/** * @file llwindow.h * @brief Basic graphical window class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLWINDOW_H #define LL_LLWINDOW_H #include #include "llrect.h" #include "llcoord.h" #include "llstring.h" enum ECursorType { UI_CURSOR_ARROW, UI_CURSOR_WAIT, UI_CURSOR_HAND, UI_CURSOR_IBEAM, UI_CURSOR_CROSS, UI_CURSOR_SIZENWSE, UI_CURSOR_SIZENESW, UI_CURSOR_SIZEWE, UI_CURSOR_SIZENS, UI_CURSOR_NO, UI_CURSOR_WORKING, UI_CURSOR_TOOLGRAB, UI_CURSOR_TOOLLAND, UI_CURSOR_TOOLFOCUS, UI_CURSOR_TOOLCREATE, UI_CURSOR_ARROWDRAG, UI_CURSOR_ARROWCOPY, // drag with copy UI_CURSOR_ARROWDRAGMULTI, UI_CURSOR_ARROWCOPYMULTI, // drag with copy UI_CURSOR_NOLOCKED, UI_CURSOR_ARROWLOCKED, UI_CURSOR_GRABLOCKED, UI_CURSOR_TOOLTRANSLATE, UI_CURSOR_TOOLROTATE, UI_CURSOR_TOOLSCALE, UI_CURSOR_TOOLCAMERA, UI_CURSOR_TOOLPAN, UI_CURSOR_TOOLZOOMIN, UI_CURSOR_TOOLPICKOBJECT3, UI_CURSOR_TOOLSIT, UI_CURSOR_TOOLBUY, UI_CURSOR_TOOLPAY, UI_CURSOR_TOOLOPEN, UI_CURSOR_TOOLPLAY, UI_CURSOR_TOOLPAUSE, UI_CURSOR_TOOLMEDIAOPEN, UI_CURSOR_PIPETTE, UI_CURSOR_COUNT // Number of elements in this enum (NOT a cursor) }; class LLSplashScreen; class LLWindow; class LLPreeditor; class LLWindowCallbacks { public: virtual ~LLWindowCallbacks() {} virtual BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated); virtual BOOL handleTranslatedKeyUp(KEY key, MASK mask); virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level); virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask); virtual BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); virtual void handleMouseLeave(LLWindow *window); // return TRUE to allow window to close, which will then cause handleQuit to be called virtual BOOL handleCloseRequest(LLWindow *window); // window is about to be destroyed, clean up your business virtual void handleQuit(LLWindow *window); virtual BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); virtual BOOL handleActivate(LLWindow *window, BOOL activated); virtual BOOL handleActivateApp(LLWindow *window, BOOL activating); virtual void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask); virtual void handleScrollWheel(LLWindow *window, S32 clicks); virtual void handleResize(LLWindow *window, S32 width, S32 height); virtual void handleFocus(LLWindow *window); virtual void handleFocusLost(LLWindow *window); virtual void handleMenuSelect(LLWindow *window, S32 menu_item); virtual BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height); virtual BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data); virtual BOOL handleTimerEvent(LLWindow *window); virtual BOOL handleDeviceChange(LLWindow *window); }; // Refer to llwindow_test in test/common/llwindow for usage example class LLWindow { public: struct LLWindowResolution { S32 mWidth; S32 mHeight; }; enum ESwapMethod { SWAP_METHOD_UNDEFINED, SWAP_METHOD_EXCHANGE, SWAP_METHOD_COPY }; enum EFlags { // currently unused }; public: virtual void show() = 0; virtual void hide() = 0; virtual void close() = 0; virtual BOOL getVisible() = 0; virtual BOOL getMinimized() = 0; virtual BOOL getMaximized() = 0; virtual BOOL maximize() = 0; BOOL getFullscreen() { return mFullscreen; }; virtual BOOL getPosition(LLCoordScreen *position) = 0; virtual BOOL getSize(LLCoordScreen *size) = 0; virtual BOOL getSize(LLCoordWindow *size) = 0; virtual BOOL setPosition(LLCoordScreen position) = 0; virtual BOOL setSize(LLCoordScreen size) = 0; virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL disable_vsync, const LLCoordScreen * const posp = NULL) = 0; virtual BOOL setCursorPosition(LLCoordWindow position) = 0; virtual BOOL getCursorPosition(LLCoordWindow *position) = 0; virtual void showCursor() = 0; virtual void hideCursor() = 0; virtual BOOL isCursorHidden() = 0; virtual void showCursorFromMouseMove() = 0; virtual void hideCursorUntilMouseMove() = 0; // These two functions create a way to make a busy cursor instead // of an arrow when someone's busy doing something. Draw an // arrow/hour if busycount > 0. virtual void incBusyCount(); virtual void decBusyCount(); virtual void resetBusyCount() { mBusyCount = 0; } virtual S32 getBusyCount() const { return mBusyCount; } // Sets cursor, may set to arrow+hourglass virtual void setCursor(ECursorType cursor) = 0; virtual ECursorType getCursor() const { return mCurrentCursor; } virtual void captureMouse() = 0; virtual void releaseMouse() = 0; virtual void setMouseClipping( BOOL b ) = 0; virtual BOOL isClipboardTextAvailable() = 0; virtual BOOL pasteTextFromClipboard(LLWString &dst) = 0; virtual BOOL copyTextToClipboard(const LLWString &src) = 0; virtual void flashIcon(F32 seconds) = 0; virtual F32 getGamma() = 0; virtual BOOL setGamma(const F32 gamma) = 0; // Set the gamma virtual void setFSAASamples(const U32 fsaa_samples) = 0; //set number of FSAA samples virtual U32 getFSAASamples() = 0; virtual BOOL restoreGamma() = 0; // Restore original gamma table (before updating gamma) virtual ESwapMethod getSwapMethod() { return mSwapMethod; } virtual void gatherInput() = 0; virtual void delayInputProcessing() = 0; virtual void swapBuffers() = 0; virtual void bringToFront() = 0; virtual void focusClient() { }; // this may not have meaning or be required on other platforms, therefore, it's not abstract virtual S32 stat( const char* file_name, struct stat* stat_info ) = 0; virtual BOOL sendEmail(const char* address,const char* subject,const char* body_text, const char* attachment=NULL, const char* attachment_displayed_name=NULL ) = 0; // handy coordinate space conversion routines // NB: screen to window and vice verse won't work on width/height coordinate pairs, // as the conversion must take into account left AND right border widths, etc. virtual BOOL convertCoords( LLCoordScreen from, LLCoordWindow *to) = 0; virtual BOOL convertCoords( LLCoordWindow from, LLCoordScreen *to) = 0; virtual BOOL convertCoords( LLCoordWindow from, LLCoordGL *to) = 0; virtual BOOL convertCoords( LLCoordGL from, LLCoordWindow *to) = 0; virtual BOOL convertCoords( LLCoordScreen from, LLCoordGL *to) = 0; virtual BOOL convertCoords( LLCoordGL from, LLCoordScreen *to) = 0; // query supported resolutions virtual LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) = 0; virtual F32 getNativeAspectRatio() = 0; virtual F32 getPixelAspectRatio() = 0; virtual void setNativeAspectRatio(F32 aspect) = 0; void setCallbacks(LLWindowCallbacks *callbacks); virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode) virtual void afterDialog() {}; // undo whatever was done in beforeDialog() // opens system default color picker virtual BOOL dialog_color_picker (F32 *r, F32 *g, F32 *b) { return FALSE; }; // return a platform-specific window reference (HWND on Windows, WindowRef on the Mac) virtual void *getPlatformWindow() = 0; // control platform's Language Text Input mechanisms. virtual void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) {} virtual void setLanguageTextInput( const LLCoordGL & pos ) {}; virtual void updateLanguageTextInputArea() {} virtual void interruptLanguageTextInput() {} static std::string getFontListSans(); protected: LLWindow(BOOL fullscreen, U32 flags); virtual ~LLWindow() {} virtual BOOL isValid() {return TRUE;} virtual BOOL canDelete() {return TRUE;} protected: static LLWindowCallbacks sDefaultCallbacks; protected: LLWindowCallbacks* mCallbacks; BOOL mPostQuit; // should this window post a quit message when destroyed? BOOL mFullscreen; S32 mFullscreenWidth; S32 mFullscreenHeight; S32 mFullscreenBits; S32 mFullscreenRefresh; LLWindowResolution* mSupportedResolutions; S32 mNumSupportedResolutions; ECursorType mCurrentCursor; BOOL mCursorHidden; S32 mBusyCount; // how deep is the "cursor busy" stack? BOOL mIsMouseClipping; // Is this window currently clipping the mouse ESwapMethod mSwapMethod; BOOL mHideCursorPermanent; U32 mFlags; U16 mHighSurrogate; // Handle a UTF-16 encoding unit received from keyboard. // Converting the series of UTF-16 encoding units to UTF-32 data, // this method passes the resulting UTF-32 data to mCallback's // handleUnicodeChar. The mask should be that to be passed to the // callback. This method uses mHighSurrogate as a dedicated work // variable. void handleUnicodeUTF16(U16 utf16, MASK mask); friend class LLWindowManager; }; // LLSplashScreen // A simple, OS-specific splash screen that we can display // while initializing the application and before creating a GL // window class LLSplashScreen { public: LLSplashScreen() { }; virtual ~LLSplashScreen() { }; // Call to display the window. static LLSplashScreen * create(); static void show(); static void hide(); static void update(const char* string); static bool isVisible(); protected: // These are overridden by the platform implementation virtual void showImpl() = 0; virtual void updateImpl(const char* string) = 0; virtual void hideImpl() = 0; static BOOL sVisible; }; // Platform-neutral for accessing the platform specific message box S32 OSMessageBox(const char* text, const char* caption, U32 type); const U32 OSMB_OK = 0; const U32 OSMB_OKCANCEL = 1; const U32 OSMB_YESNO = 2; const S32 OSBTN_YES = 0; const S32 OSBTN_NO = 1; const S32 OSBTN_OK = 2; const S32 OSBTN_CANCEL = 3; // // LLWindowManager // Manages window creation and error checking class LLWindowManager { public: static LLWindow* createWindow( const char *title, const char *name, LLCoordScreen upper_left = LLCoordScreen(10, 10), LLCoordScreen size = LLCoordScreen(320, 240), U32 flags = 0, BOOL fullscreen = FALSE, BOOL clearBg = FALSE, BOOL disable_vsync = TRUE, BOOL use_gl = TRUE, BOOL ignore_pixel_depth = FALSE); static LLWindow *createWindow( const char* title, const char* name, S32 x, S32 y, S32 width, S32 height, U32 flags = 0, BOOL fullscreen = FALSE, BOOL clearBg = FALSE, BOOL disable_vsync = TRUE, BOOL use_gl = TRUE, BOOL ignore_pixel_depth = FALSE, U32 fsaa_samples = 0); static BOOL destroyWindow(LLWindow* window); static BOOL isWindowValid(LLWindow *window); }; // // helper funcs // extern BOOL gDebugWindowProc; // Protocols, like "http" and "https" we support in URLs extern const S32 gURLProtocolWhitelistCount; extern const char* gURLProtocolWhitelist[]; extern const char* gURLProtocolWhitelistHandler[]; // Loads a URL with the user's default browser void spawn_web_browser(const char* escaped_url); void simpleEscapeString ( std::string& stringIn ); #endif // _LL_window_h_