/** * @file lldir_win32.h * @brief Definition of directory utilities class for windows * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLDIR_WIN32_H #define LL_LLDIR_WIN32_H #include "lldir.h" class LLDir_Win32 : public LLDir { public: LLDir_Win32(); virtual ~LLDir_Win32(); /*virtual*/ void initAppDirs(const std::string &app_name); /*virtual*/ std::string getCurPath(); /*virtual*/ U32 countFilesInDir(const std::string &dirname, const std::string &mask); /*virtual*/ BOOL getNextFileInDir(const std::string &dirname, const std::string &mask, std::string &fname, BOOL wrap); /*virtual*/ void getRandomFileInDir(const std::string &dirname, const std::string &mask, std::string &fname); /*virtual*/ BOOL fileExists(const std::string &filename); private: BOOL LLDir_Win32::getNextFileInDir(const llutf16string &dirname, const std::string &mask, std::string &fname, BOOL wrap); void* mDirSearch_h; llutf16string mCurrentDir; }; #endif // LL_LLDIR_WIN32_H