/** * @file llwindowmacosx-objc.mm * @brief Definition of functions shared between llwindowmacosx.cpp * and llwindowmacosx-objc.mm. * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include #include #include "llwindowmacosx-objc.h" #include "llopenglview-objc.h" /* * These functions are broken out into a separate file because the * objective-C typedef for 'BOOL' conflicts with the one in * llcommon/stdtypes.h. This makes it impossible to use the standard * linden headers with any objective-C++ source. */ void setupCocoa() { static bool inited = false; if(!inited) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // The following prevents the Cocoa command line parser from trying to open 'unknown' arguements as documents. // ie. running './secondlife -set Language fr' would cause a pop-up saying can't open document 'fr' // when init'ing the Cocoa App window. [[NSUserDefaults standardUserDefaults] setObject:@"NO" forKey:@"NSTreatUnknownArgumentsAsOpen"]; // This is a bit of voodoo taken from the Apple sample code "CarbonCocoa_PictureCursor": // http://developer.apple.com/samplecode/CarbonCocoa_PictureCursor/index.html // Needed for Carbon based applications which call into Cocoa NSApplicationLoad(); // Must first call [[[NSWindow alloc] init] release] to get the NSWindow machinery set up so that NSCursor can use a window to cache the cursor image [[[NSWindow alloc] init] release]; [pool release]; inited = true; } } CursorRef createImageCursor(const char *fullpath, int hotspotX, int hotspotY) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // extra retain on the NSCursor since we want it to live for the lifetime of the app. NSCursor *cursor = [[[NSCursor alloc] initWithImage: [[[NSImage alloc] initWithContentsOfFile: [NSString stringWithFormat:@"%s", fullpath] ]autorelease] hotSpot:NSMakePoint(hotspotX, hotspotY) ]retain]; [pool release]; return (CursorRef)cursor; } void setArrowCursor() { NSCursor *cursor = [NSCursor arrowCursor]; [cursor set]; } void setIBeamCursor() { NSCursor *cursor = [NSCursor IBeamCursor]; [cursor set]; } void setPointingHandCursor() { NSCursor *cursor = [NSCursor pointingHandCursor]; [cursor set]; } void setCopyCursor() { NSCursor *cursor = [NSCursor dragCopyCursor]; [cursor set]; } void setCrossCursor() { NSCursor *cursor = [NSCursor crosshairCursor]; [cursor set]; } void hideNSCursor() { [NSCursor hide]; } void showNSCursor() { [NSCursor unhide]; } void hideNSCursorTillMove(bool hide) { [NSCursor setHiddenUntilMouseMoves:hide]; } // This is currently unused, since we want all our cursors to persist for the life of the app, but I've included it for completeness. OSErr releaseImageCursor(CursorRef ref) { if( ref != NULL ) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSCursor *cursor = (NSCursor*)ref; [cursor release]; [pool release]; } else { return paramErr; } return noErr; } OSErr setImageCursor(CursorRef ref) { if( ref != NULL ) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSCursor *cursor = (NSCursor*)ref; [cursor set]; [pool release]; } else { return paramErr; } return noErr; } // Now for some unholy juggling between generic pointers and casting them to Obj-C objects! // Note: things can get a bit hairy from here. This is not for the faint of heart. NSWindowRef createNSWindow(int x, int y, int width, int height) { LLNSWindow *window = [[LLNSWindow alloc]initWithContentRect:NSMakeRect(x, y, width, height) styleMask:NSTitledWindowMask | NSResizableWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSTexturedBackgroundWindowMask backing:NSBackingStoreBuffered defer:NO]; [window makeKeyAndOrderFront:nil]; [window setAcceptsMouseMovedEvents:TRUE]; return window; } GLViewRef createOpenGLView(NSWindowRef window) { LLOpenGLView *glview = [[LLOpenGLView alloc]initWithFrame:[(LLNSWindow*)window frame] withSamples:0 andVsync:FALSE]; [(LLNSWindow*)window setContentView:glview]; return glview; } void glSwapBuffers(void* context) { [(NSOpenGLContext*)context flushBuffer]; } CGLContextObj getCGLContextObj(NSWindowRef window) { LLOpenGLView *glview = [(LLNSWindow*)window contentView]; return [glview getCGLContextObj]; } CGLPixelFormatObj* getCGLPixelFormatObj(NSWindowRef window) { LLOpenGLView *glview = [(LLNSWindow*)window contentView]; return [glview getCGLPixelFormatObj]; } void getContentViewBounds(NSWindowRef window, float* bounds) { bounds[0] = [[(LLNSWindow*)window contentView] bounds].origin.x; bounds[1] = [[(LLNSWindow*)window contentView] bounds].origin.y; bounds[2] = [[(LLNSWindow*)window contentView] bounds].size.width; bounds[3] = [[(LLNSWindow*)window contentView] bounds].size.height; } void getWindowSize(NSWindowRef window, float* size) { NSRect frame = [(LLNSWindow*)window frame]; size[0] = frame.origin.x; size[1] = frame.origin.y; size[2] = frame.size.width; size[3] = frame.size.height; } void setWindowSize(NSWindowRef window, int width, int height) { NSRect frame = [(LLNSWindow*)window frame]; frame.size.width = width; frame.size.height = height; [(LLNSWindow*)window setFrame:frame display:TRUE]; } void setWindowPos(NSWindowRef window, float* pos) { NSPoint point; point.x = pos[0]; point.y = pos[1]; [(LLNSWindow*)window setFrameOrigin:point]; } void getCursorPos(NSWindowRef window, float* pos) { NSPoint mLoc; mLoc = [(LLNSWindow*)window mouseLocationOutsideOfEventStream]; pos[0] = mLoc.x; pos[1] = mLoc.y; } void makeWindowOrderFront(NSWindowRef window) { [(LLNSWindow*)window makeKeyAndOrderFront:nil]; } void convertScreenToWindow(NSWindowRef window, float *coord) { NSPoint point; point.x = coord[0]; point.y = coord[1]; point = [(LLNSWindow*)window convertScreenToBase:point]; coord[0] = point.x; coord[1] = point.y; } void convertWindowToScreen(NSWindowRef window, float *coord) { NSPoint point; point.x = coord[0]; point.y = coord[1]; point = [(LLNSWindow*)window convertBaseToScreen:point]; coord[0] = point.x; coord[1] = point.y; } void registerKeyUpCallback(NSWindowRef window, std::tr1::function callback) { [(LLNSWindow*)window registerKeyUpCallback:callback]; } void registerKeyDownCallback(NSWindowRef window, std::tr1::function callback) { [(LLNSWindow*)window registerKeyDownCallback:callback]; } void registerUnicodeCallback(NSWindowRef window, std::tr1::function callback) { [(LLNSWindow*)window registerUnicodeCallback:callback]; } void registerMouseUpCallback(NSWindowRef window, MouseCallback callback) { [(LLNSWindow*)window registerMouseUpCallback:callback]; } void registerMouseDownCallback(NSWindowRef window, MouseCallback callback) { [(LLNSWindow*)window registerMouseDownCallback:callback]; } void registerRightMouseUpCallback(NSWindowRef window, MouseCallback callback) { [(LLNSWindow*)window registerRightMouseUpCallback:callback]; } void registerRightMouseDownCallback(NSWindowRef window, MouseCallback callback) { [(LLNSWindow*)window registerRightMouseDownCallback:callback]; } void registerDoubleClickCallback(NSWindowRef window, MouseCallback callback) { [(LLNSWindow*)window registerDoubleClickCallback:callback]; } void registerResizeEventCallback(GLViewRef glview, ResizeCallback callback) { [(LLOpenGLView*)glview registerResizeCallback:callback]; } void registerMouseMovedCallback(NSWindowRef window, MouseCallback callback) { [(LLNSWindow*)window registerMouseMovedCallback:callback]; } void registerScrollCallback(NSWindowRef window, ScrollWheelCallback callback) { [(LLNSWindow*)window registerScrollCallback:callback]; } void registerMouseExitCallback(NSWindowRef window, VoidCallback callback) { [(LLNSWindow*)window registerMouseExitCallback:callback]; } void registerDeltaUpdateCallback(NSWindowRef window, MouseCallback callback) { [(LLNSWindow*)window registerDeltaUpdateCallback:callback]; } unsigned int getModifiers() { return [NSEvent modifierFlags]; }