/** * @file llwindowmacosx-objc.mm * @brief Definition of functions shared between llwindowmacosx.cpp * and llwindowmacosx-objc.mm. * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include #include #include "llwindowmacosx-objc.h" #include "llopenglview-objc.h" #include "llappdelegate-objc.h" /* * These functions are broken out into a separate file because the * objective-C typedef for 'BOOL' conflicts with the one in * llcommon/stdtypes.h. This makes it impossible to use the standard * linden headers with any objective-C++ source. */ int createNSApp(int argc, const char *argv[]) { return NSApplicationMain(argc, argv); } void setupCocoa() { static bool inited = false; if(!inited) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // The following prevents the Cocoa command line parser from trying to open 'unknown' arguements as documents. // ie. running './secondlife -set Language fr' would cause a pop-up saying can't open document 'fr' // when init'ing the Cocoa App window. [[NSUserDefaults standardUserDefaults] setObject:@"NO" forKey:@"NSTreatUnknownArgumentsAsOpen"]; [pool release]; inited = true; } } bool copyToPBoard(const unsigned short *str, unsigned int len) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; NSPasteboard *pboard = [NSPasteboard generalPasteboard]; [pboard clearContents]; NSArray *contentsToPaste = [[NSArray alloc] initWithObjects:[NSString stringWithCharacters:str length:len], nil]; [pool release]; return [pboard writeObjects:contentsToPaste]; } bool pasteBoardAvailable() { NSArray *classArray = [NSArray arrayWithObject:[NSString class]]; return [[NSPasteboard generalPasteboard] canReadObjectForClasses:classArray options:[NSDictionary dictionary]]; } const unsigned short *copyFromPBoard() { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; NSPasteboard *pboard = [NSPasteboard generalPasteboard]; NSArray *classArray = [NSArray arrayWithObject:[NSString class]]; NSString *str = NULL; BOOL ok = [pboard canReadObjectForClasses:classArray options:[NSDictionary dictionary]]; if (ok) { NSArray *objToPaste = [pboard readObjectsForClasses:classArray options:[NSDictionary dictionary]]; str = [objToPaste objectAtIndex:0]; } unichar* temp = (unichar*)calloc([str length], sizeof(unichar)); [str getCharacters:temp]; [pool release]; return temp; } CursorRef createImageCursor(const char *fullpath, int hotspotX, int hotspotY) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // extra retain on the NSCursor since we want it to live for the lifetime of the app. NSCursor *cursor = [[[NSCursor alloc] initWithImage: [[[NSImage alloc] initWithContentsOfFile: [NSString stringWithFormat:@"%s", fullpath] ]autorelease] hotSpot:NSMakePoint(hotspotX, hotspotY) ]retain]; [pool release]; return (CursorRef)cursor; } void setArrowCursor() { NSCursor *cursor = [NSCursor arrowCursor]; [cursor set]; } void setIBeamCursor() { NSCursor *cursor = [NSCursor IBeamCursor]; [cursor set]; } void setPointingHandCursor() { NSCursor *cursor = [NSCursor pointingHandCursor]; [cursor set]; } void setCopyCursor() { NSCursor *cursor = [NSCursor dragCopyCursor]; [cursor set]; } void setCrossCursor() { NSCursor *cursor = [NSCursor crosshairCursor]; [cursor set]; } void setNotAllowedCursor() { NSCursor *cursor = [NSCursor operationNotAllowedCursor]; [cursor set]; } void hideNSCursor() { [NSCursor hide]; } void showNSCursor() { [NSCursor unhide]; } void hideNSCursorTillMove(bool hide) { [NSCursor setHiddenUntilMouseMoves:hide]; } // This is currently unused, since we want all our cursors to persist for the life of the app, but I've included it for completeness. OSErr releaseImageCursor(CursorRef ref) { if( ref != NULL ) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSCursor *cursor = (NSCursor*)ref; [cursor release]; [pool release]; } else { return paramErr; } return noErr; } OSErr setImageCursor(CursorRef ref) { if( ref != NULL ) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSCursor *cursor = (NSCursor*)ref; [cursor set]; [pool release]; } else { return paramErr; } return noErr; } // Now for some unholy juggling between generic pointers and casting them to Obj-C objects! // Note: things can get a bit hairy from here. This is not for the faint of heart. NSWindowRef createNSWindow(int x, int y, int width, int height) { LLNSWindow *window = [[LLNSWindow alloc]initWithContentRect:NSMakeRect(x, y, width, height) styleMask:NSTitledWindowMask | NSResizableWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSTexturedBackgroundWindowMask backing:NSBackingStoreBuffered defer:NO]; [window makeKeyAndOrderFront:nil]; [window setAcceptsMouseMovedEvents:TRUE]; return window; } GLViewRef createOpenGLView(NSWindowRef window) { LLOpenGLView *glview = [[LLOpenGLView alloc]initWithFrame:[(LLNSWindow*)window frame] withSamples:0 andVsync:FALSE]; [(LLNSWindow*)window setContentView:glview]; return glview; } void glSwapBuffers(void* context) { [(NSOpenGLContext*)context flushBuffer]; } CGLContextObj getCGLContextObj(GLViewRef view) { return [(LLOpenGLView *)view getCGLContextObj]; } CGLPixelFormatObj* getCGLPixelFormatObj(NSWindowRef window) { LLOpenGLView *glview = [(LLNSWindow*)window contentView]; return [glview getCGLPixelFormatObj]; } void getContentViewBounds(NSWindowRef window, float* bounds) { bounds[0] = [[(LLNSWindow*)window contentView] bounds].origin.x; bounds[1] = [[(LLNSWindow*)window contentView] bounds].origin.y; bounds[2] = [[(LLNSWindow*)window contentView] bounds].size.width; bounds[3] = [[(LLNSWindow*)window contentView] bounds].size.height; } void getWindowSize(NSWindowRef window, float* size) { NSRect frame = [(LLNSWindow*)window frame]; size[0] = frame.origin.x; size[1] = frame.origin.y; size[2] = frame.size.width; size[3] = frame.size.height; } void setWindowSize(NSWindowRef window, int width, int height) { NSRect frame = [(LLNSWindow*)window frame]; frame.size.width = width; frame.size.height = height; [(LLNSWindow*)window setFrame:frame display:TRUE]; } void setWindowPos(NSWindowRef window, float* pos) { NSPoint point; point.x = pos[0]; point.y = pos[1]; [(LLNSWindow*)window setFrameOrigin:point]; } void getCursorPos(NSWindowRef window, float* pos) { NSPoint mLoc; mLoc = [(LLNSWindow*)window mouseLocationOutsideOfEventStream]; pos[0] = mLoc.x; pos[1] = mLoc.y; } void makeWindowOrderFront(NSWindowRef window) { [(LLNSWindow*)window makeKeyAndOrderFront:nil]; } void convertScreenToWindow(NSWindowRef window, float *coord) { NSPoint point; point.x = coord[0]; point.y = coord[1]; point = [(LLNSWindow*)window convertScreenToBase:point]; coord[0] = point.x; coord[1] = point.y; } void convertScreenToView(NSWindowRef window, float *coord) { NSRect point; point.origin.x = coord[0]; point.origin.y = coord[1]; point.origin = [(LLNSWindow*)window convertScreenToBase:point.origin]; point.origin = [[(LLNSWindow*)window contentView] convertPoint:point.origin fromView:nil]; } void convertWindowToScreen(NSWindowRef window, float *coord) { NSPoint point; point.x = coord[0]; point.y = coord[1]; point = [(LLNSWindow*)window convertToScreenFromLocalPoint:point relativeToView:[(LLNSWindow*)window contentView]]; coord[0] = point.x; coord[1] = point.y; } void closeWindow(NSWindowRef window) { [(LLNSWindow*)window close]; [(LLNSWindow*)window release]; } void removeGLView(GLViewRef view) { [(LLOpenGLView*)view removeFromSuperview]; [(LLOpenGLView*)view release]; } NSWindowRef getMainAppWindow() { LLNSWindow *winRef = [(LLAppDelegate*)[[NSApplication sharedApplication] delegate] window]; [winRef setAcceptsMouseMovedEvents:TRUE]; return winRef; } unsigned int getModifiers() { return [NSEvent modifierFlags]; }