/** * @file llviewmodel.h * @author Nat Goodspeed * @date 2008-08-08 * @brief Define "View Model" classes intended to store data values for use * by LLUICtrl subclasses. The phrase is borrowed from Microsoft * terminology, in which "View Model" means the storage object * underlying a specific widget object -- as in our case -- rather * than the business "model" object underlying the overall "view" * presented by the collection of widgets. * * $LicenseInfo:firstyear=2008&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #if ! defined(LL_LLVIEWMODEL_H) #define LL_LLVIEWMODEL_H #include "llpointer.h" #include "llsd.h" #include "llrefcount.h" #include "llstring.h" #include "lltrace.h" #include "llui.h" #include class LLScrollListItem; class LLViewModel; class LLTextViewModel; class LLListViewModel; // Because LLViewModel is derived from LLRefCount, always pass, store // and return LLViewModelPtr rather than plain LLViewModel*. typedef LLPointer LLViewModelPtr; typedef LLPointer LLTextViewModelPtr; typedef LLPointer LLListViewModelPtr; /** * LLViewModel stores a scalar LLSD data item, the current display value of a * scalar LLUICtrl widget. LLViewModel subclasses are used to store data * collections used for aggregate widgets. LLViewModel is ref-counted because * -- for multiple skins -- we may have distinct widgets sharing the same * LLViewModel data. This way, the LLViewModel is quietly deleted when the * last referencing widget is destroyed. */ class LLViewModel : public LLRefCount { public: LLViewModel(); /// Instantiate an LLViewModel with an existing data value LLViewModel(const LLSD& value); /// Update the stored value virtual void setValue(const LLSD& value); /// Get the stored value, in appropriate type. virtual LLSD getValue() const; /// Has the value been changed since last time we checked? bool isDirty() const { return mDirty; } /// Once the value has been saved to a file, or otherwise consumed by the /// app, we no longer need to enable the Save button void resetDirty() { mDirty = false; } // void setDirty() { mDirty = true; } protected: LLSD mValue; bool mDirty; }; /** * LLTextViewModel stores a value displayed as text. */ class LLTextViewModel: public LLViewModel { public: LLTextViewModel(); /// Instantiate an LLViewModel with an existing data value LLTextViewModel(const LLSD& value); // LLViewModel functions virtual void setValue(const LLSD& value); virtual LLSD getValue() const; const std::string& getStringValue() const; // New functions /// Get the stored value in string form const LLWString& getDisplay() const { return mDisplay; } S32 getDisplayGeneration() const { return mDisplayGeneration; } LLWString& getEditableDisplay(); /** * Set the display string directly (see LLTextEditor). What the user is * editing is actually the LLWString value rather than the underlying * UTF-8 value. */ void setDisplay(const LLWString& value); private: std::string mStringValue; /// To avoid converting every widget's stored value from LLSD to LLWString /// every frame, cache the converted value LLWString mDisplay; S32 mDisplayGeneration = -1; /// As the user edits individual characters (setDisplay()), defer /// LLWString-to-UTF8 conversions until s/he's done. bool mUpdateFromDisplay; friend void updateFromDisplayIfNeeded(const LLTextViewModel* model); }; /** * LLListViewModel stores a list of data items. The semantics are borrowed * from LLScrollListCtrl. */ class LLListViewModel: public LLViewModel { public: LLListViewModel() {} LLListViewModel(const LLSD& values); virtual void addColumn(const LLSD& column, EAddPosition pos = ADD_BOTTOM); virtual void clearColumns(); virtual void setColumnLabel(const std::string& column, const std::string& label); virtual LLScrollListItem* addElement(const LLSD& value, EAddPosition pos = ADD_BOTTOM, void* userdata = NULL); virtual LLScrollListItem* addSimpleElement(const std::string& value, EAddPosition pos, const LLSD& id); virtual void clearRows(); virtual void sortByColumn(const std::string& name, bool ascending); }; //namespace LLViewModel //{ // class Value // { // public: // Value(const LLSD& value = LLSD()); // // LLSD getValue() const { return mValue; } // void setValue(const LLSD& value) { mValue = value; } // // bool isAvailable() const { return false; } // bool isReadOnly() const { return false; } // // bool undo() { return false; } // bool redo() { return false; } // // /// Has the value been changed since last time we checked? // bool isDirty() const { return mDirty; } // /// Once the value has been saved to a file, or otherwise consumed by the // /// app, we no longer need to enable the Save button // void resetDirty() { mDirty = false; } // // // void setDirty() { mDirty = true; } // // protected: // LLSD mValue; // bool mDirty; // }; // // class Numeric : public Value // { // public: // Numeric(S32 value = 0); // Numeric(F32 value); // // F32 getPrecision(); // F32 getMin(); // F32 getMax(); // // void increment(); // void decrement(); // }; // // class MultipleValues : public Value // { // class Selector // {}; // // MultipleValues(); // virtual S32 numElements(); // }; // // class Tuple : public MultipleValues // { // Tuple(S32 size); // LLSD getValue(S32 which) const; // void setValue(S32 which, const LLSD& value); // }; // // class List : public MultipleValues // { // List(); // // void add(const ValueModel& value); // bool remove(const Selector& item); // // void setSortElement(const Selector& element); // void sort(); // }; // //}; #endif /* ! defined(LL_LLVIEWMODEL_H) */