/** * @file llkeyboard.cpp * @brief Handler for assignable key bindings * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #include "indra_constants.h" #include "llkeyboard.h" #include "llwindowcallbacks.h" #include "llgamecontrol.h" // // Globals // LLKeyboard *gKeyboard = NULL; //static std::map LLKeyboard::sKeysToNames; std::map LLKeyboard::sNamesToKeys; LLKeyStringTranslatorFunc* LLKeyboard::mStringTranslator = NULL; // Used for l10n + PC/Mac/Linux accelerator labeling // // Class Implementation // LLKeyboard::LLKeyboard() : mCallbacks(NULL) { S32 i; // Constructor for LLTimer inits each timer. We want them to // be constructed without being initialized, so we shut them down here. for (i = 0; i < KEY_COUNT; i++) { mKeyLevelFrameCount[i] = 0; mKeyLevel[i] = false; mKeyUp[i] = false; mKeyDown[i] = false; mKeyRepeated[i] = false; } mInsertMode = LL_KIM_INSERT; mCurTranslatedKey = KEY_NONE; mCurScanKey = KEY_NONE; addKeyName(' ', "Space" ); addKeyName(KEY_RETURN, "Enter" ); addKeyName(KEY_LEFT, "Left" ); addKeyName(KEY_RIGHT, "Right" ); addKeyName(KEY_UP, "Up" ); addKeyName(KEY_DOWN, "Down" ); addKeyName(KEY_ESCAPE, "Esc" ); addKeyName(KEY_HOME, "Home" ); addKeyName(KEY_END, "End" ); addKeyName(KEY_PAGE_UP, "PgUp" ); addKeyName(KEY_PAGE_DOWN, "PgDn" ); addKeyName(KEY_F1, "F1" ); addKeyName(KEY_F2, "F2" ); addKeyName(KEY_F3, "F3" ); addKeyName(KEY_F4, "F4" ); addKeyName(KEY_F5, "F5" ); addKeyName(KEY_F6, "F6" ); addKeyName(KEY_F7, "F7" ); addKeyName(KEY_F8, "F8" ); addKeyName(KEY_F9, "F9" ); addKeyName(KEY_F10, "F10" ); addKeyName(KEY_F11, "F11" ); addKeyName(KEY_F12, "F12" ); addKeyName(KEY_TAB, "Tab" ); addKeyName(KEY_ADD, "Add" ); addKeyName(KEY_SUBTRACT, "Subtract" ); addKeyName(KEY_MULTIPLY, "Multiply" ); addKeyName(KEY_DIVIDE, "Divide" ); addKeyName(KEY_PAD_DIVIDE, "PAD_DIVIDE" ); addKeyName(KEY_PAD_LEFT, "PAD_LEFT" ); addKeyName(KEY_PAD_RIGHT, "PAD_RIGHT" ); addKeyName(KEY_PAD_DOWN, "PAD_DOWN" ); addKeyName(KEY_PAD_UP, "PAD_UP" ); addKeyName(KEY_PAD_HOME, "PAD_HOME" ); addKeyName(KEY_PAD_END, "PAD_END" ); addKeyName(KEY_PAD_PGUP, "PAD_PGUP" ); addKeyName(KEY_PAD_PGDN, "PAD_PGDN" ); addKeyName(KEY_PAD_CENTER, "PAD_CENTER" ); addKeyName(KEY_PAD_INS, "PAD_INS" ); addKeyName(KEY_PAD_DEL, "PAD_DEL" ); addKeyName(KEY_PAD_RETURN, "PAD_Enter" ); addKeyName(KEY_BUTTON0, "PAD_BUTTON0" ); addKeyName(KEY_BUTTON1, "PAD_BUTTON1" ); addKeyName(KEY_BUTTON2, "PAD_BUTTON2" ); addKeyName(KEY_BUTTON3, "PAD_BUTTON3" ); addKeyName(KEY_BUTTON4, "PAD_BUTTON4" ); addKeyName(KEY_BUTTON5, "PAD_BUTTON5" ); addKeyName(KEY_BUTTON6, "PAD_BUTTON6" ); addKeyName(KEY_BUTTON7, "PAD_BUTTON7" ); addKeyName(KEY_BUTTON8, "PAD_BUTTON8" ); addKeyName(KEY_BUTTON9, "PAD_BUTTON9" ); addKeyName(KEY_BUTTON10, "PAD_BUTTON10" ); addKeyName(KEY_BUTTON11, "PAD_BUTTON11" ); addKeyName(KEY_BUTTON12, "PAD_BUTTON12" ); addKeyName(KEY_BUTTON13, "PAD_BUTTON13" ); addKeyName(KEY_BUTTON14, "PAD_BUTTON14" ); addKeyName(KEY_BUTTON15, "PAD_BUTTON15" ); addKeyName(KEY_BACKSPACE, "Backsp" ); addKeyName(KEY_DELETE, "Del" ); addKeyName(KEY_SHIFT, "Shift" ); addKeyName(KEY_CONTROL, "Ctrl" ); addKeyName(KEY_ALT, "Alt" ); addKeyName(KEY_HYPHEN, "-" ); addKeyName(KEY_EQUALS, "=" ); addKeyName(KEY_INSERT, "Ins" ); addKeyName(KEY_CAPSLOCK, "CapsLock" ); } LLKeyboard::~LLKeyboard() { // nothing } void LLKeyboard::addKeyName(KEY key, const std::string& name) { sKeysToNames[key] = name; std::string nameuc = name; LLStringUtil::toUpper(nameuc); sNamesToKeys[nameuc] = key; } void LLKeyboard::resetKeyDownAndHandle() { MASK mask = currentMask(false); for (S32 i = 0; i < KEY_COUNT; i++) { if (mKeyLevel[i]) { mKeyDown[i] = false; mKeyLevel[i] = false; mKeyUp[i] = true; mCurTranslatedKey = (KEY)i; mCallbacks->handleTranslatedKeyUp(i, mask); } } LLGameControl::clearAllKeys(); } // BUG this has to be called when an OS dialog is shown, otherwise modifier key state // is wrong because the keyup event is never received by the main window. JC void LLKeyboard::resetKeys() { S32 i; for (i = 0; i < KEY_COUNT; i++) { if( mKeyLevel[i] ) { mKeyLevel[i] = false; } } for (i = 0; i < KEY_COUNT; i++) { mKeyUp[i] = false; } for (i = 0; i < KEY_COUNT; i++) { mKeyDown[i] = false; } for (i = 0; i < KEY_COUNT; i++) { mKeyRepeated[i] = false; } } bool LLKeyboard::translateKey(const NATIVE_KEY_TYPE os_key, KEY *out_key) { // Only translate keys in the map, ignore all other keys for now auto iter = mTranslateKeyMap.find(os_key); if (iter == mTranslateKeyMap.end()) { //LL_WARNS() << "Unknown virtual key " << os_key << LL_ENDL; *out_key = 0; return false; } else { *out_key = iter->second; return true; } } LLKeyboard::NATIVE_KEY_TYPE LLKeyboard::inverseTranslateKey(const KEY translated_key) { auto iter = mInvTranslateKeyMap.find(translated_key); if (iter == mInvTranslateKeyMap.end()) { return 0; } else { return iter->second; } } bool LLKeyboard::handleTranslatedKeyDown(KEY translated_key, U32 translated_mask) { bool handled = false; bool repeated = false; // is this the first time the key went down? // if so, generate "character" message if( !mKeyLevel[translated_key] ) { mKeyLevel[translated_key] = true; mKeyLevelTimer[translated_key].reset(); mKeyLevelFrameCount[translated_key] = 0; mKeyRepeated[translated_key] = false; } else { // Level is already down, assume it's repeated. repeated = true; mKeyRepeated[translated_key] = true; } mKeyDown[translated_key] = true; mCurTranslatedKey = (KEY)translated_key; handled = mCallbacks->handleTranslatedKeyDown(translated_key, translated_mask, repeated); return handled; } bool LLKeyboard::handleTranslatedKeyUp(KEY translated_key, U32 translated_mask) { bool handled = false; if( mKeyLevel[translated_key] ) { mKeyLevel[translated_key] = false; // Only generate key up events if the key is thought to // be down. This allows you to call resetKeys() in the // middle of a frame and ignore subsequent KEY_UP // messages in the same frame. This was causing the // sequence W in chat to move agents forward. JC mKeyUp[translated_key] = true; handled = mCallbacks->handleTranslatedKeyUp(translated_key, translated_mask); } LL_DEBUGS("UserInput") << "keyup -" << translated_key << "-" << LL_ENDL; return handled; } bool LLKeyboard::handleKeyDown(const U16 key, const U32 mask) { U32 translated_mask = updateModifiers(mask); KEY translated_key = 0; bool handled = false; if(translateKey(key, &translated_key)) { handled = handleTranslatedKeyDown(translated_key, translated_mask); } if (!handled) { LLGameControl::onKeyDown(translated_key, translated_mask); } return handled; } bool LLKeyboard::handleKeyUp(const U16 key, const U32 mask) { U32 translated_mask = updateModifiers(mask); KEY translated_key = 0; bool handled = false; if(translateKey(key, &translated_key)) { handled = handleTranslatedKeyUp(translated_key, translated_mask); } if (!handled) { LLGameControl::onKeyUp(translated_key, translated_mask); } return handled; } void LLKeyboard::toggleInsertMode() { if (LL_KIM_INSERT == mInsertMode) { mInsertMode = LL_KIM_OVERWRITE; } else { mInsertMode = LL_KIM_INSERT; } } // Returns time in seconds since key was pressed. F32 LLKeyboard::getKeyElapsedTime(KEY key) { return mKeyLevelTimer[key].getElapsedTimeF32(); } // Returns time in frames since key was pressed. S32 LLKeyboard::getKeyElapsedFrameCount(KEY key) { return mKeyLevelFrameCount[key]; } // static bool LLKeyboard::keyFromString(const std::string& str, KEY *key) { std::string instring(str); size_t length = instring.size(); if (length < 1) { return false; } if (length == 1) { char ch = toupper(instring[0]); if (('0' <= ch && ch <= '9') || ('A' <= ch && ch <= 'Z') || ('!' <= ch && ch <= '/') || // !"#$%&'()*+,-./ (':' <= ch && ch <= '@') || // :;<=>?@ ('[' <= ch && ch <= '`') || // [\]^_` ('{' <= ch && ch <= '~')) // {|}~ { *key = ch; return true; } } LLStringUtil::toUpper(instring); KEY res = get_if_there(sNamesToKeys, instring, (KEY)0); if (res != 0) { *key = res; return true; } LL_WARNS() << "keyFromString failed: " << str << LL_ENDL; return false; } // static std::string LLKeyboard::stringFromKey(KEY key, bool translate) { std::string res = get_if_there(sKeysToNames, key, std::string()); if (res.empty()) { char buffer[2]; /* Flawfinder: ignore */ buffer[0] = key; buffer[1] = '\0'; res = std::string(buffer); } if (translate) { LLKeyStringTranslatorFunc *trans = gKeyboard->mStringTranslator; if (trans != NULL) { res = trans(res); } } return res; } //static std::string LLKeyboard::stringFromMouse(EMouseClickType click, bool translate) { std::string res; switch (click) { case CLICK_LEFT: res = "LMB"; break; case CLICK_MIDDLE: res = "MMB"; break; case CLICK_RIGHT: res = "RMB"; break; case CLICK_BUTTON4: res = "MB4"; break; case CLICK_BUTTON5: res = "MB5"; break; case CLICK_DOUBLELEFT: res = "Double LMB"; break; default: break; } if (translate && !res.empty()) { LLKeyStringTranslatorFunc* trans = gKeyboard->mStringTranslator; if (trans != NULL) { res = trans(res); } } return res; } //static std::string LLKeyboard::stringFromAccelerator(MASK accel_mask) { std::string res; LLKeyStringTranslatorFunc *trans = gKeyboard->mStringTranslator; if (trans == NULL) { LL_ERRS() << "No mKeyStringTranslator" << LL_ENDL; return res; } // Append any masks #ifdef LL_DARWIN // Standard Mac names for modifier keys in menu equivalents // We could use the symbol characters, but they only exist in certain fonts. if (accel_mask & MASK_CONTROL) { if (accel_mask & MASK_MAC_CONTROL) { res.append(trans("accel-mac-control")); } else { res.append(trans("accel-mac-command")); // Symbol would be "\xE2\x8C\x98" } } if (accel_mask & MASK_ALT) res.append(trans("accel-mac-option")); // Symbol would be "\xE2\x8C\xA5" if (accel_mask & MASK_SHIFT) res.append(trans("accel-mac-shift")); // Symbol would be "\xE2\x8C\xA7" #else if (accel_mask & MASK_CONTROL) res.append(trans("accel-win-control")); if (accel_mask & MASK_ALT) res.append(trans("accel-win-alt")); if (accel_mask & MASK_SHIFT) res.append(trans("accel-win-shift")); #endif return res; } //static std::string LLKeyboard::stringFromAccelerator( MASK accel_mask, KEY key ) { std::string res; // break early if this is a silly thing to do. if( KEY_NONE == key ) { return res; } res.append(stringFromAccelerator(accel_mask)); std::string key_string = LLKeyboard::stringFromKey(key); if ((accel_mask & MASK_NORMALKEYS) && (key_string[0] == '-' || key_string[0] == '=' || key_string[0] == '+')) { res.append( " " ); } std::string keystr = stringFromKey( key ); res.append( keystr ); return res; } //static std::string LLKeyboard::stringFromAccelerator(MASK accel_mask, EMouseClickType click) { std::string res; if (CLICK_NONE == click) { return res; } res.append(stringFromAccelerator(accel_mask)); res.append(stringFromMouse(click)); return res; } //static bool LLKeyboard::maskFromString(const std::string& str, MASK *mask) { std::string instring(str); if (instring == "NONE") { *mask = MASK_NONE; return true; } else if (instring == "SHIFT") { *mask = MASK_SHIFT; return true; } else if (instring == "CTL") { *mask = MASK_CONTROL; return true; } else if (instring == "ALT") { *mask = MASK_ALT; return true; } else if (instring == "CTL_SHIFT") { *mask = MASK_CONTROL | MASK_SHIFT; return true; } else if (instring == "ALT_SHIFT") { *mask = MASK_ALT | MASK_SHIFT; return true; } else if (instring == "CTL_ALT") { *mask = MASK_CONTROL | MASK_ALT; return true; } else if (instring == "CTL_ALT_SHIFT") { *mask = MASK_CONTROL | MASK_ALT | MASK_SHIFT; return true; } else { return false; } } //static void LLKeyboard::setStringTranslatorFunc( LLKeyStringTranslatorFunc *trans_func ) { mStringTranslator = trans_func; }