/** * @file llkeyboardmacosx.cpp * @brief Handler for assignable key bindings * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if LL_DARWIN #include "linden_common.h" #include "llkeyboardmacosx.h" #include "llwindowcallbacks.h" #include "llwindowmacosx-objc.h" LLKeyboardMacOSX::LLKeyboardMacOSX() { // Virtual keycode mapping table. Yes, this was as annoying to generate as it looks. mTranslateKeyMap[0x00] = 'A'; mTranslateKeyMap[0x01] = 'S'; mTranslateKeyMap[0x02] = 'D'; mTranslateKeyMap[0x03] = 'F'; mTranslateKeyMap[0x04] = 'H'; mTranslateKeyMap[0x05] = 'G'; mTranslateKeyMap[0x06] = 'Z'; mTranslateKeyMap[0x07] = 'X'; mTranslateKeyMap[0x08] = 'C'; mTranslateKeyMap[0x09] = 'V'; mTranslateKeyMap[0x0b] = 'B'; mTranslateKeyMap[0x0c] = 'Q'; mTranslateKeyMap[0x0d] = 'W'; mTranslateKeyMap[0x0e] = 'E'; mTranslateKeyMap[0x0f] = 'R'; mTranslateKeyMap[0x10] = 'Y'; mTranslateKeyMap[0x11] = 'T'; mTranslateKeyMap[0x12] = '1'; mTranslateKeyMap[0x13] = '2'; mTranslateKeyMap[0x14] = '3'; mTranslateKeyMap[0x15] = '4'; mTranslateKeyMap[0x16] = '6'; mTranslateKeyMap[0x17] = '5'; mTranslateKeyMap[0x18] = '='; // KEY_EQUALS mTranslateKeyMap[0x19] = '9'; mTranslateKeyMap[0x1a] = '7'; mTranslateKeyMap[0x1b] = '-'; // KEY_HYPHEN mTranslateKeyMap[0x1c] = '8'; mTranslateKeyMap[0x1d] = '0'; mTranslateKeyMap[0x1e] = ']'; mTranslateKeyMap[0x1f] = 'O'; mTranslateKeyMap[0x20] = 'U'; mTranslateKeyMap[0x21] = '['; mTranslateKeyMap[0x22] = 'I'; mTranslateKeyMap[0x23] = 'P'; mTranslateKeyMap[0x24] = KEY_RETURN, mTranslateKeyMap[0x25] = 'L'; mTranslateKeyMap[0x26] = 'J'; mTranslateKeyMap[0x27] = '\''; mTranslateKeyMap[0x28] = 'K'; mTranslateKeyMap[0x29] = ';'; mTranslateKeyMap[0x2a] = '\\'; mTranslateKeyMap[0x2b] = ','; mTranslateKeyMap[0x2c] = KEY_DIVIDE; mTranslateKeyMap[0x2d] = 'N'; mTranslateKeyMap[0x2e] = 'M'; mTranslateKeyMap[0x2f] = '.'; mTranslateKeyMap[0x30] = KEY_TAB; mTranslateKeyMap[0x31] = ' '; // space! mTranslateKeyMap[0x32] = '`'; mTranslateKeyMap[0x33] = KEY_BACKSPACE; mTranslateKeyMap[0x35] = KEY_ESCAPE; //mTranslateKeyMap[0x37] = 0; // Command key. (not used yet) mTranslateKeyMap[0x38] = KEY_SHIFT; mTranslateKeyMap[0x39] = KEY_CAPSLOCK; mTranslateKeyMap[0x3a] = KEY_ALT; mTranslateKeyMap[0x3b] = KEY_CONTROL; mTranslateKeyMap[0x41] = '.'; // keypad mTranslateKeyMap[0x43] = '*'; // keypad mTranslateKeyMap[0x45] = '+'; // keypad mTranslateKeyMap[0x4b] = KEY_PAD_DIVIDE; // keypad mTranslateKeyMap[0x4c] = KEY_RETURN; // keypad enter mTranslateKeyMap[0x4e] = '-'; // keypad mTranslateKeyMap[0x51] = '='; // keypad mTranslateKeyMap[0x52] = '0'; // keypad mTranslateKeyMap[0x53] = '1'; // keypad mTranslateKeyMap[0x54] = '2'; // keypad mTranslateKeyMap[0x55] = '3'; // keypad mTranslateKeyMap[0x56] = '4'; // keypad mTranslateKeyMap[0x57] = '5'; // keypad mTranslateKeyMap[0x58] = '6'; // keypad mTranslateKeyMap[0x59] = '7'; // keypad mTranslateKeyMap[0x5b] = '8'; // keypad mTranslateKeyMap[0x5c] = '9'; // keypad mTranslateKeyMap[0x60] = KEY_F5; mTranslateKeyMap[0x61] = KEY_F6; mTranslateKeyMap[0x62] = KEY_F7; mTranslateKeyMap[0x63] = KEY_F3; mTranslateKeyMap[0x64] = KEY_F8; mTranslateKeyMap[0x65] = KEY_F9; mTranslateKeyMap[0x67] = KEY_F11; mTranslateKeyMap[0x6d] = KEY_F10; mTranslateKeyMap[0x6f] = KEY_F12; mTranslateKeyMap[0x72] = KEY_INSERT; mTranslateKeyMap[0x73] = KEY_HOME; mTranslateKeyMap[0x74] = KEY_PAGE_UP; mTranslateKeyMap[0x75] = KEY_DELETE; mTranslateKeyMap[0x76] = KEY_F4; mTranslateKeyMap[0x77] = KEY_END; mTranslateKeyMap[0x78] = KEY_F2; mTranslateKeyMap[0x79] = KEY_PAGE_DOWN; mTranslateKeyMap[0x7a] = KEY_F1; mTranslateKeyMap[0x7b] = KEY_LEFT; mTranslateKeyMap[0x7c] = KEY_RIGHT; mTranslateKeyMap[0x7d] = KEY_DOWN; mTranslateKeyMap[0x7e] = KEY_UP; // Build inverse map std::map::iterator iter; for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) { mInvTranslateKeyMap[iter->second] = iter->first; } // build numpad maps mTranslateNumpadMap[0x52] = KEY_PAD_INS; // keypad 0 mTranslateNumpadMap[0x53] = KEY_PAD_END; // keypad 1 mTranslateNumpadMap[0x54] = KEY_PAD_DOWN; // keypad 2 mTranslateNumpadMap[0x55] = KEY_PAD_PGDN; // keypad 3 mTranslateNumpadMap[0x56] = KEY_PAD_LEFT; // keypad 4 mTranslateNumpadMap[0x57] = KEY_PAD_CENTER; // keypad 5 mTranslateNumpadMap[0x58] = KEY_PAD_RIGHT; // keypad 6 mTranslateNumpadMap[0x59] = KEY_PAD_HOME; // keypad 7 mTranslateNumpadMap[0x5b] = KEY_PAD_UP; // keypad 8 mTranslateNumpadMap[0x5c] = KEY_PAD_PGUP; // keypad 9 mTranslateNumpadMap[0x41] = KEY_PAD_DEL; // keypad . mTranslateNumpadMap[0x4c] = KEY_PAD_RETURN; // keypad enter // Build inverse numpad map for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++) { mInvTranslateNumpadMap[iter->second] = iter->first; } } void LLKeyboardMacOSX::resetMaskKeys() { U32 mask = getModifiers(); // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys(). // It looks a bit suspicious, as it won't correct for keys that have been released. // Is this the way it's supposed to work? // We apply the modifier masks directly within getModifiers. So check to see which masks we've applied. if(mask & MAC_SHIFT_KEY) { mKeyLevel[KEY_SHIFT] = TRUE; } if(mask & MAC_CTRL_KEY) { mKeyLevel[KEY_CONTROL] = TRUE; } if(mask & MAC_ALT_KEY) { mKeyLevel[KEY_ALT] = TRUE; } } /* static BOOL translateKeyMac(const U16 key, const U32 mask, KEY &outKey, U32 &outMask) { // Translate the virtual keycode into the keycodes the keyboard system expects. U16 virtualKey = (mask >> 24) & 0x0000007F; outKey = macKeyTransArray[virtualKey]; return(outKey != 0); } */ void LLKeyboardMacOSX::handleModifier(MASK mask) { updateModifiers(mask); } MASK LLKeyboardMacOSX::updateModifiers(const U32 mask) { // translate the mask MASK out_mask = 0; if(mask & MAC_SHIFT_KEY) { out_mask |= MASK_SHIFT; } if(mask & (MAC_CTRL_KEY | MAC_CMD_KEY)) { out_mask |= MASK_CONTROL; } if(mask & MAC_ALT_KEY) { out_mask |= MASK_ALT; } return out_mask; } BOOL LLKeyboardMacOSX::handleKeyDown(const U16 key, const U32 mask) { KEY translated_key = 0; U32 translated_mask = 0; BOOL handled = FALSE; translated_mask = updateModifiers(mask); if(translateNumpadKey(key, &translated_key)) { handled = handleTranslatedKeyDown(translated_key, translated_mask); } return handled; } BOOL LLKeyboardMacOSX::handleKeyUp(const U16 key, const U32 mask) { KEY translated_key = 0; U32 translated_mask = 0; BOOL handled = FALSE; translated_mask = updateModifiers(mask); if(translateNumpadKey(key, &translated_key)) { LL_INFOS("Keyboard") << "Handled key!" << LL_ENDL; handled = handleTranslatedKeyUp(translated_key, translated_mask); } return handled; } MASK LLKeyboardMacOSX::currentMask(BOOL for_mouse_event) { MASK result = MASK_NONE; U32 mask = getModifiers(); if (mask & MAC_SHIFT_KEY) result |= MASK_SHIFT; if (mask & MAC_CTRL_KEY) result |= MASK_CONTROL; if (mask & MAC_ALT_KEY) result |= MASK_ALT; // For keyboard events, consider Command equivalent to Control if (!for_mouse_event) { if (mask & MAC_CMD_KEY) result |= MASK_CONTROL; } return result; } void LLKeyboardMacOSX::scanKeyboard() { S32 key; for (key = 0; key < KEY_COUNT; key++) { // Generate callback if any event has occurred on this key this frame. // Can't just test mKeyLevel, because this could be a slow frame and // key might have gone down then up. JC if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) { mCurScanKey = key; mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); } } // Reset edges for next frame for (key = 0; key < KEY_COUNT; key++) { mKeyUp[key] = FALSE; mKeyDown[key] = FALSE; if (mKeyLevel[key]) { mKeyLevelFrameCount[key]++; } } } BOOL LLKeyboardMacOSX::translateNumpadKey( const U16 os_key, KEY *translated_key ) { return translateKey(os_key, translated_key); } U16 LLKeyboardMacOSX::inverseTranslateNumpadKey(const KEY translated_key) { return inverseTranslateKey(translated_key); } #endif // LL_DARWIN