/** * @file llwindow.h * @brief Basic graphical window class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWINDOW_H #define LL_LLWINDOW_H #include "llrect.h" #include "llcoord.h" #include "llstring.h" #include "llcursortypes.h" #include "llinstancetracker.h" #include "llsd.h" class LLSplashScreen; class LLPreeditor; class LLWindowCallbacks; // Refer to llwindow_test in test/common/llwindow for usage example class LLWindow : public LLInstanceTracker { public: struct LLWindowResolution { S32 mWidth; S32 mHeight; }; enum ESwapMethod { SWAP_METHOD_UNDEFINED, SWAP_METHOD_EXCHANGE, SWAP_METHOD_COPY }; enum EFlags { // currently unused }; public: virtual void show() = 0; virtual void hide() = 0; virtual void close() = 0; virtual BOOL getVisible() = 0; virtual BOOL getMinimized() = 0; virtual BOOL getMaximized() = 0; virtual BOOL maximize() = 0; virtual void minimize() = 0; virtual void restore() = 0; BOOL getFullscreen() { return mFullscreen; }; virtual BOOL getPosition(LLCoordScreen *position) = 0; virtual BOOL getSize(LLCoordScreen *size) = 0; virtual BOOL getSize(LLCoordWindow *size) = 0; virtual BOOL setPosition(LLCoordScreen position) = 0; BOOL setSize(LLCoordScreen size); BOOL setSize(LLCoordWindow size); virtual void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true); virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) = 0; //create a new GL context that shares a namespace with this Window's main GL context and make it current on the current thread // returns a pointer to be handed back to destroySharedConext/makeContextCurrent virtual void* createSharedContext() = 0; //make the given context current on the current thread virtual void makeContextCurrent(void* context) = 0; //destroy the given context that was retrieved by createSharedContext() //Must be called on the same thread that called createSharedContext() virtual void destroySharedContext(void* context) = 0; virtual void toggleVSync(bool enable_vsync) = 0; virtual BOOL setCursorPosition(LLCoordWindow position) = 0; virtual BOOL getCursorPosition(LLCoordWindow *position) = 0; #if LL_WINDOWS virtual BOOL getCursorDelta(LLCoordCommon* delta) = 0; #endif virtual void showCursor() = 0; virtual void hideCursor() = 0; virtual BOOL isCursorHidden() = 0; virtual void showCursorFromMouseMove() = 0; virtual void hideCursorUntilMouseMove() = 0; // Provide a way to set the Viewer window title after the // windows has been created. The initial use case for this // is described in SL-16102 (update window title with agent // name, location etc. for non-interactive viewer) but it // may also be useful in other cases. virtual void setTitle(const std::string title); // These two functions create a way to make a busy cursor instead // of an arrow when someone's busy doing something. Draw an // arrow/hour if busycount > 0. virtual void incBusyCount(); virtual void decBusyCount(); virtual void resetBusyCount(); virtual S32 getBusyCount() const; // Sets cursor, may set to arrow+hourglass virtual void setCursor(ECursorType cursor) { mNextCursor = cursor; }; virtual ECursorType getCursor() const; virtual ECursorType getNextCursor() const { return mNextCursor; }; virtual void updateCursor() = 0; virtual void captureMouse() = 0; virtual void releaseMouse() = 0; virtual void setMouseClipping( BOOL b ) = 0; virtual BOOL isClipboardTextAvailable() = 0; virtual BOOL pasteTextFromClipboard(LLWString &dst) = 0; virtual BOOL copyTextToClipboard(const LLWString &src) = 0; virtual BOOL isPrimaryTextAvailable(); virtual BOOL pasteTextFromPrimary(LLWString &dst); virtual BOOL copyTextToPrimary(const LLWString &src); virtual void flashIcon(F32 seconds) = 0; virtual F32 getGamma() = 0; virtual BOOL setGamma(const F32 gamma) = 0; // Set the gamma virtual void setFSAASamples(const U32 fsaa_samples) = 0; //set number of FSAA samples virtual U32 getFSAASamples() = 0; virtual BOOL restoreGamma() = 0; // Restore original gamma table (before updating gamma) virtual ESwapMethod getSwapMethod() { return mSwapMethod; } virtual void processMiscNativeEvents(); virtual void gatherInput() = 0; virtual void delayInputProcessing() = 0; virtual void swapBuffers() = 0; virtual void bringToFront() = 0; virtual void focusClient() { }; // this may not have meaning or be required on other platforms, therefore, it's not abstract virtual void setOldResize(bool oldresize) { }; // handy coordinate space conversion routines // NB: screen to window and vice verse won't work on width/height coordinate pairs, // as the conversion must take into account left AND right border widths, etc. virtual BOOL convertCoords( LLCoordScreen from, LLCoordWindow *to) = 0; virtual BOOL convertCoords( LLCoordWindow from, LLCoordScreen *to) = 0; virtual BOOL convertCoords( LLCoordWindow from, LLCoordGL *to) = 0; virtual BOOL convertCoords( LLCoordGL from, LLCoordWindow *to) = 0; virtual BOOL convertCoords( LLCoordScreen from, LLCoordGL *to) = 0; virtual BOOL convertCoords( LLCoordGL from, LLCoordScreen *to) = 0; // query supported resolutions virtual LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) = 0; virtual F32 getNativeAspectRatio() = 0; virtual F32 getPixelAspectRatio() = 0; virtual void setNativeAspectRatio(F32 aspect) = 0; // query VRAM usage virtual U32 getAvailableVRAMMegabytes() = 0; virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode) virtual void afterDialog() {}; // undo whatever was done in beforeDialog() // opens system default color picker, modally // Returns TRUE if valid color selected virtual BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b); // return a platform-specific window reference (HWND on Windows, WindowRef on the Mac, Gtk window on Linux) virtual void *getPlatformWindow() = 0; // return the platform-specific window reference we use to initialize llmozlib (HWND on Windows, WindowRef on the Mac, Gtk window on Linux) virtual void *getMediaWindow(); // control platform's Language Text Input mechanisms. virtual void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) {} virtual void setLanguageTextInput( const LLCoordGL & pos ) {}; virtual void updateLanguageTextInputArea() {} virtual void interruptLanguageTextInput() {} virtual void spawnWebBrowser(const std::string& escaped_url, bool async) {}; virtual void openFolder(const std::string &path) {}; static std::vector getDynamicFallbackFontList(); // Provide native key event data virtual LLSD getNativeKeyData() { return LLSD::emptyMap(); } // Get system UI size based on DPI (for 96 DPI UI size should be 1.0) virtual F32 getSystemUISize() { return 1.0; } static std::vector getDisplaysResolutionList(); // windows only DirectInput8 for joysticks virtual void* getDirectInput8() { return NULL; }; virtual bool getInputDevices(U32 device_type_filter, std::function osx_callback, void* win_callback, void* userdata) { return false; }; virtual S32 getRefreshRate() { return mRefreshRate; } protected: LLWindow(LLWindowCallbacks* callbacks, BOOL fullscreen, U32 flags); virtual ~LLWindow(); // Defaults to true virtual BOOL isValid(); // Defaults to true virtual BOOL canDelete(); virtual BOOL setSizeImpl(LLCoordScreen size) = 0; virtual BOOL setSizeImpl(LLCoordWindow size) = 0; protected: LLWindowCallbacks* mCallbacks; BOOL mPostQuit; // should this window post a quit message when destroyed? BOOL mFullscreen; S32 mFullscreenWidth; S32 mFullscreenHeight; S32 mFullscreenBits; S32 mFullscreenRefresh; LLWindowResolution* mSupportedResolutions; S32 mNumSupportedResolutions; ECursorType mCurrentCursor; ECursorType mNextCursor; BOOL mCursorHidden; S32 mBusyCount; // how deep is the "cursor busy" stack? BOOL mIsMouseClipping; // Is this window currently clipping the mouse ESwapMethod mSwapMethod; BOOL mHideCursorPermanent; U32 mFlags; U16 mHighSurrogate; S32 mMinWindowWidth; S32 mMinWindowHeight; S32 mRefreshRate; // Handle a UTF-16 encoding unit received from keyboard. // Converting the series of UTF-16 encoding units to UTF-32 data, // this method passes the resulting UTF-32 data to mCallback's // handleUnicodeChar. The mask should be that to be passed to the // callback. This method uses mHighSurrogate as a dedicated work // variable. void handleUnicodeUTF16(U16 utf16, MASK mask); friend class LLWindowManager; }; // LLSplashScreen // A simple, OS-specific splash screen that we can display // while initializing the application and before creating a GL // window class LLSplashScreen { public: LLSplashScreen() { }; virtual ~LLSplashScreen() { }; // Call to display the window. static LLSplashScreen * create(); static void show(); static void hide(); static void update(const std::string& string); static bool isVisible(); protected: // These are overridden by the platform implementation virtual void showImpl() = 0; virtual void updateImpl(const std::string& string) = 0; virtual void hideImpl() = 0; static BOOL sVisible; }; // Platform-neutral for accessing the platform specific message box S32 OSMessageBox(const std::string& text, const std::string& caption, U32 type); const U32 OSMB_OK = 0; const U32 OSMB_OKCANCEL = 1; const U32 OSMB_YESNO = 2; const S32 OSBTN_YES = 0; const S32 OSBTN_NO = 1; const S32 OSBTN_OK = 2; const S32 OSBTN_CANCEL = 3; // // LLWindowManager // Manages window creation and error checking class LLWindowManager { public: static LLWindow *createWindow( LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags = 0, BOOL fullscreen = FALSE, BOOL clearBg = FALSE, BOOL enable_vsync = FALSE, BOOL use_gl = TRUE, BOOL ignore_pixel_depth = FALSE, U32 fsaa_samples = 0, U32 max_cores = 0, U32 max_vram = 0, F32 max_gl_version = 4.6f); static BOOL destroyWindow(LLWindow* window); static BOOL isWindowValid(LLWindow *window); }; // // helper funcs // extern BOOL gDebugWindowProc; // Protocols, like "http" and "https" we support in URLs extern const S32 gURLProtocolWhitelistCount; extern const std::string gURLProtocolWhitelist[]; //extern const std::string gURLProtocolWhitelistHandler[]; void simpleEscapeString ( std::string& stringIn ); #endif // _LL_window_h_