/** * @file llwindow.cpp * @brief Basic graphical window class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "llwindowheadless.h" #if LL_MESA_HEADLESS #include "llwindowmesaheadless.h" #elif LL_SDL #include "llwindowsdl.h" #elif LL_WINDOWS #include "llwindowwin32.h" #elif LL_DARWIN #include "llwindowmacosx.h" #endif #include "llerror.h" #include "llkeyboard.h" #include "linked_lists.h" //static instance for default callbacks LLWindowCallbacks LLWindow::sDefaultCallbacks; // // LLWindowCallbacks // LLSplashScreen *gSplashScreenp = NULL; BOOL gDebugClicks = FALSE; BOOL gDebugWindowProc = FALSE; const S32 gURLProtocolWhitelistCount = 3; const std::string gURLProtocolWhitelist[] = { "file:", "http:", "https:" }; // CP: added a handler list - this is what's used to open the protocol and is based on registry entry // only meaningful difference currently is that file: protocols are opened using http: // since no protocol handler exists in registry for file: // Important - these lists should match - protocol to handler const std::string gURLProtocolWhitelistHandler[] = { "http", "http", "https" }; BOOL LLWindowCallbacks::handleTranslatedKeyDown(const KEY key, const MASK mask, BOOL repeated) { return FALSE; } BOOL LLWindowCallbacks::handleTranslatedKeyUp(const KEY key, const MASK mask) { return FALSE; } void LLWindowCallbacks::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level) { } BOOL LLWindowCallbacks::handleUnicodeChar(llwchar uni_char, MASK mask) { return FALSE; } BOOL LLWindowCallbacks::handleMouseDown(LLWindow *window, const LLCoordGL pos, MASK mask) { return FALSE; } BOOL LLWindowCallbacks::handleMouseUp(LLWindow *window, const LLCoordGL pos, MASK mask) { return FALSE; } void LLWindowCallbacks::handleMouseLeave(LLWindow *window) { return; } BOOL LLWindowCallbacks::handleCloseRequest(LLWindow *window) { //allow the window to close return TRUE; } void LLWindowCallbacks::handleQuit(LLWindow *window) { if(LLWindowManager::destroyWindow(window) == FALSE) { llerrs << "LLWindowCallbacks::handleQuit() : Couldn't destroy window" << llendl; } } BOOL LLWindowCallbacks::handleRightMouseDown(LLWindow *window, const LLCoordGL pos, MASK mask) { return FALSE; } BOOL LLWindowCallbacks::handleRightMouseUp(LLWindow *window, const LLCoordGL pos, MASK mask) { return FALSE; } BOOL LLWindowCallbacks::handleMiddleMouseDown(LLWindow *window, const LLCoordGL pos, MASK mask) { return FALSE; } BOOL LLWindowCallbacks::handleMiddleMouseUp(LLWindow *window, const LLCoordGL pos, MASK mask) { return FALSE; } BOOL LLWindowCallbacks::handleActivate(LLWindow *window, BOOL activated) { return FALSE; } BOOL LLWindowCallbacks::handleActivateApp(LLWindow *window, BOOL activating) { return FALSE; } void LLWindowCallbacks::handleMouseMove(LLWindow *window, const LLCoordGL pos, MASK mask) { } void LLWindowCallbacks::handleScrollWheel(LLWindow *window, S32 clicks) { } void LLWindowCallbacks::handleResize(LLWindow *window, const S32 width, const S32 height) { } void LLWindowCallbacks::handleFocus(LLWindow *window) { } void LLWindowCallbacks::handleFocusLost(LLWindow *window) { } void LLWindowCallbacks::handleMenuSelect(LLWindow *window, const S32 menu_item) { } BOOL LLWindowCallbacks::handlePaint(LLWindow *window, const S32 x, const S32 y, const S32 width, const S32 height) { return FALSE; } BOOL LLWindowCallbacks::handleDoubleClick(LLWindow *window, const LLCoordGL pos, MASK mask) { return FALSE; } void LLWindowCallbacks::handleWindowBlock(LLWindow *window) { } void LLWindowCallbacks::handleWindowUnblock(LLWindow *window) { } void LLWindowCallbacks::handleDataCopy(LLWindow *window, S32 data_type, void *data) { } BOOL LLWindowCallbacks::handleTimerEvent(LLWindow *window) { return FALSE; } BOOL LLWindowCallbacks::handleDeviceChange(LLWindow *window) { return FALSE; } void LLWindowCallbacks::handlePingWatchdog(LLWindow *window, const char * msg) { } void LLWindowCallbacks::handlePauseWatchdog(LLWindow *window) { } void LLWindowCallbacks::handleResumeWatchdog(LLWindow *window) { } S32 OSMessageBox(const std::string& text, const std::string& caption, U32 type) { // Properly hide the splash screen when displaying the message box BOOL was_visible = FALSE; if (LLSplashScreen::isVisible()) { was_visible = TRUE; LLSplashScreen::hide(); } S32 result = 0; #if LL_MESA_HEADLESS // !!! *FIX: (???) llwarns << "OSMessageBox: " << text << llendl; return OSBTN_OK; #elif LL_WINDOWS result = OSMessageBoxWin32(text, caption, type); #elif LL_DARWIN result = OSMessageBoxMacOSX(text, caption, type); #elif LL_SDL result = OSMessageBoxSDL(text, caption, type); #else #error("OSMessageBox not implemented for this platform!") #endif if (was_visible) { LLSplashScreen::show(); } return result; } // // LLWindow // LLWindow::LLWindow(BOOL fullscreen, U32 flags) : mCallbacks(&sDefaultCallbacks), mPostQuit(TRUE), mFullscreen(fullscreen), mFullscreenWidth(0), mFullscreenHeight(0), mFullscreenBits(0), mFullscreenRefresh(0), mSupportedResolutions(NULL), mNumSupportedResolutions(0), mCurrentCursor(UI_CURSOR_ARROW), mCursorHidden(FALSE), mBusyCount(0), mIsMouseClipping(FALSE), mSwapMethod(SWAP_METHOD_UNDEFINED), mHideCursorPermanent(FALSE), mFlags(flags), mHighSurrogate(0) { } // virtual void LLWindow::incBusyCount() { ++mBusyCount; } // virtual void LLWindow::decBusyCount() { if (mBusyCount > 0) { --mBusyCount; } } void LLWindow::setCallbacks(LLWindowCallbacks *callbacks) { mCallbacks = callbacks; if (gKeyboard) { gKeyboard->setCallbacks(callbacks); } } void *LLWindow::getMediaWindow() { // Default to returning the platform window. return getPlatformWindow(); } // static std::string LLWindow::getFontListSans() { #if LL_WINDOWS return LLWindowWin32::getFontListSans(); #elif LL_DARWIN return LLWindowMacOSX::getFontListSans(); #elif LL_SDL return LLWindowSDL::getFontListSans(); #else return ""; #endif } //virtual void LLWindow::processMiscNativeEvents() { // do nothing unless subclassed } #define UTF16_IS_HIGH_SURROGATE(U) ((U16)((U) - 0xD800) < 0x0400) #define UTF16_IS_LOW_SURROGATE(U) ((U16)((U) - 0xDC00) < 0x0400) #define UTF16_SURROGATE_PAIR_TO_UTF32(H,L) (((H) << 10) + (L) - (0xD800 << 10) - 0xDC00 + 0x00010000) void LLWindow::handleUnicodeUTF16(U16 utf16, MASK mask) { // Note that we could discard unpaired surrogates, but I'm // following the Unicode Consortium's recommendation here; // that is, to preserve those unpaired surrogates in UTF-32 // values. _To_preserve_ means to pass to the callback in our // context. if (mHighSurrogate == 0) { if (UTF16_IS_HIGH_SURROGATE(utf16)) { mHighSurrogate = utf16; } else { mCallbacks->handleUnicodeChar(utf16, mask); } } else { if (UTF16_IS_LOW_SURROGATE(utf16)) { /* A legal surrogate pair. */ mCallbacks->handleUnicodeChar(UTF16_SURROGATE_PAIR_TO_UTF32(mHighSurrogate, utf16), mask); mHighSurrogate = 0; } else if (UTF16_IS_HIGH_SURROGATE(utf16)) { /* Two consecutive high surrogates. */ mCallbacks->handleUnicodeChar(mHighSurrogate, mask); mHighSurrogate = utf16; } else { /* A non-low-surrogate preceeded by a high surrogate. */ mCallbacks->handleUnicodeChar(mHighSurrogate, mask); mHighSurrogate = 0; mCallbacks->handleUnicodeChar(utf16, mask); } } } // // LLSplashScreen // // static bool LLSplashScreen::isVisible() { return gSplashScreenp ? true: false; } // static LLSplashScreen *LLSplashScreen::create() { #if LL_MESA_HEADLESS || LL_SDL // !!! *FIX: (???) return 0; #elif LL_WINDOWS return new LLSplashScreenWin32; #elif LL_DARWIN return new LLSplashScreenMacOSX; #else #error("LLSplashScreen not implemented on this platform!") #endif } //static void LLSplashScreen::show() { if (!gSplashScreenp) { #if LL_WINDOWS && !LL_MESA_HEADLESS gSplashScreenp = new LLSplashScreenWin32; #elif LL_DARWIN gSplashScreenp = new LLSplashScreenMacOSX; #endif if (gSplashScreenp) { gSplashScreenp->showImpl(); } } } //static void LLSplashScreen::update(const std::string& str) { LLSplashScreen::show(); if (gSplashScreenp) { gSplashScreenp->updateImpl(str); } } //static void LLSplashScreen::hide() { if (gSplashScreenp) { gSplashScreenp->hideImpl(); } delete gSplashScreenp; gSplashScreenp = NULL; } // // LLWindowManager // // TODO: replace with std::set static std::set sWindowList; LLWindow* LLWindowManager::createWindow( const std::string& title, const std::string& name, LLCoordScreen upper_left, LLCoordScreen size, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth) { return createWindow( title, name, upper_left.mX, upper_left.mY, size.mX, size.mY, flags, fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth); } LLWindow* LLWindowManager::createWindow( const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags, BOOL fullscreen, BOOL clearBg, BOOL disable_vsync, BOOL use_gl, BOOL ignore_pixel_depth, U32 fsaa_samples) { LLWindow* new_window; if (use_gl) { #if LL_MESA_HEADLESS new_window = new LLWindowMesaHeadless( title, name, x, y, width, height, flags, fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth); #elif LL_SDL new_window = new LLWindowSDL( title, x, y, width, height, flags, fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); #elif LL_WINDOWS new_window = new LLWindowWin32( title, name, x, y, width, height, flags, fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); #elif LL_DARWIN new_window = new LLWindowMacOSX( title, name, x, y, width, height, flags, fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples); #endif } else { new_window = new LLWindowHeadless( title, name, x, y, width, height, flags, fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth); } if (FALSE == new_window->isValid()) { delete new_window; llwarns << "LLWindowManager::create() : Error creating window." << llendl; return NULL; } sWindowList.insert(new_window); return new_window; } BOOL LLWindowManager::destroyWindow(LLWindow* window) { if (sWindowList.find(window) == sWindowList.end()) { llerrs << "LLWindowManager::destroyWindow() : Window pointer not valid, this window doesn't exist!" << llendl; return FALSE; } window->close(); sWindowList.erase(window); delete window; return TRUE; } BOOL LLWindowManager::isWindowValid(LLWindow *window) { return sWindowList.find(window) != sWindowList.end(); }