/** * @file lldir.cpp * @brief implementation of directory utilities base class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "linden_common.h" #if !LL_WINDOWS #include #include #include #else #include #endif #include "lldir.h" #include "llerror.h" #include "lltimer.h" // ms_sleep() #include "lluuid.h" #include "lldiriterator.h" #if LL_WINDOWS #include "lldir_win32.h" LLDir_Win32 gDirUtil; #elif LL_DARWIN #include "lldir_mac.h" LLDir_Mac gDirUtil; #elif LL_SOLARIS #include "lldir_solaris.h" LLDir_Solaris gDirUtil; #else #include "lldir_linux.h" LLDir_Linux gDirUtil; #endif LLDir *gDirUtilp = (LLDir *)&gDirUtil; LLDir::LLDir() : mAppName(""), mExecutablePathAndName(""), mExecutableFilename(""), mExecutableDir(""), mAppRODataDir(""), mOSUserDir(""), mOSUserAppDir(""), mLindenUserDir(""), mOSCacheDir(""), mCAFile(""), mTempDir(""), mDirDelimiter("/") // fallback to forward slash if not overridden { } LLDir::~LLDir() { } S32 LLDir::deleteFilesInDir(const std::string &dirname, const std::string &mask) { S32 count = 0; std::string filename; std::string fullpath; S32 result; LLDirIterator iter(dirname, mask); while (iter.next(filename)) { fullpath = dirname; fullpath += getDirDelimiter(); fullpath += filename; if(LLFile::isdir(fullpath)) { // skipping directory traversal filenames count++; continue; } S32 retry_count = 0; while (retry_count < 5) { if (0 != LLFile::remove(fullpath)) { result = errno; llwarns << "Problem removing " << fullpath << " - errorcode: " << result << " attempt " << retry_count << llendl; ms_sleep(1000); } else { if (retry_count) { llwarns << "Successfully removed " << fullpath << llendl; } break; } retry_count++; } count++; } return count; } const std::string LLDir::findFile(const std::string &filename, const std::string& searchPath1, const std::string& searchPath2, const std::string& searchPath3) const { std::vector search_paths; search_paths.push_back(searchPath1); search_paths.push_back(searchPath2); search_paths.push_back(searchPath3); return findFile(filename, search_paths); } const std::string LLDir::findFile(const std::string& filename, const std::vector search_paths) const { std::vector::const_iterator search_path_iter; for (search_path_iter = search_paths.begin(); search_path_iter != search_paths.end(); ++search_path_iter) { if (!search_path_iter->empty()) { std::string filename_and_path = (*search_path_iter) + getDirDelimiter() + filename; if (fileExists(filename_and_path)) { return filename_and_path; } } } return ""; } const std::string &LLDir::getExecutablePathAndName() const { return mExecutablePathAndName; } const std::string &LLDir::getExecutableFilename() const { return mExecutableFilename; } const std::string &LLDir::getExecutableDir() const { return mExecutableDir; } const std::string &LLDir::getWorkingDir() const { return mWorkingDir; } const std::string &LLDir::getAppName() const { return mAppName; } const std::string &LLDir::getAppRODataDir() const { return mAppRODataDir; } const std::string &LLDir::getOSUserDir() const { return mOSUserDir; } const std::string &LLDir::getOSUserAppDir() const { return mOSUserAppDir; } const std::string &LLDir::getLindenUserDir() const { if (mLindenUserDir.empty()) { lldebugs << "getLindenUserDir() called early, we don't have the user name yet - returning empty string to caller" << llendl; } return mLindenUserDir; } const std::string &LLDir::getChatLogsDir() const { return mChatLogsDir; } const std::string &LLDir::getPerAccountChatLogsDir() const { return mPerAccountChatLogsDir; } const std::string &LLDir::getTempDir() const { return mTempDir; } const std::string LLDir::getCacheDir(bool get_default) const { if (mCacheDir.empty() || get_default) { if (!mDefaultCacheDir.empty()) { // Set at startup - can't set here due to const API return mDefaultCacheDir; } std::string res = buildSLOSCacheDir(); return res; } else { return mCacheDir; } } // Return the default cache directory std::string LLDir::buildSLOSCacheDir() const { std::string res; if (getOSCacheDir().empty()) { if (getOSUserAppDir().empty()) { res = "data"; } else { res = getOSUserAppDir() + mDirDelimiter + "cache"; } } else { res = getOSCacheDir() + mDirDelimiter + "SecondLife"; } return res; } const std::string &LLDir::getOSCacheDir() const { return mOSCacheDir; } const std::string &LLDir::getCAFile() const { return mCAFile; } const std::string &LLDir::getDirDelimiter() const { return mDirDelimiter; } const std::string &LLDir::getSkinDir() const { return mSkinDir; } const std::string &LLDir::getUserSkinDir() const { return mUserSkinDir; } const std::string& LLDir::getDefaultSkinDir() const { return mDefaultSkinDir; } const std::string LLDir::getSkinBaseDir() const { return mSkinBaseDir; } const std::string &LLDir::getLLPluginDir() const { return mLLPluginDir; } std::string LLDir::getExpandedFilename(ELLPath location, const std::string& filename) const { return getExpandedFilename(location, "", filename); } std::string LLDir::getExpandedFilename(ELLPath location, const std::string& subdir, const std::string& filename) const { return getExpandedFilename(location, "", subdir, filename); } std::string LLDir::getExpandedFilename(ELLPath location, const std::string& subdir1, const std::string& subdir2, const std::string& in_filename) const { std::string prefix; switch (location) { case LL_PATH_NONE: // Do nothing break; case LL_PATH_APP_SETTINGS: prefix = getAppRODataDir(); prefix += mDirDelimiter; prefix += "app_settings"; break; case LL_PATH_CHARACTER: prefix = getAppRODataDir(); prefix += mDirDelimiter; prefix += "character"; break; case LL_PATH_HELP: prefix = "help"; break; case LL_PATH_CACHE: prefix = getCacheDir(); break; case LL_PATH_USER_SETTINGS: prefix = getOSUserAppDir(); prefix += mDirDelimiter; prefix += "user_settings"; break; case LL_PATH_PER_SL_ACCOUNT: prefix = getLindenUserDir(); if (prefix.empty()) { // if we're asking for the per-SL-account directory but we haven't logged in yet (or otherwise don't know the account name from which to build this string), then intentionally return a blank string to the caller and skip the below warning about a blank prefix. return std::string(); } break; case LL_PATH_CHAT_LOGS: prefix = getChatLogsDir(); break; case LL_PATH_PER_ACCOUNT_CHAT_LOGS: prefix = getPerAccountChatLogsDir(); break; case LL_PATH_LOGS: prefix = getOSUserAppDir(); prefix += mDirDelimiter; prefix += "logs"; break; case LL_PATH_TEMP: prefix = getTempDir(); break; case LL_PATH_TOP_SKIN: prefix = getSkinDir(); break; case LL_PATH_DEFAULT_SKIN: prefix = getDefaultSkinDir(); break; case LL_PATH_USER_SKIN: prefix = getUserSkinDir(); break; case LL_PATH_SKINS: prefix = getSkinBaseDir(); break; case LL_PATH_LOCAL_ASSETS: prefix = getAppRODataDir(); prefix += mDirDelimiter; prefix += "local_assets"; break; case LL_PATH_EXECUTABLE: prefix = getExecutableDir(); break; case LL_PATH_FONTS: prefix = getAppRODataDir(); prefix += mDirDelimiter; prefix += "fonts"; break; default: llassert(0); } std::string filename = in_filename; if (!subdir2.empty()) { filename = subdir2 + mDirDelimiter + filename; } if (!subdir1.empty()) { filename = subdir1 + mDirDelimiter + filename; } if (prefix.empty()) { llwarns << "prefix is empty, possible bad filename" << llendl; } std::string expanded_filename; if (!filename.empty()) { if (!prefix.empty()) { expanded_filename += prefix; expanded_filename += mDirDelimiter; expanded_filename += filename; } else { expanded_filename = filename; } } else if (!prefix.empty()) { // Directory only, no file name. expanded_filename = prefix; } else { expanded_filename.assign(""); } //llinfos << "*** EXPANDED FILENAME: <" << expanded_filename << ">" << llendl; return expanded_filename; } std::string LLDir::getBaseFileName(const std::string& filepath, bool strip_exten) const { std::size_t offset = filepath.find_last_of(getDirDelimiter()); offset = (offset == std::string::npos) ? 0 : offset+1; std::string res = filepath.substr(offset, std::string::npos); if (strip_exten) { offset = res.find_last_of('.'); if (offset != std::string::npos && offset != 0) // if basename STARTS with '.', don't strip { res = res.substr(0, offset); } } return res; } std::string LLDir::getDirName(const std::string& filepath) const { std::size_t offset = filepath.find_last_of(getDirDelimiter()); S32 len = (offset == std::string::npos) ? 0 : offset; std::string dirname = filepath.substr(0, len); return dirname; } std::string LLDir::getExtension(const std::string& filepath) const { if (filepath.empty()) return std::string(); std::string basename = getBaseFileName(filepath, false); std::size_t offset = basename.find_last_of('.'); std::string exten = (offset == std::string::npos || offset == 0) ? "" : basename.substr(offset+1); LLStringUtil::toLower(exten); return exten; } std::string LLDir::findSkinnedFilename(const std::string &filename) const { return findSkinnedFilename("", "", filename); } std::string LLDir::findSkinnedFilename(const std::string &subdir, const std::string &filename) const { return findSkinnedFilename("", subdir, filename); } std::string LLDir::findSkinnedFilename(const std::string &subdir1, const std::string &subdir2, const std::string &filename) const { // generate subdirectory path fragment, e.g. "/foo/bar", "/foo", "" std::string subdirs = ((subdir1.empty() ? "" : mDirDelimiter) + subdir1) + ((subdir2.empty() ? "" : mDirDelimiter) + subdir2); std::vector search_paths; search_paths.push_back(getUserSkinDir() + subdirs); // first look in user skin override search_paths.push_back(getSkinDir() + subdirs); // then in current skin search_paths.push_back(getDefaultSkinDir() + subdirs); // then default skin search_paths.push_back(getCacheDir() + subdirs); // and last in preload directory std::string found_file = findFile(filename, search_paths); return found_file; } std::string LLDir::getTempFilename() const { LLUUID random_uuid; std::string uuid_str; random_uuid.generate(); random_uuid.toString(uuid_str); std::string temp_filename = getTempDir(); temp_filename += mDirDelimiter; temp_filename += uuid_str; temp_filename += ".tmp"; return temp_filename; } // static std::string LLDir::getScrubbedFileName(const std::string uncleanFileName) { std::string name(uncleanFileName); const std::string illegalChars(getForbiddenFileChars()); // replace any illegal file chars with and underscore '_' for( unsigned int i = 0; i < illegalChars.length(); i++ ) { int j = -1; while((j = name.find(illegalChars[i])) > -1) { name[j] = '_'; } } return name; } // static std::string LLDir::getForbiddenFileChars() { return "\\/:*?\"<>|"; } void LLDir::setLindenUserDir(const std::string &username) { // if the username isn't set, that's bad if (!username.empty()) { // some platforms have case-sensitive filesystems, so be // utterly consistent with our firstname/lastname case. std::string userlower(username); LLStringUtil::toLower(userlower); LLStringUtil::replaceChar(userlower, ' ', '_'); mLindenUserDir = getOSUserAppDir(); mLindenUserDir += mDirDelimiter; mLindenUserDir += userlower; } else { llerrs << "NULL name for LLDir::setLindenUserDir" << llendl; } dumpCurrentDirectories(); } void LLDir::setChatLogsDir(const std::string &path) { if (!path.empty() ) { mChatLogsDir = path; } else { llwarns << "Invalid name for LLDir::setChatLogsDir" << llendl; } } void LLDir::setPerAccountChatLogsDir(const std::string &username) { // if both first and last aren't set, assume we're grabbing the cached dir if (!username.empty()) { // some platforms have case-sensitive filesystems, so be // utterly consistent with our firstname/lastname case. std::string userlower(username); LLStringUtil::toLower(userlower); LLStringUtil::replaceChar(userlower, ' ', '_'); mPerAccountChatLogsDir = getChatLogsDir(); mPerAccountChatLogsDir += mDirDelimiter; mPerAccountChatLogsDir += userlower; } else { llerrs << "NULL name for LLDir::setPerAccountChatLogsDir" << llendl; } } void LLDir::setSkinFolder(const std::string &skin_folder) { mSkinDir = getSkinBaseDir(); mSkinDir += mDirDelimiter; mSkinDir += skin_folder; // user modifications to current skin // e.g. c:\documents and settings\users\username\application data\second life\skins\dazzle mUserSkinDir = getOSUserAppDir(); mUserSkinDir += mDirDelimiter; mUserSkinDir += "skins"; mUserSkinDir += mDirDelimiter; mUserSkinDir += skin_folder; // base skin which is used as fallback for all skinned files // e.g. c:\program files\secondlife\skins\default mDefaultSkinDir = getSkinBaseDir(); mDefaultSkinDir += mDirDelimiter; mDefaultSkinDir += "default"; } bool LLDir::setCacheDir(const std::string &path) { if (path.empty() ) { // reset to default mCacheDir = ""; return true; } else { LLFile::mkdir(path); std::string tempname = path + mDirDelimiter + "temp"; LLFILE* file = LLFile::fopen(tempname,"wt"); if (file) { fclose(file); LLFile::remove(tempname); mCacheDir = path; return true; } return false; } } void LLDir::dumpCurrentDirectories() { LL_DEBUGS2("AppInit","Directories") << "Current Directories:" << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " CurPath: " << getCurPath() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " AppName: " << getAppName() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " ExecutableFilename: " << getExecutableFilename() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " ExecutableDir: " << getExecutableDir() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " ExecutablePathAndName: " << getExecutablePathAndName() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " WorkingDir: " << getWorkingDir() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " AppRODataDir: " << getAppRODataDir() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " OSUserDir: " << getOSUserDir() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " OSUserAppDir: " << getOSUserAppDir() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " LindenUserDir: " << getLindenUserDir() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " TempDir: " << getTempDir() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " CAFile: " << getCAFile() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " SkinBaseDir: " << getSkinBaseDir() << LL_ENDL; LL_DEBUGS2("AppInit","Directories") << " SkinDir: " << getSkinDir() << LL_ENDL; } void dir_exists_or_crash(const std::string &dir_name) { #if LL_WINDOWS // *FIX: lame - it doesn't do the same thing on windows. not so // important since we don't deploy simulator to windows boxes. LLFile::mkdir(dir_name, 0700); #else struct stat dir_stat; if(0 != LLFile::stat(dir_name, &dir_stat)) { S32 stat_rv = errno; if(ENOENT == stat_rv) { if(0 != LLFile::mkdir(dir_name, 0700)) // octal { llerrs << "Unable to create directory: " << dir_name << llendl; } } else { llerrs << "Unable to stat: " << dir_name << " errno = " << stat_rv << llendl; } } else { // data_dir exists, make sure it's a directory. if(!S_ISDIR(dir_stat.st_mode)) { llerrs << "Data directory collision: " << dir_name << llendl; } } #endif }