/** * @file llkeyboardwin32.cpp * @brief Handler for assignable key bindings * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if LL_WINDOWS #include "linden_common.h" #include "llwin32headers.h" #include "llkeyboardwin32.h" #include "llwindowcallbacks.h" LLKeyboardWin32::LLKeyboardWin32() { // Set up key mapping for windows - eventually can read this from a file? // Anything not in the key map gets dropped // Add default A-Z // Virtual key mappings from WinUser.h KEY cur_char; for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) { mTranslateKeyMap[cur_char] = (KEY)cur_char; } for (cur_char = '0'; cur_char <= '9'; cur_char++) { mTranslateKeyMap[cur_char] = (KEY)cur_char; } // numpad number keys for (cur_char = 0x60; cur_char <= 0x69; cur_char++) { mTranslateKeyMap[cur_char] = (KEY)('0' + (cur_char - 0x60)); } mTranslateKeyMap[VK_SPACE] = ' '; mTranslateKeyMap[VK_OEM_1] = ';'; // When the user hits, for example, Ctrl-= as a keyboard shortcut, // Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK // keyboards in the US. Numeric keypad '+' generates VK_ADD below. // Thus we translate it as '='. // Potential bug: This may not be true on international keyboards. JC mTranslateKeyMap[VK_OEM_PLUS] = '='; mTranslateKeyMap[VK_OEM_COMMA] = ','; mTranslateKeyMap[VK_OEM_MINUS] = '-'; mTranslateKeyMap[VK_OEM_PERIOD] = '.'; mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims mTranslateKeyMap[VK_OEM_3] = '`'; mTranslateKeyMap[VK_OEM_4] = '['; mTranslateKeyMap[VK_OEM_5] = '\\'; mTranslateKeyMap[VK_OEM_6] = ']'; mTranslateKeyMap[VK_OEM_7] = '\''; mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE; mTranslateKeyMap[VK_RETURN] = KEY_RETURN; mTranslateKeyMap[VK_LEFT] = KEY_LEFT; mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT; mTranslateKeyMap[VK_UP] = KEY_UP; mTranslateKeyMap[VK_DOWN] = KEY_DOWN; mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE; mTranslateKeyMap[VK_INSERT] = KEY_INSERT; mTranslateKeyMap[VK_DELETE] = KEY_DELETE; mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT; mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL; mTranslateKeyMap[VK_MENU] = KEY_ALT; mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK; mTranslateKeyMap[VK_HOME] = KEY_HOME; mTranslateKeyMap[VK_END] = KEY_END; mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP; mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN; mTranslateKeyMap[VK_TAB] = KEY_TAB; mTranslateKeyMap[VK_ADD] = KEY_ADD; mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT; mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY; mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE; mTranslateKeyMap[VK_F1] = KEY_F1; mTranslateKeyMap[VK_F2] = KEY_F2; mTranslateKeyMap[VK_F3] = KEY_F3; mTranslateKeyMap[VK_F4] = KEY_F4; mTranslateKeyMap[VK_F5] = KEY_F5; mTranslateKeyMap[VK_F6] = KEY_F6; mTranslateKeyMap[VK_F7] = KEY_F7; mTranslateKeyMap[VK_F8] = KEY_F8; mTranslateKeyMap[VK_F9] = KEY_F9; mTranslateKeyMap[VK_F10] = KEY_F10; mTranslateKeyMap[VK_F11] = KEY_F11; mTranslateKeyMap[VK_F12] = KEY_F12; mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER; // Build inverse map std::map::iterator iter; for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) { mInvTranslateKeyMap[iter->second] = iter->first; } // numpad map mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0 mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1 mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2 mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3 mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4 mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5 mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6 mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7 mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8 mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9 mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad * mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad + mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad - mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad . mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad / for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++) { mInvTranslateNumpadMap[iter->second] = iter->first; } } // Asynchronously poll the control, alt and shift keys and set the // appropriate states. // Note: this does not generate edges. void LLKeyboardWin32::resetMaskKeys() { // GetAsyncKeyState returns a short and uses the most significant // bit to indicate that the key is down. if (GetAsyncKeyState(VK_SHIFT) & 0x8000) { mKeyLevel[KEY_SHIFT] = true; } if (GetAsyncKeyState(VK_CONTROL) & 0x8000) { mKeyLevel[KEY_CONTROL] = true; } if (GetAsyncKeyState(VK_MENU) & 0x8000) { mKeyLevel[KEY_ALT] = true; } } //void LLKeyboardWin32::setModifierKeyLevel( KEY key, bool new_state ) //{ // if( mKeyLevel[key] != new_state ) // { // mKeyLevelFrameCount[key] = 0; // // if( new_state ) // { // mKeyLevelTimer[key].reset(); // } // mKeyLevel[key] = new_state; // } //} MASK LLKeyboardWin32::updateModifiers() { //RN: this seems redundant, as we should have already received the appropriate // messages for the modifier keys // Scan the modifier keys as of the last Windows key message // (keydown encoded in high order bit of short) mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state. // Get mask for keyboard events MASK mask = currentMask(false); return mask; } // mask is ignored, except for extended flag -- we poll the modifier keys for the other flags bool LLKeyboardWin32::handleKeyDown(const U16 key, MASK mask) { KEY translated_key; U32 translated_mask; bool handled = false; translated_mask = updateModifiers(); if (translateExtendedKey(key, mask, &translated_key)) { handled = handleTranslatedKeyDown(translated_key, translated_mask); } return handled; } // mask is ignored, except for extended flag -- we poll the modifier keys for the other flags bool LLKeyboardWin32::handleKeyUp(const U16 key, MASK mask) { KEY translated_key; U32 translated_mask; bool handled = false; translated_mask = updateModifiers(); if (translateExtendedKey(key, mask, &translated_key)) { handled = handleTranslatedKeyUp(translated_key, translated_mask); } return handled; } MASK LLKeyboardWin32::currentMask(bool) { MASK mask = MASK_NONE; if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT; if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL; if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT; return mask; } void LLKeyboardWin32::scanKeyboard() { S32 key; MSG msg; PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); for (key = 0; key < KEY_COUNT; key++) { // Generate callback if any event has occurred on this key this frame. // Can't just test mKeyLevel, because this could be a slow frame and // key might have gone down then up. JC if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) { mCurScanKey = key; mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); } } // Reset edges for next frame for (key = 0; key < KEY_COUNT; key++) { mKeyUp[key] = false; mKeyDown[key] = false; if (mKeyLevel[key]) { mKeyLevelFrameCount[key]++; } } } bool LLKeyboardWin32::translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key) { return translateKey(os_key, translated_key); } U16 LLKeyboardWin32::inverseTranslateExtendedKey(const KEY translated_key) { // if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number if(GetKeyState(VK_NUMLOCK) & 1) { std::map::iterator iter = mInvTranslateNumpadMap.find(translated_key); if (iter != mInvTranslateNumpadMap.end()) { return iter->second; } } // if numlock is off or we're not converting numbers to arrows, we map our keypad arrows // to regular arrows since Windows doesn't distinguish between them KEY converted_key = translated_key; switch (converted_key) { case KEY_PAD_LEFT: converted_key = KEY_LEFT; break; case KEY_PAD_RIGHT: converted_key = KEY_RIGHT; break; case KEY_PAD_UP: converted_key = KEY_UP; break; case KEY_PAD_DOWN: converted_key = KEY_DOWN; break; case KEY_PAD_HOME: converted_key = KEY_HOME; break; case KEY_PAD_END: converted_key = KEY_END; break; case KEY_PAD_PGUP: converted_key = KEY_PAGE_UP; break; case KEY_PAD_PGDN: converted_key = KEY_PAGE_DOWN; break; case KEY_PAD_INS: converted_key = KEY_INSERT; break; case KEY_PAD_DEL: converted_key = KEY_DELETE; break; case KEY_PAD_RETURN: converted_key = KEY_RETURN; break; } // convert our virtual keys to OS keys return inverseTranslateKey(converted_key); } #endif