/ F32 getNativeAspectRatio() { return 1.0f; }; /*virtual*/ F32 getPixelAspectRatio() { return 1.0f; }; /*virtual*/ void setNativeAspectRatio(F32 ratio) {} /*virtual*/ void *getPlatformWindow() { return 0; }; /*virtual*/ void bringToFront() {}; LLWindowMesaHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, bool fullscreen, bool clearBg, bool disable_vsync, bool use_gl, bool ignore_pixel_depth); ~LLWindowMesaHeadless(); private: OSMesaContext mMesaContext; unsigned char * mMesaBuffer; }; class LLSplashScreenMesaHeadless : public LLSplashScreen { public: LLSplashScreenMesaHeadless() {}; virtual ~LLSplashScreenMesaHeadless() {}; /*virtual*/ void showImpl() {}; /*virtual*/ void updateImpl(const std::string& mesg) {}; /*virtual*/ void hideImpl() {}; }; #endif #endif //LL_LLWINDOWMESAHEADLESS_H