/** * @file llwindowlistener.cpp * @brief EventAPI interface for injecting input into LLWindow * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "llwindowlistener.h" #include "llcoord.h" #include "llkeyboard.h" #include "llwindowcallbacks.h" LLWindowListener::LLWindowListener(LLWindowCallbacks *window, LLKeyboard * keyboard) : LLEventAPI("LLWindow", "Inject input events into the LLWindow instance"), mWindow(window), mKeyboard(keyboard) { add("keyDown", "Given [\"keycode\"] or [\"char\"], will inject the given keypress event.", &LLWindowListener::keyDown); add("keyUp", "Given [\"keycode\"] or [\"char\"], will inject the given key release event.", &LLWindowListener::keyUp); add("mouseDown", "Given [\"button\"], [\"x\"] and [\"y\"], will inject the given mouse click event.", &LLWindowListener::mouseDown); add("mouseUp", "Given [\"button\"], [\"x\"] and [\"y\"], will inject the given mouse release event.", &LLWindowListener::mouseUp); add("mouseMove", "Given [\"x\"] and [\"y\"], will inject the given mouse movement event.", &LLWindowListener::mouseMove); add("mouseScroll", "Given a number of [\"clicks\"], will inject the given mouse scroll event.", &LLWindowListener::mouseScroll); } void LLWindowListener::keyDown(LLSD const & evt) { if(NULL == mKeyboard) { // *HACK to handle the fact that LLWindow subclasses have to initialize // things in an inconvenient order mKeyboard = gKeyboard; } KEY keycode = 0; if(evt.has("keycode")) { keycode = KEY(evt["keycode"].asInteger()); } else { keycode = KEY(evt["char"].asString()[0]); } // *TODO - figure out how to handle the mask mKeyboard->handleTranslatedKeyDown(keycode, 0); } void LLWindowListener::keyUp(LLSD const & evt) { if(NULL == mKeyboard) { // *HACK to handle the fact that LLWindow subclasses have to initialize // things in an inconvenient order mKeyboard = gKeyboard; } KEY keycode = 0; if(evt.has("keycode")) { keycode = KEY(evt["keycode"].asInteger()); } else { keycode = KEY(evt["char"].asString()[0]); } // *TODO - figure out how to handle the mask mKeyboard->handleTranslatedKeyUp(keycode, 0); } void LLWindowListener::mouseDown(LLSD const & evt) { LLCoordGL pos(evt["x"].asInteger(), evt["y"].asInteger()); std::string const & button = evt["button"].asString(); if(button == "LEFT") { // *TODO - figure out how to handle the mask mWindow->handleMouseDown(NULL, pos, 0); } else if (button == "RIGHT") { // *TODO - figure out how to handle the mask mWindow->handleRightMouseDown(NULL, pos, 0); } else if (button == "MIDDLE") { // *TODO - figure out how to handle the mask mWindow->handleMiddleMouseDown(NULL, pos, 0); } else { llwarns << "ignoring unknown mous button \"" << button << '\"' << llendl; } } void LLWindowListener::mouseUp(LLSD const & evt) { LLCoordGL pos(evt["x"].asInteger(), evt["y"].asInteger()); std::string const & button = evt["button"].asString(); if(button == "LEFT") { // *TODO - figure out how to handle the mask mWindow->handleMouseUp(NULL, pos, 0); } else if (button == "RIGHT") { // *TODO - figure out how to handle the mask mWindow->handleRightMouseUp(NULL, pos, 0); } else if (button == "MIDDLE") { // *TODO - figure out how to handle the mask mWindow->handleMiddleMouseUp(NULL, pos, 0); } else { llwarns << "ignoring unknown mous button \"" << button << '\"' << llendl; } } void LLWindowListener::mouseMove(LLSD const & evt) { LLCoordGL pos(evt["x"].asInteger(), evt["y"].asInteger()); // *TODO - figure out how to handle the mask mWindow->handleMouseMove(NULL, pos, 0); } void LLWindowListener::mouseScroll(LLSD const & evt) { S32 clicks = evt["clicks"].asInteger(); mWindow->handleScrollWheel(NULL, clicks); }