/** * @file llkeyboard.cpp * @brief Handler for assignable key bindings * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "linden_common.h" #include "indra_constants.h" #include "llkeyboard.h" #include "llwindow.h" // // Globals // LLKeyboard *gKeyboard = NULL; //static std::map LLKeyboard::sKeysToNames; std::map LLKeyboard::sNamesToKeys; // // Class Implementation // LLKeyboard::LLKeyboard() : mCallbacks(NULL), mNumpadDistinct(ND_NUMLOCK_OFF) { S32 i; // Constructor for LLTimer inits each timer. We want them to // be constructed without being initialized, so we shut them down here. for (i = 0; i < KEY_COUNT; i++) { mKeyLevelFrameCount[i] = 0; mKeyLevel[i] = FALSE; mKeyUp[i] = FALSE; mKeyDown[i] = FALSE; mKeyRepeated[i] = FALSE; } mInsertMode = LL_KIM_INSERT; mCurTranslatedKey = KEY_NONE; mCurScanKey = KEY_NONE; addKeyName(' ', "Space" ); addKeyName(KEY_RETURN, "Enter" ); addKeyName(KEY_LEFT, "Left" ); addKeyName(KEY_RIGHT, "Right" ); addKeyName(KEY_UP, "Up" ); addKeyName(KEY_DOWN, "Down" ); addKeyName(KEY_ESCAPE, "Esc" ); addKeyName(KEY_HOME, "Home" ); addKeyName(KEY_END, "End" ); addKeyName(KEY_PAGE_UP, "PgUp" ); addKeyName(KEY_PAGE_DOWN, "PgDn" ); addKeyName(KEY_F1, "F1" ); addKeyName(KEY_F2, "F2" ); addKeyName(KEY_F3, "F3" ); addKeyName(KEY_F4, "F4" ); addKeyName(KEY_F5, "F5" ); addKeyName(KEY_F6, "F6" ); addKeyName(KEY_F7, "F7" ); addKeyName(KEY_F8, "F8" ); addKeyName(KEY_F9, "F9" ); addKeyName(KEY_F10, "F10" ); addKeyName(KEY_F11, "F11" ); addKeyName(KEY_F12, "F12" ); addKeyName(KEY_TAB, "Tab" ); addKeyName(KEY_ADD, "Add" ); addKeyName(KEY_SUBTRACT, "Subtract" ); addKeyName(KEY_MULTIPLY, "Multiply" ); addKeyName(KEY_DIVIDE, "Divide" ); addKeyName(KEY_PAD_DIVIDE, "PAD_DIVIDE" ); addKeyName(KEY_PAD_LEFT, "PAD_LEFT" ); addKeyName(KEY_PAD_RIGHT, "PAD_RIGHT" ); addKeyName(KEY_PAD_DOWN, "PAD_DOWN" ); addKeyName(KEY_PAD_UP, "PAD_UP" ); addKeyName(KEY_PAD_HOME, "PAD_HOME" ); addKeyName(KEY_PAD_END, "PAD_END" ); addKeyName(KEY_PAD_PGUP, "PAD_PGUP" ); addKeyName(KEY_PAD_PGDN, "PAD_PGDN" ); addKeyName(KEY_PAD_CENTER, "PAD_CENTER" ); addKeyName(KEY_PAD_INS, "PAD_INS" ); addKeyName(KEY_PAD_DEL, "PAD_DEL" ); addKeyName(KEY_PAD_RETURN, "PAD_Enter" ); addKeyName(KEY_BUTTON0, "PAD_BUTTON0" ); addKeyName(KEY_BUTTON1, "PAD_BUTTON1" ); addKeyName(KEY_BUTTON2, "PAD_BUTTON2" ); addKeyName(KEY_BUTTON3, "PAD_BUTTON3" ); addKeyName(KEY_BUTTON4, "PAD_BUTTON4" ); addKeyName(KEY_BUTTON5, "PAD_BUTTON5" ); addKeyName(KEY_BUTTON6, "PAD_BUTTON6" ); addKeyName(KEY_BUTTON7, "PAD_BUTTON7" ); addKeyName(KEY_BUTTON8, "PAD_BUTTON8" ); addKeyName(KEY_BUTTON9, "PAD_BUTTON9" ); addKeyName(KEY_BUTTON10, "PAD_BUTTON10" ); addKeyName(KEY_BUTTON11, "PAD_BUTTON11" ); addKeyName(KEY_BUTTON12, "PAD_BUTTON12" ); addKeyName(KEY_BUTTON13, "PAD_BUTTON13" ); addKeyName(KEY_BUTTON14, "PAD_BUTTON14" ); addKeyName(KEY_BUTTON15, "PAD_BUTTON15" ); addKeyName(KEY_BACKSPACE, "Backsp" ); addKeyName(KEY_DELETE, "Del" ); addKeyName(KEY_SHIFT, "Shift" ); addKeyName(KEY_CONTROL, "Ctrl" ); addKeyName(KEY_ALT, "Alt" ); addKeyName(KEY_HYPHEN, "-" ); addKeyName(KEY_EQUALS, "=" ); addKeyName(KEY_INSERT, "Ins" ); addKeyName(KEY_CAPSLOCK, "CapsLock" ); } LLKeyboard::~LLKeyboard() { // nothing } void LLKeyboard::addKeyName(KEY key, const std::string& name) { sKeysToNames[key] = name; std::string nameuc = name; LLStringUtil::toUpper(nameuc); sNamesToKeys[nameuc] = key; } // BUG this has to be called when an OS dialog is shown, otherwise modifier key state // is wrong because the keyup event is never received by the main window. JC void LLKeyboard::resetKeys() { S32 i; for (i = 0; i < KEY_COUNT; i++) { if( mKeyLevel[i] ) { mKeyLevel[i] = FALSE; } } for (i = 0; i < KEY_COUNT; i++) { mKeyUp[i] = FALSE; } for (i = 0; i < KEY_COUNT; i++) { mKeyDown[i] = FALSE; } for (i = 0; i < KEY_COUNT; i++) { mKeyRepeated[i] = FALSE; } } BOOL LLKeyboard::translateKey(const U16 os_key, KEY *out_key) { std::map::iterator iter; // Only translate keys in the map, ignore all other keys for now iter = mTranslateKeyMap.find(os_key); if (iter == mTranslateKeyMap.end()) { //llwarns << "Unknown virtual key " << os_key << llendl; *out_key = 0; return FALSE; } else { *out_key = iter->second; return TRUE; } } U16 LLKeyboard::inverseTranslateKey(const KEY translated_key) { std::map::iterator iter; iter = mInvTranslateKeyMap.find(translated_key); if (iter == mInvTranslateKeyMap.end()) { return 0; } else { return iter->second; } } BOOL LLKeyboard::handleTranslatedKeyDown(KEY translated_key, U32 translated_mask) { BOOL handled = FALSE; BOOL repeated = FALSE; // is this the first time the key went down? // if so, generate "character" message if( !mKeyLevel[translated_key] ) { mKeyLevel[translated_key] = TRUE; mKeyLevelTimer[translated_key].reset(); mKeyLevelFrameCount[translated_key] = 0; mKeyRepeated[translated_key] = FALSE; } else { // Level is already down, assume it's repeated. repeated = TRUE; mKeyRepeated[translated_key] = TRUE; } mKeyDown[translated_key] = TRUE; mCurTranslatedKey = (KEY)translated_key; handled = mCallbacks->handleTranslatedKeyDown(translated_key, translated_mask, repeated); return handled; } BOOL LLKeyboard::handleTranslatedKeyUp(KEY translated_key, U32 translated_mask) { BOOL handled = FALSE; if( mKeyLevel[translated_key] ) { mKeyLevel[translated_key] = FALSE; // Only generate key up events if the key is thought to // be down. This allows you to call resetKeys() in the // middle of a frame and ignore subsequent KEY_UP // messages in the same frame. This was causing the // sequence W in chat to move agents forward. JC mKeyUp[translated_key] = TRUE; handled = mCallbacks->handleTranslatedKeyUp(translated_key, translated_mask); } lldebugst(LLERR_USER_INPUT) << "keyup -" << translated_key << "-" << llendl; return handled; } void LLKeyboard::toggleInsertMode() { if (LL_KIM_INSERT == mInsertMode) { mInsertMode = LL_KIM_OVERWRITE; } else { mInsertMode = LL_KIM_INSERT; } } // Returns time in seconds since key was pressed. F32 LLKeyboard::getKeyElapsedTime(KEY key) { return mKeyLevelTimer[key].getElapsedTimeF32(); } // Returns time in frames since key was pressed. S32 LLKeyboard::getKeyElapsedFrameCount(KEY key) { return mKeyLevelFrameCount[key]; } // static BOOL LLKeyboard::keyFromString(const std::string& str, KEY *key) { std::string instring(str); size_t length = instring.size(); if (length < 1) { return FALSE; } if (length == 1) { char ch = toupper(instring[0]); if (('0' <= ch && ch <= '9') || ('A' <= ch && ch <= 'Z') || ('!' <= ch && ch <= '/') || // !"#$%&'()*+,-./ (':' <= ch && ch <= '@') || // :;<=>?@ ('[' <= ch && ch <= '`') || // [\]^_` ('{' <= ch && ch <= '~')) // {|}~ { *key = ch; return TRUE; } } LLStringUtil::toUpper(instring); KEY res = get_if_there(sNamesToKeys, instring, (KEY)0); if (res != 0) { *key = res; return TRUE; } llwarns << "keyFromString failed: " << str << llendl; return FALSE; } // static std::string LLKeyboard::stringFromKey(KEY key) { std::string res = get_if_there(sKeysToNames, key, std::string()); if (res.empty()) { char buffer[2]; /* Flawfinder: ignore */ buffer[0] = key; buffer[1] = '\0'; res = std::string(buffer); } return res; } //static BOOL LLKeyboard::maskFromString(const std::string& str, MASK *mask) { std::string instring(str); if (instring == "NONE") { *mask = MASK_NONE; return TRUE; } else if (instring == "SHIFT") { *mask = MASK_SHIFT; return TRUE; } else if (instring == "CTL") { *mask = MASK_CONTROL; return TRUE; } else if (instring == "ALT") { *mask = MASK_ALT; return TRUE; } else if (instring == "CTL_SHIFT") { *mask = MASK_CONTROL | MASK_SHIFT; return TRUE; } else if (instring == "ALT_SHIFT") { *mask = MASK_ALT | MASK_SHIFT; return TRUE; } else if (instring == "CTL_ALT") { *mask = MASK_CONTROL | MASK_ALT; return TRUE; } else if (instring == "CTL_ALT_SHIFT") { *mask = MASK_CONTROL | MASK_ALT | MASK_SHIFT; return TRUE; } else { return FALSE; } }