/** * @file llwindowmacosx-objc.h * @brief Prototypes for functions shared between llwindowmacosx.cpp * and llwindowmacosx-objc.mm. * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWINDOWMACOSX_OBJC_H #define LL_LLWINDOWMACOSX_OBJC_H #include #include typedef std::vector > segment_t; typedef std::vector segment_lengths; typedef std::vector segment_standouts; struct attributedStringInfo { segment_lengths seg_lengths; segment_standouts seg_standouts; }; // This will actually hold an NSCursor*, but that type is only available in objective C. typedef void *CursorRef; typedef void *NSWindowRef; typedef void *GLViewRef; struct NativeKeyEventData { enum EventType { KEYUNKNOWN, KEYUP, KEYDOWN, KEYCHAR }; EventType mKeyEvent = KEYUNKNOWN; uint32_t mEventType = 0; uint32_t mEventModifiers = 0; uint32_t mEventKeyCode = 0; uint32_t mEventChars = 0; uint32_t mEventUnmodChars = 0; bool mEventRepeat = false; }; typedef const NativeKeyEventData * NSKeyEventRef; // These are defined in llappviewermacosx.cpp. bool initViewer(); void handleQuit(); bool runMainLoop(); void initMainLoop(); void cleanupViewer(); void handleUrl(const char* url); void dispatchUrl(std::string url); /* Defined in llwindowmacosx-objc.mm: */ int createNSApp(int argc, const char **argv); void setupCocoa(); bool pasteBoardAvailable(); bool copyToPBoard(const unsigned short *str, unsigned int len); const unsigned short *copyFromPBoard(); CursorRef createImageCursor(const char *fullpath, int hotspotX, int hotspotY); short releaseImageCursor(CursorRef ref); short setImageCursor(CursorRef ref); void setArrowCursor(); void setIBeamCursor(); void setPointingHandCursor(); void setCopyCursor(); void setCrossCursor(); void setNotAllowedCursor(); void hideNSCursor(); void showNSCursor(); bool isCGCursorVisible(); void hideNSCursorTillMove(bool hide); void requestUserAttention(); long showAlert(std::string title, std::string text, int type); void setResizeMode(bool oldresize, void* glview); NSWindowRef createNSWindow(int x, int y, int width, int height); #include GLViewRef createOpenGLView(NSWindowRef window, unsigned int samples, bool vsync); void glSwapBuffers(void* context); CGLContextObj getCGLContextObj(GLViewRef view); unsigned long getVramSize(GLViewRef view); void getContentViewBounds(NSWindowRef window, float* bounds); void getWindowSize(NSWindowRef window, float* size); void setWindowSize(NSWindowRef window, int width, int height); void getCursorPos(NSWindowRef window, float* pos); void makeWindowOrderFront(NSWindowRef window); void convertScreenToWindow(NSWindowRef window, float *coord); void convertWindowToScreen(NSWindowRef window, float *coord); void convertScreenToView(NSWindowRef window, float *coord); void convertRectToScreen(NSWindowRef window, float *coord); void convertRectFromScreen(NSWindowRef window, float *coord); void setWindowPos(NSWindowRef window, float* pos); void closeWindow(NSWindowRef window); void removeGLView(GLViewRef view); void makeFirstResponder(NSWindowRef window, GLViewRef view); void setupInputWindow(NSWindowRef window, GLViewRef view); // These are all implemented in llwindowmacosx.cpp. // This is largely for easier interop between Obj-C and C++ (at least in the viewer's case due to the BOOL vs. BOOL conflict) bool callKeyUp(NSKeyEventRef event, unsigned short key, unsigned int mask); bool callKeyDown(NSKeyEventRef event, unsigned short key, unsigned int mask); void callResetKeys(); bool callUnicodeCallback(wchar_t character, unsigned int mask); void callRightMouseDown(float *pos, unsigned int mask); void callRightMouseUp(float *pos, unsigned int mask); void callLeftMouseDown(float *pos, unsigned int mask); void callLeftMouseUp(float *pos, unsigned int mask); void callDoubleClick(float *pos, unsigned int mask); void callResize(unsigned int width, unsigned int height); void callMouseMoved(float *pos, unsigned int mask); void callMouseDragged(float *pos, unsigned int mask); void callScrollMoved(float delta); void callMouseExit(); void callWindowFocus(); void callWindowUnfocus(); void callWindowHide(); void callWindowUnhide(); void callDeltaUpdate(float *delta, unsigned int mask); void callMiddleMouseDown(float *pos, unsigned int mask); void callMiddleMouseUp(float *pos, unsigned int mask); void callFocus(); void callFocusLost(); void callModifier(unsigned int mask); void callQuitHandler(); void commitCurrentPreedit(GLViewRef glView); #include void callHandleDragEntered(std::string url); void callHandleDragExited(std::string url); void callHandleDragUpdated(std::string url); void callHandleDragDropped(std::string url); // LLPreeditor C bindings. std::basic_string getPreeditString(); void getPreeditSelectionRange(int *position, int *length); void getPreeditMarkedRange(int *position, int *length); bool handleUnicodeCharacter(wchar_t c); void updatePreeditor(unsigned short *str); void setPreeditMarkedRange(int position, int length); void resetPreedit(); int wstring_length(const std::basic_string & wstr, const int woffset, const int utf16_length, int *unaligned); void setMarkedText(unsigned short *text, unsigned int *selectedRange, unsigned int *replacementRange, long text_len, attributedStringInfo segments); void getPreeditLocation(float *location, unsigned int length); void allowDirectMarkedTextInput(bool allow, GLViewRef glView); NSWindowRef getMainAppWindow(); GLViewRef getGLView(); unsigned int getModifiers(); #endif // LL_LLWINDOWMACOSX_OBJC_H