/** * @file llwindowmacosx.h * @brief Mac implementation of LLWindow class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLWINDOWMACOSX_H #define LL_LLWINDOWMACOSX_H #include "llwindow.h" #include "llwindowcallbacks.h" #include "lltimer.h" #include #include // AssertMacros.h does bad things. #undef verify #undef check #undef require class LLWindowMacOSX : public LLWindow { public: /*virtual*/ void show(); /*virtual*/ void hide(); /*virtual*/ void close(); /*virtual*/ BOOL getVisible(); /*virtual*/ BOOL getMinimized(); /*virtual*/ BOOL getMaximized(); /*virtual*/ BOOL maximize(); /*virtual*/ void minimize(); /*virtual*/ void restore(); /*virtual*/ BOOL getFullscreen(); /*virtual*/ BOOL getPosition(LLCoordScreen *position); /*virtual*/ BOOL getSize(LLCoordScreen *size); /*virtual*/ BOOL getSize(LLCoordWindow *size); /*virtual*/ BOOL setPosition(LLCoordScreen position); /*virtual*/ BOOL setSize(LLCoordScreen size); /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL); /*virtual*/ BOOL setCursorPosition(LLCoordWindow position); /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position); /*virtual*/ void showCursor(); /*virtual*/ void hideCursor(); /*virtual*/ void showCursorFromMouseMove(); /*virtual*/ void hideCursorUntilMouseMove(); /*virtual*/ BOOL isCursorHidden(); /*virtual*/ void setCursor(ECursorType cursor); /*virtual*/ ECursorType getCursor() const; /*virtual*/ void captureMouse(); /*virtual*/ void releaseMouse(); /*virtual*/ void setMouseClipping( BOOL b ); /*virtual*/ BOOL isClipboardTextAvailable(); /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst); /*virtual*/ BOOL copyTextToClipboard(const LLWString & src); /*virtual*/ void flashIcon(F32 seconds); /*virtual*/ F32 getGamma(); /*virtual*/ BOOL setGamma(const F32 gamma); // Set the gamma /*virtual*/ U32 getFSAASamples(); /*virtual*/ void setFSAASamples(const U32 fsaa_samples); /*virtual*/ BOOL restoreGamma(); // Restore original gamma table (before updating gamma) /*virtual*/ ESwapMethod getSwapMethod() { return mSwapMethod; } /*virtual*/ void gatherInput(); /*virtual*/ void delayInputProcessing() {}; /*virtual*/ void swapBuffers(); // handy coordinate space conversion routines /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to); /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to); /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to); /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to); /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to); /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to); /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions); /*virtual*/ F32 getNativeAspectRatio(); /*virtual*/ F32 getPixelAspectRatio(); /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } /*virtual*/ void beforeDialog(); /*virtual*/ void afterDialog(); /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b); /*virtual*/ void *getPlatformWindow(); /*virtual*/ void *getMediaWindow(); /*virtual*/ void bringToFront() {}; /*virtual*/ void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b); /*virtual*/ void interruptLanguageTextInput(); /*virtual*/ void spawnWebBrowser(const std::string& escaped_url); static std::vector getDynamicFallbackFontList(); protected: LLWindowMacOSX(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, int x, int y, int width, int height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples); ~LLWindowMacOSX(); void initCursors(); BOOL isValid(); void moveWindow(const LLCoordScreen& position,const LLCoordScreen& size); // Changes display resolution. Returns true if successful BOOL setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh); // Go back to last fullscreen display resolution. BOOL setFullscreenResolution(); // Restore the display resolution to its value before we ran the app. BOOL resetDisplayResolution(); BOOL shouldPostQuit() { return mPostQuit; } protected: // // Platform specific methods // // create or re-create the GL context/window. Called from the constructor and switchContext(). BOOL createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync); void destroyContext(); void setupFailure(const std::string& text, const std::string& caption, U32 type); static pascal OSStatus staticEventHandler (EventHandlerCallRef myHandler, EventRef event, void* userData); static pascal Boolean staticMoveEventComparator( EventRef event, void* data); OSStatus eventHandler (EventHandlerCallRef myHandler, EventRef event); void adjustCursorDecouple(bool warpingMouse = false); void fixWindowSize(void); void stopDockTileBounce(); static MASK modifiersToMask(SInt16 modifiers); static OSErr dragTrackingHandler(DragTrackingMessage message, WindowRef theWindow, void * handlerRefCon, DragRef theDrag); static OSErr dragReceiveHandler(WindowRef theWindow, void * handlerRefCon, DragRef theDrag); OSErr handleDragNDrop(DragRef theDrag, LLWindowCallbacks::DragNDropAction action); // // Platform specific variables // WindowRef mWindow; AGLContext mContext; AGLPixelFormat mPixelFormat; CGDirectDisplayID mDisplay; CFDictionaryRef mOldDisplayMode; EventLoopTimerRef mTimer; EventHandlerUPP mEventHandlerUPP; EventHandlerRef mGlobalHandlerRef; EventHandlerRef mWindowHandlerRef; EventComparatorUPP mMoveEventCampartorUPP; Rect mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() Str255 mWindowTitle; double mOriginalAspectRatio; BOOL mSimulatedRightClick; UInt32 mLastModifiers; BOOL mHandsOffEvents; // When true, temporarially disable CarbonEvent processing. // Used to allow event processing when putting up dialogs in fullscreen mode. BOOL mCursorDecoupled; S32 mCursorLastEventDeltaX; S32 mCursorLastEventDeltaY; BOOL mCursorIgnoreNextDelta; BOOL mNeedsResize; // Constructor figured out the window is too big, it needs a resize. LLCoordScreen mNeedsResizeSize; F32 mOverrideAspectRatio; BOOL mMinimized; U32 mFSAASamples; BOOL mForceRebuild; F32 mBounceTime; NMRec mBounceRec; LLTimer mBounceTimer; // Input method management through Text Service Manager. TSMDocumentID mTSMDocument; BOOL mLanguageTextInputAllowed; ScriptCode mTSMScriptCode; LangCode mTSMLangCode; LLPreeditor* mPreeditor; static BOOL sUseMultGL; friend class LLWindowManager; static WindowRef sMediaWindow; }; class LLSplashScreenMacOSX : public LLSplashScreen { public: LLSplashScreenMacOSX(); virtual ~LLSplashScreenMacOSX(); /*virtual*/ void showImpl(); /*virtual*/ void updateImpl(const std::string& mesg); /*virtual*/ void hideImpl(); private: WindowRef mWindow; }; S32 OSMessageBoxMacOSX(const std::string& text, const std::string& caption, U32 type); void load_url_external(const char* url); #endif //LL_LLWINDOWMACOSX_H