/** * @file lldir_win32.cpp * @brief Implementation of directory utilities for windows * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if LL_WINDOWS #include "linden_common.h" #include "lldir_win32.h" #include "llerror.h" #include "llrand.h" // for gLindenLabRandomNumber #include #include #include #include #include #include // Utility stuff to get versions of the sh #define PACKVERSION(major,minor) MAKELONG(minor,major) DWORD GetDllVersion(LPCTSTR lpszDllName); LLDir_Win32::LLDir_Win32() { // set this first: used by append() and add() methods mDirDelimiter = "\\"; // Application Data is where user settings go. We rely on $APPDATA being // correct; in fact the VMP makes a point of setting it properly, since // Windows itself botches the job for non-ASCII usernames (MAINT-8087). mOSUserDir = ll_safe_string(getenv("APPDATA")); // We want cache files to go on the local disk, even if the // user is on a network with a "roaming profile". // // On Vista this is: // C:\Users\James\AppData\Local // // We used to store the cache in AppData\Roaming, and the installer // cleans up that version on upgrade. JC mOSCacheDir = ll_safe_string(getenv("LOCALAPPDATA")); WCHAR w_str[MAX_PATH]; if (GetTempPath(MAX_PATH, w_str)) { if (wcslen(w_str)) /* Flawfinder: ignore */ { w_str[wcslen(w_str)-1] = '\0'; /* Flawfinder: ignore */ // remove trailing slash } mTempDir = utf16str_to_utf8str(llutf16string(w_str)); if (mOSUserDir.empty()) { mOSUserDir = mTempDir; } if (mOSCacheDir.empty()) { mOSCacheDir = mTempDir; } } else { mTempDir = mOSUserDir; } /*==========================================================================*| // Now that we've got mOSUserDir, one way or another, let's see how we did // with our environment variables. { auto report = [this](std::ostream& out){ out << "mOSUserDir = '" << mOSUserDir << "'\n" << "mOSCacheDir = '" << mOSCacheDir << "'\n" << "mTempDir = '" << mTempDir << "'" << std::endl; }; int res = LLFile::mkdir(mOSUserDir); if (res == -1) { // If we couldn't even create the directory, just blurt to stderr report(std::cerr); } else { // successfully created logdir, plunk a log file there std::string logfilename(add(mOSUserDir, "lldir.log")); std::ofstream logfile(logfilename.c_str()); if (! logfile.is_open()) { report(std::cerr); } else { report(logfile); } } } |*==========================================================================*/ // fprintf(stderr, "mTempDir = <%s>",mTempDir); // Set working directory, for LLDir::getWorkingDir() GetCurrentDirectory(MAX_PATH, w_str); mWorkingDir = utf16str_to_utf8str(llutf16string(w_str)); // Set the executable directory S32 size = GetModuleFileName(NULL, w_str, MAX_PATH); if (size) { w_str[size] = '\0'; mExecutablePathAndName = utf16str_to_utf8str(llutf16string(w_str)); S32 path_end = mExecutablePathAndName.find_last_of('\\'); if (path_end != std::string::npos) { mExecutableDir = mExecutablePathAndName.substr(0, path_end); mExecutableFilename = mExecutablePathAndName.substr(path_end+1, std::string::npos); } else { mExecutableFilename = mExecutablePathAndName; } } else { fprintf(stderr, "Couldn't get APP path, assuming current directory!"); mExecutableDir = mWorkingDir; // Assume it's the current directory } // mAppRODataDir = "."; // Determine the location of the App-Read-Only-Data // Try the working directory then the exe's dir. mAppRODataDir = mWorkingDir; // if (mExecutableDir.find("indra") == std::string::npos) // *NOTE:Mani - It is a mistake to put viewer specific code in // the LLDir implementation. The references to 'skins' and // 'llplugin' need to go somewhere else. // alas... this also gets called during static initialization // time due to the construction of gDirUtil in lldir.cpp. if(! LLFile::isdir(add(mAppRODataDir, "skins"))) { // What? No skins in the working dir? // Try the executable's directory. mAppRODataDir = mExecutableDir; } // LL_INFOS() << "mAppRODataDir = " << mAppRODataDir << LL_ENDL; mSkinBaseDir = add(mAppRODataDir, "skins"); // Build the default cache directory mDefaultCacheDir = buildSLOSCacheDir(); // Make sure it exists int res = LLFile::mkdir(mDefaultCacheDir); if (res == -1) { LL_WARNS() << "Couldn't create LL_PATH_CACHE dir " << mDefaultCacheDir << LL_ENDL; } mLLPluginDir = add(mExecutableDir, "llplugin"); } LLDir_Win32::~LLDir_Win32() { } // Implementation void LLDir_Win32::initAppDirs(const std::string &app_name, const std::string& app_read_only_data_dir) { // Allow override so test apps can read newview directory if (!app_read_only_data_dir.empty()) { mAppRODataDir = app_read_only_data_dir; mSkinBaseDir = add(mAppRODataDir, "skins"); } mAppName = app_name; mOSUserAppDir = add(mOSUserDir, app_name); int res = LLFile::mkdir(mOSUserAppDir); if (res == -1) { LL_WARNS() << "Couldn't create app user dir " << mOSUserAppDir << LL_ENDL; LL_WARNS() << "Default to base dir" << mOSUserDir << LL_ENDL; mOSUserAppDir = mOSUserDir; } //dumpCurrentDirectories(); res = LLFile::mkdir(getExpandedFilename(LL_PATH_LOGS,"")); if (res == -1) { LL_WARNS() << "Couldn't create LL_PATH_LOGS dir " << getExpandedFilename(LL_PATH_LOGS,"") << LL_ENDL; } res = LLFile::mkdir(getExpandedFilename(LL_PATH_USER_SETTINGS,"")); if (res == -1) { LL_WARNS() << "Couldn't create LL_PATH_USER_SETTINGS dir " << getExpandedFilename(LL_PATH_USER_SETTINGS,"") << LL_ENDL; } res = LLFile::mkdir(getExpandedFilename(LL_PATH_CACHE,"")); if (res == -1) { LL_WARNS() << "Couldn't create LL_PATH_CACHE dir " << getExpandedFilename(LL_PATH_CACHE,"") << LL_ENDL; } mCAFile = getExpandedFilename(LL_PATH_APP_SETTINGS, "CA.pem"); } U32 LLDir_Win32::countFilesInDir(const std::string &dirname, const std::string &mask) { HANDLE count_search_h; U32 file_count; file_count = 0; WIN32_FIND_DATA FileData; llutf16string pathname = utf8str_to_utf16str(dirname); pathname += utf8str_to_utf16str(mask); if ((count_search_h = FindFirstFile(pathname.c_str(), &FileData)) != INVALID_HANDLE_VALUE) { file_count++; while (FindNextFile(count_search_h, &FileData)) { file_count++; } FindClose(count_search_h); } return (file_count); } std::string LLDir_Win32::getCurPath() { WCHAR w_str[MAX_PATH]; GetCurrentDirectory(MAX_PATH, w_str); return utf16str_to_utf8str(llutf16string(w_str)); } bool LLDir_Win32::fileExists(const std::string &filename) const { llstat stat_data; // Check the age of the file // Now, we see if the files we've gathered are recent... int res = LLFile::stat(filename, &stat_data); if (!res) { return TRUE; } else { return FALSE; } } /*virtual*/ std::string LLDir_Win32::getLLPluginLauncher() { return gDirUtilp->getExecutableDir() + gDirUtilp->getDirDelimiter() + "SLPlugin.exe"; } /*virtual*/ std::string LLDir_Win32::getLLPluginFilename(std::string base_name) { return gDirUtilp->getLLPluginDir() + gDirUtilp->getDirDelimiter() + base_name + ".dll"; } #if 0 // Utility function to get version number of a DLL #define PACKVERSION(major,minor) MAKELONG(minor,major) DWORD GetDllVersion(LPCTSTR lpszDllName) { HINSTANCE hinstDll; DWORD dwVersion = 0; hinstDll = LoadLibrary(lpszDllName); /* Flawfinder: ignore */ if(hinstDll) { DLLGETVERSIONPROC pDllGetVersion; pDllGetVersion = (DLLGETVERSIONPROC) GetProcAddress(hinstDll, "DllGetVersion"); /*Because some DLLs might not implement this function, you must test for it explicitly. Depending on the particular DLL, the lack of a DllGetVersion function can be a useful indicator of the version. */ if(pDllGetVersion) { DLLVERSIONINFO dvi; HRESULT hr; ZeroMemory(&dvi, sizeof(dvi)); dvi.cbSize = sizeof(dvi); hr = (*pDllGetVersion)(&dvi); if(SUCCEEDED(hr)) { dwVersion = PACKVERSION(dvi.dwMajorVersion, dvi.dwMinorVersion); } } FreeLibrary(hinstDll); } return dwVersion; } #endif #endif