/** * @file llwindowmesaheadless.cpp * @brief Platform-dependent implementation of llwindow * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "indra_constants.h" #include "llwindowmesaheadless.h" #include "llgl.h" #define MESA_CHANNEL_TYPE GL_UNSIGNED_SHORT #define MESA_CHANNEL_SIZE 2 U16 *gMesaBuffer = NULL; // // LLWindowMesaHeadless // LLWindowMesaHeadless::LLWindowMesaHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, bool fullscreen, bool clearBg, bool disable_vsync, bool use_gl, bool ignore_pixel_depth) : LLWindow(callbacks, fullscreen, flags) { if (use_gl) { LL_INFOS() << "MESA Init" << LL_ENDL; mMesaContext = OSMesaCreateContextExt( GL_RGBA, 32, 0, 0, NULL ); /* Allocate the image buffer */ mMesaBuffer = new unsigned char [width * height * 4 * MESA_CHANNEL_SIZE]; llassert(mMesaBuffer); gMesaBuffer = (U16*)mMesaBuffer; /* Bind the buffer to the context and make it current */ if (!OSMesaMakeCurrent( mMesaContext, mMesaBuffer, MESA_CHANNEL_TYPE, width, height )) { LL_ERRS() << "MESA: OSMesaMakeCurrent failed!" << LL_ENDL; } llverify(gGLManager.initGL()); } } LLWindowMesaHeadless::~LLWindowMesaHeadless() { delete mMesaBuffer; OSMesaDestroyContext( mMesaContext ); } void LLWindowMesaHeadless::swapBuffers() { glFinish(); }