/** * @file lldir_mac.cpp * @brief Implementation of directory utilities for Mac OS X * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if LL_DARWIN #include "linden_common.h" #include "lldir_mac.h" #include "llerror.h" #include "llrand.h" #include #include #include #include #include #include "llvfs_objc.h" // -------------------------------------------------------------------------------- static bool CreateDirectory(const std::string &parent, const std::string &child, std::string *fullname) { boost::filesystem::path p(parent); p /= child; if (fullname) *fullname = std::string(p.string()); if (! boost::filesystem::create_directory(p)) { return (boost::filesystem::is_directory(p)); } return true; } // -------------------------------------------------------------------------------- LLDir_Mac::LLDir_Mac() { mDirDelimiter = "/"; const std::string secondLifeString = "SecondLife"; std::string *executablepathstr = getSystemExecutableFolder(); //NOTE: LLINFOS/LLERRS will not output to log here. The streams are not initialized. if (executablepathstr) { // mExecutablePathAndName mExecutablePathAndName = *executablepathstr; boost::filesystem::path executablepath(*executablepathstr); mExecutableFilename = executablepath.filename(); mExecutableDir = executablepath.parent_path().string(); // mAppRODataDir std::string *resourcepath = getSystemResourceFolder(); mAppRODataDir = *resourcepath; // *NOTE: When running in a dev tree, use the copy of // skins in indra/newview/ rather than in the application bundle. This // mirrors Windows dev environment behavior and allows direct checkin // of edited skins/xui files. JC // MBW -- This keeps the mac application from finding other things. // If this is really for skins, it should JUST apply to skins. U32 build_dir_pos = mExecutableDir.rfind("/build-darwin-"); if (build_dir_pos != std::string::npos) { // ...we're in a dev checkout mSkinBaseDir = mExecutableDir.substr(0, build_dir_pos) + "/indra/newview/skins"; llinfos << "Running in dev checkout with mSkinBaseDir " << mSkinBaseDir << llendl; } else { // ...normal installation running mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins"; } // mOSUserDir std::string *appdir = getSystemApplicationSupportFolder(); std::string rootdir; //Create root directory if (CreateDirectory(*appdir, secondLifeString, &rootdir)) { // Save the full path to the folder mOSUserDir = rootdir; // Create our sub-dirs CreateDirectory(rootdir, std::string("data"), NULL); CreateDirectory(rootdir, std::string("logs"), NULL); CreateDirectory(rootdir, std::string("user_settings"), NULL); CreateDirectory(rootdir, std::string("browser_profile"), NULL); } //mOSCacheDir std::string *cachedir = getSystemCacheFolder(); if (cachedir) { mOSCacheDir = *cachedir; //SPATTERS TODO: This changes from ~/Library/Cache/Secondlife to ~/Library/Cache/com.app.secondlife/Secondlife. Last dir level could go away. CreateDirectory(mOSCacheDir, secondLifeString, NULL); } // mOSUserAppDir mOSUserAppDir = mOSUserDir; // mTempDir //Aura 120920 boost::filesystem::temp_directory_path() not yet implemented on mac. :( std::string *tmpdir = getSystemTempFolder(); if (tmpdir) { CreateDirectory(*tmpdir, secondLifeString, &mTempDir); if (tmpdir) delete tmpdir; } mWorkingDir = getCurPath(); mLLPluginDir = mAppRODataDir + mDirDelimiter + "llplugin"; } } LLDir_Mac::~LLDir_Mac() { } // Implementation void LLDir_Mac::initAppDirs(const std::string &app_name, const std::string& app_read_only_data_dir) { // Allow override so test apps can read newview directory if (!app_read_only_data_dir.empty()) { mAppRODataDir = app_read_only_data_dir; mSkinBaseDir = mAppRODataDir + mDirDelimiter + "skins"; } mCAFile = getExpandedFilename(LL_PATH_APP_SETTINGS, "CA.pem"); } std::string LLDir_Mac::getCurPath() { return boost::filesystem::path( boost::filesystem::current_path() ).string(); } bool LLDir_Mac::fileExists(const std::string &filename) const { return boost::filesystem::exists(filename); } /*virtual*/ std::string LLDir_Mac::getLLPluginLauncher() { return gDirUtilp->getAppRODataDir() + gDirUtilp->getDirDelimiter() + "SLPlugin.app/Contents/MacOS/SLPlugin"; } /*virtual*/ std::string LLDir_Mac::getLLPluginFilename(std::string base_name) { return gDirUtilp->getLLPluginDir() + gDirUtilp->getDirDelimiter() + base_name + ".dylib"; } #endif // LL_DARWIN