/** * @file llopenglview-objc.h * @brief Class interfaces for most of the Mac facing window functionality. * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLOpenGLView_H #define LLOpenGLView_H #import #import #import #import #include @interface LLOpenGLView : NSOpenGLView { std::string mLastDraggedUrl; unsigned int mModifiers; float mMousePos[2]; bool mHasMarkedText; unsigned int mMarkedTextLength; bool mMarkedTextAllowed; bool mSimulatedRightClick; } - (id) initWithSamples:(NSUInteger)samples; - (id) initWithSamples:(NSUInteger)samples andVsync:(BOOL)vsync; - (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync; - (void)commitCurrentPreedit; // rebuildContext // Destroys and recreates a context with the view's internal format set via setPixelFormat; // Use this in event of needing to rebuild a context for whatever reason, without needing to assign a new pixel format. - (BOOL) rebuildContext; // rebuildContextWithFormat // Destroys and recreates a context with the specified pixel format. - (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format; // These are mostly just for C++ <-> Obj-C interop. We can manipulate the CGLContext from C++ without reprecussions. - (CGLContextObj) getCGLContextObj; - (CGLPixelFormatObj*)getCGLPixelFormatObj; - (unsigned long) getVramSize; - (void) allowMarkedTextInput:(bool)allowed; @end @interface LLUserInputWindow : NSPanel @end @interface LLNonInlineTextView : NSTextView { LLOpenGLView *glview; } - (void) setGLView:(LLOpenGLView*)view; @end @interface LLNSWindow : NSWindow - (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view; - (NSPoint)flipPoint:(NSPoint)aPoint; @end @interface NSScreen (PointConversion) /* Returns the screen where the mouse resides */ + (NSScreen *)currentScreenForMouseLocation; /* Allows you to convert a point from global coordinates to the current screen coordinates. */ - (NSPoint)convertPointToScreenCoordinates:(NSPoint)aPoint; /* Allows to flip the point coordinates, so y is 0 at the top instead of the bottom. x remains the same */ - (NSPoint)flipPoint:(NSPoint)aPoint; @end #endif