/** * @file llwindowheadless.h * @brief Headless definition of LLWindow class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWINDOWHEADLESS_H #define LL_LLWINDOWHEADLESS_H #include "llwindow.h" class LLWindowHeadless : public LLWindow { public: /*virtual*/ void show() {}; /*virtual*/ void hide() {}; /*virtual*/ void close() {}; /*virtual*/ BOOL getVisible() {return FALSE;}; /*virtual*/ BOOL getMinimized() {return FALSE;}; /*virtual*/ BOOL getMaximized() {return FALSE;}; /*virtual*/ BOOL maximize() {return FALSE;}; /*virtual*/ void minimize() {}; /*virtual*/ void restore() {}; /*virtual*/ BOOL getFullscreen() {return FALSE;}; /*virtual*/ BOOL getPosition(LLCoordScreen *position) {return FALSE;}; /*virtual*/ BOOL getSize(LLCoordScreen *size) {return FALSE;}; /*virtual*/ BOOL getSize(LLCoordWindow *size) {return FALSE;}; /*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;}; /*virtual*/ BOOL setSize(LLCoordScreen size) {return FALSE;}; /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;}; /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; /*virtual*/ void showCursor() {}; /*virtual*/ void hideCursor() {}; /*virtual*/ void showCursorFromMouseMove() {}; /*virtual*/ void hideCursorUntilMouseMove() {}; /*virtual*/ BOOL isCursorHidden() {return FALSE;}; /*virtual*/ void updateCursor() {}; //virtual ECursorType getCursor() { return mCurrentCursor; }; /*virtual*/ void captureMouse() {}; /*virtual*/ void releaseMouse() {}; /*virtual*/ void setMouseClipping( BOOL b ) {}; /*virtual*/ BOOL isClipboardTextAvailable() {return FALSE; }; /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) {return FALSE; }; /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) {return FALSE; }; /*virtual*/ void flashIcon(F32 seconds) {}; /*virtual*/ F32 getGamma() {return 1.0f; }; /*virtual*/ BOOL setGamma(const F32 gamma) {return FALSE; }; // Set the gamma /*virtual*/ void setFSAASamples(const U32 fsaa_samples) { } /*virtual*/ U32 getFSAASamples() { return 0; } /*virtual*/ BOOL restoreGamma() {return FALSE; }; // Restore original gamma table (before updating gamma) //virtual ESwapMethod getSwapMethod() { return mSwapMethod; } /*virtual*/ void gatherInput() {}; /*virtual*/ void delayInputProcessing() {}; /*virtual*/ void swapBuffers(); // handy coordinate space conversion routines /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) { return FALSE; }; /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) { return FALSE; }; /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) { return FALSE; }; /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) { return FALSE; }; /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) { return FALSE; }; /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) { return FALSE; }; /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) { return NULL; }; /*virtual*/ F32 getNativeAspectRatio() { return 1.0f; }; /*virtual*/ F32 getPixelAspectRatio() { return 1.0f; }; /*virtual*/ void setNativeAspectRatio(F32 ratio) {} /*virtual*/ void *getPlatformWindow() { return 0; }; /*virtual*/ void bringToFront() {}; LLWindowHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clear_background, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth); virtual ~LLWindowHeadless(); private: }; class LLSplashScreenHeadless : public LLSplashScreen { public: LLSplashScreenHeadless() {}; virtual ~LLSplashScreenHeadless() {}; /*virtual*/ void showImpl() {}; /*virtual*/ void updateImpl(const std::string& mesg) {}; /*virtual*/ void hideImpl() {}; }; #endif //LL_LLWINDOWHEADLESS_H