// // LLOpenGLView.h // SecondLife // // Created by Geenz on 10/2/12. // // #import #include "llwindowmacosx-objc.h" // Some nasty shovelling of LLOpenGLView from LLNativeBindings to prevent any C++ <-> Obj-C interop oddities. // Redraw callback handling removed (for now) due to being unneeded in the patch that preceeds this addition. @interface LLOpenGLView : NSOpenGLView { NSPoint mousePos; } - (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync; // rebuildContext // Destroys and recreates a context with the view's internal format set via setPixelFormat; // Use this in event of needing to rebuild a context for whatever reason, without needing to assign a new pixel format. - (BOOL) rebuildContext; // rebuildContextWithFormat // Destroys and recreates a context with the specified pixel format. - (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format; // These are mostly just for C++ <-> Obj-C interop. We can manipulate the CGLContext from C++ without reprecussions. - (CGLContextObj) getCGLContextObj; - (CGLPixelFormatObj*)getCGLPixelFormatObj; @end @interface LLNSWindow : NSWindow { float mMousePos[2]; unsigned int mModifiers; } @end