/** * @file llwindowcallbacks.h * @brief OS event callback class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLWINDOWCALLBACKS_H #define LLWINDOWCALLBACKS_H class LLCoordGL; class LLWindow; class LLWindowCallbacks { public: virtual ~LLWindowCallbacks() {} virtual BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated); virtual BOOL handleTranslatedKeyUp(KEY key, MASK mask); virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level); virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask); virtual BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); virtual void handleMouseLeave(LLWindow *window); // return TRUE to allow window to close, which will then cause handleQuit to be called virtual BOOL handleCloseRequest(LLWindow *window); // window is about to be destroyed, clean up your business virtual void handleQuit(LLWindow *window); virtual BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleActivate(LLWindow *window, BOOL activated); virtual BOOL handleActivateApp(LLWindow *window, BOOL activating); virtual void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask); virtual void handleScrollWheel(LLWindow *window, S32 clicks); virtual void handleResize(LLWindow *window, S32 width, S32 height); virtual void handleFocus(LLWindow *window); virtual void handleFocusLost(LLWindow *window); virtual void handleMenuSelect(LLWindow *window, S32 menu_item); virtual BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height); virtual BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data); virtual BOOL handleTimerEvent(LLWindow *window); virtual BOOL handleDeviceChange(LLWindow *window); enum DragNDropAction { DNDA_START_TRACKING = 0,// Start tracking an incoming drag DNDA_TRACK, // User is dragging an incoming drag around the window DNDA_STOP_TRACKING, // User is no longer dragging an incoming drag around the window (may have either cancelled or dropped on the window) DNDA_DROPPED // User dropped an incoming drag on the window (this is the "commit" event) }; enum DragNDropResult { DND_NONE = 0, // No drop allowed DND_MOVE, // Drop accepted would result in a "move" operation DND_COPY, // Drop accepted would result in a "copy" operation DND_LINK // Drop accepted would result in a "link" operation }; virtual DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, DragNDropAction action, std::string data); virtual void handlePingWatchdog(LLWindow *window, const char * msg); virtual void handlePauseWatchdog(LLWindow *window); virtual void handleResumeWatchdog(LLWindow *window); // Look up a localized string, usually for an error message virtual std::string translateString(const char* tag); virtual std::string translateString(const char* tag, const std::map& args); }; #endif